Merge branch 'imgui-bindings' into api13

# Conflicts:
#	Dalamud/Game/Gui/GameGui.cs
#	Dalamud/Interface/Internal/UiDebug.cs
#	Dalamud/Interface/Internal/Windows/Data/Widgets/AddonWidget.cs
#	Dalamud/Interface/Internal/Windows/SelfTest/Steps/ItemPayloadSelfTestStep.cs
This commit is contained in:
Kaz Wolfe 2025-08-04 11:30:14 -07:00
commit bd52c60c6f
No known key found for this signature in database
GPG key ID: 258813F53A16EBB4
1006 changed files with 1126138 additions and 4022 deletions

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@ -23,6 +23,7 @@ using Dalamud.Utility;
using Newtonsoft.Json;
using Serilog;
using Serilog.Events;
using Windows.Win32.UI.WindowsAndMessaging;
namespace Dalamud.Configuration.Internal;
@ -592,11 +593,15 @@ internal sealed class DalamudConfiguration : IInternalDisposableService
{
// https://source.chromium.org/chromium/chromium/src/+/main:ui/gfx/animation/animation_win.cc;l=29?q=ReducedMotion&ss=chromium
var winAnimEnabled = 0;
var success = NativeFunctions.SystemParametersInfo(
(uint)NativeFunctions.AccessibilityParameter.SPI_GETCLIENTAREAANIMATION,
0,
ref winAnimEnabled,
0);
var success = false;
unsafe
{
success = Windows.Win32.PInvoke.SystemParametersInfo(
SYSTEM_PARAMETERS_INFO_ACTION.SPI_GETCLIENTAREAANIMATION,
0,
&winAnimEnabled,
0);
}
if (!success)
{

View file

@ -13,8 +13,9 @@ using Dalamud.Plugin.Internal;
using Dalamud.Storage;
using Dalamud.Utility;
using Dalamud.Utility.Timing;
using PInvoke;
using Serilog;
using Windows.Win32.Foundation;
using Windows.Win32.Security;
#if DEBUG
[assembly: InternalsVisibleTo("Dalamud.CorePlugin")]
@ -29,7 +30,7 @@ namespace Dalamud;
/// The main Dalamud class containing all subsystems.
/// </summary>
[ServiceManager.ProvidedService]
internal sealed class Dalamud : IServiceType
internal sealed unsafe class Dalamud : IServiceType
{
#region Internals
@ -79,7 +80,7 @@ internal sealed class Dalamud : IServiceType
{
Log.Verbose("=============== GAME THREAD KICKOFF ===============");
Timings.Event("Game thread kickoff");
NativeFunctions.SetEvent(mainThreadContinueEvent);
Windows.Win32.PInvoke.SetEvent(new HANDLE(mainThreadContinueEvent));
}
void HandleServiceInitFailure(Task t)
@ -116,9 +117,9 @@ internal sealed class Dalamud : IServiceType
HandleServiceInitFailure(t);
});
this.DefaultExceptionFilter = NativeFunctions.SetUnhandledExceptionFilter(nint.Zero);
NativeFunctions.SetUnhandledExceptionFilter(this.DefaultExceptionFilter);
Log.Debug($"SE default exception filter at {this.DefaultExceptionFilter.ToInt64():X}");
this.DefaultExceptionFilter = SetExceptionHandler(nint.Zero);
SetExceptionHandler(this.DefaultExceptionFilter);
Log.Debug($"SE default exception filter at {new IntPtr(this.DefaultExceptionFilter):X}");
var debugSig = "40 55 53 57 48 8D AC 24 70 AD FF FF";
this.DebugExceptionFilter = Service<TargetSigScanner>.Get().ScanText(debugSig);
@ -170,8 +171,9 @@ internal sealed class Dalamud : IServiceType
if (!reportCrashesSetting && !pmHasDevPlugins)
{
// Leaking on purpose for now
var attribs = Kernel32.SECURITY_ATTRIBUTES.Create();
Kernel32.CreateMutex(attribs, false, "DALAMUD_CRASHES_NO_MORE");
var attribs = default(SECURITY_ATTRIBUTES);
attribs.nLength = (uint)Unsafe.SizeOf<SECURITY_ATTRIBUTES>();
Windows.Win32.PInvoke.CreateMutex(attribs, false, "DALAMUD_CRASHES_NO_MORE");
}
this.unloadSignal.Set();
@ -189,27 +191,29 @@ internal sealed class Dalamud : IServiceType
/// Replace the current exception handler with the default one.
/// </summary>
internal void UseDefaultExceptionHandler() =>
this.SetExceptionHandler(this.DefaultExceptionFilter);
SetExceptionHandler(this.DefaultExceptionFilter);
/// <summary>
/// Replace the current exception handler with a debug one.
/// </summary>
internal void UseDebugExceptionHandler() =>
this.SetExceptionHandler(this.DebugExceptionFilter);
SetExceptionHandler(this.DebugExceptionFilter);
/// <summary>
/// Disable the current exception handler.
/// </summary>
internal void UseNoExceptionHandler() =>
this.SetExceptionHandler(nint.Zero);
SetExceptionHandler(nint.Zero);
/// <summary>
/// Helper function to set the exception handler.
/// </summary>
private void SetExceptionHandler(nint newFilter)
private static nint SetExceptionHandler(nint newFilter)
{
var oldFilter = NativeFunctions.SetUnhandledExceptionFilter(newFilter);
Log.Debug("Set ExceptionFilter to {0}, old: {1}", newFilter, oldFilter);
var oldFilter =
Windows.Win32.PInvoke.SetUnhandledExceptionFilter((delegate* unmanaged[Stdcall]<global::Windows.Win32.System.Diagnostics.Debug.EXCEPTION_POINTERS*, int>)newFilter);
Log.Debug("Set ExceptionFilter to {0}, old: {1}", newFilter, (nint)oldFilter);
return (nint)oldFilter;
}
private void SetupClientStructsResolver(DirectoryInfo cacheDir)

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@ -35,6 +35,10 @@
<Deterministic>true</Deterministic>
<Nullable>annotations</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<!-- Enable when cswin32 properly supports implementing COM interfaces and we can
make IDropTarget work -->
<!-- <DisableRuntimeMarshalling>true</DisableRuntimeMarshalling> -->
</PropertyGroup>
<PropertyGroup Label="Configuration">
@ -66,10 +70,12 @@
<PackageReference Include="Lumina" Version="$(LuminaVersion)" />
<PackageReference Include="Lumina.Excel" Version="$(LuminaExcelVersion)" />
<PackageReference Include="Microsoft.Extensions.ObjectPool" Version="9.0.0-preview.1.24081.5" />
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.46-beta">
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.183">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="MinSharp" Version="1.0.4" />
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
<PackageReference Include="SharpDX.Mathematics" Version="4.2.0" />
<PackageReference Include="Newtonsoft.Json" Version="$(NewtonsoftJsonVersion)" />
<PackageReference Include="Serilog" Version="4.0.2" />
<PackageReference Include="Serilog.Sinks.Async" Version="2.0.0" />
@ -87,13 +93,22 @@
<PackageReference Include="System.Resources.Extensions" Version="8.0.0" />
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.22621.2" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Interface\ImGuiBackend\Renderers\imgui-frag.hlsl.bytes">
<LogicalName>imgui-frag.hlsl.bytes</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Interface\ImGuiBackend\Renderers\imgui-vertex.hlsl.bytes">
<LogicalName>imgui-vertex.hlsl.bytes</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Dalamud.Common\Dalamud.Common.csproj" />
<ProjectReference Include="..\imgui\Dalamud.Bindings.ImGuizmo\Dalamud.Bindings.ImGuizmo.csproj" />
<ProjectReference Include="..\imgui\Dalamud.Bindings.ImGui\Dalamud.Bindings.ImGui.csproj" />
<ProjectReference Include="..\imgui\Dalamud.Bindings.ImPlot\Dalamud.Bindings.ImPlot.csproj" />
<ProjectReference Include="..\imgui\ImGuiScene\ImGuiScene.csproj" />
<ProjectReference Include="..\lib\FFXIVClientStructs\FFXIVClientStructs\FFXIVClientStructs.csproj" />
<ProjectReference Include="..\lib\FFXIVClientStructs\InteropGenerator.Runtime\InteropGenerator.Runtime.csproj" />
<ProjectReference Include="..\lib\ImGuiScene\deps\ImGui.NET\src\ImGui.NET-472\ImGui.NET-472.csproj" />
<ProjectReference Include="..\lib\ImGuiScene\deps\SDL2-CS\SDL2-CS.csproj" />
<ProjectReference Include="..\lib\ImGuiScene\ImGuiScene\ImGuiScene.csproj" />
</ItemGroup>
<ItemGroup>

View file

@ -1,3 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=interface_005Cfontawesome/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Int64 x:Key="/Default/PerformanceThreshold/AnalysisFileSizeThreshold/=CSHARP/@EntryIndexedValue">300000</s:Int64>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=interface_005Cfontawesome/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=interface_005Ctextures_005Ctexturewraps_005Cinternal_005Cdrawlisttexturewrap/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View file

@ -1,6 +1,8 @@
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
@ -15,12 +17,11 @@ using Dalamud.Storage;
using Dalamud.Support;
using Dalamud.Utility;
using Newtonsoft.Json;
using PInvoke;
using Serilog;
using Serilog.Core;
using Serilog.Events;
using static Dalamud.NativeFunctions;
using Windows.Win32.Foundation;
using Windows.Win32.UI.WindowsAndMessaging;
namespace Dalamud;
@ -58,7 +59,7 @@ public sealed class EntryPoint
var info = JsonConvert.DeserializeObject<DalamudStartInfo>(infoStr)!;
if ((info.BootWaitMessageBox & 4) != 0)
MessageBoxW(IntPtr.Zero, "Press OK to continue (BeforeDalamudConstruct)", "Dalamud Boot", MessageBoxType.Ok);
Windows.Win32.PInvoke.MessageBox(HWND.Null, "Press OK to continue (BeforeDalamudConstruct)", "Dalamud Boot", MESSAGEBOX_STYLE.MB_OK);
new Thread(() => RunThread(info, mainThreadContinueEvent)).Start();
}
@ -135,6 +136,8 @@ public sealed class EntryPoint
/// <param name="mainThreadContinueEvent">Event used to signal the main thread to continue.</param>
private static void RunThread(DalamudStartInfo info, IntPtr mainThreadContinueEvent)
{
NativeLibrary.Load(Path.Combine(info.WorkingDirectory!, "cimgui.dll"));
// Setup logger
InitLogging(info.LogPath!, info.BootShowConsole, true, info.LogName);
SerilogEventSink.Instance.LogLine += SerilogOnLogLine;
@ -259,10 +262,12 @@ public sealed class EntryPoint
var symbolPath = Path.Combine(info.AssetDirectory, "UIRes", "pdb");
var searchPath = $".;{symbolPath}";
// Remove any existing Symbol Handler and Init a new one with our search path added
SymCleanup(GetCurrentProcess());
var currentProcess = Windows.Win32.PInvoke.GetCurrentProcess_SafeHandle();
if (!SymInitialize(GetCurrentProcess(), searchPath, true))
// Remove any existing Symbol Handler and Init a new one with our search path added
Windows.Win32.PInvoke.SymCleanup(currentProcess);
if (!Windows.Win32.PInvoke.SymInitialize(currentProcess, searchPath, true))
throw new Win32Exception();
}
catch (Exception ex)
@ -304,14 +309,14 @@ public sealed class EntryPoint
// ignored
}
const MessageBoxType flags = NativeFunctions.MessageBoxType.YesNo | NativeFunctions.MessageBoxType.IconError | NativeFunctions.MessageBoxType.SystemModal;
var result = MessageBoxW(
Process.GetCurrentProcess().MainWindowHandle,
const MESSAGEBOX_STYLE flags = MESSAGEBOX_STYLE.MB_YESNO | MESSAGEBOX_STYLE.MB_ICONERROR | MESSAGEBOX_STYLE.MB_SYSTEMMODAL;
var result = Windows.Win32.PInvoke.MessageBox(
new HWND(Process.GetCurrentProcess().MainWindowHandle),
$"An internal error in a Dalamud plugin occurred.\nThe game must close.\n\n{ex.GetType().Name}\n{info}\n\n{pluginInfo}More information has been recorded separately{supportText}.\n\nDo you want to disable all plugins the next time you start the game?",
"Dalamud",
flags);
if (result == (int)User32.MessageBoxResult.IDYES)
if (result == MESSAGEBOX_RESULT.IDYES)
{
Log.Information("User chose to disable plugins on next launch...");
var config = Service<DalamudConfiguration>.Get();

View file

@ -1,13 +1,11 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.System.Input;
using ImGuiNET;
using Serilog;
namespace Dalamud.Game.ClientState.GamePad;

View file

@ -1,6 +1,7 @@
using System.Runtime.InteropServices;
using Dalamud.Game.NativeWrapper;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Hooking;
using Dalamud.Interface.Utility;
@ -19,8 +20,6 @@ using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Common.Component.BGCollision;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using Vector2 = System.Numerics.Vector2;
using Vector3 = System.Numerics.Vector3;
using Vector4 = System.Numerics.Vector4;

View file

@ -55,4 +55,37 @@ internal sealed class WinSockHandlers : IInternalDisposableService
return socket;
}
/// <summary>
/// Native ws2_32 functions.
/// </summary>
private static class NativeFunctions
{
/// <summary>
/// See https://docs.microsoft.com/en-us/windows/win32/api/winsock/nf-winsock-setsockopt.
/// The setsockopt function sets a socket option.
/// </summary>
/// <param name="socket">
/// A descriptor that identifies a socket.
/// </param>
/// <param name="level">
/// The level at which the option is defined (for example, SOL_SOCKET).
/// </param>
/// <param name="optName">
/// The socket option for which the value is to be set (for example, SO_BROADCAST). The optname parameter must be a
/// socket option defined within the specified level, or behavior is undefined.
/// </param>
/// <param name="optVal">
/// A pointer to the buffer in which the value for the requested option is specified.
/// </param>
/// <param name="optLen">
/// The size, in bytes, of the buffer pointed to by the optval parameter.
/// </param>
/// <returns>
/// If no error occurs, setsockopt returns zero. Otherwise, a value of SOCKET_ERROR is returned, and a specific error
/// code can be retrieved by calling WSAGetLastError.
/// </returns>
[DllImport("ws2_32.dll", CallingConvention = CallingConvention.Winapi, EntryPoint = "setsockopt")]
public static extern int SetSockOpt(IntPtr socket, SocketOptionLevel level, SocketOptionName optName, ref IntPtr optVal, int optLen);
}
}

View file

@ -201,11 +201,11 @@ public abstract class Hook<T> : IDalamudHook where T : Delegate
if (EnvironmentConfiguration.DalamudForceMinHook)
useMinHook = true;
var moduleHandle = NativeFunctions.GetModuleHandleW(moduleName);
if (moduleHandle == IntPtr.Zero)
using var moduleHandle = Windows.Win32.PInvoke.GetModuleHandle(moduleName);
if (moduleHandle.IsInvalid)
throw new Exception($"Could not get a handle to module {moduleName}");
var procAddress = NativeFunctions.GetProcAddress(moduleHandle, exportName);
var procAddress = (nint)Windows.Win32.PInvoke.GetProcAddress(moduleHandle, exportName);
if (procAddress == IntPtr.Zero)
throw new Exception($"Could not get the address of {moduleName}::{exportName}");

View file

@ -1,10 +1,11 @@
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Runtime.InteropServices;
using Dalamud.Memory;
using JetBrains.Annotations;
using Windows.Win32.System.Memory;
using Win32Exception = System.ComponentModel.Win32Exception;
namespace Dalamud.Hooking.Internal;
@ -12,7 +13,7 @@ namespace Dalamud.Hooking.Internal;
/// Manages a hook with MinHook.
/// </summary>
/// <typeparam name="T">Delegate type to represents a function prototype. This must be the same prototype as original function do.</typeparam>
internal class FunctionPointerVariableHook<T> : Hook<T>
internal unsafe class FunctionPointerVariableHook<T> : Hook<T>
where T : Delegate
{
private readonly nint pfnDetour;
@ -55,11 +56,11 @@ internal class FunctionPointerVariableHook<T> : Hook<T>
// Note: WINE seemingly tries to clean up all heap allocations on process exit.
// We want our allocation to be kept there forever, until no running thread remains.
// Therefore we're using VirtualAlloc instead of HeapCreate/HeapAlloc.
var pfnThunkBytes = (byte*)NativeFunctions.VirtualAlloc(
0,
var pfnThunkBytes = (byte*)Windows.Win32.PInvoke.VirtualAlloc(
null,
12,
NativeFunctions.AllocationType.Reserve | NativeFunctions.AllocationType.Commit,
MemoryProtection.ExecuteReadWrite);
VIRTUAL_ALLOCATION_TYPE.MEM_RESERVE | VIRTUAL_ALLOCATION_TYPE.MEM_COMMIT,
PAGE_PROTECTION_FLAGS.PAGE_EXECUTE_READWRITE);
if (pfnThunkBytes == null)
{
throw new OutOfMemoryException("Failed to allocate memory for import hooks.");
@ -78,10 +79,10 @@ internal class FunctionPointerVariableHook<T> : Hook<T>
this.ppfnThunkJumpTarget = this.pfnThunk + 2;
if (!NativeFunctions.VirtualProtect(
this.Address,
if (!Windows.Win32.PInvoke.VirtualProtect(
this.Address.ToPointer(),
(UIntPtr)Marshal.SizeOf<IntPtr>(),
MemoryProtection.ExecuteReadWrite,
PAGE_PROTECTION_FLAGS.PAGE_EXECUTE_READWRITE,
out var oldProtect))
{
throw new Win32Exception(Marshal.GetLastWin32Error());
@ -93,7 +94,7 @@ internal class FunctionPointerVariableHook<T> : Hook<T>
Marshal.WriteIntPtr(this.Address, this.pfnThunk);
// This really should not fail, but then even if it does, whatever.
NativeFunctions.VirtualProtect(this.Address, (UIntPtr)Marshal.SizeOf<IntPtr>(), oldProtect, out _);
Windows.Win32.PInvoke.VirtualProtect(this.Address.ToPointer(), (UIntPtr)Marshal.SizeOf<IntPtr>(), oldProtect, out _);
// Add afterwards, so the hookIdent starts at 0.
indexList.Add(this);

View file

@ -1,10 +1,9 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Components;
/// <summary>

View file

@ -1,9 +1,8 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Components;
/// <summary>

View file

@ -1,9 +1,7 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Common.Math;
using ImGuiNET;
namespace Dalamud.Interface.Components;
/// <summary>

View file

@ -1,10 +1,9 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Components;
/// <summary>

View file

@ -2,10 +2,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Components;
/// <summary>

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@ -1,4 +1,4 @@
using ImGuiNET;
using Dalamud.Bindings.ImGui;
namespace Dalamud.Interface.Components;

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@ -1,7 +1,6 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Components;
/// <summary>

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@ -1,6 +1,6 @@
using System.Numerics;
using ImGuiNET;
using Dalamud.Bindings.ImGui;
namespace Dalamud.Interface.Components;

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@ -1,11 +1,10 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.DragDrop;
@ -32,7 +31,7 @@ internal partial class DragDropManager : IInternalDisposableService, IDragDropMa
Service<InterfaceManager.InterfaceManagerWithScene>.GetAsync()
.ContinueWith(t =>
{
this.windowHandlePtr = t.Result.Manager.WindowHandlePtr;
this.windowHandlePtr = t.Result.Manager.GameWindowHandle;
this.Enable();
});
}
@ -103,7 +102,7 @@ internal partial class DragDropManager : IInternalDisposableService, IDragDropMa
}
/// <inheritdoc cref="IDragDropManager.CreateImGuiSource(string, Func{IDragDropManager, bool}, Func{IDragDropManager, bool})"/>
public void CreateImGuiSource(string label, Func<IDragDropManager, bool> validityCheck, Func<IDragDropManager, bool> tooltipBuilder)
public unsafe void CreateImGuiSource(string label, Func<IDragDropManager, bool> validityCheck, Func<IDragDropManager, bool> tooltipBuilder)
{
if (!this.IsDragging && !this.IsDropping())
{
@ -115,7 +114,7 @@ internal partial class DragDropManager : IInternalDisposableService, IDragDropMa
return;
}
ImGui.SetDragDropPayload(label, nint.Zero, 0);
ImGui.SetDragDropPayload(label, null, 0);
if (this.CheckTooltipFrame(out var frame) && tooltipBuilder(this))
{
this.lastTooltipFrame = frame;
@ -136,7 +135,7 @@ internal partial class DragDropManager : IInternalDisposableService, IDragDropMa
unsafe
{
if (ImGui.AcceptDragDropPayload(label, ImGuiDragDropFlags.AcceptBeforeDelivery).NativePtr != null && this.IsDropping())
if (ImGui.AcceptDragDropPayload(label, ImGuiDragDropFlags.AcceptBeforeDelivery).Handle != null && this.IsDropping())
{
this.lastDropFrame = -2;
files = this.Files;

