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Add standalone testbed
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5ddf473450
commit
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21 changed files with 948 additions and 2 deletions
15
imgui/StandaloneImGuiTestbed/Shaders/HLSL/imgui-frag.hlsl
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15
imgui/StandaloneImGuiTestbed/Shaders/HLSL/imgui-frag.hlsl
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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Texture2D FontTexture : register(t0);
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sampler FontSampler : register(s0);
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float4 FS(PS_INPUT input) : SV_Target
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{
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float4 out_col = input.col * FontTexture.Sample(FontSampler, input.uv);
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return out_col;
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}
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BIN
imgui/StandaloneImGuiTestbed/Shaders/HLSL/imgui-frag.hlsl.bytes
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BIN
imgui/StandaloneImGuiTestbed/Shaders/HLSL/imgui-frag.hlsl.bytes
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27
imgui/StandaloneImGuiTestbed/Shaders/HLSL/imgui-vertex.hlsl
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27
imgui/StandaloneImGuiTestbed/Shaders/HLSL/imgui-vertex.hlsl
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cbuffer ProjectionMatrixBuffer : register(b0)
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{
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float4x4 ProjectionMatrix;
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};
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struct VS_INPUT
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{
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float2 pos : POSITION;
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float2 uv : TEXCOORD0;
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float4 col : COLOR0;
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};
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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PS_INPUT VS(VS_INPUT input)
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{
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PS_INPUT output;
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output.pos = mul(ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));
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output.col = input.col;
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output.uv = input.uv;
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return output;
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}
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