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move bindings around
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1bce618684
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546 changed files with 8 additions and 8 deletions
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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[Flags]
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public enum ImGuiInputTextFlags : int
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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None = unchecked(0),
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/// <summary>
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/// Allow 0123456789.+-*<br/>
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/// </summary>
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CharsDecimal = unchecked(1),
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/// <summary>
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/// Allow 0123456789ABCDEFabcdef<br/>
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/// </summary>
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CharsHexadecimal = unchecked(2),
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/// <summary>
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/// Turn a..z into A..Z<br/>
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/// </summary>
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CharsUppercase = unchecked(4),
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/// <summary>
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/// Filter out spaces, tabs<br/>
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/// </summary>
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CharsNoBlank = unchecked(8),
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/// <summary>
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/// Select entire text when first taking mouse focus<br/>
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/// </summary>
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AutoSelectAll = unchecked(16),
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/// <summary>
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/// Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider using IsItemDeactivatedAfterEdit() instead!<br/>
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/// </summary>
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EnterReturnsTrue = unchecked(32),
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/// <summary>
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/// Callback on pressing TAB (for completion handling)<br/>
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/// </summary>
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CallbackCompletion = unchecked(64),
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/// <summary>
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/// Callback on pressing UpDown arrows (for history handling)<br/>
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/// </summary>
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CallbackHistory = unchecked(128),
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/// <summary>
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/// Callback on each iteration. User code may query cursor position, modify text buffer.<br/>
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/// </summary>
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CallbackAlways = unchecked(256),
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/// <summary>
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/// Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.<br/>
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/// </summary>
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CallbackCharFilter = unchecked(512),
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/// <summary>
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/// Pressing TAB input a '\t' character into the text field<br/>
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/// </summary>
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AllowTabInput = unchecked(1024),
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/// <summary>
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/// In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).<br/>
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/// </summary>
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CtrlEnterForNewLine = unchecked(2048),
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/// <summary>
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/// Disable following the cursor horizontally<br/>
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/// </summary>
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NoHorizontalScroll = unchecked(4096),
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/// <summary>
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/// Overwrite mode<br/>
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/// </summary>
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AlwaysOverwrite = unchecked(8192),
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/// <summary>
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/// Read-only mode<br/>
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/// </summary>
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ReadOnly = unchecked(16384),
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/// <summary>
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/// Password mode, display all characters as '*', disable copy<br/>
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/// </summary>
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Password = unchecked(32768),
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/// <summary>
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/// Disable undoredo. Note that input text owns the text data while active, if you want to provide your own undoredo stack you need e.g. to call ClearActiveID().<br/>
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/// </summary>
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NoUndoRedo = unchecked(65536),
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/// <summary>
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/// Allow 0123456789.+-*eE (Scientific notation input)<br/>
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/// </summary>
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CharsScientific = unchecked(131072),
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/// <summary>
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/// Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misccppimgui_stdlib.h for an example of using this)<br/>
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/// </summary>
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CallbackResize = unchecked(262144),
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/// <summary>
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/// Callback on any edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.<br/>
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/// </summary>
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CallbackEdit = unchecked(524288),
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}
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}
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