View file

@ -4,8 +4,8 @@ using System.Linq;
using System.Runtime.InteropServices.ComTypes;
using System.Text;
using Dalamud.Bindings.ImGui;
using Dalamud.Utility;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.DragDrop;

View file

@ -1,12 +1,9 @@
using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Storage.Assets;
using ImGuiNET;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
namespace Dalamud.Interface.FontIdentifier;

View file

@ -1,11 +1,8 @@
using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ManagedFontAtlas;
using ImGuiNET;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
namespace Dalamud.Interface.FontIdentifier;

View file

@ -1,12 +1,9 @@
using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using ImGuiNET;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
namespace Dalamud.Interface.FontIdentifier;

View file

@ -1,7 +1,6 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ManagedFontAtlas;
using ImGuiNET;
namespace Dalamud.Interface.FontIdentifier;
/// <summary>

View file

@ -1,7 +1,6 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ManagedFontAtlas;
using ImGuiNET;
namespace Dalamud.Interface.FontIdentifier;
/// <summary>

View file

@ -3,11 +3,9 @@ using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Text;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
using ImGuiNET;
using Newtonsoft.Json;
namespace Dalamud.Interface.FontIdentifier;

View file

@ -2,13 +2,10 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Utility;
using ImGuiNET;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
@ -38,7 +35,7 @@ public sealed class SystemFontId : IFontId
this.EnglishName = name;
else if (this.LocaleNames.TryGetValue("en", out name))
this.EnglishName = name;
else
else
this.EnglishName = this.LocaleNames.Values.First();
}

View file

@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Numerics;
using ImGuiNET;
using Dalamud.Bindings.ImGui;
namespace Dalamud.Interface.GameFonts;

View file

@ -0,0 +1,252 @@
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Bindings.ImGuizmo;
using Dalamud.Bindings.ImPlot;
using Dalamud.Interface.ImGuiBackend.Helpers;
using Dalamud.Interface.ImGuiBackend.InputHandler;
using Dalamud.Interface.ImGuiBackend.Renderers;
using Dalamud.Utility;
using Serilog;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace Dalamud.Interface.ImGuiBackend;
/// <summary>
/// Backend for ImGui, using <see cref="Dx11Renderer"/> and <see cref="Win32InputHandler"/>.
/// </summary>
[SuppressMessage(
"StyleCop.CSharp.LayoutRules",
"SA1519:Braces should not be omitted from multi-line child statement",
Justification = "Multiple fixed/using scopes")]
internal sealed unsafe class Dx11Win32Backend : IWin32Backend
{
private readonly Dx11Renderer imguiRenderer;
private readonly Win32InputHandler imguiInput;
private ComPtr<IDXGISwapChain> swapChainPossiblyWrapped;
private ComPtr<IDXGISwapChain> swapChain;
private ComPtr<ID3D11Device> device;
private ComPtr<ID3D11DeviceContext> deviceContext;
private int targetWidth;
private int targetHeight;
/// <summary>
/// Initializes a new instance of the <see cref="Dx11Win32Backend"/> class.
/// </summary>
/// <param name="swapChain">The pointer to an instance of <see cref="IDXGISwapChain"/>. The reference is copied.</param>
public Dx11Win32Backend(IDXGISwapChain* swapChain)
{
try
{
this.swapChainPossiblyWrapped = new(swapChain);
this.swapChain = new(swapChain);
fixed (ComPtr<IDXGISwapChain>* ppSwapChain = &this.swapChain)
ReShadePeeler.PeelSwapChain(ppSwapChain);
fixed (Guid* guid = &IID.IID_ID3D11Device)
fixed (ID3D11Device** pp = &this.device.GetPinnableReference())
this.swapChain.Get()->GetDevice(guid, (void**)pp).ThrowOnError();
fixed (ID3D11DeviceContext** pp = &this.deviceContext.GetPinnableReference())
this.device.Get()->GetImmediateContext(pp);
using var buffer = default(ComPtr<ID3D11Resource>);
fixed (Guid* guid = &IID.IID_ID3D11Resource)
this.swapChain.Get()->GetBuffer(0, guid, (void**)buffer.GetAddressOf()).ThrowOnError();
var desc = default(DXGI_SWAP_CHAIN_DESC);
this.swapChain.Get()->GetDesc(&desc).ThrowOnError();
this.targetWidth = (int)desc.BufferDesc.Width;
this.targetHeight = (int)desc.BufferDesc.Height;
this.WindowHandle = desc.OutputWindow;
var ctx = ImGui.CreateContext();
ImGuizmo.SetImGuiContext(ctx);
ImPlot.SetImGuiContext(ctx);
ImPlot.CreateContext();
ImGui.GetIO().ConfigFlags |= ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable;
this.imguiRenderer = new(this.SwapChain, this.Device, this.DeviceContext);
this.imguiInput = new(this.WindowHandle);
}
catch
{
this.Dispose();
throw;
}
}
/// <summary>
/// Finalizes an instance of the <see cref="Dx11Win32Backend"/> class.
/// </summary>
~Dx11Win32Backend() => this.ReleaseUnmanagedResources();
/// <inheritdoc/>
public event IImGuiBackend.BuildUiDelegate? BuildUi;
/// <inheritdoc/>
public event IImGuiBackend.NewInputFrameDelegate? NewInputFrame;
/// <inheritdoc/>
public event IImGuiBackend.NewRenderFrameDelegate? NewRenderFrame;
/// <inheritdoc/>
public bool UpdateCursor
{
get => this.imguiInput.UpdateCursor;
set => this.imguiInput.UpdateCursor = value;
}
/// <inheritdoc/>
public string? IniPath
{
get => this.imguiInput.IniPath;
set => this.imguiInput.IniPath = value;
}
/// <inheritdoc/>
public IImGuiInputHandler InputHandler => this.imguiInput;
/// <inheritdoc/>
public IImGuiRenderer Renderer => this.imguiRenderer;
/// <summary>
/// Gets the pointer to an instance of <see cref="IDXGISwapChain"/>.
/// </summary>
public IDXGISwapChain* SwapChain => this.swapChain;
/// <summary>
/// Gets the pointer to an instance of <see cref="ID3D11Device"/>.
/// </summary>
public ID3D11Device* Device => this.device;
/// <summary>
/// Gets the pointer to an instance of <see cref="ID3D11Device"/>, in <see cref="nint"/>.
/// </summary>
public nint DeviceHandle => (nint)this.device.Get();
/// <summary>
/// Gets the pointer to an instance of <see cref="ID3D11DeviceContext"/>.
/// </summary>
public ID3D11DeviceContext* DeviceContext => this.deviceContext;
/// <summary>
/// Gets the window handle.
/// </summary>
public HWND WindowHandle { get; }
/// <inheritdoc/>
public void Dispose()
{
this.ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
/// <inheritdoc/>
public nint? ProcessWndProcW(HWND hWnd, uint msg, WPARAM wParam, LPARAM lParam) =>
this.imguiInput.ProcessWndProcW(hWnd, msg, wParam, lParam);
/// <inheritdoc/>
public void Render()
{
this.imguiRenderer.OnNewFrame();
this.NewRenderFrame?.Invoke();
this.imguiInput.NewFrame(this.targetWidth, this.targetHeight);
this.NewInputFrame?.Invoke();
ImGui.NewFrame();
ImGuizmo.BeginFrame();
this.BuildUi?.Invoke();
ImGui.Render();
this.imguiRenderer.RenderDrawData(ImGui.GetDrawData());
ImGui.UpdatePlatformWindows();
ImGui.RenderPlatformWindowsDefault();
}
/// <inheritdoc/>
public void OnPreResize() => this.imguiRenderer.OnPreResize();
/// <inheritdoc/>
public void OnPostResize(int newWidth, int newHeight)
{
this.imguiRenderer.OnPostResize(newWidth, newHeight);
this.targetWidth = newWidth;
this.targetHeight = newHeight;
}
/// <inheritdoc/>
public void InvalidateFonts() => this.imguiRenderer.RebuildFontTexture();
/// <inheritdoc/>
public bool IsImGuiCursor(nint cursorHandle) => this.imguiInput.IsImGuiCursor(cursorHandle);
/// <inheritdoc/>
public bool IsAttachedToPresentationTarget(nint targetHandle) =>
AreIUnknownEqual(this.swapChain.Get(), (IUnknown*)targetHandle)
|| AreIUnknownEqual(this.swapChainPossiblyWrapped.Get(), (IUnknown*)targetHandle);
/// <inheritdoc/>
public bool IsMainViewportFullScreen()
{
BOOL fullscreen;
this.swapChain.Get()->GetFullscreenState(&fullscreen, null);
return fullscreen;
}
private static bool AreIUnknownEqual<T1, T2>(T1* punk1, T2* punk2)
where T1 : unmanaged, IUnknown.Interface
where T2 : unmanaged, IUnknown.Interface
{
// https://learn.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-queryinterface(refiid_void)
// For any given COM object (also known as a COM component), a specific query for the IUnknown interface on any
// of the object's interfaces must always return the same pointer value.
if (punk1 is null || punk2 is null)
return false;
fixed (Guid* iid = &IID.IID_IUnknown)
{
using var u1 = default(ComPtr<IUnknown>);
if (punk1->QueryInterface(iid, (void**)u1.GetAddressOf()).FAILED)
return false;
using var u2 = default(ComPtr<IUnknown>);
if (punk2->QueryInterface(iid, (void**)u2.GetAddressOf()).FAILED)
return false;
return u1.Get() == u2.Get();
}
}
private void ReleaseUnmanagedResources()
{
if (this.device.IsEmpty())
return;
this.imguiRenderer?.Dispose();
this.imguiInput?.Dispose();
ImPlot.DestroyContext();
ImGui.DestroyContext();
this.swapChain.Dispose();
this.deviceContext.Dispose();
this.device.Dispose();
this.swapChainPossiblyWrapped.Dispose();
}
}

