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move bindings around
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parent
1bce618684
commit
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546 changed files with 8 additions and 8 deletions
307
imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImGuiViewport.cs
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307
imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImGuiViewport.cs
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.<br/>
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/// - With multi-viewport enabled, we extend this concept to have multiple active viewports.<br/>
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/// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode.<br/>
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/// - About Main Area vs Work Area:<br/>
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/// - Main Area = entire viewport.<br/>
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/// - Work Area = entire viewport minus sections used by main menu bars (for platform windows), or by task bar (for platform monitor).<br/>
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/// - Windows are generally trying to stay within the Work Area of their host viewport.<br/>
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiViewport
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint ID;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiViewportFlags Flags;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 Pos;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 Size;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 WorkPos;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 WorkSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float DpiScale;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint ParentViewportId;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImDrawData* DrawData;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* RendererUserData;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformUserData;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformHandle;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformHandleRaw;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte PlatformRequestMove;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte PlatformRequestResize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte PlatformRequestClose;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiViewport(uint id = default, ImGuiViewportFlags flags = default, Vector2 pos = default, Vector2 size = default, Vector2 workPos = default, Vector2 workSize = default, float dpiScale = default, uint parentViewportId = default, ImDrawDataPtr drawData = default, void* rendererUserData = default, void* platformUserData = default, void* platformHandle = default, void* platformHandleRaw = default, bool platformRequestMove = default, bool platformRequestResize = default, bool platformRequestClose = default)
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{
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ID = id;
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Flags = flags;
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Pos = pos;
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Size = size;
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WorkPos = workPos;
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WorkSize = workSize;
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DpiScale = dpiScale;
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ParentViewportId = parentViewportId;
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DrawData = drawData;
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RendererUserData = rendererUserData;
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PlatformUserData = platformUserData;
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PlatformHandle = platformHandle;
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PlatformHandleRaw = platformHandleRaw;
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PlatformRequestMove = platformRequestMove ? (byte)1 : (byte)0;
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PlatformRequestResize = platformRequestResize ? (byte)1 : (byte)0;
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PlatformRequestClose = platformRequestClose ? (byte)1 : (byte)0;
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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fixed (ImGuiViewport* @this = &this)
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{
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ImGui.DestroyNative(@this);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImGuiViewportPtr : IEquatable<ImGuiViewportPtr>
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{
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public ImGuiViewportPtr(ImGuiViewport* handle) { Handle = handle; }
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public ImGuiViewport* Handle;
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public bool IsNull => Handle == null;
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public static ImGuiViewportPtr Null => new ImGuiViewportPtr(null);
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public ImGuiViewport this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImGuiViewportPtr(ImGuiViewport* handle) => new ImGuiViewportPtr(handle);
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public static implicit operator ImGuiViewport*(ImGuiViewportPtr handle) => handle.Handle;
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public static bool operator ==(ImGuiViewportPtr left, ImGuiViewportPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImGuiViewportPtr left, ImGuiViewportPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImGuiViewportPtr left, ImGuiViewport* right) => left.Handle == right;
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public static bool operator !=(ImGuiViewportPtr left, ImGuiViewport* right) => left.Handle != right;
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public bool Equals(ImGuiViewportPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImGuiViewportPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImGuiViewportPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint ID => ref Unsafe.AsRef<uint>(&Handle->ID);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImGuiViewportFlags Flags => ref Unsafe.AsRef<ImGuiViewportFlags>(&Handle->Flags);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref Vector2 Pos => ref Unsafe.AsRef<Vector2>(&Handle->Pos);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref Vector2 Size => ref Unsafe.AsRef<Vector2>(&Handle->Size);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref Vector2 WorkPos => ref Unsafe.AsRef<Vector2>(&Handle->WorkPos);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref Vector2 WorkSize => ref Unsafe.AsRef<Vector2>(&Handle->WorkSize);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float DpiScale => ref Unsafe.AsRef<float>(&Handle->DpiScale);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint ParentViewportId => ref Unsafe.AsRef<uint>(&Handle->ParentViewportId);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImDrawDataPtr DrawData => ref Unsafe.AsRef<ImDrawDataPtr>(&Handle->DrawData);
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* RendererUserData { get => Handle->RendererUserData; set => Handle->RendererUserData = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformUserData { get => Handle->PlatformUserData; set => Handle->PlatformUserData = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformHandle { get => Handle->PlatformHandle; set => Handle->PlatformHandle = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformHandleRaw { get => Handle->PlatformHandleRaw; set => Handle->PlatformHandleRaw = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool PlatformRequestMove => ref Unsafe.AsRef<bool>(&Handle->PlatformRequestMove);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool PlatformRequestResize => ref Unsafe.AsRef<bool>(&Handle->PlatformRequestResize);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool PlatformRequestClose => ref Unsafe.AsRef<bool>(&Handle->PlatformRequestClose);
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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ImGui.DestroyNative(Handle);
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImGuiViewportPtrPtr : IEquatable<ImGuiViewportPtrPtr>
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{
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public ImGuiViewportPtrPtr(ImGuiViewport** handle) { Handle = handle; }
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public ImGuiViewport** Handle;
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public bool IsNull => Handle == null;
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public static ImGuiViewportPtrPtr Null => new ImGuiViewportPtrPtr(null);
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public ImGuiViewport* this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImGuiViewportPtrPtr(ImGuiViewport** handle) => new ImGuiViewportPtrPtr(handle);
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public static implicit operator ImGuiViewport**(ImGuiViewportPtrPtr handle) => handle.Handle;
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public static bool operator ==(ImGuiViewportPtrPtr left, ImGuiViewportPtrPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImGuiViewportPtrPtr left, ImGuiViewportPtrPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImGuiViewportPtrPtr left, ImGuiViewport** right) => left.Handle == right;
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public static bool operator !=(ImGuiViewportPtrPtr left, ImGuiViewport** right) => left.Handle != right;
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public bool Equals(ImGuiViewportPtrPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImGuiViewportPtrPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImGuiViewportPtrPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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}
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}
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