mirror of
https://github.com/goatcorp/Dalamud.git
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feat: new ITextureProvider, ITextureSubstitutionProvider, TextureManager services
Ref-counts textures and evicts when not used
This commit is contained in:
parent
f69fb6cc03
commit
b6cfe33946
6 changed files with 635 additions and 18 deletions
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@ -4,11 +4,19 @@ using ImGuiScene;
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namespace Dalamud.Interface.Internal;
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/// <summary>
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/// Base TextureWrap interface for all Dalamud-owned texture wraps.
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/// Used to avoid referencing ImGuiScene.
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/// </summary>
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public interface IDalamudTextureWrap : TextureWrap
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{
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}
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/// <summary>
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/// Safety harness for ImGuiScene textures that will defer destruction until
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/// the end of the frame.
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/// </summary>
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public class DalamudTextureWrap : TextureWrap
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public class DalamudTextureWrap : IDalamudTextureWrap
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{
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private readonly TextureWrap wrappedWrap;
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458
Dalamud/Interface/Internal/TextureManager.cs
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458
Dalamud/Interface/Internal/TextureManager.cs
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@ -0,0 +1,458 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Plugin.Services;
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using ImGuiScene;
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using Lumina.Data;
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using Lumina.Data.Files;
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namespace Dalamud.Interface.Internal;
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/// <summary>
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/// Service responsible for loading and disposing ImGui texture wraps.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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#pragma warning disable SA1015
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[ResolveVia<ITextureSubstitutionProvider>]
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#pragma warning restore SA1015
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internal class TextureManager : IDisposable, IServiceType, ITextureSubstitutionProvider
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{
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private const string IconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}.tex";
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private const string HighResolutionIconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}_hr1.tex";
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private const uint MillisecondsEvictionTime = 2000;
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private static readonly ModuleLog Log = new("TEXM");
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private readonly Framework framework;
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private readonly DataManager dataManager;
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private readonly DalamudStartInfo startInfo;
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private readonly Dictionary<string, TextureInfo> activeTextures = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="TextureManager"/> class.
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/// </summary>
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/// <param name="framework">Framework instance.</param>
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/// <param name="dataManager">DataManager instance.</param>
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/// <param name="startInfo">DalamudStartInfo instance.</param>
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[ServiceManager.ServiceConstructor]
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public TextureManager(Framework framework, DataManager dataManager, DalamudStartInfo startInfo)
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{
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this.framework = framework;
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this.dataManager = dataManager;
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this.startInfo = startInfo;
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this.framework.Update += this.FrameworkOnUpdate;
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}
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/// <inheritdoc/>
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public event ITextureSubstitutionProvider.TextureDataInterceptorDelegate? InterceptTexDataLoad;
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/// <summary>
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/// Get a texture handle for a specific icon.
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/// </summary>
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/// <param name="iconId">The ID of the icon to load.</param>
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/// <param name="flags">Options to be considered when loading the icon.</param>
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/// <param name="language">
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/// The language to be considered when loading the icon, if the icon has versions for multiple languages.
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/// If null, default to the game's current language.
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/// </param>
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/// <param name="keepAlive">
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/// Prevent Dalamud from automatically unloading this icon to save memory. Usually does not need to be set.
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/// </param>
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/// <returns>
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/// Null, if the icon does not exist in the specified configuration, or a texture wrap that can be used
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/// to render the icon.
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/// </returns>
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public TextureManagerTextureWrap? GetIcon(uint iconId, ITextureProvider.IconFlags flags = ITextureProvider.IconFlags.ItemHighQuality, ClientLanguage? language = null, bool keepAlive = false)
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{
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var hiRes = flags.HasFlag(ITextureProvider.IconFlags.HiRes);
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// 1. Item
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var path = FormatIconPath(
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iconId,
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flags.HasFlag(ITextureProvider.IconFlags.ItemHighQuality) ? "hq/" : string.Empty,
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hiRes);
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if (this.dataManager.FileExists(path))
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return this.CreateWrap(path, keepAlive);
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language ??= this.startInfo.Language;
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var languageFolder = language switch
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{
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ClientLanguage.Japanese => "ja/",
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ClientLanguage.English => "en/",
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ClientLanguage.German => "de/",
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ClientLanguage.French => "fr/",
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_ => throw new ArgumentOutOfRangeException(nameof(language), $"Unknown Language: {language}"),
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};
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// 2. Regular icon, with language, hi-res
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path = FormatIconPath(
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iconId,
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languageFolder,
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hiRes);
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if (this.dataManager.FileExists(path))
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return this.CreateWrap(path, keepAlive);
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if (hiRes)
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{
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// 3. Regular icon, with language, no hi-res
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path = FormatIconPath(
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iconId,
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languageFolder,
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false);
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if (this.dataManager.FileExists(path))
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return this.CreateWrap(path, keepAlive);
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}
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// 4. Regular icon, without language, hi-res
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path = FormatIconPath(
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iconId,
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null,
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hiRes);
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if (this.dataManager.FileExists(path))
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return this.CreateWrap(path, keepAlive);
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// 4. Regular icon, without language, no hi-res
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if (hiRes)
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{
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path = FormatIconPath(
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iconId,
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null,
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false);
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if (this.dataManager.FileExists(path))
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return this.CreateWrap(path, keepAlive);
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}
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return null;
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}
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/// <summary>
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/// Get a texture handle for the texture at the specified path.