View file

@ -0,0 +1,655 @@
using System.Runtime.InteropServices;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace Dalamud.Interface.ImGuiBackend.Helpers.D3D11;
/// <summary>
/// Captures states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
internal unsafe struct D3D11DeviceContextStateBackup : IDisposable
{
private InputAssemblerState inputAssemblerState;
private RasterizerState rasterizerState;
private OutputMergerState outputMergerState;
private VertexShaderState vertexShaderState;
private HullShaderState hullShaderState;
private DomainShaderState domainShaderState;
private GeometryShaderState geometryShaderState;
private PixelShaderState pixelShaderState;
private ComputeShaderState computeShaderState;
/// <summary>
/// Initializes a new instance of the <see cref="D3D11DeviceContextStateBackup"/> struct,
/// by capturing all states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
/// <param name="featureLevel">The feature level.</param>
/// <param name="ctx">The device context.</param>
public D3D11DeviceContextStateBackup(D3D_FEATURE_LEVEL featureLevel, ID3D11DeviceContext* ctx)
{
this.inputAssemblerState = InputAssemblerState.From(ctx);
this.rasterizerState = RasterizerState.From(ctx);
this.outputMergerState = OutputMergerState.From(featureLevel, ctx);
this.vertexShaderState = VertexShaderState.From(ctx);
this.hullShaderState = HullShaderState.From(ctx);
this.domainShaderState = DomainShaderState.From(ctx);
this.geometryShaderState = GeometryShaderState.From(ctx);
this.pixelShaderState = PixelShaderState.From(ctx);
this.computeShaderState = ComputeShaderState.From(featureLevel, ctx);
}
/// <inheritdoc/>
public void Dispose()
{
this.inputAssemblerState.Dispose();
this.rasterizerState.Dispose();
this.outputMergerState.Dispose();
this.vertexShaderState.Dispose();
this.hullShaderState.Dispose();
this.domainShaderState.Dispose();
this.geometryShaderState.Dispose();
this.pixelShaderState.Dispose();
this.computeShaderState.Dispose();
}
/// <summary>
/// Captures Input Assembler states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct InputAssemblerState : IDisposable
{
private const int BufferCount = TerraFX.Interop.DirectX.D3D11.D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT;
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11InputLayout> layout;
private ComPtr<ID3D11Buffer> indexBuffer;
private DXGI_FORMAT indexFormat;
private uint indexOffset;
private D3D_PRIMITIVE_TOPOLOGY topology;
private fixed ulong buffers[BufferCount];
private fixed uint strides[BufferCount];
private fixed uint offsets[BufferCount];
/// <summary>
/// Creates a new instance of <see cref="InputAssemblerState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static InputAssemblerState From(ID3D11DeviceContext* ctx)
{
var state = default(InputAssemblerState);
state.context.Attach(ctx);
ctx->AddRef();
ctx->IAGetInputLayout(state.layout.GetAddressOf());
ctx->IAGetPrimitiveTopology(&state.topology);
ctx->IAGetIndexBuffer(state.indexBuffer.GetAddressOf(), &state.indexFormat, &state.indexOffset);
ctx->IAGetVertexBuffers(0, BufferCount, (ID3D11Buffer**)state.buffers, state.strides, state.offsets);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (InputAssemblerState* pThis = &this)
{
ctx->IASetInputLayout(pThis->layout);
ctx->IASetPrimitiveTopology(pThis->topology);
ctx->IASetIndexBuffer(pThis->indexBuffer, pThis->indexFormat, pThis->indexOffset);
ctx->IASetVertexBuffers(0, BufferCount, (ID3D11Buffer**)pThis->buffers, pThis->strides, pThis->offsets);
pThis->context.Dispose();
pThis->layout.Dispose();
pThis->indexBuffer.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11Buffer>>(pThis->buffers, BufferCount))
b.Dispose();
}
}
}
/// <summary>
/// Captures Rasterizer states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RasterizerState : IDisposable
{
private const int Count = TerraFX.Interop.DirectX.D3D11.D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX;
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11RasterizerState> state;
private fixed byte viewports[24 * Count];
private fixed ulong scissorRects[16 * Count];
/// <summary>
/// Creates a new instance of <see cref="RasterizerState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static RasterizerState From(ID3D11DeviceContext* ctx)
{
var state = default(RasterizerState);
state.context.Attach(ctx);
ctx->AddRef();
ctx->RSGetState(state.state.GetAddressOf());
uint n = Count;
ctx->RSGetViewports(&n, (D3D11_VIEWPORT*)state.viewports);
n = Count;
ctx->RSGetScissorRects(&n, (RECT*)state.scissorRects);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (RasterizerState* pThis = &this)
{
ctx->RSSetState(pThis->state);
ctx->RSSetViewports(Count, (D3D11_VIEWPORT*)pThis->viewports);
ctx->RSSetScissorRects(Count, (RECT*)pThis->scissorRects);
pThis->context.Dispose();
pThis->state.Dispose();
}
}
}
/// <summary>
/// Captures Output Merger states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct OutputMergerState : IDisposable
{
private const int RtvCount = TerraFX.Interop.DirectX.D3D11.D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
private const int UavCountMax = TerraFX.Interop.DirectX.D3D11.D3D11_1_UAV_SLOT_COUNT;
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11BlendState> blendState;
private fixed float blendFactor[4];
private uint sampleMask;
private uint stencilRef;
private ComPtr<ID3D11DepthStencilState> depthStencilState;
private fixed ulong rtvs[RtvCount]; // ID3D11RenderTargetView*[RtvCount]
private ComPtr<ID3D11DepthStencilView> dsv;
private fixed ulong uavs[UavCountMax]; // ID3D11UnorderedAccessView*[UavCount]
private int uavCount;
/// <summary>
/// Creates a new instance of <see cref="OutputMergerState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="featureLevel">The feature level.</param>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static OutputMergerState From(D3D_FEATURE_LEVEL featureLevel, ID3D11DeviceContext* ctx)
{
var state = default(OutputMergerState);
state.uavCount = featureLevel >= D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_11_1
? TerraFX.Interop.DirectX.D3D11.D3D11_1_UAV_SLOT_COUNT
: TerraFX.Interop.DirectX.D3D11.D3D11_PS_CS_UAV_REGISTER_COUNT;
state.context.Attach(ctx);
ctx->AddRef();
ctx->OMGetBlendState(state.blendState.GetAddressOf(), state.blendFactor, &state.sampleMask);
ctx->OMGetDepthStencilState(state.depthStencilState.GetAddressOf(), &state.stencilRef);
ctx->OMGetRenderTargetsAndUnorderedAccessViews(
RtvCount,
(ID3D11RenderTargetView**)state.rtvs,
state.dsv.GetAddressOf(),
0,
(uint)state.uavCount,
(ID3D11UnorderedAccessView**)state.uavs);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (OutputMergerState* pThis = &this)
{
ctx->OMSetBlendState(pThis->blendState, pThis->blendFactor, pThis->sampleMask);
ctx->OMSetDepthStencilState(pThis->depthStencilState, pThis->stencilRef);
var rtvc = (uint)RtvCount;
while (rtvc > 0 && pThis->rtvs[rtvc - 1] == 0)
rtvc--;
var uavlb = rtvc;
while (uavlb < this.uavCount && pThis->uavs[uavlb] == 0)
uavlb++;
var uavc = (uint)this.uavCount;
while (uavc > uavlb && pThis->uavs[uavc - 1] == 0)
uavlb--;
uavc -= uavlb;
ctx->OMSetRenderTargetsAndUnorderedAccessViews(
rtvc,
(ID3D11RenderTargetView**)pThis->rtvs,
pThis->dsv,
uavc == 0 ? 0 : uavlb,
uavc,
uavc == 0 ? null : (ID3D11UnorderedAccessView**)pThis->uavs,
null);
this.context.Reset();
this.blendState.Reset();
this.depthStencilState.Reset();
this.dsv.Reset();
foreach (ref var b in new Span<ComPtr<ID3D11RenderTargetView>>(pThis->rtvs, RtvCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11UnorderedAccessView>>(pThis->uavs, this.uavCount))
b.Dispose();
}
}
}
/// <summary>
/// Captures Vertex Shader states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct VertexShaderState : IDisposable
{
private const int BufferCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT;
private const int SamplerCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
private const int ResourceCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT;
private const int ClassInstanceCount = 256; // According to msdn
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11VertexShader> shader;
private fixed ulong insts[ClassInstanceCount];
private fixed ulong buffers[BufferCount];
private fixed ulong samplers[SamplerCount];
private fixed ulong resources[ResourceCount];
private uint instCount;
/// <summary>
/// Creates a new instance of <see cref="VertexShaderState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static VertexShaderState From(ID3D11DeviceContext* ctx)
{
var state = default(VertexShaderState);
state.context.Attach(ctx);
ctx->AddRef();
state.instCount = ClassInstanceCount;
ctx->VSGetShader(state.shader.GetAddressOf(), (ID3D11ClassInstance**)state.insts, &state.instCount);
ctx->VSGetConstantBuffers(0, BufferCount, (ID3D11Buffer**)state.buffers);
ctx->VSGetSamplers(0, SamplerCount, (ID3D11SamplerState**)state.samplers);
ctx->VSGetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)state.resources);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (VertexShaderState* pThis = &this)
{
ctx->VSSetShader(pThis->shader, (ID3D11ClassInstance**)pThis->insts, pThis->instCount);
ctx->VSSetConstantBuffers(0, BufferCount, (ID3D11Buffer**)pThis->buffers);
ctx->VSSetSamplers(0, SamplerCount, (ID3D11SamplerState**)pThis->samplers);
ctx->VSSetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)pThis->resources);
foreach (ref var b in new Span<ComPtr<ID3D11Buffer>>(pThis->buffers, BufferCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11SamplerState>>(pThis->samplers, SamplerCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ShaderResourceView>>(pThis->resources, ResourceCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ClassInstance>>(pThis->insts, (int)pThis->instCount))
b.Dispose();
pThis->context.Dispose();
pThis->shader.Dispose();
}
}
}
/// <summary>
/// Captures Hull Shader states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct HullShaderState : IDisposable
{
private const int BufferCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT;
private const int SamplerCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
private const int ResourceCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT;
private const int ClassInstanceCount = 256; // According to msdn
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11HullShader> shader;
private fixed ulong insts[ClassInstanceCount];
private fixed ulong buffers[BufferCount];
private fixed ulong samplers[SamplerCount];
private fixed ulong resources[ResourceCount];
private uint instCount;
/// <summary>
/// Creates a new instance of <see cref="HullShaderState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static HullShaderState From(ID3D11DeviceContext* ctx)
{
var state = default(HullShaderState);
state.context.Attach(ctx);
ctx->AddRef();
state.instCount = ClassInstanceCount;
ctx->HSGetShader(state.shader.GetAddressOf(), (ID3D11ClassInstance**)state.insts, &state.instCount);
ctx->HSGetConstantBuffers(0, BufferCount, (ID3D11Buffer**)state.buffers);
ctx->HSGetSamplers(0, SamplerCount, (ID3D11SamplerState**)state.samplers);
ctx->HSGetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)state.resources);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (HullShaderState* pThis = &this)
{
ctx->HSSetShader(pThis->shader, (ID3D11ClassInstance**)pThis->insts, pThis->instCount);
ctx->HSSetConstantBuffers(0, BufferCount, (ID3D11Buffer**)pThis->buffers);
ctx->HSSetSamplers(0, SamplerCount, (ID3D11SamplerState**)pThis->samplers);
ctx->HSSetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)pThis->resources);
foreach (ref var b in new Span<ComPtr<ID3D11Buffer>>(pThis->buffers, BufferCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11SamplerState>>(pThis->samplers, SamplerCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ShaderResourceView>>(pThis->resources, ResourceCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ClassInstance>>(pThis->insts, (int)pThis->instCount))
b.Dispose();
pThis->context.Dispose();
pThis->shader.Dispose();
}
}
}
/// <summary>
/// Captures Domain Shader states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct DomainShaderState : IDisposable
{
private const int BufferCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT;
private const int SamplerCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
private const int ResourceCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT;
private const int ClassInstanceCount = 256; // According to msdn
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11DomainShader> shader;
private fixed ulong insts[ClassInstanceCount];
private fixed ulong buffers[BufferCount];
private fixed ulong samplers[SamplerCount];
private fixed ulong resources[ResourceCount];
private uint instCount;
/// <summary>
/// Creates a new instance of <see cref="DomainShaderState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static DomainShaderState From(ID3D11DeviceContext* ctx)
{
var state = default(DomainShaderState);
state.context.Attach(ctx);
ctx->AddRef();
state.instCount = ClassInstanceCount;
ctx->DSGetShader(state.shader.GetAddressOf(), (ID3D11ClassInstance**)state.insts, &state.instCount);
ctx->DSGetConstantBuffers(0, BufferCount, (ID3D11Buffer**)state.buffers);
ctx->DSGetSamplers(0, SamplerCount, (ID3D11SamplerState**)state.samplers);
ctx->DSGetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)state.resources);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (DomainShaderState* pThis = &this)
{
ctx->DSSetShader(pThis->shader, (ID3D11ClassInstance**)pThis->insts, pThis->instCount);
ctx->DSSetConstantBuffers(0, BufferCount, (ID3D11Buffer**)pThis->buffers);
ctx->DSSetSamplers(0, SamplerCount, (ID3D11SamplerState**)pThis->samplers);
ctx->DSSetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)pThis->resources);
foreach (ref var b in new Span<ComPtr<ID3D11Buffer>>(pThis->buffers, BufferCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11SamplerState>>(pThis->samplers, SamplerCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ShaderResourceView>>(pThis->resources, ResourceCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ClassInstance>>(pThis->insts, (int)pThis->instCount))
b.Dispose();
pThis->context.Dispose();
pThis->shader.Dispose();
}
}
}
/// <summary>
/// Captures Geometry Shader states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GeometryShaderState : IDisposable
{
private const int BufferCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT;
private const int SamplerCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
private const int ResourceCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT;
private const int ClassInstanceCount = 256; // According to msdn
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11GeometryShader> shader;
private fixed ulong insts[ClassInstanceCount];
private fixed ulong buffers[BufferCount];
private fixed ulong samplers[SamplerCount];
private fixed ulong resources[ResourceCount];
private uint instCount;
/// <summary>
/// Creates a new instance of <see cref="GeometryShaderState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static GeometryShaderState From(ID3D11DeviceContext* ctx)
{
var state = default(GeometryShaderState);
state.context.Attach(ctx);
ctx->AddRef();
state.instCount = ClassInstanceCount;
ctx->GSGetShader(state.shader.GetAddressOf(), (ID3D11ClassInstance**)state.insts, &state.instCount);
ctx->GSGetConstantBuffers(0, BufferCount, (ID3D11Buffer**)state.buffers);
ctx->GSGetSamplers(0, SamplerCount, (ID3D11SamplerState**)state.samplers);
ctx->GSGetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)state.resources);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (GeometryShaderState* pThis = &this)
{
ctx->GSSetShader(pThis->shader, (ID3D11ClassInstance**)pThis->insts, pThis->instCount);
ctx->GSSetConstantBuffers(0, BufferCount, (ID3D11Buffer**)pThis->buffers);
ctx->GSSetSamplers(0, SamplerCount, (ID3D11SamplerState**)pThis->samplers);
ctx->GSSetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)pThis->resources);
foreach (ref var b in new Span<ComPtr<ID3D11Buffer>>(pThis->buffers, BufferCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11SamplerState>>(pThis->samplers, SamplerCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ShaderResourceView>>(pThis->resources, ResourceCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ClassInstance>>(pThis->insts, (int)pThis->instCount))
b.Dispose();
pThis->context.Dispose();
pThis->shader.Dispose();
}
}
}
/// <summary>
/// Captures Pixel Shader states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct PixelShaderState : IDisposable
{
private const int BufferCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT;
private const int SamplerCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
private const int ResourceCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT;
private const int ClassInstanceCount = 256; // According to msdn
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11PixelShader> shader;
private fixed ulong insts[ClassInstanceCount];
private fixed ulong buffers[BufferCount];
private fixed ulong samplers[SamplerCount];
private fixed ulong resources[ResourceCount];
private uint instCount;
/// <summary>
/// Creates a new instance of <see cref="PixelShaderState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static PixelShaderState From(ID3D11DeviceContext* ctx)
{
var state = default(PixelShaderState);
state.context.Attach(ctx);
ctx->AddRef();
state.instCount = ClassInstanceCount;
ctx->PSGetShader(state.shader.GetAddressOf(), (ID3D11ClassInstance**)state.insts, &state.instCount);
ctx->PSGetConstantBuffers(0, BufferCount, (ID3D11Buffer**)state.buffers);
ctx->PSGetSamplers(0, SamplerCount, (ID3D11SamplerState**)state.samplers);
ctx->PSGetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)state.resources);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (PixelShaderState* pThis = &this)
{
ctx->PSSetShader(pThis->shader, (ID3D11ClassInstance**)pThis->insts, pThis->instCount);
ctx->PSSetConstantBuffers(0, BufferCount, (ID3D11Buffer**)pThis->buffers);
ctx->PSSetSamplers(0, SamplerCount, (ID3D11SamplerState**)pThis->samplers);
ctx->PSSetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)pThis->resources);
foreach (ref var b in new Span<ComPtr<ID3D11Buffer>>(pThis->buffers, BufferCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11SamplerState>>(pThis->samplers, SamplerCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ShaderResourceView>>(pThis->resources, ResourceCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ClassInstance>>(pThis->insts, (int)pThis->instCount))
b.Dispose();
pThis->context.Dispose();
pThis->shader.Dispose();
}
}
}
/// <summary>
/// Captures Compute Shader states of a <see cref="ID3D11DeviceContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct ComputeShaderState : IDisposable
{
private const int BufferCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT;
private const int SamplerCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
private const int ResourceCount = TerraFX.Interop.DirectX.D3D11.D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT;
private const int InstanceCount = 256; // According to msdn
private const int UavCountMax = TerraFX.Interop.DirectX.D3D11.D3D11_1_UAV_SLOT_COUNT;
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11ComputeShader> shader;
private fixed ulong insts[InstanceCount]; // ID3D11ClassInstance*[BufferCount]
private fixed ulong buffers[BufferCount]; // ID3D11Buffer*[BufferCount]
private fixed ulong samplers[SamplerCount]; // ID3D11SamplerState*[SamplerCount]
private fixed ulong resources[ResourceCount]; // ID3D11ShaderResourceView*[ResourceCount]
private fixed ulong uavs[UavCountMax]; // ID3D11UnorderedAccessView*[UavCountMax]
private uint instCount;
private int uavCount;
/// <summary>
/// Creates a new instance of <see cref="ComputeShaderState"/> from <paramref name="ctx"/>.
/// </summary>
/// <param name="featureLevel">The feature level.</param>
/// <param name="ctx">The device context.</param>
/// <returns>The captured state.</returns>
public static ComputeShaderState From(D3D_FEATURE_LEVEL featureLevel, ID3D11DeviceContext* ctx)
{
var state = default(ComputeShaderState);
state.uavCount = featureLevel >= D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_11_1
? TerraFX.Interop.DirectX.D3D11.D3D11_1_UAV_SLOT_COUNT
: TerraFX.Interop.DirectX.D3D11.D3D11_PS_CS_UAV_REGISTER_COUNT;
state.context.Attach(ctx);
ctx->AddRef();
state.instCount = InstanceCount;
ctx->CSGetShader(state.shader.GetAddressOf(), (ID3D11ClassInstance**)state.insts, &state.instCount);
ctx->CSGetConstantBuffers(0, BufferCount, (ID3D11Buffer**)state.buffers);
ctx->CSGetSamplers(0, SamplerCount, (ID3D11SamplerState**)state.samplers);
ctx->CSGetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)state.resources);
ctx->CSGetUnorderedAccessViews(0, (uint)state.uavCount, (ID3D11UnorderedAccessView**)state.uavs);
return state;
}
/// <inheritdoc/>
public void Dispose()
{
var ctx = this.context.Get();
if (ctx is null)
return;
fixed (ComputeShaderState* pThis = &this)
{
ctx->CSSetShader(pThis->shader, (ID3D11ClassInstance**)pThis->insts, pThis->instCount);
ctx->CSSetConstantBuffers(0, BufferCount, (ID3D11Buffer**)pThis->buffers);
ctx->CSSetSamplers(0, SamplerCount, (ID3D11SamplerState**)pThis->samplers);
ctx->CSSetShaderResources(0, ResourceCount, (ID3D11ShaderResourceView**)pThis->resources);
ctx->CSSetUnorderedAccessViews(0, (uint)this.uavCount, (ID3D11UnorderedAccessView**)pThis->uavs, null);
foreach (ref var b in new Span<ComPtr<ID3D11Buffer>>(pThis->buffers, BufferCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11SamplerState>>(pThis->samplers, SamplerCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ShaderResourceView>>(pThis->resources, ResourceCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11ClassInstance>>(pThis->insts, (int)pThis->instCount))
b.Dispose();
foreach (ref var b in new Span<ComPtr<ID3D11UnorderedAccessView>>(pThis->uavs, this.uavCount))
b.Dispose();
pThis->context.Dispose();
pThis->shader.Dispose();
}
}
}
}

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using System.Text;
using Dalamud.Utility;
using TerraFX.Interop.DirectX;
namespace Dalamud.Interface.ImGuiBackend.Helpers.D3D11;
/// <summary>Utility extension methods for D3D11 objects.</summary>
internal static class Extensions
{
/// <summary>Sets the name for debugging.</summary>
/// <param name="child">D3D11 object.</param>
/// <param name="name">Debug name.</param>
/// <typeparam name="T">Object type.</typeparam>
public static unsafe void SetDebugName<T>(ref this T child, string name)
where T : unmanaged, ID3D11DeviceChild.Interface
{
var len = Encoding.UTF8.GetByteCount(name);
var buf = stackalloc byte[len + 1];
Encoding.UTF8.GetBytes(name, new(buf, len + 1));
buf[len] = 0;
fixed (Guid* pId = &DirectX.WKPDID_D3DDebugObjectName)
child.SetPrivateData(pId, (uint)(len + 1), buf).ThrowOnError();
}
}

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using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows;
namespace Dalamud.Interface.ImGuiBackend.Helpers;
/// <summary>
/// Helpers for using ImGui Viewports.
/// </summary>
internal static class ImGuiViewportHelpers
{
/// <summary>
/// Delegate to be called when a window should be created.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
public delegate void CreateWindowDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when a window should be destroyed.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
public delegate void DestroyWindowDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when a window should be resized.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <param name="size">Size of the new window.</param>
public delegate void SetWindowSizeDelegate(ImGuiViewportPtr viewport, Vector2 size);
/// <summary>
/// Delegate to be called when a window should be rendered.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <param name="v">Custom user-provided argument from <see cref="ImGui.RenderPlatformWindowsDefault()"/>.</param>
public delegate void RenderWindowDelegate(ImGuiViewportPtr viewport, nint v);
/// <summary>
/// Delegate to be called when buffers for the window should be swapped.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <param name="v">Custom user-provided argument from <see cref="ImGui.RenderPlatformWindowsDefault()"/>.</param>
public delegate void SwapBuffersDelegate(ImGuiViewportPtr viewport, nint v);
/// <summary>
/// Delegate to be called when the window should be showed.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
public delegate void ShowWindowDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when the window should be updated.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
public delegate void UpdateWindowDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when the window position is queried.
/// </summary>
/// <param name="returnStorage">The return value storage.</param>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <returns>Same value with <paramref name="returnStorage"/>.</returns>
public unsafe delegate Vector2* GetWindowPosDelegate(Vector2* returnStorage, ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when the window should be moved.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <param name="pos">The new position.</param>
public delegate void SetWindowPosDelegate(ImGuiViewportPtr viewport, Vector2 pos);
/// <summary>
/// Delegate to be called when the window size is queried.
/// </summary>
/// <param name="returnStorage">The return value storage.</param>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <returns>Same value with <paramref name="returnStorage"/>.</returns>
public unsafe delegate Vector2* GetWindowSizeDelegate(Vector2* returnStorage, ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when the window should be given focus.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
public delegate void SetWindowFocusDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when the window is focused.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <returns>Whether the window is focused.</returns>
public delegate bool GetWindowFocusDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when whether the window is minimized is queried.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <returns>Whether the window is minimized.</returns>
public delegate bool GetWindowMinimizedDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when the window title should be changed.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <param name="title">The new title.</param>
public delegate void SetWindowTitleDelegate(ImGuiViewportPtr viewport, string title);
/// <summary>
/// Delegate to be called when the window alpha should be changed.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <param name="alpha">The new alpha.</param>
public delegate void SetWindowAlphaDelegate(ImGuiViewportPtr viewport, float alpha);
/// <summary>
/// Delegate to be called when the IME input position should be changed.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <param name="pos">The new position.</param>
public delegate void SetImeInputPosDelegate(ImGuiViewportPtr viewport, Vector2 pos);
/// <summary>
/// Delegate to be called when the window's DPI scale value is queried.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
/// <returns>The DPI scale.</returns>
public delegate float GetWindowDpiScaleDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Delegate to be called when viewport is changed.
/// </summary>
/// <param name="viewport">An instance of <see cref="ImGuiViewportPtr"/>.</param>
public delegate void ChangedViewportDelegate(ImGuiViewportPtr viewport);
/// <summary>
/// Disables ImGui from disabling alpha for Viewport window backgrounds.
/// </summary>
public static unsafe void EnableViewportWindowBackgroundAlpha()
{
// TODO: patch imgui.cpp:6126, which disables background transparency for extra viewport windows
var offset = 0x00007FFB6ADA632C - 0x00007FFB6AD60000;
offset += Process.GetCurrentProcess().Modules.Cast<ProcessModule>().First(x => x.ModuleName == "cimgui.dll")
.BaseAddress;
var b = (byte*)offset;
uint old;
if (!VirtualProtect(b, 1, PAGE.PAGE_EXECUTE_READWRITE, &old))
{
throw Marshal.GetExceptionForHR(Marshal.GetHRForLastWin32Error())
?? throw new InvalidOperationException($"{nameof(VirtualProtect)} failed.");
}
*b = 0xEB;
if (!VirtualProtect(b, 1, old, &old))
{
throw Marshal.GetExceptionForHR(Marshal.GetHRForLastWin32Error())
?? throw new InvalidOperationException($"{nameof(VirtualProtect)} failed.");
}
}
}

