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Merge remote-tracking branch 'origin/master' into net8-rollup
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99 changed files with 6308 additions and 1218 deletions
37
Dalamud/Plugin/Services/IContextMenu.cs
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37
Dalamud/Plugin/Services/IContextMenu.cs
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using Dalamud.Game.Gui.ContextMenu;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This class provides methods for interacting with the game's context menu.
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/// </summary>
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public interface IContextMenu
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{
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/// <summary>
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/// A delegate type used for the <see cref="OnMenuOpened"/> event.
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/// </summary>
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/// <param name="args">Information about the currently opening menu.</param>
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public delegate void OnMenuOpenedDelegate(MenuOpenedArgs args);
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/// <summary>
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/// Event that gets fired every time the game framework updates.
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/// </summary>
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event OnMenuOpenedDelegate OnMenuOpened;
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/// <summary>
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/// Adds a menu item to a context menu.
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/// </summary>
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/// <param name="menuType">The type of context menu to add the item to.</param>
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/// <param name="item">The item to add.</param>
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void AddMenuItem(ContextMenuType menuType, MenuItem item);
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/// <summary>
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/// Removes a menu item from a context menu.
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/// </summary>
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/// <param name="menuType">The type of context menu to remove the item from.</param>
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/// <param name="item">The item to add.</param>
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/// <returns><see langword="true"/> if the item was removed, <see langword="false"/> if it was not found.</returns>
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bool RemoveMenuItem(ContextMenuType menuType, MenuItem item);
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}
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@ -1,14 +1,23 @@
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using Dalamud.Game.Config;
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using FFXIVClientStructs.FFXIV.Common.Configuration;
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using Dalamud.Plugin.Internal.Types;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This class represents the game's configuration.
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/// </summary>
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/// <remarks>
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/// Accessing <see cref="GameConfigSection"/>-typed properties such as <see cref="System"/>, directly or indirectly
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/// via <see cref="TryGet(Game.Config.SystemConfigOption,out bool)"/>,
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/// <see cref="Set(Game.Config.SystemConfigOption,bool)"/>, or alike will block, if the game is not done loading.<br />
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/// Therefore, avoid accessing configuration from your plugin constructor, especially if your plugin sets
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/// <see cref="PluginManifest.LoadRequiredState"/> to <c>2</c> and <see cref="PluginManifest.LoadSync"/> to <c>true</c>.
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/// If property access from the plugin constructor is desired, do the value retrieval asynchronously via
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/// <see cref="IFramework.RunOnFrameworkThread{T}(Func{T})"/>; do not wait for the result right away.
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/// </remarks>
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public interface IGameConfig
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{
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/// <summary>
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