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Fix warning
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1 changed files with 1 additions and 1 deletions
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@ -566,7 +566,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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return false;
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// the game uses LocalPlayer here, but using PlayerState seems more safe.
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return this.ResolveStringExpression(in context, playerState.EntityId == entityId ? eTrue : eFalse);
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return this.ResolveStringExpression(in context, this.playerState.EntityId == entityId ? eTrue : eFalse);
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}
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private bool TryResolveColor(in SeStringContext context, in ReadOnlySePayloadSpan payload)
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