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using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows;
namespace Dalamud.Interface.ImGuiBackend.Helpers;
/// <summary>
/// Peels ReShade off stuff.
/// </summary>
[SuppressMessage(
"StyleCop.CSharp.LayoutRules",
"SA1519:Braces should not be omitted from multi-line child statement",
Justification = "Multiple fixed blocks")]
internal static unsafe class ReShadePeeler
{
/// <summary>
/// Peels <see cref="IDXGISwapChain"/> if it is wrapped by ReShade.
/// </summary>
/// <param name="comptr">[inout] The COM pointer to an instance of <see cref="IDXGISwapChain"/>.</param>
/// <typeparam name="T">A COM type that is or extends <see cref="IDXGISwapChain"/>.</typeparam>
/// <returns><c>true</c> if peeled.</returns>
public static bool PeelSwapChain<T>(ComPtr<T>* comptr)
where T : unmanaged, IDXGISwapChain.Interface =>
PeelIUnknown(comptr, sizeof(IDXGISwapChain.Vtbl<IDXGISwapChain>));
private static bool PeelIUnknown<T>(ComPtr<T>* comptr, nint vtblSize)
where T : unmanaged, IUnknown.Interface
{
var changed = false;
while (comptr->Get() != null && IsReShadedComObject(comptr->Get()))
{
// Expectation: the pointer to the underlying object should come early after the overriden vtable.
for (nint i = 8; i <= 0x20; i += 8)
{
var ppObjectBehind = (nint)comptr->Get() + i;
// Is the thing directly pointed from the address an actual something in the memory?
if (!IsValidReadableMemoryAddress(ppObjectBehind, 8))
continue;
var pObjectBehind = *(nint*)ppObjectBehind;
// Is the address of vtable readable?
if (!IsValidReadableMemoryAddress(pObjectBehind, sizeof(nint)))
continue;
var pObjectBehindVtbl = *(nint*)pObjectBehind;
// Is the vtable itself readable?
if (!IsValidReadableMemoryAddress(pObjectBehindVtbl, vtblSize))
continue;
// Are individual functions in vtable executable?
var valid = true;
for (var j = 0; valid && j < vtblSize; j += sizeof(nint))
valid &= IsValidExecutableMemoryAddress(*(nint*)(pObjectBehindVtbl + j), 1);
if (!valid)
continue;
// Interpret the object as an IUnknown.
// Note that `using` is not used, and `Attach` is used. We do not alter the reference count yet.
var punk = default(ComPtr<IUnknown>);
punk.Attach((IUnknown*)pObjectBehind);
// Is the IUnknown object also the type we want?
using var comptr2 = default(ComPtr<T>);
if (punk.As(&comptr2).FAILED)
continue;
comptr2.Swap(comptr);
changed = true;
break;
}
if (!changed)
break;
}
return changed;
}
private static bool BelongsInReShadeDll(nint ptr)
{
foreach (ProcessModule processModule in Process.GetCurrentProcess().Modules)
{
if (ptr < processModule.BaseAddress)
continue;
var dosh = (IMAGE_DOS_HEADER*)processModule.BaseAddress;
var nth = (IMAGE_NT_HEADERS64*)(processModule.BaseAddress + dosh->e_lfanew);
if (ptr >= processModule.BaseAddress + nth->OptionalHeader.SizeOfImage)
continue;
fixed (byte* pfn0 = "CreateDXGIFactory"u8)
fixed (byte* pfn1 = "D2D1CreateDevice"u8)
fixed (byte* pfn2 = "D3D10CreateDevice"u8)
fixed (byte* pfn3 = "D3D11CreateDevice"u8)
fixed (byte* pfn4 = "D3D12CreateDevice"u8)
fixed (byte* pfn5 = "glBegin"u8)
fixed (byte* pfn6 = "vkCreateDevice"u8)
{
if (GetProcAddress((HMODULE)dosh, (sbyte*)pfn0) == 0)
continue;
if (GetProcAddress((HMODULE)dosh, (sbyte*)pfn1) == 0)
continue;
if (GetProcAddress((HMODULE)dosh, (sbyte*)pfn2) == 0)
continue;
if (GetProcAddress((HMODULE)dosh, (sbyte*)pfn3) == 0)
continue;
if (GetProcAddress((HMODULE)dosh, (sbyte*)pfn4) == 0)
continue;
if (GetProcAddress((HMODULE)dosh, (sbyte*)pfn5) == 0)
continue;
if (GetProcAddress((HMODULE)dosh, (sbyte*)pfn6) == 0)
continue;
}
var fileInfo = FileVersionInfo.GetVersionInfo(processModule.FileName);
if (fileInfo.FileDescription == null)
continue;
if (!fileInfo.FileDescription.Contains("GShade") && !fileInfo.FileDescription.Contains("ReShade"))
continue;
return true;
}
return false;
}
private static bool IsReShadedComObject<T>(T* obj)
where T : unmanaged, IUnknown.Interface
{
if (!IsValidReadableMemoryAddress((nint)obj, sizeof(nint)))
return false;
try
{
var vtbl = (nint**)Marshal.ReadIntPtr((nint)obj);
if (!IsValidReadableMemoryAddress((nint)vtbl, sizeof(nint) * 3))
return false;
for (var i = 0; i < 3; i++)
{
var pfn = Marshal.ReadIntPtr((nint)(vtbl + i));
if (!IsValidExecutableMemoryAddress(pfn, 1))
return false;
if (!BelongsInReShadeDll(pfn))
return false;
}
return true;
}
catch
{
return false;
}
}
private static bool IsValidReadableMemoryAddress(nint p, nint size)
{
while (size > 0)
{
if (!IsValidUserspaceMemoryAddress(p))
return false;
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((void*)p, &mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION)) == 0)
return false;
if (mbi is not
{
State: MEM.MEM_COMMIT,
Protect: PAGE.PAGE_READONLY or PAGE.PAGE_READWRITE or PAGE.PAGE_EXECUTE_READ
or PAGE.PAGE_EXECUTE_READWRITE,
})
return false;
var regionSize = (nint)((mbi.RegionSize + 0xFFFUL) & ~0x1000UL);
var checkedSize = ((nint)mbi.BaseAddress + regionSize) - p;
size -= checkedSize;
p += checkedSize;
}
return true;
}
private static bool IsValidExecutableMemoryAddress(nint p, nint size)
{
while (size > 0)
{
if (!IsValidUserspaceMemoryAddress(p))
return false;
MEMORY_BASIC_INFORMATION mbi;
if (VirtualQuery((void*)p, &mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION)) == 0)
return false;
if (mbi is not
{
State: MEM.MEM_COMMIT,
Protect: PAGE.PAGE_EXECUTE or PAGE.PAGE_EXECUTE_READ or PAGE.PAGE_EXECUTE_READWRITE
or PAGE.PAGE_EXECUTE_WRITECOPY,
})
return false;
var regionSize = (nint)((mbi.RegionSize + 0xFFFUL) & ~0x1000UL);
var checkedSize = ((nint)mbi.BaseAddress + regionSize) - p;
size -= checkedSize;
p += checkedSize;
}
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsValidUserspaceMemoryAddress(nint p)
{
// https://learn.microsoft.com/en-us/windows-hardware/drivers/gettingstarted/virtual-address-spaces
// A 64-bit process on 64-bit Windows has a virtual address space within the 128-terabyte range
// 0x000'00000000 through 0x7FFF'FFFFFFFF.
return p >= 0x10000 && p <= unchecked((nint)0x7FFF_FFFFFFFFUL);
}
}

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using Dalamud.Interface.ImGuiBackend.InputHandler;
using Dalamud.Interface.ImGuiBackend.Renderers;
namespace Dalamud.Interface.ImGuiBackend;
/// <summary>Backend for ImGui.</summary>
internal interface IImGuiBackend : IDisposable
{
/// <summary>Delegate to be called when ImGui should be used to layout now.</summary>
public delegate void BuildUiDelegate();
/// <summary>Delegate to be called on new input frame.</summary>
public delegate void NewInputFrameDelegate();
/// <summary>Delegaet to be called on new render frame.</summary>
public delegate void NewRenderFrameDelegate();
/// <summary>User methods invoked every ImGui frame to construct custom UIs.</summary>
event BuildUiDelegate? BuildUi;
/// <summary>User methods invoked every ImGui frame on handling inputs.</summary>
event NewInputFrameDelegate? NewInputFrame;
/// <summary>User methods invoked every ImGui frame on handling renders.</summary>
event NewRenderFrameDelegate? NewRenderFrame;
/// <summary>Gets or sets a value indicating whether the cursor should be overridden with the ImGui cursor.
/// </summary>
bool UpdateCursor { get; set; }
/// <summary>Gets or sets the path of ImGui configuration .ini file.</summary>
string? IniPath { get; set; }
/// <summary>Gets the device handle.</summary>
nint DeviceHandle { get; }
/// <summary>Gets the input handler.</summary>
IImGuiInputHandler InputHandler { get; }
/// <summary>Gets the renderer.</summary>
IImGuiRenderer Renderer { get; }
/// <summary>Performs a render cycle.</summary>
void Render();
/// <summary>Handles stuff before resizing happens.</summary>
void OnPreResize();
/// <summary>Handles stuff after resizing happens.</summary>
/// <param name="newWidth">The new width.</param>
/// <param name="newHeight">The new height.</param>
void OnPostResize(int newWidth, int newHeight);
/// <summary>Invalidates fonts immediately.</summary>
/// <remarks>Call this while handling <see cref="NewRenderFrame"/>.</remarks>
void InvalidateFonts();
/// <summary>Determines if <paramref name="cursorHandle"/> is owned by this.</summary>
/// <param name="cursorHandle">The cursor.</param>
/// <returns>Whether it is the case.</returns>
bool IsImGuiCursor(nint cursorHandle);
/// <summary>Determines if this instance of <see cref="IImGuiBackend"/> is rendering to
/// <paramref name="targetHandle"/>. </summary>
/// <param name="targetHandle">The present target handle.</param>
/// <returns>Whether it is the case.</returns>
bool IsAttachedToPresentationTarget(nint targetHandle);
/// <summary>Determines if the main viewport is full screen. </summary>
/// <returns>Whether it is the case.</returns>
bool IsMainViewportFullScreen();
}

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using TerraFX.Interop.Windows;
namespace Dalamud.Interface.ImGuiBackend;
/// <summary><see cref="IImGuiBackend"/> with Win32 support.</summary>
internal interface IWin32Backend : IImGuiBackend
{
/// <summary>Processes window messages.</summary>
/// <param name="hWnd">Handle of the window.</param>
/// <param name="msg">Type of window message.</param>
/// <param name="wParam">wParam.</param>
/// <param name="lParam">lParam.</param>
/// <returns>Return value.</returns>
public nint? ProcessWndProcW(HWND hWnd, uint msg, WPARAM wParam, LPARAM lParam);
}

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namespace Dalamud.Interface.ImGuiBackend.InputHandler;
/// <summary>A simple shared public interface that all ImGui input implementations follows.</summary>
internal interface IImGuiInputHandler : IDisposable
{
/// <summary>Gets or sets a value indicating whether the cursor should be overridden with the ImGui cursor.
/// </summary>
public bool UpdateCursor { get; set; }
/// <summary>Gets or sets the path of ImGui configuration .ini file.</summary>
string? IniPath { get; set; }
/// <summary>Determines if <paramref name="cursorHandle"/> is owned by this.</summary>
/// <param name="cursorHandle">The cursor.</param>
/// <returns>Whether it is the case.</returns>
public bool IsImGuiCursor(nint cursorHandle);
/// <summary>Marks the beginning of a new frame.</summary>
/// <param name="width">The width of the new frame.</param>
/// <param name="height">The height of the new frame.</param>
void NewFrame(int width, int height);
}

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using System.Runtime.CompilerServices;
using Dalamud.Bindings.ImGui;
using TerraFX.Interop.Windows;
namespace Dalamud.Interface.ImGuiBackend.InputHandler;
/// <summary>
/// An implementation of <see cref="IImGuiInputHandler"/>, using Win32 APIs.
/// </summary>
internal sealed partial class Win32InputHandler
{
/// <summary>
/// Maps a <see cref="VK"/> to <see cref="ImGuiKey"/>.
/// </summary>
/// <param name="key">The virtual key.</param>
/// <returns>The corresponding <see cref="ImGuiKey"/>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ImGuiKey VirtualKeyToImGuiKey(int key) => key switch
{
VK.VK_TAB => ImGuiKey.Tab,
VK.VK_LEFT => ImGuiKey.LeftArrow,
VK.VK_RIGHT => ImGuiKey.RightArrow,
VK.VK_UP => ImGuiKey.UpArrow,
VK.VK_DOWN => ImGuiKey.DownArrow,
VK.VK_PRIOR => ImGuiKey.PageUp,
VK.VK_NEXT => ImGuiKey.PageDown,
VK.VK_HOME => ImGuiKey.Home,
VK.VK_END => ImGuiKey.End,
VK.VK_INSERT => ImGuiKey.Insert,
VK.VK_DELETE => ImGuiKey.Delete,
VK.VK_BACK => ImGuiKey.Backspace,
VK.VK_SPACE => ImGuiKey.Space,
VK.VK_RETURN => ImGuiKey.Enter,
VK.VK_ESCAPE => ImGuiKey.Escape,
VK.VK_OEM_7 => ImGuiKey.Apostrophe,
VK.VK_OEM_COMMA => ImGuiKey.Comma,
VK.VK_OEM_MINUS => ImGuiKey.Minus,
VK.VK_OEM_PERIOD => ImGuiKey.Period,
VK.VK_OEM_2 => ImGuiKey.Slash,
VK.VK_OEM_1 => ImGuiKey.Semicolon,
VK.VK_OEM_PLUS => ImGuiKey.Equal,
VK.VK_OEM_4 => ImGuiKey.LeftBracket,
VK.VK_OEM_5 => ImGuiKey.Backslash,
VK.VK_OEM_6 => ImGuiKey.RightBracket,
VK.VK_OEM_3 => ImGuiKey.GraveAccent,
VK.VK_CAPITAL => ImGuiKey.CapsLock,
VK.VK_SCROLL => ImGuiKey.ScrollLock,
VK.VK_NUMLOCK => ImGuiKey.NumLock,
VK.VK_SNAPSHOT => ImGuiKey.PrintScreen,
VK.VK_PAUSE => ImGuiKey.Pause,
VK.VK_NUMPAD0 => ImGuiKey.Keypad0,
VK.VK_NUMPAD1 => ImGuiKey.Keypad1,
VK.VK_NUMPAD2 => ImGuiKey.Keypad2,
VK.VK_NUMPAD3 => ImGuiKey.Keypad3,
VK.VK_NUMPAD4 => ImGuiKey.Keypad4,
VK.VK_NUMPAD5 => ImGuiKey.Keypad5,
VK.VK_NUMPAD6 => ImGuiKey.Keypad6,
VK.VK_NUMPAD7 => ImGuiKey.Keypad7,
VK.VK_NUMPAD8 => ImGuiKey.Keypad8,
VK.VK_NUMPAD9 => ImGuiKey.Keypad9,
VK.VK_DECIMAL => ImGuiKey.KeypadDecimal,
VK.VK_DIVIDE => ImGuiKey.KeypadDivide,
VK.VK_MULTIPLY => ImGuiKey.KeypadMultiply,
VK.VK_SUBTRACT => ImGuiKey.KeypadSubtract,
VK.VK_ADD => ImGuiKey.KeypadAdd,
VK.VK_RETURN + 256 => ImGuiKey.KeypadEnter,
VK.VK_LSHIFT => ImGuiKey.LeftShift,
VK.VK_LCONTROL => ImGuiKey.LeftCtrl,
VK.VK_LMENU => ImGuiKey.LeftAlt,
VK.VK_LWIN => ImGuiKey.LeftSuper,
VK.VK_RSHIFT => ImGuiKey.RightShift,
VK.VK_RCONTROL => ImGuiKey.RightCtrl,
VK.VK_RMENU => ImGuiKey.RightAlt,
VK.VK_RWIN => ImGuiKey.RightSuper,
VK.VK_APPS => ImGuiKey.Menu,
'0' => ImGuiKey.Key0,
'1' => ImGuiKey.Key1,
'2' => ImGuiKey.Key2,
'3' => ImGuiKey.Key3,
'4' => ImGuiKey.Key4,
'5' => ImGuiKey.Key5,
'6' => ImGuiKey.Key6,
'7' => ImGuiKey.Key7,
'8' => ImGuiKey.Key8,
'9' => ImGuiKey.Key9,
'A' => ImGuiKey.A,
'B' => ImGuiKey.B,
'C' => ImGuiKey.C,
'D' => ImGuiKey.D,
'E' => ImGuiKey.E,
'F' => ImGuiKey.F,
'G' => ImGuiKey.G,
'H' => ImGuiKey.H,
'I' => ImGuiKey.I,
'J' => ImGuiKey.J,
'K' => ImGuiKey.K,
'L' => ImGuiKey.L,
'M' => ImGuiKey.M,
'N' => ImGuiKey.N,
'O' => ImGuiKey.O,
'P' => ImGuiKey.P,
'Q' => ImGuiKey.Q,
'R' => ImGuiKey.R,
'S' => ImGuiKey.S,
'T' => ImGuiKey.T,
'U' => ImGuiKey.U,
'V' => ImGuiKey.V,
'W' => ImGuiKey.W,
'X' => ImGuiKey.X,
'Y' => ImGuiKey.Y,
'Z' => ImGuiKey.Z,
VK.VK_F1 => ImGuiKey.F1,
VK.VK_F2 => ImGuiKey.F2,
VK.VK_F3 => ImGuiKey.F3,
VK.VK_F4 => ImGuiKey.F4,
VK.VK_F5 => ImGuiKey.F5,
VK.VK_F6 => ImGuiKey.F6,
VK.VK_F7 => ImGuiKey.F7,
VK.VK_F8 => ImGuiKey.F8,
VK.VK_F9 => ImGuiKey.F9,
VK.VK_F10 => ImGuiKey.F10,
VK.VK_F11 => ImGuiKey.F11,
VK.VK_F12 => ImGuiKey.F12,
_ => ImGuiKey.None,
};
/// <summary>
/// Maps a <see cref="ImGuiKey"/> to <see cref="VK"/>.
/// </summary>
/// <param name="key">The ImGui key.</param>
/// <returns>The corresponding <see cref="VK"/>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ImGuiKeyToVirtualKey(ImGuiKey key) => key switch
{
ImGuiKey.Tab => VK.VK_TAB,
ImGuiKey.LeftArrow => VK.VK_LEFT,
ImGuiKey.RightArrow => VK.VK_RIGHT,
ImGuiKey.UpArrow => VK.VK_UP,
ImGuiKey.DownArrow => VK.VK_DOWN,
ImGuiKey.PageUp => VK.VK_PRIOR,
ImGuiKey.PageDown => VK.VK_NEXT,
ImGuiKey.Home => VK.VK_HOME,
ImGuiKey.End => VK.VK_END,
ImGuiKey.Insert => VK.VK_INSERT,
ImGuiKey.Delete => VK.VK_DELETE,
ImGuiKey.Backspace => VK.VK_BACK,
ImGuiKey.Space => VK.VK_SPACE,
ImGuiKey.Enter => VK.VK_RETURN,
ImGuiKey.Escape => VK.VK_ESCAPE,
ImGuiKey.Apostrophe => VK.VK_OEM_7,
ImGuiKey.Comma => VK.VK_OEM_COMMA,
ImGuiKey.Minus => VK.VK_OEM_MINUS,
ImGuiKey.Period => VK.VK_OEM_PERIOD,
ImGuiKey.Slash => VK.VK_OEM_2,
ImGuiKey.Semicolon => VK.VK_OEM_1,
ImGuiKey.Equal => VK.VK_OEM_PLUS,
ImGuiKey.LeftBracket => VK.VK_OEM_4,
ImGuiKey.Backslash => VK.VK_OEM_5,
ImGuiKey.RightBracket => VK.VK_OEM_6,
ImGuiKey.GraveAccent => VK.VK_OEM_3,
ImGuiKey.CapsLock => VK.VK_CAPITAL,
ImGuiKey.ScrollLock => VK.VK_SCROLL,
ImGuiKey.NumLock => VK.VK_NUMLOCK,
ImGuiKey.PrintScreen => VK.VK_SNAPSHOT,
ImGuiKey.Pause => VK.VK_PAUSE,
ImGuiKey.Keypad0 => VK.VK_NUMPAD0,
ImGuiKey.Keypad1 => VK.VK_NUMPAD1,
ImGuiKey.Keypad2 => VK.VK_NUMPAD2,
ImGuiKey.Keypad3 => VK.VK_NUMPAD3,
ImGuiKey.Keypad4 => VK.VK_NUMPAD4,
ImGuiKey.Keypad5 => VK.VK_NUMPAD5,
ImGuiKey.Keypad6 => VK.VK_NUMPAD6,
ImGuiKey.Keypad7 => VK.VK_NUMPAD7,
ImGuiKey.Keypad8 => VK.VK_NUMPAD8,
ImGuiKey.Keypad9 => VK.VK_NUMPAD9,
ImGuiKey.KeypadDecimal => VK.VK_DECIMAL,
ImGuiKey.KeypadDivide => VK.VK_DIVIDE,
ImGuiKey.KeypadMultiply => VK.VK_MULTIPLY,
ImGuiKey.KeypadSubtract => VK.VK_SUBTRACT,
ImGuiKey.KeypadAdd => VK.VK_ADD,
ImGuiKey.KeypadEnter => VK.VK_RETURN + 256,
ImGuiKey.LeftShift => VK.VK_LSHIFT,
ImGuiKey.LeftCtrl => VK.VK_LCONTROL,
ImGuiKey.LeftAlt => VK.VK_LMENU,
ImGuiKey.LeftSuper => VK.VK_LWIN,
ImGuiKey.RightShift => VK.VK_RSHIFT,
ImGuiKey.RightCtrl => VK.VK_RCONTROL,
ImGuiKey.RightAlt => VK.VK_RMENU,
ImGuiKey.RightSuper => VK.VK_RWIN,
ImGuiKey.Menu => VK.VK_APPS,
ImGuiKey.Key0 => '0',
ImGuiKey.Key1 => '1',
ImGuiKey.Key2 => '2',
ImGuiKey.Key3 => '3',
ImGuiKey.Key4 => '4',
ImGuiKey.Key5 => '5',
ImGuiKey.Key6 => '6',
ImGuiKey.Key7 => '7',
ImGuiKey.Key8 => '8',
ImGuiKey.Key9 => '9',
ImGuiKey.A => 'A',
ImGuiKey.B => 'B',
ImGuiKey.C => 'C',
ImGuiKey.D => 'D',
ImGuiKey.E => 'E',
ImGuiKey.F => 'F',
ImGuiKey.G => 'G',
ImGuiKey.H => 'H',
ImGuiKey.I => 'I',
ImGuiKey.J => 'J',
ImGuiKey.K => 'K',
ImGuiKey.L => 'L',
ImGuiKey.M => 'M',
ImGuiKey.N => 'N',
ImGuiKey.O => 'O',
ImGuiKey.P => 'P',
ImGuiKey.Q => 'Q',
ImGuiKey.R => 'R',
ImGuiKey.S => 'S',
ImGuiKey.T => 'T',
ImGuiKey.U => 'U',
ImGuiKey.V => 'V',
ImGuiKey.W => 'W',
ImGuiKey.X => 'X',
ImGuiKey.Y => 'Y',
ImGuiKey.Z => 'Z',
ImGuiKey.F1 => VK.VK_F1,
ImGuiKey.F2 => VK.VK_F2,
ImGuiKey.F3 => VK.VK_F3,
ImGuiKey.F4 => VK.VK_F4,
ImGuiKey.F5 => VK.VK_F5,
ImGuiKey.F6 => VK.VK_F6,
ImGuiKey.F7 => VK.VK_F7,
ImGuiKey.F8 => VK.VK_F8,
ImGuiKey.F9 => VK.VK_F9,
ImGuiKey.F10 => VK.VK_F10,
ImGuiKey.F11 => VK.VK_F11,
ImGuiKey.F12 => VK.VK_F12,
_ => 0,
};
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsGamepadKey(ImGuiKey key) => (int)key is >= 617 and <= 640;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsModKey(ImGuiKey key) =>
key is ImGuiKey.LeftShift
or ImGuiKey.RightShift
or ImGuiKey.ModShift
or ImGuiKey.LeftCtrl
or ImGuiKey.ModCtrl
or ImGuiKey.LeftAlt
or ImGuiKey.RightAlt
or ImGuiKey.ModAlt;
private static void AddKeyEvent(ImGuiKey key, bool down, int nativeKeycode, int nativeScancode = -1)
{
var io = ImGui.GetIO();
io.AddKeyEvent(key, down);
io.SetKeyEventNativeData(key, nativeKeycode, nativeScancode);
}
private static void UpdateKeyModifiers()
{
var io = ImGui.GetIO();
io.AddKeyEvent(ImGuiKey.ModCtrl, IsVkDown(VK.VK_CONTROL));
io.AddKeyEvent(ImGuiKey.ModShift, IsVkDown(VK.VK_SHIFT));
io.AddKeyEvent(ImGuiKey.ModAlt, IsVkDown(VK.VK_MENU));
io.AddKeyEvent(ImGuiKey.ModSuper, IsVkDown(VK.VK_APPS));
}
private static void UpAllKeys()
{
var io = ImGui.GetIO();
for (var i = (int)ImGuiKey.NamedKeyBegin; i < (int)ImGuiKey.NamedKeyEnd; i++)
io.AddKeyEvent((ImGuiKey)i, false);
}
private static void UpAllMouseButton()
{
var io = ImGui.GetIO();
for (var i = 0; i < io.MouseDown.Length; i++)
io.MouseDown[i] = false;
}
private static bool IsVkDown(int key) => (TerraFX.Interop.Windows.Windows.GetKeyState(key) & 0x8000) != 0;
private static int GetButton(uint msg, WPARAM wParam) => msg switch
{
WM.WM_LBUTTONUP or WM.WM_LBUTTONDOWN or WM.WM_LBUTTONDBLCLK => 0,
WM.WM_RBUTTONUP or WM.WM_RBUTTONDOWN or WM.WM_RBUTTONDBLCLK => 1,
WM.WM_MBUTTONUP or WM.WM_MBUTTONDOWN or WM.WM_MBUTTONDBLCLK => 2,
WM.WM_XBUTTONUP or WM.WM_XBUTTONDOWN or WM.WM_XBUTTONDBLCLK =>
TerraFX.Interop.Windows.Windows.GET_XBUTTON_WPARAM(wParam) == TerraFX.Interop.Windows.Windows.XBUTTON1 ? 3 : 4,
_ => 0,
};
private static void ViewportFlagsToWin32Styles(ImGuiViewportFlags flags, out int style, out int exStyle)
{
style = (int)(flags.HasFlag(ImGuiViewportFlags.NoDecoration) ? WS.WS_POPUP : WS.WS_OVERLAPPEDWINDOW);
exStyle =
(int)(flags.HasFlag(ImGuiViewportFlags.NoTaskBarIcon) ? WS.WS_EX_TOOLWINDOW : (uint)WS.WS_EX_APPWINDOW);
exStyle |= WS.WS_EX_NOREDIRECTIONBITMAP;
if (flags.HasFlag(ImGuiViewportFlags.TopMost))
exStyle |= WS.WS_EX_TOPMOST;
}
}

