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feat: add error handling for plugins that throw while drawing
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parent
5571c849c5
commit
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1 changed files with 26 additions and 1 deletions
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@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using ImGuiNET;
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using ImGuiScene;
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using Serilog;
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namespace Dalamud.Interface
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{
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@ -74,9 +75,33 @@ namespace Dalamud.Interface
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/// </summary>
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public EventHandler OnOpenConfigUi;
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private bool hasErrorWindow;
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private void OnDraw() {
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ImGui.PushID(this.namespaceName);
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OnBuildUi?.Invoke();
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if (this.hasErrorWindow && ImGui.Begin(string.Format("{0} Error", this.namespaceName), ref this.hasErrorWindow,
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ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoResize)) {
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ImGui.Text(string.Format("The plugin {0} ran into an error.\nContact the plugin developer for support.\n\nPlease try restarting your game.", this.namespaceName));
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ImGui.Spacing();
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if (ImGui.Button("OK")) {
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this.hasErrorWindow = false;
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}
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ImGui.End();
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}
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try {
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OnBuildUi?.Invoke();
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} catch (Exception ex) {
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Log.Error("[{0}] UiBuilder OnBuildUi caught exception");
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OnBuildUi = null;
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OnOpenConfigUi = null;
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this.hasErrorWindow = true;
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}
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ImGui.PopID();
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}
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}
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