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/// You may only specify paths in the game's VFS.
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/// </summary>
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/// <param name="path">The path to the texture in the game's VFS.</param>
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/// <param name="keepAlive">Prevent Dalamud from automatically unloading this texture to save memory. Usually does not need to be set.</param>
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/// <returns>Null, if the icon does not exist, or a texture wrap that can be used to render the texture.</returns>
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public TextureManagerTextureWrap? GetTextureFromGamePath(string path, bool keepAlive)
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{
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return !this.dataManager.FileExists(path) ? null : this.CreateWrap(path, keepAlive);
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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this.framework.Update -= this.FrameworkOnUpdate;
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Log.Verbose("Disposing {Num} left behind textures.");
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foreach (var activeTexture in this.activeTextures)
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{
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activeTexture.Value.Wrap?.Dispose();
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}
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this.activeTextures.Clear();
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}
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/// <summary>
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/// Get texture info.
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/// </summary>
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/// <param name="path">Path to the texture.</param>
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/// <param name="refresh">Whether or not the texture should be reloaded if it was unloaded.</param>
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/// <returns>Info object storing texture metadata.</returns>
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internal TextureInfo GetInfo(string path, bool refresh = true)
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{
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TextureInfo? info;
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lock (this.activeTextures)
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{
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this.activeTextures.TryGetValue(path, out info);
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}
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if (info == null)
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{
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info = new TextureInfo();
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lock (this.activeTextures)
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{
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if (!this.activeTextures.TryAdd(path, info))
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Log.Warning("Texture {Path} tracked twice, this might not be an issue", path);
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}
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}
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if (refresh && info.KeepAliveCount == 0)
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info.LastAccess = DateTime.Now;
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if (info is { Wrap: not null })
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return info;
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if (refresh)
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{
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byte[]? interceptData = null;
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this.InterceptTexDataLoad?.Invoke(path, ref interceptData);
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// TODO: Do we also want to support loading from actual fs here? Doesn't seem to be a big deal, collect interest
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TexFile? file;
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if (interceptData != null)
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{
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// TODO: upstream to lumina
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file = Activator.CreateInstance<TexFile>();
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var type = typeof(TexFile);
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type.GetProperty("Data", BindingFlags.NonPublic | BindingFlags.Instance)!.GetSetMethod()!
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.Invoke(file, new object[] { interceptData });
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type.GetProperty("Reader", BindingFlags.NonPublic | BindingFlags.Instance)!.GetSetMethod()!
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.Invoke(file, new object[] { new LuminaBinaryReader(file.Data) });
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file.LoadFile();
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}
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else
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{
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file = this.dataManager.GetFile<TexFile>(path);
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}
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var wrap = this.dataManager.GetImGuiTexture(file);
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info.Wrap = wrap;
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}
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return info;
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}
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/// <summary>
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/// Notify the system about an instance of a texture wrap being disposed.
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/// If required conditions are met, the texture will be unloaded at the next update.
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/// </summary>
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/// <param name="path">The path to the texture.</param>
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/// <param name="keepAlive">Whether or not this handle was created in keep-alive mode.</param>
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internal void NotifyTextureDisposed(string path, bool keepAlive)
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{
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var info = this.GetInfo(path, false);
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info.RefCount--;
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if (keepAlive)
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info.KeepAliveCount--;
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// Clean it up by the next update. If it's re-requested in-between, we don't reload it.
