Rename OnNetworkMessage

This commit is contained in:
Raymond 2021-09-03 23:15:03 -04:00
parent d23b710edf
commit b5742a8998

View file

@ -58,7 +58,7 @@ namespace Dalamud.Game.Network
/// <summary>
/// Event that is called when a network message is sent/received.
/// </summary>
public event OnNetworkMessageDelegate OnNetworkMessage;
public event OnNetworkMessageDelegate NetworkMessage;
/// <summary>
/// Enable this module.
@ -109,7 +109,7 @@ namespace Dalamud.Game.Network
try
{
// Call events
this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
}
@ -139,7 +139,7 @@ namespace Dalamud.Game.Network
{
// Call events
// TODO: Implement actor IDs
this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
}
catch (Exception ex)
{