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using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ImGuiBackend.Helpers;
using Dalamud.Utility;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows;
namespace Dalamud.Interface.ImGuiBackend.Renderers;
/// <summary>
/// Deals with rendering ImGui using DirectX 11.
/// See https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_dx11.cpp for the original implementation.
/// </summary>
[SuppressMessage(
"StyleCop.CSharp.LayoutRules",
"SA1519:Braces should not be omitted from multi-line child statement",
Justification = "Multiple fixed/using scopes")]
internal unsafe partial class Dx11Renderer
{
private class ViewportHandler : IDisposable
{
private readonly Dx11Renderer renderer;
[SuppressMessage("ReSharper", "NotAccessedField.Local", Justification = "Keeping reference alive")]
private readonly ImGuiViewportHelpers.CreateWindowDelegate cwd;
public ViewportHandler(Dx11Renderer renderer)
{
this.renderer = renderer;
var pio = ImGui.GetPlatformIO();
pio.RendererCreateWindow = Marshal.GetFunctionPointerForDelegate(this.cwd = this.OnCreateWindow).ToPointer();
pio.RendererDestroyWindow = (delegate* unmanaged<ImGuiViewportPtr, void>)&OnDestroyWindow;
pio.RendererSetWindowSize = (delegate* unmanaged<ImGuiViewportPtr, Vector2, void>)&OnSetWindowSize;
pio.RendererRenderWindow = (delegate* unmanaged<ImGuiViewportPtr, nint, void>)&OnRenderWindow;
pio.RendererSwapBuffers = (delegate* unmanaged<ImGuiViewportPtr, nint, void>)&OnSwapBuffers;
}
~ViewportHandler() => ReleaseUnmanagedResources();
public void Dispose()
{
ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
private static void ReleaseUnmanagedResources()
{
var pio = ImGui.GetPlatformIO();
pio.RendererCreateWindow = null;
pio.RendererDestroyWindow = null;
pio.RendererSetWindowSize = null;
pio.RendererRenderWindow = null;
pio.RendererSwapBuffers = null;
}
[UnmanagedCallersOnly]
private static void OnDestroyWindow(ImGuiViewportPtr viewport)
{
if (viewport.RendererUserData == null)
return;
ViewportData.Attach(viewport.RendererUserData).Dispose();
viewport.RendererUserData = null;
}
[UnmanagedCallersOnly]
private static void OnSetWindowSize(ImGuiViewportPtr viewport, Vector2 size) =>
ViewportData.Attach(viewport.RendererUserData).ResizeBuffers((int)size.X, (int)size.Y, true);
[UnmanagedCallersOnly]
private static void OnRenderWindow(ImGuiViewportPtr viewport, nint v) =>
ViewportData.Attach(viewport.RendererUserData).Draw(viewport.DrawData, true);
[UnmanagedCallersOnly]
private static void OnSwapBuffers(ImGuiViewportPtr viewport, nint v) =>
ViewportData.Attach(viewport.RendererUserData).PresentIfSwapChainAvailable();
private void OnCreateWindow(ImGuiViewportPtr viewport)
{
// PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*).
// Some backend will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the HWND.
var hWnd = viewport.PlatformHandleRaw;
if (hWnd == null)
hWnd = viewport.PlatformHandle;
try
{
viewport.RendererUserData = ViewportData.CreateDComposition(this.renderer, (HWND)hWnd).Handle;
}
catch
{
viewport.RendererUserData = ViewportData.Create(this.renderer, (HWND)hWnd).Handle;
}
}
}
private sealed class ViewportData : IDisposable
{
private readonly Dx11Renderer parent;
private GCHandle selfGcHandle;
private ComPtr<IDXGISwapChain> swapChain;
private ComPtr<ID3D11Texture2D> renderTarget;
private ComPtr<ID3D11RenderTargetView> renderTargetView;
private ComPtr<IDCompositionVisual> dcompVisual;
private ComPtr<IDCompositionTarget> dcompTarget;
private int width;
private int height;
public ViewportData(
Dx11Renderer parent,
IDXGISwapChain* swapChain,
int width,
int height,
IDCompositionVisual* dcompVisual,
IDCompositionTarget* dcompTarget)
{
this.parent = parent;
this.swapChain = new(swapChain);
this.width = width;
this.height = height;
if (dcompVisual is not null)
this.dcompVisual = new(dcompVisual);
if (dcompTarget is not null)
this.dcompTarget = new(dcompTarget);
this.selfGcHandle = GCHandle.Alloc(this);
}
public IDXGISwapChain* SwapChain => this.swapChain;
public void* Handle => GCHandle.ToIntPtr(this.selfGcHandle).ToPointer();
private DXGI_FORMAT RtvFormat => this.parent.rtvFormat;
public static ViewportData Attach(void* handle) =>
(ViewportData)GCHandle.FromIntPtr(new IntPtr(handle)).Target ?? throw new InvalidOperationException();
public static ViewportData Create(
Dx11Renderer renderer,
IDXGISwapChain* swapChain,
IDCompositionVisual* dcompVisual,
IDCompositionTarget* dcompTarget)
{
DXGI_SWAP_CHAIN_DESC desc;
swapChain->GetDesc(&desc).ThrowOnError();
return new(
renderer,
swapChain,
(int)desc.BufferDesc.Width,
(int)desc.BufferDesc.Height,
dcompVisual,
dcompTarget);
}
public static ViewportData CreateDComposition(Dx11Renderer renderer, HWND hWnd)
{
if (renderer.dcompDevice.IsEmpty())
throw new NotSupportedException();
var mvsd = default(DXGI_SWAP_CHAIN_DESC);
renderer.mainViewport.SwapChain->GetDesc(&mvsd).ThrowOnError();
using var dxgiFactory = default(ComPtr<IDXGIFactory4>);
fixed (Guid* piidFactory = &IID.IID_IDXGIFactory4)
{
#if DEBUG
DirectX.CreateDXGIFactory2(
DXGI.DXGI_CREATE_FACTORY_DEBUG,
piidFactory,
(void**)dxgiFactory.GetAddressOf()).ThrowOnError();
#else
DirectX.CreateDXGIFactory1(piidFactory, (void**)dxgiFactory.GetAddressOf()).ThrowOnError();
#endif
}
RECT rc;
if (!GetWindowRect(hWnd, &rc) || rc.right == rc.left || rc.bottom == rc.top)
rc = new(0, 0, 4, 4);
using var swapChain1 = default(ComPtr<IDXGISwapChain1>);
var sd1 = new DXGI_SWAP_CHAIN_DESC1
{
Width = (uint)(rc.right - rc.left),
Height = (uint)(rc.bottom - rc.top),
Format = renderer.rtvFormat,
Stereo = false,
SampleDesc = new(1, 0),
BufferUsage = DXGI.DXGI_USAGE_RENDER_TARGET_OUTPUT,
BufferCount = Math.Max(2u, mvsd.BufferCount),
Scaling = DXGI_SCALING.DXGI_SCALING_STRETCH,
SwapEffect = DXGI_SWAP_EFFECT.DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
AlphaMode = DXGI_ALPHA_MODE.DXGI_ALPHA_MODE_PREMULTIPLIED,
Flags = 0,
};
dxgiFactory.Get()->CreateSwapChainForComposition(
(IUnknown*)renderer.device.Get(),
&sd1,
null,
swapChain1.GetAddressOf()).ThrowOnError();
if (ReShadePeeler.PeelSwapChain(&swapChain1))
{
swapChain1.Get()->ResizeBuffers(sd1.BufferCount, sd1.Width, sd1.Height, sd1.Format, sd1.Flags)
.ThrowOnError();
}
using var dcTarget = default(ComPtr<IDCompositionTarget>);
renderer.dcompDevice.Get()->CreateTargetForHwnd(hWnd, BOOL.TRUE, dcTarget.GetAddressOf());
using var dcVisual = default(ComPtr<IDCompositionVisual>);
renderer.dcompDevice.Get()->CreateVisual(dcVisual.GetAddressOf()).ThrowOnError();
dcVisual.Get()->SetContent((IUnknown*)swapChain1.Get()).ThrowOnError();
dcTarget.Get()->SetRoot(dcVisual).ThrowOnError();
renderer.dcompDevice.Get()->Commit().ThrowOnError();
using var swapChain = default(ComPtr<IDXGISwapChain>);
swapChain1.As(&swapChain).ThrowOnError();
return Create(renderer, swapChain, dcVisual, dcTarget);
}
public static ViewportData Create(Dx11Renderer renderer, HWND hWnd)
{
using var dxgiFactory = default(ComPtr<IDXGIFactory>);
fixed (Guid* piidFactory = &IID.IID_IDXGIFactory)
{
#if DEBUG
DirectX.CreateDXGIFactory2(
DXGI.DXGI_CREATE_FACTORY_DEBUG,
piidFactory,
(void**)dxgiFactory.GetAddressOf()).ThrowOnError();
#else
DirectX.CreateDXGIFactory(piidFactory, (void**)dxgiFactory.GetAddressOf()).ThrowOnError();
#endif
}
// Create swapchain
using var swapChain = default(ComPtr<IDXGISwapChain>);
var desc = new DXGI_SWAP_CHAIN_DESC
{
BufferDesc =
{
Format = DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM,
},
SampleDesc = new(1, 0),
BufferUsage = DXGI.DXGI_USAGE_RENDER_TARGET_OUTPUT,
BufferCount = 1,
OutputWindow = hWnd,
Windowed = true,
SwapEffect = DXGI_SWAP_EFFECT.DXGI_SWAP_EFFECT_DISCARD,
};
dxgiFactory.Get()->CreateSwapChain((IUnknown*)renderer.device.Get(), &desc, swapChain.GetAddressOf())
.ThrowOnError();
if (ReShadePeeler.PeelSwapChain(&swapChain))
{
swapChain.Get()->ResizeBuffers(
desc.BufferCount,
desc.BufferDesc.Width,
desc.BufferDesc.Height,
desc.BufferDesc.Format,
desc.Flags)
.ThrowOnError();
}
return Create(renderer, swapChain, null, null);
}
public void Dispose()
{
if (!this.selfGcHandle.IsAllocated)
return;
this.ResetBuffers();
this.dcompVisual.Reset();
this.dcompTarget.Reset();
this.swapChain.Reset();
this.selfGcHandle.Free();
}
public void Draw(ImDrawDataPtr drawData, bool clearRenderTarget)
{
if (this.width < 1 || this.height < 1)
return;
this.EnsureRenderTarget();
this.parent.RenderDrawDataInternal(this.renderTargetView, drawData, clearRenderTarget);
}
public void PresentIfSwapChainAvailable()
{
if (this.width < 1 || this.height < 1)
return;
if (!this.swapChain.IsEmpty())
this.swapChain.Get()->Present(0, 0).ThrowOnError();
}
public void ResetBuffers()
{
this.renderTargetView.Reset();
this.renderTarget.Reset();
}
public void ResizeBuffers(int newWidth, int newHeight, bool resizeSwapChain)
{
this.ResetBuffers();
this.width = newWidth;
this.height = newHeight;
if (this.width < 1 || this.height < 1)
return;
if (resizeSwapChain && !this.swapChain.IsEmpty())
{
DXGI_SWAP_CHAIN_DESC desc;
this.swapChain.Get()->GetDesc(&desc).ThrowOnError();
this.swapChain.Get()->ResizeBuffers(
desc.BufferCount,
(uint)newWidth,
(uint)newHeight,
DXGI_FORMAT.DXGI_FORMAT_UNKNOWN,
desc.Flags).ThrowOnError();
}
}
private void EnsureRenderTarget()
{
if (!this.renderTarget.IsEmpty() && !this.renderTargetView.IsEmpty())
return;
this.ResetBuffers();
fixed (ID3D11Texture2D** pprt = &this.renderTarget.GetPinnableReference())
fixed (ID3D11RenderTargetView** pprtv = &this.renderTargetView.GetPinnableReference())
{
if (this.swapChain.IsEmpty())
{
var desc = new D3D11_TEXTURE2D_DESC
{
Width = (uint)this.width,
Height = (uint)this.height,
MipLevels = 1,
ArraySize = 1,
Format = this.RtvFormat,
SampleDesc = new(1, 0),
Usage = D3D11_USAGE.D3D11_USAGE_DEFAULT,
BindFlags = (uint)D3D11_BIND_FLAG.D3D11_BIND_SHADER_RESOURCE,
CPUAccessFlags = 0,
MiscFlags = (uint)D3D11_RESOURCE_MISC_FLAG.D3D11_RESOURCE_MISC_SHARED_NTHANDLE,
};
this.parent.device.Get()->CreateTexture2D(&desc, null, pprt).ThrowOnError();
}
else
{
fixed (Guid* piid = &IID.IID_ID3D11Texture2D)
{
this.swapChain.Get()->GetBuffer(0u, piid, (void**)pprt)
.ThrowOnError();
}
}
this.parent.device.Get()->CreateRenderTargetView((ID3D11Resource*)*pprt, null, pprtv).ThrowOnError();
}
}
}
}