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if (info.RefCount <= 0)
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info.LastAccess = default;
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}
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private static string FormatIconPath(uint iconId, string? type, bool highResolution)
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{
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var format = highResolution ? HighResolutionIconFileFormat : IconFileFormat;
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type ??= string.Empty;
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if (type.Length > 0 && !type.EndsWith("/"))
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type += "/";
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return string.Format(format, iconId / 1000, type, iconId);
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}
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private TextureManagerTextureWrap? CreateWrap(string path, bool keepAlive)
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{
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// This will create the texture.
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// That's fine, it's probably used immediately and this will let the plugin catch load errors.
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var info = this.GetInfo(path, keepAlive);
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info.RefCount++;
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if (keepAlive)
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info.KeepAliveCount++;
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return new TextureManagerTextureWrap(path, keepAlive, this);
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}
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private void FrameworkOnUpdate(Framework fw)
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{
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lock (this.activeTextures)
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{
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var toRemove = new List<string>();
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foreach (var texInfo in this.activeTextures)
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{
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if (texInfo.Value.RefCount == 0)
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{
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Log.Verbose("Evicting {Path} since no refs", texInfo.Key);
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Debug.Assert(texInfo.Value.KeepAliveCount == 0, "texInfo.Value.KeepAliveCount == 0");
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texInfo.Value.Wrap?.Dispose();
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texInfo.Value.Wrap = null;
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toRemove.Add(texInfo.Key);
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continue;
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}
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if (texInfo.Value.KeepAliveCount > 0 || texInfo.Value.Wrap == null)
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continue;
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if (DateTime.Now - texInfo.Value.LastAccess > TimeSpan.FromMilliseconds(MillisecondsEvictionTime))
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{
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Log.Verbose("Evicting {Path} since too old", texInfo.Key);
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texInfo.Value.Wrap.Dispose();
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texInfo.Value.Wrap = null;
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}
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}
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foreach (var path in toRemove)
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{
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this.activeTextures.Remove(path);
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}
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}
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}
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/// <summary>
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/// Internal representation of a managed texture.
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/// </summary>
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internal class TextureInfo
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{
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/// <summary>
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/// Gets or sets the actual texture wrap. May be unpopulated.
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/// </summary>
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public TextureWrap? Wrap { get; set; }
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/// <summary>
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/// Gets or sets the time the texture was last accessed.
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/// </summary>
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public DateTime LastAccess { get; set; }
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/// <summary>
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/// Gets or sets the number of active holders of this texture.
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/// </summary>
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public uint RefCount { get; set; }
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/// <summary>
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/// Gets or sets the number of active holders that want this texture to stay alive forever.
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/// </summary>
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public uint KeepAliveCount { get; set; }
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}
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}
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/// <summary>
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/// Plugin-scoped version of a texture manager.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.ScopedService]
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#pragma warning disable SA1015
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[ResolveVia<ITextureProvider>]
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#pragma warning restore SA1015
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internal class TextureManagerPluginScoped : ITextureProvider, IServiceType, IDisposable
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{
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private readonly DataManager dataManager;
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private readonly TextureManager textureManager;
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private readonly List<TextureManagerTextureWrap> trackedTextures = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="TextureManagerPluginScoped"/> class.
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/// </summary>
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/// <param name="dataManager">DataManager instance.</param>
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/// <param name="textureManager">TextureManager instance.</param>
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public TextureManagerPluginScoped(DataManager dataManager, TextureManager textureManager)
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{
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this.dataManager = dataManager;
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this.textureManager = textureManager;
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}
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/// <inheritdoc/>
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public IDalamudTextureWrap? GetIcon(
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uint iconId,
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ITextureProvider.IconFlags flags = ITextureProvider.IconFlags.ItemHighQuality,
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ClientLanguage? language = null,
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bool keepAlive = false)
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{
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var wrap = this.textureManager.GetIcon(iconId, flags, language, keepAlive);
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if (wrap == null)
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return null;
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this.trackedTextures.Add(wrap);
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return wrap;
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}
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/// <inheritdoc/>
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public IDalamudTextureWrap? GetTextureFromGamePath(string path, bool keepAlive = false)
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{
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var wrap = this.textureManager.GetTextureFromGamePath(path, keepAlive);
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if (wrap == null)
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return null;
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this.trackedTextures.Add(wrap);
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return wrap;
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}
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/// <inheritdoc/>
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public IDalamudTextureWrap GetTexture(TexFile file)
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{
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return this.dataManager.GetImGuiTexture(file) as DalamudTextureWrap ?? throw new ArgumentException("Could not load texture");
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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// Dispose all leaked textures
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foreach (var textureWrap in this.trackedTextures.Where(x => !x.IsDisposed))
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{
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textureWrap.Dispose();
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}
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}
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}
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/// <summary>
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/// Wrap.
