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feat: add new PluginLog methods
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2 changed files with 52 additions and 0 deletions
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@ -122,6 +122,7 @@ namespace Dalamud.Plugin
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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[Obsolete]
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public void Log(string messageTemplate, params object[] values) {
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Serilog.Log.Information(messageTemplate, values);
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}
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@ -131,6 +132,7 @@ namespace Dalamud.Plugin
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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[Obsolete]
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public void LogError(string messageTemplate, params object[] values)
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{
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Serilog.Log.Error(messageTemplate, values);
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@ -142,6 +144,7 @@ namespace Dalamud.Plugin
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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[Obsolete]
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public void LogError(Exception exception, string messageTemplate, params object[] values)
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{
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Serilog.Log.Error(exception, messageTemplate, values);
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49
Dalamud/Plugin/PluginLog.cs
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49
Dalamud/Plugin/PluginLog.cs
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace Dalamud.Plugin
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{
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public static class PluginLog
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{
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/// <summary>
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/// Log a templated message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void Log(string messageTemplate, params object[] values)
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{
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var name = Assembly.GetCallingAssembly().GetName().Name;
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Serilog.Log.Information($"[{name}] {messageTemplate}", values);
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}
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogError(string messageTemplate, params object[] values)
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{
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var name = Assembly.GetCallingAssembly().GetName().Name;
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Serilog.Log.Error($"[{name}] {messageTemplate}", values);
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}
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public static void LogError(Exception exception, string messageTemplate, params object[] values)
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{
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var name = Assembly.GetCallingAssembly().GetName().Name;
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Serilog.Log.Error(exception, $"[{name}] {messageTemplate}", values);
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}
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}
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}
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