View file

@ -0,0 +1,686 @@
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ImGuiBackend.Helpers;
using Dalamud.Interface.ImGuiBackend.Helpers.D3D11;
using Dalamud.Interface.Textures;
using Dalamud.Interface.Textures.TextureWraps;
using Dalamud.Interface.Textures.TextureWraps.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Utility;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace Dalamud.Interface.ImGuiBackend.Renderers;
/// <summary>
/// Deals with rendering ImGui using DirectX 11.
/// See https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_dx11.cpp for the original implementation.
/// </summary>
[SuppressMessage(
"StyleCop.CSharp.LayoutRules",
"SA1519:Braces should not be omitted from multi-line child statement",
Justification = "Multiple fixed/using scopes")]
internal unsafe partial class Dx11Renderer : IImGuiRenderer
{
private readonly List<IDalamudTextureWrap> fontTextures = new();
private readonly D3D_FEATURE_LEVEL featureLevel;
private readonly ViewportHandler viewportHandler;
private readonly nint renderNamePtr;
private readonly DXGI_FORMAT rtvFormat;
private readonly ViewportData mainViewport;
private bool releaseUnmanagedResourceCalled;
private ComPtr<ID3D11Device> device;
private ComPtr<ID3D11DeviceContext> context;
private ComPtr<ID3D11VertexShader> vertexShader;
private ComPtr<ID3D11PixelShader> pixelShader;
private ComPtr<ID3D11SamplerState> sampler;
private ComPtr<ID3D11InputLayout> inputLayout;
private ComPtr<ID3D11Buffer> vertexConstantBuffer;
private ComPtr<ID3D11BlendState> blendState;
private ComPtr<ID3D11RasterizerState> rasterizerState;
private ComPtr<ID3D11DepthStencilState> depthStencilState;
private ComPtr<ID3D11Buffer> vertexBuffer;
private ComPtr<ID3D11Buffer> indexBuffer;
private int vertexBufferSize;
private int indexBufferSize;
private ComPtr<IDCompositionDevice> dcompDevice;
/// <summary>
/// Initializes a new instance of the <see cref="Dx11Renderer"/> class.
/// </summary>
/// <param name="swapChain">The swap chain.</param>
/// <param name="device">A pointer to an instance of <see cref="ID3D11Device"/>.</param>
/// <param name="context">A pointer to an instance of <see cref="ID3D11DeviceContext"/>.</param>
public Dx11Renderer(IDXGISwapChain* swapChain, ID3D11Device* device, ID3D11DeviceContext* context)
{
var io = ImGui.GetIO();
if (ImGui.GetIO().Handle->BackendRendererName is not null)
throw new InvalidOperationException("ImGui backend renderer seems to be have been already attached.");
try
{
DXGI_SWAP_CHAIN_DESC desc;
swapChain->GetDesc(&desc).ThrowOnError();
this.rtvFormat = desc.BufferDesc.Format;
this.device = new(device);
this.context = new(context);
this.featureLevel = device->GetFeatureLevel();
io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset | ImGuiBackendFlags.RendererHasViewports;
this.renderNamePtr = Marshal.StringToHGlobalAnsi("imgui_impl_dx11_c#");
io.Handle->BackendRendererName = (byte*)this.renderNamePtr;
if (io.ConfigFlags.HasFlag(ImGuiConfigFlags.ViewportsEnable))
{
try
{
fixed (IDCompositionDevice** pp = &this.dcompDevice.GetPinnableReference())
fixed (Guid* piidDCompositionDevice = &IID.IID_IDCompositionDevice)
DirectX.DCompositionCreateDevice(null, piidDCompositionDevice, (void**)pp).ThrowOnError();
ImGuiViewportHelpers.EnableViewportWindowBackgroundAlpha();
}
catch
{
// don't care; not using DComposition then
}
this.viewportHandler = new(this);
}
this.mainViewport = ViewportData.Create(this, swapChain, null, null);
var vp = ImGui.GetPlatformIO().Viewports[0];
vp.RendererUserData = this.mainViewport.Handle;
}
catch
{
this.ReleaseUnmanagedResources();
throw;
}
}
/// <summary>
/// Finalizes an instance of the <see cref="Dx11Renderer"/> class.
/// </summary>
~Dx11Renderer() => this.ReleaseUnmanagedResources();
/// <inheritdoc/>
public void Dispose()
{
this.ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
/// <inheritdoc/>
public void OnNewFrame()
{
this.EnsureDeviceObjects();
}
/// <inheritdoc/>
public void OnPreResize() => this.mainViewport.ResetBuffers();
/// <inheritdoc/>
public void OnPostResize(int width, int height) => this.mainViewport.ResizeBuffers(width, height, false);
/// <inheritdoc/>
public void RenderDrawData(ImDrawDataPtr drawData) =>
this.mainViewport.Draw(drawData, this.mainViewport.SwapChain == null);
/// <summary>
/// Rebuilds font texture.
/// </summary>
public void RebuildFontTexture()
{
foreach (var fontResourceView in this.fontTextures)
fontResourceView.Dispose();
this.fontTextures.Clear();
this.CreateFontsTexture();
}
/// <inheritdoc/>
public IDalamudTextureWrap CreateTexture2D(
ReadOnlySpan<byte> data,
RawImageSpecification specs,
bool cpuRead,
bool cpuWrite,
bool allowRenderTarget,
[CallerMemberName] string debugName = "")
{
if (cpuRead && cpuWrite)
throw new ArgumentException("cpuRead and cpuWrite cannot be set at the same time.");
var cpuaf = default(D3D11_CPU_ACCESS_FLAG);
if (cpuRead)
cpuaf |= D3D11_CPU_ACCESS_FLAG.D3D11_CPU_ACCESS_READ;
if (cpuWrite)
cpuaf |= D3D11_CPU_ACCESS_FLAG.D3D11_CPU_ACCESS_WRITE;
D3D11_USAGE usage;
if (cpuRead)
usage = D3D11_USAGE.D3D11_USAGE_STAGING;
else if (cpuWrite)
usage = D3D11_USAGE.D3D11_USAGE_DYNAMIC;
else
usage = D3D11_USAGE.D3D11_USAGE_DEFAULT;
var texDesc = new D3D11_TEXTURE2D_DESC
{
Width = (uint)specs.Width,
Height = (uint)specs.Height,
MipLevels = 1,
ArraySize = 1,
Format = specs.Format,
SampleDesc = new(1, 0),
Usage = usage,
BindFlags = (uint)(D3D11_BIND_FLAG.D3D11_BIND_SHADER_RESOURCE |
(allowRenderTarget ? D3D11_BIND_FLAG.D3D11_BIND_RENDER_TARGET : 0)),
CPUAccessFlags = (uint)cpuaf,
MiscFlags = 0,
};
using var texture = default(ComPtr<ID3D11Texture2D>);
if (data.IsEmpty)
{
Marshal.ThrowExceptionForHR(this.device.Get()->CreateTexture2D(&texDesc, null, texture.GetAddressOf()));
}
else
{
fixed (void* dataPtr = data)
{
var subrdata = new D3D11_SUBRESOURCE_DATA { pSysMem = dataPtr, SysMemPitch = (uint)specs.Pitch };
Marshal.ThrowExceptionForHR(
this.device.Get()->CreateTexture2D(&texDesc, &subrdata, texture.GetAddressOf()));
}
}
texture.Get()->SetDebugName($"Texture:{debugName}:SRV");
using var srvTemp = default(ComPtr<ID3D11ShaderResourceView>);
var srvDesc = new D3D11_SHADER_RESOURCE_VIEW_DESC(
texture,
D3D_SRV_DIMENSION.D3D11_SRV_DIMENSION_TEXTURE2D);
this.device.Get()->CreateShaderResourceView((ID3D11Resource*)texture.Get(), &srvDesc, srvTemp.GetAddressOf())
.ThrowOnError();
srvTemp.Get()->SetDebugName($"Texture:{debugName}:SRV");
return new UnknownTextureWrap((IUnknown*)srvTemp.Get(), specs.Width, specs.Height, true);
}
private void RenderDrawDataInternal(
ID3D11RenderTargetView* renderTargetView,
ImDrawDataPtr drawData,
bool clearRenderTarget)
{
// Avoid rendering when minimized
if (drawData.DisplaySize.X <= 0 || drawData.DisplaySize.Y <= 0)
return;
using var oldState = new D3D11DeviceContextStateBackup(this.featureLevel, this.context.Get());
// Setup desired DX state
this.SetupRenderState(drawData);
this.context.Get()->OMSetRenderTargets(1, &renderTargetView, null);
if (clearRenderTarget)
{
var color = default(Vector4);
this.context.Get()->ClearRenderTargetView(renderTargetView, (float*)&color);
}
if (!drawData.Valid || drawData.CmdListsCount == 0)
return;
var cmdLists = new Span<ImDrawListPtr>(drawData.Handle->CmdLists, drawData.Handle->CmdListsCount);
// Create and grow vertex/index buffers if needed
if (this.vertexBufferSize < drawData.TotalVtxCount)
this.vertexBuffer.Dispose();
if (this.vertexBuffer.Get() is null)
{
this.vertexBufferSize = drawData.TotalVtxCount + 5000;
var desc = new D3D11_BUFFER_DESC(
(uint)(sizeof(ImDrawVert) * this.vertexBufferSize),
(uint)D3D11_BIND_FLAG.D3D11_BIND_VERTEX_BUFFER,
D3D11_USAGE.D3D11_USAGE_DYNAMIC,
(uint)D3D11_CPU_ACCESS_FLAG.D3D11_CPU_ACCESS_WRITE);
var buffer = default(ID3D11Buffer*);
this.device.Get()->CreateBuffer(&desc, null, &buffer).ThrowOnError();
this.vertexBuffer.Attach(buffer);
}
if (this.indexBufferSize < drawData.TotalIdxCount)
this.indexBuffer.Dispose();
if (this.indexBuffer.Get() is null)
{
this.indexBufferSize = drawData.TotalIdxCount + 5000;
var desc = new D3D11_BUFFER_DESC(
(uint)(sizeof(ushort) * this.indexBufferSize),
(uint)D3D11_BIND_FLAG.D3D11_BIND_INDEX_BUFFER,
D3D11_USAGE.D3D11_USAGE_DYNAMIC,
(uint)D3D11_CPU_ACCESS_FLAG.D3D11_CPU_ACCESS_WRITE);
var buffer = default(ID3D11Buffer*);
this.device.Get()->CreateBuffer(&desc, null, &buffer).ThrowOnError();
this.indexBuffer.Attach(buffer);
}
// Upload vertex/index data into a single contiguous GPU buffer
try
{
var vertexData = default(D3D11_MAPPED_SUBRESOURCE);
var indexData = default(D3D11_MAPPED_SUBRESOURCE);
this.context.Get()->Map(
(ID3D11Resource*)this.vertexBuffer.Get(),
0,
D3D11_MAP.D3D11_MAP_WRITE_DISCARD,
0,
&vertexData).ThrowOnError();
this.context.Get()->Map(
(ID3D11Resource*)this.indexBuffer.Get(),
0,
D3D11_MAP.D3D11_MAP_WRITE_DISCARD,
0,
&indexData).ThrowOnError();
var targetVertices = new Span<ImDrawVert>(vertexData.pData, this.vertexBufferSize);
var targetIndices = new Span<ushort>(indexData.pData, this.indexBufferSize);
foreach (ref var cmdList in cmdLists)
{
var vertices = new ImVectorWrapper<ImDrawVert>(cmdList.Handle->VtxBuffer.ToUntyped());
var indices = new ImVectorWrapper<ushort>(cmdList.Handle->IdxBuffer.ToUntyped());
vertices.DataSpan.CopyTo(targetVertices);
indices.DataSpan.CopyTo(targetIndices);
targetVertices = targetVertices[vertices.Length..];
targetIndices = targetIndices[indices.Length..];
}
}
finally
{
this.context.Get()->Unmap((ID3D11Resource*)this.vertexBuffer.Get(), 0);
this.context.Get()->Unmap((ID3D11Resource*)this.indexBuffer.Get(), 0);
}
// Setup orthographic projection matrix into our constant buffer.
// Our visible imgui space lies from DisplayPos (LT) to DisplayPos+DisplaySize (RB).
// DisplayPos is (0,0) for single viewport apps.
try
{
var data = default(D3D11_MAPPED_SUBRESOURCE);
this.context.Get()->Map(
(ID3D11Resource*)this.vertexConstantBuffer.Get(),
0,
D3D11_MAP.D3D11_MAP_WRITE_DISCARD,
0,
&data).ThrowOnError();
*(Matrix4x4*)data.pData = Matrix4x4.CreateOrthographicOffCenter(
drawData.DisplayPos.X,
drawData.DisplayPos.X + drawData.DisplaySize.X,
drawData.DisplayPos.Y + drawData.DisplaySize.Y,
drawData.DisplayPos.Y,
1f,
0f);
}
finally
{
this.context.Get()->Unmap((ID3D11Resource*)this.vertexConstantBuffer.Get(), 0);
}
// Render command lists
// (Because we merged all buffers into a single one, we maintain our own offset into them)
var vertexOffset = 0;
var indexOffset = 0;
var clipOff = new Vector4(drawData.DisplayPos, drawData.DisplayPos.X, drawData.DisplayPos.Y);
this.context.Get()->PSSetShader(this.pixelShader, null, 0);
this.context.Get()->PSSetSamplers(0, 1, this.sampler.GetAddressOf());
foreach (ref var cmdList in cmdLists)
{
var cmds = new ImVectorWrapper<ImDrawCmd>(cmdList.Handle->CmdBuffer.ToUntyped());
foreach (ref var cmd in cmds.DataSpan)
{
switch ((ImDrawCallbackEnum)(nint)cmd.UserCallback)
{
case ImDrawCallbackEnum.Empty:
{
var clipV4 = cmd.ClipRect - clipOff;
var clipRect = new RECT((int)clipV4.X, (int)clipV4.Y, (int)clipV4.Z, (int)clipV4.W);
// Skip the draw if nothing would be visible
if (clipRect.left >= clipRect.right || clipRect.top >= clipRect.bottom)
continue;
this.context.Get()->RSSetScissorRects(1, &clipRect);
// Bind texture and draw
var srv = (ID3D11ShaderResourceView*)cmd.TextureId.Handle;
this.context.Get()->PSSetShaderResources(0, 1, &srv);
this.context.Get()->DrawIndexed(
cmd.ElemCount,
(uint)(cmd.IdxOffset + indexOffset),
(int)(cmd.VtxOffset + vertexOffset));
break;
}
case ImDrawCallbackEnum.ResetRenderState:
{
// Special callback value used by the user to request the renderer to reset render state.
this.SetupRenderState(drawData);
break;
}
default:
{
// User callback, registered via ImDrawList::AddCallback()
var cb = (delegate*<ImDrawListPtr, ref ImDrawCmd, void>)cmd.UserCallback;
cb(cmdList, ref cmd);
break;
}
}
}
indexOffset += cmdList.IdxBuffer.Size;
vertexOffset += cmdList.VtxBuffer.Size;
}
}
/// <summary>
/// Builds fonts as necessary, and uploads the built data onto the GPU.<br />
/// No-op if it has already been done.
/// </summary>
private void CreateFontsTexture()
{
if (this.device.IsEmpty())
throw new ObjectDisposedException(nameof(Dx11Renderer));
if (this.fontTextures.Any())
return;
var io = ImGui.GetIO();
if (io.Fonts.Textures.Size == 0)
io.Fonts.Build();
for (int textureIndex = 0, textureCount = io.Fonts.Textures.Size;
textureIndex < textureCount;
textureIndex++)
{
int width = 0, height = 0, bytespp = 0;
byte* fontPixels = null;
// Build texture atlas
io.Fonts.GetTexDataAsRGBA32(
textureIndex,
&fontPixels,
ref width,
ref height,
ref bytespp);
var tex = this.CreateTexture2D(
new(fontPixels, width * height * bytespp),
new(width, height, (int)DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM, width * bytespp),
false,
false,
false,
$"Font#{textureIndex}");
io.Fonts.SetTexID(textureIndex, tex.Handle);
this.fontTextures.Add(tex);
}
io.Fonts.ClearTexData();
}
/// <summary>
/// Initializes the device context's render state to what we would use for rendering ImGui by default.
/// </summary>
/// <param name="drawData">The relevant ImGui draw data.</param>
private void SetupRenderState(ImDrawDataPtr drawData)
{
var ctx = this.context.Get();
ctx->IASetInputLayout(this.inputLayout);
var buffer = this.vertexBuffer.Get();
var stride = (uint)sizeof(ImDrawVert);
var offset = 0u;
ctx->IASetVertexBuffers(0, 1, &buffer, &stride, &offset);
ctx->IASetIndexBuffer(this.indexBuffer, DXGI_FORMAT.DXGI_FORMAT_R16_UINT, 0);
ctx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY.D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
var viewport = new D3D11_VIEWPORT(0, 0, drawData.DisplaySize.X, drawData.DisplaySize.Y);
ctx->RSSetState(this.rasterizerState);
ctx->RSSetViewports(1, &viewport);
var blendColor = default(Vector4);
ctx->OMSetBlendState(this.blendState, (float*)&blendColor, 0xffffffff);
ctx->OMSetDepthStencilState(this.depthStencilState, 0);
ctx->VSSetShader(this.vertexShader.Get(), null, 0);
buffer = this.vertexConstantBuffer.Get();
ctx->VSSetConstantBuffers(0, 1, &buffer);
// PS handled later
ctx->GSSetShader(null, null, 0);
ctx->HSSetShader(null, null, 0);
ctx->DSSetShader(null, null, 0);
ctx->CSSetShader(null, null, 0);
}
/// <summary>
/// Creates objects from the device as necessary.<br />
/// No-op if objects already are built.
/// </summary>
private void EnsureDeviceObjects()
{
if (this.device.IsEmpty())
throw new ObjectDisposedException(nameof(Dx11Renderer));
var assembly = Assembly.GetExecutingAssembly();
// Create the vertex shader
if (this.vertexShader.IsEmpty() || this.inputLayout.IsEmpty())
{
using var stream = assembly.GetManifestResourceStream("imgui-vertex.hlsl.bytes")!;
var array = ArrayPool<byte>.Shared.Rent((int)stream.Length);
stream.ReadExactly(array, 0, (int)stream.Length);
fixed (byte* pArray = array)
fixed (ID3D11VertexShader** ppShader = &this.vertexShader.GetPinnableReference())
fixed (ID3D11InputLayout** ppInputLayout = &this.inputLayout.GetPinnableReference())
fixed (void* pszPosition = "POSITION"u8)
fixed (void* pszTexCoord = "TEXCOORD"u8)
fixed (void* pszColor = "COLOR"u8)
{
this.device.Get()->CreateVertexShader(pArray, (nuint)stream.Length, null, ppShader).ThrowOnError();
var ied = stackalloc D3D11_INPUT_ELEMENT_DESC[]
{
new()
{
SemanticName = (sbyte*)pszPosition,
Format = DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
AlignedByteOffset = uint.MaxValue,
},
new()
{
SemanticName = (sbyte*)pszTexCoord,
Format = DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
AlignedByteOffset = uint.MaxValue,
},
new()
{
SemanticName = (sbyte*)pszColor,
Format = DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM,
AlignedByteOffset = uint.MaxValue,
},
};
this.device.Get()->CreateInputLayout(ied, 3, pArray, (nuint)stream.Length, ppInputLayout)
.ThrowOnError();
}
ArrayPool<byte>.Shared.Return(array);
}
// Create the pixel shader
if (this.pixelShader.IsEmpty())
{
using var stream = assembly.GetManifestResourceStream("imgui-frag.hlsl.bytes")!;
var array = ArrayPool<byte>.Shared.Rent((int)stream.Length);
stream.ReadExactly(array, 0, (int)stream.Length);
fixed (byte* pArray = array)
fixed (ID3D11PixelShader** ppShader = &this.pixelShader.GetPinnableReference())
this.device.Get()->CreatePixelShader(pArray, (nuint)stream.Length, null, ppShader).ThrowOnError();
ArrayPool<byte>.Shared.Return(array);
}
// Create the sampler state
if (this.sampler.IsEmpty())
{
var samplerDesc = new D3D11_SAMPLER_DESC
{
Filter = D3D11_FILTER.D3D11_FILTER_MIN_MAG_MIP_LINEAR,
AddressU = D3D11_TEXTURE_ADDRESS_MODE.D3D11_TEXTURE_ADDRESS_WRAP,
AddressV = D3D11_TEXTURE_ADDRESS_MODE.D3D11_TEXTURE_ADDRESS_WRAP,
AddressW = D3D11_TEXTURE_ADDRESS_MODE.D3D11_TEXTURE_ADDRESS_WRAP,
MipLODBias = 0,
MaxAnisotropy = 0,
ComparisonFunc = D3D11_COMPARISON_FUNC.D3D11_COMPARISON_ALWAYS,
MinLOD = 0,
MaxLOD = 0,
};
fixed (ID3D11SamplerState** ppSampler = &this.sampler.GetPinnableReference())
this.device.Get()->CreateSamplerState(&samplerDesc, ppSampler).ThrowOnError();
}
// Create the constant buffer
if (this.vertexConstantBuffer.IsEmpty())
{
var bufferDesc = new D3D11_BUFFER_DESC(
(uint)sizeof(Matrix4x4),
(uint)D3D11_BIND_FLAG.D3D11_BIND_CONSTANT_BUFFER,
D3D11_USAGE.D3D11_USAGE_DYNAMIC,
(uint)D3D11_CPU_ACCESS_FLAG.D3D11_CPU_ACCESS_WRITE);
fixed (ID3D11Buffer** ppBuffer = &this.vertexConstantBuffer.GetPinnableReference())
this.device.Get()->CreateBuffer(&bufferDesc, null, ppBuffer).ThrowOnError();
}
// Create the blending setup
if (this.blendState.IsEmpty())
{
var blendStateDesc = new D3D11_BLEND_DESC
{
RenderTarget =
{
e0 =
{
BlendEnable = true,
SrcBlend = D3D11_BLEND.D3D11_BLEND_SRC_ALPHA,
DestBlend = D3D11_BLEND.D3D11_BLEND_INV_SRC_ALPHA,
BlendOp = D3D11_BLEND_OP.D3D11_BLEND_OP_ADD,
SrcBlendAlpha = D3D11_BLEND.D3D11_BLEND_INV_DEST_ALPHA,
DestBlendAlpha = D3D11_BLEND.D3D11_BLEND_ONE,
BlendOpAlpha = D3D11_BLEND_OP.D3D11_BLEND_OP_ADD,
RenderTargetWriteMask = (byte)D3D11_COLOR_WRITE_ENABLE.D3D11_COLOR_WRITE_ENABLE_ALL,
},
},
};
fixed (ID3D11BlendState** ppBlendState = &this.blendState.GetPinnableReference())
this.device.Get()->CreateBlendState(&blendStateDesc, ppBlendState).ThrowOnError();
}
// Create the rasterizer state
if (this.rasterizerState.IsEmpty())
{
var rasterizerDesc = new D3D11_RASTERIZER_DESC
{
FillMode = D3D11_FILL_MODE.D3D11_FILL_SOLID,
CullMode = D3D11_CULL_MODE.D3D11_CULL_NONE,
ScissorEnable = true,
DepthClipEnable = true,
};
fixed (ID3D11RasterizerState** ppRasterizerState = &this.rasterizerState.GetPinnableReference())
this.device.Get()->CreateRasterizerState(&rasterizerDesc, ppRasterizerState).ThrowOnError();
}
// Create the depth-stencil State
if (this.depthStencilState.IsEmpty())
{
var dsDesc = new D3D11_DEPTH_STENCIL_DESC
{
DepthEnable = false,
DepthWriteMask = D3D11_DEPTH_WRITE_MASK.D3D11_DEPTH_WRITE_MASK_ALL,
DepthFunc = D3D11_COMPARISON_FUNC.D3D11_COMPARISON_ALWAYS,
StencilEnable = false,
StencilReadMask = byte.MaxValue,
StencilWriteMask = byte.MaxValue,
FrontFace =
{
StencilFailOp = D3D11_STENCIL_OP.D3D11_STENCIL_OP_KEEP,
StencilDepthFailOp = D3D11_STENCIL_OP.D3D11_STENCIL_OP_KEEP,
StencilPassOp = D3D11_STENCIL_OP.D3D11_STENCIL_OP_KEEP,
StencilFunc = D3D11_COMPARISON_FUNC.D3D11_COMPARISON_ALWAYS,
},
BackFace =
{
StencilFailOp = D3D11_STENCIL_OP.D3D11_STENCIL_OP_KEEP,
StencilDepthFailOp = D3D11_STENCIL_OP.D3D11_STENCIL_OP_KEEP,
StencilPassOp = D3D11_STENCIL_OP.D3D11_STENCIL_OP_KEEP,
StencilFunc = D3D11_COMPARISON_FUNC.D3D11_COMPARISON_ALWAYS,
},
};
fixed (ID3D11DepthStencilState** ppDepthStencilState = &this.depthStencilState.GetPinnableReference())
this.device.Get()->CreateDepthStencilState(&dsDesc, ppDepthStencilState).ThrowOnError();
}
this.CreateFontsTexture();
}
private void ReleaseUnmanagedResources()
{
if (this.releaseUnmanagedResourceCalled)
return;
this.releaseUnmanagedResourceCalled = true;
this.mainViewport.Dispose();
var vp = ImGui.GetPlatformIO().Viewports[0];
vp.RendererUserData = null;
ImGui.DestroyPlatformWindows();
this.viewportHandler.Dispose();
var io = ImGui.GetIO();
if (io.Handle->BackendRendererName == (void*)this.renderNamePtr)
io.Handle->BackendRendererName = null;
if (this.renderNamePtr != 0)
Marshal.FreeHGlobal(this.renderNamePtr);
foreach (var fontResourceView in this.fontTextures)
fontResourceView.Dispose();
foreach (var i in Enumerable.Range(0, io.Fonts.Textures.Size))
io.Fonts.SetTexID(i, ImTextureID.Null);
this.device.Reset();
this.context.Reset();
this.vertexShader.Reset();
this.pixelShader.Reset();
this.sampler.Reset();
this.inputLayout.Reset();
this.vertexConstantBuffer.Reset();
this.blendState.Reset();
this.rasterizerState.Reset();
this.depthStencilState.Reset();
this.vertexBuffer.Reset();
this.indexBuffer.Reset();
this.dcompDevice.Reset();
}
}