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/// </summary>
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internal class TextureManagerTextureWrap : IDalamudTextureWrap
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{
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private readonly TextureManager manager;
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private readonly string path;
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private readonly bool keepAlive;
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private int? width;
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private int? height;
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/// <summary>
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/// Initializes a new instance of the <see cref="TextureManagerTextureWrap"/> class.
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/// </summary>
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/// <param name="path">The path to the texture.</param>
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/// <param name="keepAlive">Keep alive or not.</param>
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/// <param name="manager">Manager that we obtained this from.</param>
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internal TextureManagerTextureWrap(string path, bool keepAlive, TextureManager manager)
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{
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this.path = path;
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this.keepAlive = keepAlive;
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this.manager = manager;
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}
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/// <inheritdoc/>
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public IntPtr ImGuiHandle => this.manager.GetInfo(this.path).Wrap!.ImGuiHandle;
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/// <inheritdoc/>
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public int Width => this.width ??= this.manager.GetInfo(this.path).Wrap!.Width;
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/// <inheritdoc/>
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public int Height => this.height ??= this.manager.GetInfo(this.path).Wrap!.Height;
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/// <summary>
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/// Gets a value indicating whether or not this wrap has already been disposed.
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/// If true, the handle may be invalid.
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/// </summary>
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internal bool IsDisposed { get; private set; }
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/// <inheritdoc/>
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public void Dispose()
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{
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lock (this)
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{
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if (!this.IsDisposed)
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this.manager.NotifyTextureDisposed(this.path, this.keepAlive);
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this.IsDisposed = true;
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}
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}
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}
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@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Dalamud.Data;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using ImGuiNET;
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using ImGuiScene;
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@ -14,13 +16,18 @@ namespace Dalamud.Interface.Internal.Windows.Data;
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/// </summary>
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internal class TexWidget : IDataWindowWidget
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{
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private readonly List<TextureWrap> addedTextures = new();
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private string iconId = "18";
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private bool hiRes = true;
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private bool hq = false;
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private bool keepAlive = false;
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||||
private string inputTexPath = string.Empty;
|
||||
private TextureWrap? debugTex;
|
||||
private Vector2 inputTexUv0 = Vector2.Zero;
|
||||
private Vector2 inputTexUv1 = Vector2.One;
|
||||
private Vector4 inputTintCol = Vector4.One;
|
||||
private Vector2 inputTexScale = Vector2.Zero;
|
||||
|
||||
|
||||
/// <inheritdoc/>
|
||||
public DataKind DataKind { get; init; } = DataKind.Tex;
|
||||
|
||||
|
|
@ -36,34 +43,75 @@ internal class TexWidget : IDataWindowWidget
|
|||
/// <inheritdoc/>
|
||||
public void Draw()
|
||||
{
|
||||
var dataManager = Service<DataManager>.Get();
|
||||
var texManager = Service<TextureManager>.Get();
|
||||
|
||||
ImGui.InputText("Tex Path", ref this.inputTexPath, 255);
|
||||
ImGui.InputFloat2("UV0", ref this.inputTexUv0);
|
||||
ImGui.InputFloat2("UV1", ref this.inputTexUv1);
|
||||
ImGui.InputFloat4("Tint", ref this.inputTintCol);
|
||||
ImGui.InputFloat2("Scale", ref this.inputTexScale);
|
||||
|
||||
if (ImGui.Button("Load Tex"))
|
||||
ImGui.InputText("Icon ID", ref this.iconId, 32);
|
||||
ImGui.Checkbox("HQ Item", ref this.hq);
|
||||
ImGui.Checkbox("Hi-Res", ref this.hiRes);
|
||||
ImGui.Checkbox("Keep alive", ref this.keepAlive);
|
||||
if (ImGui.Button("Load Icon"))
|
||||
{
|
||||
try
|
||||
{
|
||||
this.debugTex = dataManager.GetImGuiTexture(this.inputTexPath);
