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Merge pull request #531 from goatcorp/networkMessage
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commit
b78720a1b9
2 changed files with 4 additions and 4 deletions
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@ -58,7 +58,7 @@ namespace Dalamud.Game.Network
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/// <summary>
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/// Event that is called when a network message is sent/received.
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/// </summary>
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public event OnNetworkMessageDelegate OnNetworkMessage;
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public event OnNetworkMessageDelegate NetworkMessage;
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/// <summary>
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/// Enable this module.
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@ -109,7 +109,7 @@ namespace Dalamud.Game.Network
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try
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{
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// Call events
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this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
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this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
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}
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@ -139,7 +139,7 @@ namespace Dalamud.Game.Network
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{
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// Call events
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// TODO: Implement actor IDs
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this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
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}
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catch (Exception ex)
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{
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@ -37,7 +37,7 @@ namespace Dalamud.Game.Network.Internal
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this.uploader = new UniversalisMarketBoardUploader();
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Service<GameNetwork>.Get().OnNetworkMessage += this.OnNetworkMessage;
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Service<GameNetwork>.Get().NetworkMessage += this.OnNetworkMessage;
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}
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/// <summary>
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