View file

@ -0,0 +1,42 @@
using System.Runtime.CompilerServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Textures;
using Dalamud.Interface.Textures.TextureWraps;
namespace Dalamud.Interface.ImGuiBackend.Renderers;
/// <summary>A simple shared public interface that all ImGui render implementations follow.</summary>
internal interface IImGuiRenderer : IDisposable
{
/// <summary>Load an image from a span of bytes of specified format.</summary>
/// <param name="data">The data to load.</param>
/// <param name="specs">Texture specifications.</param>
/// <param name="cpuRead">Whether to support reading from CPU, while disabling reading from GPU.</param>
/// <param name="cpuWrite">Whether to support writing from CPU, while disabling writing from GPU.</param>
/// <param name="allowRenderTarget">Whether to allow rendering to this texture.</param>
/// <param name="debugName">Name for debugging.</param>
/// <returns>A texture, ready to use in ImGui.</returns>
IDalamudTextureWrap CreateTexture2D(
ReadOnlySpan<byte> data,
RawImageSpecification specs,
bool cpuRead,
bool cpuWrite,
bool allowRenderTarget,
[CallerMemberName] string debugName = "");
/// <summary>Notifies that the window is about to be resized.</summary>
void OnPreResize();
/// <summary>Notifies that the window has been resized.</summary>
/// <param name="width">The new window width.</param>
/// <param name="height">The new window height.</param>
void OnPostResize(int width, int height);
/// <summary>Marks the beginning of a new frame.</summary>
void OnNewFrame();
/// <summary>Renders the draw data.</summary>
/// <param name="drawData">The draw data.</param>
void RenderDrawData(ImDrawDataPtr drawData);
}

View file

@ -3,9 +3,10 @@ using System.IO;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.ImGuiFileDialog;
@ -152,7 +153,7 @@ public partial class FileDialog
private void DrawPathComposer()
{
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
if (ImGui.Button(this.pathInputActivated ? FontAwesomeIcon.Times.ToIconString() : FontAwesomeIcon.Edit.ToIconString()))
{
this.pathInputActivated = !this.pathInputActivated;
@ -205,7 +206,7 @@ public partial class FileDialog
private void DrawSearchBar()
{
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
if (ImGui.Button(FontAwesomeIcon.Home.ToIconString()))
{
this.SetPath(".");
@ -239,7 +240,7 @@ public partial class FileDialog
{
if (this.flags.HasFlag(ImGuiFileDialogFlags.DisableCreateDirectoryButton)) return;
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString()) && !this.createDirectoryMode)
{
this.createDirectoryMode = true;
@ -328,7 +329,7 @@ public partial class FileDialog
this.selectedSideBar = qa.Text;
}
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
ImGui.SameLine();
ImGui.SetCursorPosX(0);
ImGui.TextUnformatted(qa.Icon.ToIconString());
@ -380,11 +381,7 @@ public partial class FileDialog
if (this.filteredFiles.Count > 0)
{
ImGuiListClipperPtr clipper;
unsafe
{
clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
}
var clipper = ImGui.ImGuiListClipper();
lock (this.filesLock)
{
@ -479,7 +476,7 @@ public partial class FileDialog
{
const ImGuiSelectableFlags flags = ImGuiSelectableFlags.AllowDoubleClick | ImGuiSelectableFlags.SpanAllColumns;
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
ImGui.TextUnformatted(icon.ToIconString());
ImGui.PopFont();

View file

@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using ImGuiNET;
using Dalamud.Bindings.ImGui;
namespace Dalamud.Interface.ImGuiFileDialog;

View file

@ -1,6 +1,6 @@
using System.Collections.Generic;
using ImGuiNET;
using Dalamud.Bindings.ImGui;
namespace Dalamud.Interface.ImGuiFileDialog;

View file

@ -5,6 +5,7 @@ using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Colors;
using Dalamud.Interface.FontIdentifier;
@ -12,9 +13,6 @@ using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.ManagedFontAtlas.Internals;
using Dalamud.Interface.Utility;
using Dalamud.Utility;
using ImGuiNET;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
@ -89,7 +87,7 @@ public sealed class SingleFontChooserDialog : IDisposable
private bool popupSizeChanged;
private Vector2 popupPosition = new(float.NaN);
private Vector2 popupSize = new(float.NaN);
/// <summary>Initializes a new instance of the <see cref="SingleFontChooserDialog"/> class.</summary>
/// <param name="uiBuilder">The relevant instance of UiBuilder.</param>
/// <param name="isGlobalScaled">Whether the fonts in the atlas is global scaled.</param>
@ -207,8 +205,8 @@ public sealed class SingleFontChooserDialog : IDisposable
/// <summary>Gets or sets a value indicating whether this popup should be modal, blocking everything behind from
/// being interacted.</summary>
/// <remarks>If <c>true</c>, then <see cref="ImGui.BeginPopupModal(string, ref bool, ImGuiWindowFlags)"/> will be
/// used. Otherwise, <see cref="ImGui.Begin(string, ref bool, ImGuiWindowFlags)"/> will be used.</remarks>
/// <remarks>If <c>true</c>, then <see cref="ImGui.BeginPopupModal(ImU8String, ref bool, ImGuiWindowFlags)"/> will be
/// used. Otherwise, <see cref="ImGui.Begin(ImU8String, ref bool, ImGuiWindowFlags)"/> will be used.</remarks>
public bool IsModal { get; set; } = true;
/// <summary>Gets or sets the window flags.</summary>
@ -274,7 +272,7 @@ public sealed class SingleFontChooserDialog : IDisposable
return new Vector2(40, 30) * ImGui.GetTextLineHeight();
}
/// <inheritdoc/>
/// <inheritdoc/>
public void Dispose()
{
this.fontHandle?.Dispose();
@ -432,7 +430,7 @@ public sealed class SingleFontChooserDialog : IDisposable
this.firstDrawAfterRefresh = false;
}
private static float GetDistanceFromMonitor(Vector2 point, ImGuiPlatformMonitorPtr monitor)
private static float GetDistanceFromMonitor(Vector2 point, ImGuiPlatformMonitor monitor)
{
var lt = monitor.MainPos;
var rb = monitor.MainPos + monitor.MainSize;
@ -560,21 +558,10 @@ public sealed class SingleFontChooserDialog : IDisposable
ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
using (this.fontHandle?.Push())
{
unsafe
{
fixed (byte* buf = this.fontPreviewText)
fixed (byte* label = "##fontPreviewText"u8)
{
ImGuiNative.igInputTextMultiline(
label,
buf,
(uint)this.fontPreviewText.Length,
ImGui.GetContentRegionAvail(),
ImGuiInputTextFlags.None,
null,
null);
}
}
ImGui.InputTextMultiline(
"##fontPreviewText"u8,
this.fontPreviewText,
ImGui.GetContentRegionAvail());
}
}
}
@ -610,15 +597,15 @@ public sealed class SingleFontChooserDialog : IDisposable
ref this.familySearch,
255,
ImGuiInputTextFlags.AutoSelectAll | ImGuiInputTextFlags.CallbackHistory,
data =>
(ref ImGuiInputTextCallbackData data) =>
{
if (families.Count == 0)
return 0;
var baseIndex = this.selectedFamilyIndex;
if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen)
if (data.SelectionStart == 0 && data.SelectionEnd == data.BufTextLen)
{
switch (data->EventKey)
switch (data.EventKey)
{
case ImGuiKey.DownArrow:
this.selectedFamilyIndex = (this.selectedFamilyIndex + 1) % families.Count;
@ -634,13 +621,13 @@ public sealed class SingleFontChooserDialog : IDisposable
if (changed)
{
ImGuiHelpers.SetTextFromCallback(
data,
ref data,
this.ExtractName(families[this.selectedFamilyIndex]));
}
}
else
{
switch (data->EventKey)
switch (data.EventKey)
{
case ImGuiKey.DownArrow:
this.selectedFamilyIndex = families.FindIndex(
@ -691,7 +678,7 @@ public sealed class SingleFontChooserDialog : IDisposable
if (ImGui.BeginChild("##familyList", ImGui.GetContentRegionAvail()))
{
var clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
var clipper = ImGui.ImGuiListClipper();
var lineHeight = ImGui.GetTextLineHeightWithSpacing();
if ((changed || this.firstDrawAfterRefresh) && this.selectedFamilyIndex != -1)
@ -778,15 +765,15 @@ public sealed class SingleFontChooserDialog : IDisposable
ref this.fontSearch,
255,
ImGuiInputTextFlags.AutoSelectAll | ImGuiInputTextFlags.CallbackHistory,
data =>
(ref ImGuiInputTextCallbackData data) =>
{
if (fonts.Count == 0)
return 0;
var baseIndex = this.selectedFontIndex;
if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen)
if (data.SelectionStart == 0 && data.SelectionEnd == data.BufTextLen)
{
switch (data->EventKey)
switch (data.EventKey)
{
case ImGuiKey.DownArrow:
this.selectedFontIndex = (this.selectedFontIndex + 1) % fonts.Count;
@ -801,13 +788,13 @@ public sealed class SingleFontChooserDialog : IDisposable
if (changed)
{
ImGuiHelpers.SetTextFromCallback(
data,
ref data,
this.ExtractName(fonts[this.selectedFontIndex]));
}
}
else
{
switch (data->EventKey)
switch (data.EventKey)
{
case ImGuiKey.DownArrow:
this.selectedFontIndex = fonts.FindIndex(
@ -858,7 +845,7 @@ public sealed class SingleFontChooserDialog : IDisposable
if (ImGui.BeginChild("##fontList"))
{
var clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
var clipper = ImGui.ImGuiListClipper();
var lineHeight = ImGui.GetTextLineHeightWithSpacing();
if ((changed || this.firstDrawAfterRefresh) && this.selectedFontIndex != -1)
@ -927,9 +914,9 @@ public sealed class SingleFontChooserDialog : IDisposable
255,
ImGuiInputTextFlags.AutoSelectAll | ImGuiInputTextFlags.CallbackHistory |
ImGuiInputTextFlags.CharsDecimal,
data =>
(ref ImGuiInputTextCallbackData data) =>
{
switch (data->EventKey)
switch (data.EventKey)
{
case ImGuiKey.DownArrow:
this.selectedFont = this.selectedFont with
@ -948,7 +935,7 @@ public sealed class SingleFontChooserDialog : IDisposable
}
if (changed)
ImGuiHelpers.SetTextFromCallback(data, $"{this.selectedFont.SizePt:0.##}");
ImGuiHelpers.SetTextFromCallback(ref data, $"{this.selectedFont.SizePt:0.##}");
return 0;
}))
@ -962,7 +949,7 @@ public sealed class SingleFontChooserDialog : IDisposable
if (ImGui.BeginChild("##fontSizeList"))
{
var clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
var clipper = ImGui.ImGuiListClipper();
var lineHeight = ImGui.GetTextLineHeightWithSpacing();
if (changed && this.selectedFontIndex != -1)
@ -1131,25 +1118,25 @@ public sealed class SingleFontChooserDialog : IDisposable
255,
ImGuiInputTextFlags.AutoSelectAll | ImGuiInputTextFlags.CallbackHistory |
ImGuiInputTextFlags.CharsDecimal,
data =>
(ref ImGuiInputTextCallbackData data) =>
{
switch (data->EventKey)
switch (data.EventKey)
{
case ImGuiKey.DownArrow:
changed2 = true;
value = Math.Min(max, (MathF.Round(value / step) * step) + step);
ImGuiHelpers.SetTextFromCallback(data, $"{value:0.##}");
ImGuiHelpers.SetTextFromCallback(ref data, $"{value:0.##}");
break;
case ImGuiKey.UpArrow:
changed2 = true;
value = Math.Max(min, (MathF.Round(value / step) * step) - step);
ImGuiHelpers.SetTextFromCallback(data, $"{value:0.##}");
ImGuiHelpers.SetTextFromCallback(ref data, $"{value:0.##}");
break;
}
return 0;
});
if (stylePushed)
ImGui.PopStyleColor();

View file

@ -1,12 +1,11 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.ImGuiNotification.Internal;
/// <summary>Represents an active notification.</summary>
@ -155,7 +154,11 @@ internal sealed partial class ActiveNotification
if (!isTakingKeyboardInput && !isHovered && isFocused)
{
ImGui.SetWindowFocus(null);
unsafe
{
ImGui.SetWindowFocus((byte*)null);
}
isFocused = false;
}
@ -215,7 +218,7 @@ internal sealed partial class ActiveNotification
/// <summary>Calculates the effective expiry, taking ImGui window state into account.</summary>
/// <param name="warrantsExtension">Notification will not dismiss while this paramter is <c>true</c>.</param>
/// <returns>The calculated effective expiry.</returns>
/// <remarks>Expected to be called BETWEEN <see cref="ImGui.Begin(string)"/> and <see cref="ImGui.End"/>.</remarks>
/// <remarks>Expected to be called BETWEEN <see cref="ImGui.Begin(ImU8String, ImGuiWindowFlags)"/> and <see cref="ImGui.End()"/>.</remarks>
private DateTime CalculateEffectiveExpiry(ref bool warrantsExtension)
{
DateTime expiry;
@ -596,9 +599,9 @@ internal sealed partial class ActiveNotification
verts[vertPtr++] = lastOff;
unsafe
{
var dlist = ImGui.GetWindowDrawList().NativePtr;
var dlist = ImGui.GetWindowDrawList().Handle;
fixed (Vector2* pvert = verts)
ImGuiNative.ImDrawList_AddConvexPolyFilled(dlist, pvert, vertPtr, color);
dlist->AddConvexPolyFilled(pvert, vertPtr, color);
}
}

View file

@ -2,6 +2,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Game.Gui;
using Dalamud.Interface.GameFonts;
@ -13,8 +14,6 @@ using Dalamud.IoC.Internal;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Plugin.Services;
using ImGuiNET;
namespace Dalamud.Interface.ImGuiNotification.Internal;
/// <summary>Class handling notifications/toasts in ImGui.</summary>

View file

@ -1,12 +1,11 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.ImGuiNotification.Internal;
/// <summary>

View file

@ -3,6 +3,7 @@ using System.Numerics;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Text;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Internal.Windows;
@ -13,8 +14,6 @@ using Dalamud.Interface.Utility;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Storage.Assets;
using ImGuiNET;
namespace Dalamud.Interface.ImGuiNotification;
/// <summary>Utilities for implementing stuff under <see cref="ImGuiNotification"/>.</summary>
@ -56,7 +55,7 @@ public static class NotificationUtilities
using (fontHandle.Push())
{
var font = ImGui.GetFont();
var glyphPtr = (ImGuiHelpers.ImFontGlyphReal*)font.FindGlyphNoFallback(c).NativePtr;
var glyphPtr = (ImGuiHelpers.ImFontGlyphReal*)font.FindGlyphNoFallback(c);
if (glyphPtr is null)
return false;
@ -103,7 +102,7 @@ public static class NotificationUtilities
return false;
try
{
var handle = texture.ImGuiHandle;
var handle = texture.Handle;
var size = texture.Size;
if (size.X > maxCoord.X - minCoord.X)
size *= (maxCoord.X - minCoord.X) / size.X;

View file

@ -4,19 +4,15 @@ using System.Runtime.InteropServices;
using System.Text;
using BitFaster.Caching.Lru;
using Dalamud.Bindings.ImGui;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Interface.ImGuiSeStringRenderer.Internal.TextProcessing;
using Dalamud.Interface.Utility;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using ImGuiNET;
using Lumina.Excel.Sheets;
using Lumina.Text;
using Lumina.Text.Parse;
@ -58,7 +54,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
private readonly SeStringColorStackSet colorStackSet;
/// <summary>Splits a draw list so that different layers of a single glyph can be drawn out of order.</summary>
private ImDrawListSplitter* splitter = ImGuiNative.ImDrawListSplitter_ImDrawListSplitter();
private ImDrawListSplitter* splitter = ImGui.ImDrawListSplitter();
[ServiceManager.ServiceConstructor]
private SeStringRenderer(DataManager dm, TargetSigScanner sigScanner)
@ -146,15 +142,23 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
size = Vector2.Max(size, fragment.Offset + new Vector2(fragment.VisibleWidth, state.LineHeight));
// If we're not drawing at all, stop further processing.
if (state.DrawList.NativePtr is null)
if (state.DrawList.Handle is null)
return new() { Size = size };
state.SplitDrawList();
// Handle cases where ImGui.AlignTextToFramePadding has been called.
var pCurrentWindow = *(nint*)(ImGui.GetCurrentContext() + ImGuiContextCurrentWindowOffset);
var pWindowDc = pCurrentWindow + ImGuiWindowDcOffset;
var currLineTextBaseOffset = *(float*)(pWindowDc + ImGuiWindowTempDataCurrLineTextBaseOffset);
var context = ImGui.GetCurrentContext();
var currLineTextBaseOffset = 0f;
if (!context.IsNull)
{
var currentWindow = context.CurrentWindow;
if (!currentWindow.IsNull)
{
currLineTextBaseOffset = currentWindow.DC.CurrLineTextBaseOffset;
}
}
var itemSize = size;
if (currLineTextBaseOffset != 0f)
{
@ -280,7 +284,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
{
if (this.splitter is not null)
{
ImGuiNative.ImDrawListSplitter_destroy(this.splitter);
this.splitter->Destroy();
this.splitter = null;
}
}
@ -295,7 +299,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
var link = -1;
foreach (var (breakAt, mandatory) in new LineBreakEnumerator(state.Span, UtfEnumeratorFlags.Utf8SeString))
{
// Might have happened if custom entity was longer than the previous break unit.
// Might have happened if custom entity was longer than the previous break unit.
if (prev > breakAt)
continue;
@ -487,7 +491,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
if (gfdTextureSrv != 0)
{
state.Draw(
gfdTextureSrv,
new ImTextureID(gfdTextureSrv),
offset + new Vector2(x, MathF.Round((state.LineHeight - size.Y) / 2)),
size,
useHq ? gfdEntry.HqUv0 : gfdEntry.Uv0,