|
||||
this.inputTexScale = new Vector2(this.debugTex?.Width ?? 0, this.debugTex?.Height ?? 0);
|
||||
var flags = ITextureProvider.IconFlags.None;
|
||||
if (this.hq)
|
||||
flags |= ITextureProvider.IconFlags.ItemHighQuality;
|
||||
|
||||
if (this.hiRes)
|
||||
flags |= ITextureProvider.IconFlags.HiRes;
|
||||
|
||||
this.addedTextures.Add(texManager.GetIcon(uint.Parse(this.iconId), flags, keepAlive: this.keepAlive));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Could not load tex");
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
ImGui.InputText("Tex Path", ref this.inputTexPath, 255);
|
||||
if (ImGui.Button("Load Tex"))
|
||||
{
|
||||
try
|
||||
{
|
||||
this.addedTextures.Add(texManager.GetTextureFromGamePath(this.inputTexPath, this.keepAlive));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Could not load tex");
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
ImGui.InputFloat2("UV0", ref this.inputTexUv0);
|
||||
ImGui.InputFloat2("UV1", ref this.inputTexUv1);
|
||||
ImGui.InputFloat4("Tint", ref this.inputTintCol);
|
||||
ImGui.InputFloat2("Scale", ref this.inputTexScale);
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10);
|
||||
|
||||
if (this.debugTex != null)
|
||||
TextureWrap? toRemove = null;
|
||||
for (var i = 0; i < this.addedTextures.Count; i++)
|
||||
{
|
||||
ImGui.Image(this.debugTex.ImGuiHandle, this.inputTexScale, this.inputTexUv0, this.inputTexUv1, this.inputTintCol);
|
||||
ImGuiHelpers.ScaledDummy(5);
|
||||
Util.ShowObject(this.debugTex);
|
||||
if (ImGui.CollapsingHeader($"Tex #{i}"))
|
||||
{
|
||||
var tex = this.addedTextures[i];
|
||||
|
||||
var scale = new Vector2(tex.Width, tex.Height);
|
||||
if (this.inputTexScale != Vector2.Zero)
|
||||
scale = this.inputTexScale;
|
||||
|
||||
ImGui.Image(tex.ImGuiHandle, scale, this.inputTexUv0, this.inputTexUv1, this.inputTintCol);
|
||||
|
||||
if (ImGui.Button($"X##{i}"))
|
||||
toRemove = tex;
|
||||
}
|
||||
}
|
||||
|
||||
if (toRemove != null)
|
||||
{
|
||||
toRemove.Dispose();
|
||||
this.addedTextures.Remove(toRemove);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections.ObjectModel;
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
using ImGuiScene;
|
||||
using Lumina;
|
||||
|
|
@ -91,6 +92,7 @@ public interface IDataManager
|
|||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <param name="highResolution">Return high resolution version.</param>
|
||||
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TexFile? GetIcon(uint iconId, bool highResolution = false);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -100,6 +102,7 @@ public interface IDataManager
|
|||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <param name="highResolution">Return high resolution version.</param>
|
||||
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TexFile? GetIcon(ClientLanguage iconLanguage, uint iconId, bool highResolution = false);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -109,6 +112,7 @@ public interface IDataManager
|
|||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <param name="highResolution">Return high resolution version.</param>
|
||||
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TexFile? GetIcon(string? type, uint iconId, bool highResolution = false);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -117,6 +121,7 @@ public interface IDataManager
|
|||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <param name="highResolution">Return the high resolution version.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TextureWrap? GetImGuiTextureIcon(uint iconId, bool highResolution = false);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -125,6 +130,7 @@ public interface IDataManager
|
|||
/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TexFile? GetIcon(bool isHq, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -132,6 +138,7 @@ public interface IDataManager
|
|||
/// </summary>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TexFile? GetHqIcon(uint iconId);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -139,6 +146,7 @@ public interface IDataManager
|
|||
/// </summary>
|
||||
/// <param name="tex">The Lumina <see cref="TexFile"/>.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TextureWrap? GetImGuiTexture(TexFile? tex);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -146,6 +154,7 @@ public interface IDataManager
|
|||
/// </summary>
|
||||
/// <param name="path">The internal path to the texture.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TextureWrap? GetImGuiTexture(string path);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -154,6 +163,7 @@ public interface IDataManager
|
|||
/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TextureWrap? GetImGuiTextureIcon(bool isHq, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -162,6 +172,7 @@ public interface IDataManager
|
|||
/// <param name="iconLanguage">The requested language.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TextureWrap? GetImGuiTextureIcon(ClientLanguage iconLanguage, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -170,6 +181,7 @@ public interface IDataManager
|
|||
/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TextureWrap? GetImGuiTextureIcon(string type, uint iconId);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -177,5 +189,6 @@ public interface IDataManager
|
|||
/// </summary>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
[Obsolete("Use ITextureManager instead")]
|
||||
public TextureWrap? GetImGuiTextureHqIcon(uint iconId);
|
||||
}
|
||||
|
|
|
|||
69
Dalamud/Plugin/Services/ITextureProvider.cs
Normal file
69
Dalamud/Plugin/Services/ITextureProvider.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
|
||||
using Dalamud.Interface.Internal;
|
||||
using Lumina.Data.Files;
|
||||
|
||||
namespace Dalamud.Plugin.Services;
|
||||
|
||||
/// <summary>
|
||||
/// Service that grants you access to textures you may render via ImGui.
