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move bindings around
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parent
1bce618684
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546 changed files with 8 additions and 8 deletions
247
imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImDrawData.cs
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247
imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImDrawData.cs
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// All draw data to render a Dear ImGui frame<br/>
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/// (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose,<br/>
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/// as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList)<br/>
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImDrawData
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte Valid;
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/// <summary>
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/// To be documented.
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/// </summary>
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public int CmdListsCount;
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/// <summary>
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/// To be documented.
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/// </summary>
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public int TotalIdxCount;
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/// <summary>
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/// To be documented.
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/// </summary>
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public int TotalVtxCount;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImDrawList** CmdLists;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 DisplayPos;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 DisplaySize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 FramebufferScale;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiViewport* OwnerViewport;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImDrawData(bool valid = default, int cmdListsCount = default, int totalIdxCount = default, int totalVtxCount = default, ImDrawListPtrPtr cmdLists = default, Vector2 displayPos = default, Vector2 displaySize = default, Vector2 framebufferScale = default, ImGuiViewport* ownerViewport = default)
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{
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Valid = valid ? (byte)1 : (byte)0;
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CmdListsCount = cmdListsCount;
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TotalIdxCount = totalIdxCount;
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TotalVtxCount = totalVtxCount;
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CmdLists = cmdLists;
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DisplayPos = displayPos;
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DisplaySize = displaySize;
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FramebufferScale = framebufferScale;
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OwnerViewport = ownerViewport;
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Clear()
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{
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fixed (ImDrawData* @this = &this)
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{
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ImGui.ClearNative(@this);
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void DeIndexAllBuffers()
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{
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fixed (ImDrawData* @this = &this)
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{
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ImGui.DeIndexAllBuffersNative(@this);
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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fixed (ImDrawData* @this = &this)
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{
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ImGui.DestroyNative(@this);
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void ScaleClipRects(Vector2 fbScale)
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{
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fixed (ImDrawData* @this = &this)
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{
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ImGui.ScaleClipRectsNative(@this, fbScale);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImDrawDataPtr : IEquatable<ImDrawDataPtr>
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{
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public ImDrawDataPtr(ImDrawData* handle) { Handle = handle; }
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public ImDrawData* Handle;
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public bool IsNull => Handle == null;
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public static ImDrawDataPtr Null => new ImDrawDataPtr(null);
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public ImDrawData this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImDrawDataPtr(ImDrawData* handle) => new ImDrawDataPtr(handle);
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public static implicit operator ImDrawData*(ImDrawDataPtr handle) => handle.Handle;
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public static bool operator ==(ImDrawDataPtr left, ImDrawDataPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImDrawDataPtr left, ImDrawDataPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImDrawDataPtr left, ImDrawData* right) => left.Handle == right;
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public static bool operator !=(ImDrawDataPtr left, ImDrawData* right) => left.Handle != right;
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public bool Equals(ImDrawDataPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImDrawDataPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImDrawDataPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool Valid => ref Unsafe.AsRef<bool>(&Handle->Valid);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref int CmdListsCount => ref Unsafe.AsRef<int>(&Handle->CmdListsCount);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref int TotalIdxCount => ref Unsafe.AsRef<int>(&Handle->TotalIdxCount);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref int TotalVtxCount => ref Unsafe.AsRef<int>(&Handle->TotalVtxCount);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImDrawListPtrPtr CmdLists => ref Unsafe.AsRef<ImDrawListPtrPtr>(&Handle->CmdLists);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref Vector2 DisplayPos => ref Unsafe.AsRef<Vector2>(&Handle->DisplayPos);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref Vector2 DisplaySize => ref Unsafe.AsRef<Vector2>(&Handle->DisplaySize);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref Vector2 FramebufferScale => ref Unsafe.AsRef<Vector2>(&Handle->FramebufferScale);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImGuiViewportPtr OwnerViewport => ref Unsafe.AsRef<ImGuiViewportPtr>(&Handle->OwnerViewport);
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Clear()
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{
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ImGui.ClearNative(Handle);
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void DeIndexAllBuffers()
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{
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ImGui.DeIndexAllBuffersNative(Handle);
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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ImGui.DestroyNative(Handle);
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void ScaleClipRects(Vector2 fbScale)
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{
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ImGui.ScaleClipRectsNative(Handle, fbScale);
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}
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}
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}
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