move bindings around

This commit is contained in:
goaaats 2025-04-06 21:08:34 +02:00
parent 1bce618684
commit b5a8bfe399
546 changed files with 8 additions and 8 deletions

View file

@ -0,0 +1,127 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// To be documented.
/// </summary>
[Flags]
public enum ImGuiInputTextFlags : int
{
/// <summary>
/// To be documented.
/// </summary>
None = unchecked(0),
/// <summary>
/// Allow 0123456789.+-*<br/>
/// </summary>
CharsDecimal = unchecked(1),
/// <summary>
/// Allow 0123456789ABCDEFabcdef<br/>
/// </summary>
CharsHexadecimal = unchecked(2),
/// <summary>
/// Turn a..z into A..Z<br/>
/// </summary>
CharsUppercase = unchecked(4),
/// <summary>
/// Filter out spaces, tabs<br/>
/// </summary>
CharsNoBlank = unchecked(8),
/// <summary>
/// Select entire text when first taking mouse focus<br/>
/// </summary>
AutoSelectAll = unchecked(16),
/// <summary>
/// Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider using IsItemDeactivatedAfterEdit() instead!<br/>
/// </summary>
EnterReturnsTrue = unchecked(32),
/// <summary>
/// Callback on pressing TAB (for completion handling)<br/>
/// </summary>
CallbackCompletion = unchecked(64),
/// <summary>
/// Callback on pressing UpDown arrows (for history handling)<br/>
/// </summary>
CallbackHistory = unchecked(128),
/// <summary>
/// Callback on each iteration. User code may query cursor position, modify text buffer.<br/>
/// </summary>
CallbackAlways = unchecked(256),
/// <summary>
/// Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.<br/>
/// </summary>
CallbackCharFilter = unchecked(512),
/// <summary>
/// Pressing TAB input a '\t' character into the text field<br/>
/// </summary>
AllowTabInput = unchecked(1024),
/// <summary>
/// In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).<br/>
/// </summary>
CtrlEnterForNewLine = unchecked(2048),
/// <summary>
/// Disable following the cursor horizontally<br/>
/// </summary>
NoHorizontalScroll = unchecked(4096),
/// <summary>
/// Overwrite mode<br/>
/// </summary>
AlwaysOverwrite = unchecked(8192),
/// <summary>
/// Read-only mode<br/>
/// </summary>
ReadOnly = unchecked(16384),
/// <summary>
/// Password mode, display all characters as '*', disable copy<br/>
/// </summary>
Password = unchecked(32768),
/// <summary>
/// Disable undoredo. Note that input text owns the text data while active, if you want to provide your own undoredo stack you need e.g. to call ClearActiveID().<br/>
/// </summary>
NoUndoRedo = unchecked(65536),
/// <summary>
/// Allow 0123456789.+-*eE (Scientific notation input)<br/>
/// </summary>
CharsScientific = unchecked(131072),
/// <summary>
/// Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misccppimgui_stdlib.h for an example of using this)<br/>
/// </summary>
CallbackResize = unchecked(262144),
/// <summary>
/// Callback on any edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.<br/>
/// </summary>
CallbackEdit = unchecked(524288),
}
}