|
||||
/// </summary>
|
||||
public interface ITextureProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Flags describing the icon you wish to receive.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum IconFlags
|
||||
{
|
||||
/// <summary>
|
||||
/// Low-resolution, standard quality icon.
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// If this icon is an item icon, and it has a high-quality variant, receive the high-quality version.
|
||||
/// Null if the item does not have a high-quality variant.
|
||||
/// </summary>
|
||||
ItemHighQuality = 1 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Get the hi-resolution version of the icon, if it exists.
|
||||
/// </summary>
|
||||
HiRes = 1 << 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a texture handle for a specific icon.
|
||||
/// </summary>
|
||||
/// <param name="iconId">The ID of the icon to load.</param>
|
||||
/// <param name="flags">Options to be considered when loading the icon.</param>
|
||||
/// <param name="language">
|
||||
/// The language to be considered when loading the icon, if the icon has versions for multiple languages.
|
||||
/// If null, default to the game's current language.
|
||||
/// </param>
|
||||
/// <param name="keepAlive">
|
||||
/// Prevent Dalamud from automatically unloading this icon to save memory. Usually does not need to be set.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// Null, if the icon does not exist in the specified configuration, or a texture wrap that can be used
|
||||
/// to render the icon.
|
||||
/// </returns>
|
||||
public IDalamudTextureWrap? GetIcon(uint iconId, IconFlags flags = IconFlags.HiRes, ClientLanguage? language = null, bool keepAlive = false);
|
||||
|
||||
/// <summary>
|
||||
/// Get a texture handle for the texture at the specified path.
|
||||
/// You may only specify paths in the game's VFS.
|
||||
/// </summary>
|
||||
/// <param name="path">The path to the texture in the game's VFS.</param>
|
||||
/// <param name="keepAlive">Prevent Dalamud from automatically unloading this texture to save memory. Usually does not need to be set.</param>
|
||||
/// <returns>Null, if the icon does not exist, or a texture wrap that can be used to render the texture.</returns>
|
||||
public IDalamudTextureWrap? GetTextureFromGamePath(string path, bool keepAlive = false);
|
||||
|
||||
/// <summary>
|
||||
/// Get a texture handle for the specified Lumina TexFile.
|
||||
/// </summary>
|
||||
/// <param name="file">The texture to obtain a handle to.</param>
|
||||
/// <returns>A texture wrap that can be used to render the texture.</returns>
|
||||
public IDalamudTextureWrap GetTexture(TexFile file);
|
||||
}
|
||||
21
Dalamud/Plugin/Services/ITextureSubstitutionProvider.cs
Normal file
21
Dalamud/Plugin/Services/ITextureSubstitutionProvider.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
namespace Dalamud.Plugin.Services;
|
||||
|
||||
/// <summary>
|
||||
/// Service that grants you the ability to replace texture data that is to be loaded by Dalamud.
|
||||
/// </summary>
|
||||
public interface ITextureSubstitutionProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Delegate describing a function that may be used to intercept and replace texture data.
|
||||
/// </summary>
|
||||
/// <param name="path">The path to the texture that is to be loaded.</param>
|
||||
/// <param name="data">The texture data. Null by default, assign something if you wish to replace the data from the game dats.</param>
|
||||
public delegate void TextureDataInterceptorDelegate(string path, ref byte[]? data);
|
||||
|
||||
/// <summary>
|
||||
/// Event that will be called once Dalamud wants to load texture data.
|
||||
/// If you have data that should replace the data from the game dats, assign it to the
|
||||
/// data argument.
|
||||
/// </summary>
|
||||
public event TextureDataInterceptorDelegate? InterceptTexDataLoad;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue