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Fix obsoletes
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parent
ea0fcbd713
commit
b9baf3e5b2
2 changed files with 5 additions and 5 deletions
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@ -40,7 +40,7 @@ internal class BuddyListWidget : IDataWindowWidget
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}
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else
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{
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ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}");
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ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member.GameObject;
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@ -64,7 +64,7 @@ internal class BuddyListWidget : IDataWindowWidget
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}
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else
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{
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ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}");
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ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member.GameObject;
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@ -91,7 +91,7 @@ internal class BuddyListWidget : IDataWindowWidget
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for (var i = 0; i < count; i++)
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{
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var member = buddyList[i];
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ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.ObjectId} - {member?.DataID}");
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ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.EntityId} - {member?.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member?.GameObject;
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@ -753,7 +753,7 @@ public static partial class Util
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$"{actor.Address.ToInt64():X}:{actor.GameObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n";
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if (actor is Npc npc)
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actorString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";
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actorString += $" BaseId: {npc.BaseId} NameId:{npc.NameId}\n";
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if (actor is ICharacter chara)
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{
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@ -787,7 +787,7 @@ public static partial class Util
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$"{actor.Address.ToInt64():X}:{actor.GameObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n";
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if (actor is Npc npc)
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actorString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";
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actorString += $" BaseId: {npc.BaseId} NameId:{npc.NameId}\n";
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if (actor is Character chara)
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{
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