View file

@ -1,6 +1,6 @@
using System.Numerics;
using ImGuiNET;
using Dalamud.Bindings.ImGui;
using Lumina.Text.Payloads;
@ -21,7 +21,7 @@ public record struct SeStringDrawParams
public SeStringReplacementEntity.GetEntityDelegate? GetEntity { get; set; }
/// <summary>Gets or sets the screen offset of the left top corner.</summary>
/// <value>Screen offset to draw at, or <c>null</c> to use <see cref="ImGui.GetCursorScreenPos"/>.</value>
/// <value>Screen offset to draw at, or <c>null</c> to use <see cref="ImGui.GetCursorScreenPos()"/>.</value>
public Vector2? ScreenOffset { get; set; }
/// <summary>Gets or sets the font to use.</summary>
@ -40,7 +40,7 @@ public record struct SeStringDrawParams
/// <summary>Gets or sets the wrapping width.</summary>
/// <value>Width in pixels, or <c>null</c> to wrap at the end of available content region from
/// <see cref="ImGui.GetContentRegionAvail"/> (the default).</value>
/// <see cref="ImGui.GetContentRegionAvail()"/> (the default).</value>
public float? WrapWidth { get; set; }
/// <summary>Gets or sets the thickness of underline under links.</summary>
@ -105,8 +105,8 @@ public record struct SeStringDrawParams
/// <summary>Gets the effective font.</summary>
internal readonly unsafe ImFont* EffectiveFont =>
(this.Font ?? ImGui.GetFont()) is var f && f.NativePtr is not null
? f.NativePtr
(this.Font ?? ImGui.GetFont()) is var f && f.Handle is not null
? f.Handle
: throw new ArgumentException("Specified font is empty.");
/// <summary>Gets the effective line height in pixels.</summary>

View file

@ -3,13 +3,10 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ImGuiSeStringRenderer.Internal;
using Dalamud.Interface.Utility;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using Lumina.Text.Payloads;
using Lumina.Text.ReadOnly;
@ -150,7 +147,7 @@ public unsafe ref struct SeStringDrawState
/// <param name="channelIndex">Channel to switch to.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetCurrentChannel(SeStringDrawChannel channelIndex) =>
ImGuiNative.ImDrawListSplitter_SetCurrentChannel(this.splitter, this.drawList, (int)channelIndex);
this.splitter->SetCurrentChannel(this.drawList, (int)channelIndex);
/// <summary>Draws a single texture.</summary>
/// <param name="igTextureId">ImGui texture ID to draw from.</param>
@ -160,7 +157,7 @@ public unsafe ref struct SeStringDrawState
/// <param name="uv1">Right bottom corner of the glyph w.r.t. its glyph origin in the source texture.</param>
/// <param name="color">Color of the glyph in RGBA.</param>
public readonly void Draw(
nint igTextureId,
ImTextureID igTextureId,
Vector2 offset,
Vector2 size,
Vector2 uv0,
@ -193,7 +190,7 @@ public unsafe ref struct SeStringDrawState
/// top and bottom pixels to apply faux italicization by <see cref="Vector2.X"/> and <see cref="Vector2.Y"/>
/// respectively.</param>
public readonly void Draw(
nint igTextureId,
ImTextureID igTextureId,
Vector2 offset,
Vector2 xy0,
Vector2 xy1,
@ -305,7 +302,7 @@ public unsafe ref struct SeStringDrawState
internal readonly ref ImGuiHelpers.ImFontGlyphReal FindGlyph(Rune rune)
{
var p = rune.Value is >= ushort.MinValue and < ushort.MaxValue
? ImGuiNative.ImFont_FindGlyph(this.Font, (ushort)rune.Value)
? this.Font->FindGlyph((ushort)rune.Value)
: this.Font->FallbackGlyph;
return ref *(ImGuiHelpers.ImFontGlyphReal*)p;
}
@ -340,8 +337,7 @@ public unsafe ref struct SeStringDrawState
return 0;
return MathF.Round(
ImGuiNative.ImFont_GetDistanceAdjustmentForPair(
this.Font,
this.Font->GetDistanceAdjustmentForPair(
(ushort)left.Value,
(ushort)right.Value) * this.FontSizeScale);
}
@ -398,9 +394,9 @@ public unsafe ref struct SeStringDrawState
/// <summary>Splits the draw list.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly void SplitDrawList() =>
ImGuiNative.ImDrawListSplitter_Split(this.splitter, this.drawList, ChannelCount);
this.splitter->Split(this.drawList, ChannelCount);
/// <summary>Merges the draw list.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly void MergeDrawList() => ImGuiNative.ImDrawListSplitter_Merge(this.splitter, this.drawList);
internal readonly void MergeDrawList() => this.splitter->Merge(this.drawList);
}

View file

@ -29,14 +29,14 @@ internal class AssertHandler : IDisposable
/// <summary>
/// Initializes a new instance of the <see cref="AssertHandler"/> class.
/// </summary>
public AssertHandler()
public unsafe AssertHandler()
{
this.callback = (expr, file, line) => this.OnImGuiAssert(expr, file, line);
this.callback = this.OnImGuiAssert;
}
private delegate void AssertCallbackDelegate(
[MarshalAs(UnmanagedType.LPStr)] string expr,
[MarshalAs(UnmanagedType.LPStr)] string file,
private unsafe delegate void AssertCallbackDelegate(
void* expr,
void* file,
int line);
/// <summary>
@ -53,15 +53,15 @@ internal class AssertHandler : IDisposable
/// <summary>
/// Register the cimgui assert handler with the native library.
/// </summary>
public void Setup()
public unsafe void Setup()
{
CustomNativeFunctions.igCustom_SetAssertCallback(this.callback);
CustomNativeFunctions.igCustom_SetAssertCallback(Marshal.GetFunctionPointerForDelegate(this.callback).ToPointer());
}
/// <summary>
/// Unregister the cimgui assert handler with the native library.
/// </summary>
public void Shutdown()
public unsafe void Shutdown()
{
CustomNativeFunctions.igCustom_SetAssertCallback(null);
}
@ -72,8 +72,19 @@ internal class AssertHandler : IDisposable
this.Shutdown();
}
private void OnImGuiAssert(string expr, string file, int line)
private unsafe void OnImGuiAssert(void* pExpr, void* pFile, int line)
{
var expr = Marshal.PtrToStringAnsi(new IntPtr(pExpr));
var file = Marshal.PtrToStringAnsi(new IntPtr(pFile));
if (expr == null || file == null)
{
Log.Warning("ImGui assertion failed: {Expr} at {File}:{Line} (failed to parse)",
expr,
file,
line);
return;
}
var key = $"{file}:{line}";
if (this.ignoredAsserts.Contains(key))
return;
@ -218,11 +229,11 @@ internal class AssertHandler : IDisposable
}
}
private static class CustomNativeFunctions
private static unsafe class CustomNativeFunctions
{
[DllImport("cimgui", CallingConvention = CallingConvention.Cdecl)]
#pragma warning disable SA1300
public static extern void igCustom_SetAssertCallback(AssertCallbackDelegate? callback);
public static extern void igCustom_SetAssertCallback(void* cb);
#pragma warning restore SA1300
}
}

View file

@ -140,12 +140,6 @@ internal class DalamudCommands : IServiceType
"Open Dalamud's startup timing profiler."),
});
commandManager.AddHandler("/imdebug", new CommandInfo(this.OnDebugImInfoCommand)
{
HelpMessage = "ImGui DEBUG",
ShowInHelp = false,
});
commandManager.AddHandler("/xlcopylog", new CommandInfo(this.OnCopyLogCommand)
{
HelpMessage = Loc.Localize(
@ -305,29 +299,6 @@ internal class DalamudCommands : IServiceType
Service<DalamudInterface>.Get().ToggleLogWindow();
}
private void OnDebugImInfoCommand(string command, string arguments)
{
var io = Service<InterfaceManager>.Get().LastImGuiIoPtr;
var info = $"WantCaptureKeyboard: {io.WantCaptureKeyboard}\n";
info += $"WantCaptureMouse: {io.WantCaptureMouse}\n";
info += $"WantSetMousePos: {io.WantSetMousePos}\n";
info += $"WantTextInput: {io.WantTextInput}\n";
info += $"WantSaveIniSettings: {io.WantSaveIniSettings}\n";
info += $"BackendFlags: {(int)io.BackendFlags}\n";
info += $"DeltaTime: {io.DeltaTime}\n";
info += $"DisplaySize: {io.DisplaySize.X} {io.DisplaySize.Y}\n";
info += $"Framerate: {io.Framerate}\n";
info += $"MetricsActiveWindows: {io.MetricsActiveWindows}\n";
info += $"MetricsRenderWindows: {io.MetricsRenderWindows}\n";
info += $"MousePos: {io.MousePos.X} {io.MousePos.Y}\n";
info += $"MouseClicked: {io.MouseClicked}\n";
info += $"MouseDown: {io.MouseDown}\n";
info += $"NavActive: {io.NavActive}\n";
info += $"NavVisible: {io.NavVisible}\n";
Log.Information(info);
}
private void OnVersionInfoCommand(string command, string arguments)
{
var chatGui = Service<ChatGui>.Get();

View file

@ -11,6 +11,7 @@ using System.Runtime.InteropServices;
using System.Text;
using System.Text.Unicode;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Game.Text;
using Dalamud.Hooking.WndProcHook;
@ -19,8 +20,6 @@ using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas.Internals;
using Dalamud.Interface.Utility;
using ImGuiNET;
#if IMEDEBUG
using Serilog;
#endif
@ -136,7 +135,8 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
this.interfaceManager = imws.Manager;
this.setPlatformImeDataDelegate = this.ImGuiSetPlatformImeData;
ImGui.GetIO().SetPlatformImeDataFn = Marshal.GetFunctionPointerForDelegate(this.setPlatformImeDataDelegate);
var io = ImGui.GetIO();
io.SetPlatformImeDataFn = Marshal.GetFunctionPointerForDelegate(this.setPlatformImeDataDelegate).ToPointer();
this.interfaceManager.Draw += this.Draw;
this.wndProcHookManager.PreWndProc += this.WndProcHookManagerOnPreWndProc;
}
@ -169,7 +169,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
return true;
if (!ImGui.GetIO().ConfigInputTextCursorBlink)
return true;
var textState = CustomNativeFunctions.igCustom_GetInputTextState();
var textState = GetInputTextState();
if (textState->Id == 0 || (textState->Flags & ImGuiInputTextFlags.ReadOnly) != 0)
return true;
if (textState->CursorAnim <= 0)
@ -227,6 +227,12 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
}
}
private static ImGuiInputTextStateWrapper* GetInputTextState()
{
var ctx = ImGui.GetCurrentContext();
return (ImGuiInputTextStateWrapper*)&ctx.Handle->InputTextState;
}
private static (string String, bool Supported) ToUcs2(char* data, int nc = -1)
{
if (nc == -1)
@ -278,7 +284,10 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
private void ReleaseUnmanagedResources()
{
if (ImGuiHelpers.IsImGuiInitialized)
ImGui.GetIO().SetPlatformImeDataFn = nint.Zero;
{
var io = ImGui.GetIO();
io.SetPlatformImeDataFn = null;
}
}
private void WndProcHookManagerOnPreWndProc(WndProcEventArgs args)
@ -322,7 +331,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
try
{
var textState = CustomNativeFunctions.igCustom_GetInputTextState();
var textState = GetInputTextState();
var invalidTarget = textState->Id == 0 || (textState->Flags & ImGuiInputTextFlags.ReadOnly) != 0;
#if IMEDEBUG
@ -477,7 +486,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
if (!string.IsNullOrEmpty(ImmGetCompositionString(hImc, GCS.GCS_COMPSTR)))
{
ImmNotifyIME(hImc, NI.NI_COMPOSITIONSTR, CPS_COMPLETE, 0);
// Disable further handling of mouse button down event, or something would lock up the cursor.
args.SuppressWithValue(1);
}
@ -552,7 +561,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
this.ReflectCharacterEncounters(newString);
var textState = CustomNativeFunctions.igCustom_GetInputTextState();
var textState = GetInputTextState();
if (this.temporaryUndoSelection is not null)
{
textState->Undo();
@ -611,7 +620,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
this.compositionCursorOffset = 0;
this.temporaryUndoSelection = null;
var textState = CustomNativeFunctions.igCustom_GetInputTextState();
var textState = GetInputTextState();
textState->Stb.SelectStart = textState->Stb.Cursor = textState->Stb.SelectEnd;
this.candidateStrings.Clear();
@ -670,7 +679,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
return;
var viewport = ime.associatedViewport;
if (viewport.NativePtr is null)
if (viewport.Handle is null)
return;
var drawCand = ime.candidateStrings.Count != 0;
@ -963,7 +972,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
}
[StructLayout(LayoutKind.Sequential)]
private struct ImGuiInputTextState
private struct ImGuiInputTextStateWrapper
{
public uint Id;
public int CurLenW;
@ -981,7 +990,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
public bool Edited;
public ImGuiInputTextFlags Flags;
public ImVectorWrapper<char> TextW => new((ImVector*)&this.ThisPtr->TextWRaw);
public ImVectorWrapper<char> TextW => new((ImVector*)&this.ThisWrapperPtr->TextWRaw);
public (int Start, int End, int Cursor) SelectionTuple
{
@ -989,6 +998,8 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
set => (this.Stb.SelectStart, this.Stb.SelectEnd, this.Stb.Cursor) = value;
}
private ImGuiInputTextStateWrapper* ThisWrapperPtr => (ImGuiInputTextStateWrapper*)Unsafe.AsPointer(ref this);
private ImGuiInputTextState* ThisPtr => (ImGuiInputTextState*)Unsafe.AsPointer(ref this);
public void SetSelectionRange(int offset, int length, int relativeCursorOffset)
@ -1016,14 +1027,14 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
(s, e) = (e, s);
}
public void Undo() => CustomNativeFunctions.igCustom_StbTextUndo(this.ThisPtr);
public void Undo() => ImGuiP.Custom_StbTextUndo(this.ThisPtr);
public bool MakeUndoReplace(int offset, int oldLength, int newLength)
{
if (oldLength == 0 && newLength == 0)
return false;
CustomNativeFunctions.igCustom_StbTextMakeUndoReplace(this.ThisPtr, offset, oldLength, newLength);
ImGuiP.Custom_StbTextMakeUndoReplace(this.ThisPtr, offset, oldLength, newLength);
return true;
}
@ -1099,20 +1110,6 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
}
}
private static class CustomNativeFunctions
{
#pragma warning disable SA1300
[DllImport("cimgui")]
public static extern ImGuiInputTextState* igCustom_GetInputTextState();
[DllImport("cimgui")]
public static extern void igCustom_StbTextMakeUndoReplace(ImGuiInputTextState* str, int where, int old_length, int new_length);
[DllImport("cimgui")]
public static extern void igCustom_StbTextUndo(ImGuiInputTextState* str);
#pragma warning restore SA1300
}
#if IMEDEBUG
private static class ImeDebug
{

View file

@ -7,6 +7,8 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using CheapLoc;
using Dalamud.Bindings.ImGui;
using Dalamud.Bindings.ImPlot;
using Dalamud.Configuration.Internal;
using Dalamud.Console;
using Dalamud.Game.Addon.Lifecycle;
@ -33,15 +35,9 @@ using Dalamud.Logging.Internal;
using Dalamud.Plugin.Internal;
using Dalamud.Storage.Assets;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using ImPlotNET;
using PInvoke;
using Serilog.Events;
namespace Dalamud.Interface.Internal;
@ -582,9 +578,12 @@ internal class DalamudInterface : IInternalDisposableService
// Release focus of any ImGui window if we click into the game.
var io = ImGui.GetIO();
if (!io.WantCaptureMouse && (User32.GetKeyState((int)User32.VirtualKey.VK_LBUTTON) & 0x8000) != 0)
if (!io.WantCaptureMouse && (global::Windows.Win32.PInvoke.GetKeyState((int)VirtualKey.LBUTTON) & 0x8000) != 0)
{
ImGui.SetWindowFocus(null);
unsafe
{
ImGui.SetWindowFocus((byte*)null);
}
}
}
catch (Exception ex)
@ -641,10 +640,10 @@ internal class DalamudInterface : IInternalDisposableService
ImGui.SetNextItemWidth(40);
if (ImGui.Button("###devMenuOpener", new Vector2(20, 20)))
this.isImGuiDrawDevMenu = true;
ImGui.End();
}
ImGui.End();
if (EnvironmentConfiguration.DalamudForceMinHook)
{
ImGui.SetNextWindowPos(windowPos, ImGuiCond.Always);
@ -665,7 +664,7 @@ internal class DalamudInterface : IInternalDisposableService
}
}
private void DrawDevMenu()
private unsafe void DrawDevMenu()
{
if (this.isImGuiDrawDevMenu)
{
@ -706,7 +705,7 @@ internal class DalamudInterface : IInternalDisposableService
}
var logSynchronously = this.configuration.LogSynchronously;
if (ImGui.MenuItem("Log Synchronously", null, ref logSynchronously))
if (ImGui.MenuItem("Log Synchronously", (byte*)null, ref logSynchronously))
{
this.configuration.LogSynchronously = logSynchronously;
this.configuration.QueueSave();
@ -845,7 +844,7 @@ internal class DalamudInterface : IInternalDisposableService
ImGui.EndMenu();
}
if (ImGui.MenuItem("Report crashes at shutdown", null, this.configuration.ReportShutdownCrashes))
if (ImGui.MenuItem("Report crashes at shutdown", (byte*)null, this.configuration.ReportShutdownCrashes))
{
this.configuration.ReportShutdownCrashes = !this.configuration.ReportShutdownCrashes;
this.configuration.QueueSave();
@ -858,9 +857,9 @@ internal class DalamudInterface : IInternalDisposableService
this.OpenBranchSwitcher();
}
ImGui.MenuItem(this.dalamud.StartInfo.GameVersion?.ToString() ?? "Unknown version", false);
ImGui.MenuItem($"D: {Util.GetScmVersion()} CS: {Util.GetGitHashClientStructs()}[{FFXIVClientStructs.ThisAssembly.Git.Commits}]", false);
ImGui.MenuItem($"CLR: {Environment.Version}", false);
ImGui.MenuItem(this.dalamud.StartInfo.GameVersion?.ToString() ?? "Unknown version", false, false);
ImGui.MenuItem($"D: {Util.GetScmVersion()} CS: {Util.GetGitHashClientStructs()}[{FFXIVClientStructs.ThisAssembly.Git.Commits}]", false, false);
ImGui.MenuItem($"CLR: {Environment.Version}", false, false);
ImGui.EndMenu();
}
@ -887,7 +886,7 @@ internal class DalamudInterface : IInternalDisposableService
}
var assertsEnabled = this.configuration.ImGuiAssertsEnabledAtStartup ?? false;
if (ImGui.MenuItem("Enable asserts at startup", null, assertsEnabled))
if (ImGui.MenuItem("Enable asserts at startup", (byte*)null, assertsEnabled))
{
this.configuration.ImGuiAssertsEnabledAtStartup = !assertsEnabled;
this.configuration.QueueSave();
@ -897,7 +896,7 @@ internal class DalamudInterface : IInternalDisposableService
if (ImGui.MenuItem("Clear focus"))
{
ImGui.SetWindowFocus(null);
ImGui.SetWindowFocus((byte*)null);
}
if (ImGui.MenuItem("Clear stacks"))
@ -938,7 +937,7 @@ internal class DalamudInterface : IInternalDisposableService
Log.Information(info);
}
if (ImGui.MenuItem("Show dev bar info", null, this.configuration.ShowDevBarInfo))
if (ImGui.MenuItem("Show dev bar info", (byte*)null, this.configuration.ShowDevBarInfo))
{
this.configuration.ShowDevBarInfo = !this.configuration.ShowDevBarInfo;
}
@ -1009,12 +1008,12 @@ internal class DalamudInterface : IInternalDisposableService
ImGui.Separator();
if (ImGui.MenuItem("Load all API levels (ONLY FOR DEVELOPERS!!!)", null, pluginManager.LoadAllApiLevels))
if (ImGui.MenuItem("Load all API levels", (byte*)null, pluginManager.LoadAllApiLevels))
{
pluginManager.LoadAllApiLevels = !pluginManager.LoadAllApiLevels;
}
if (ImGui.MenuItem("Load blacklisted plugins", null, pluginManager.LoadBannedPlugins))
if (ImGui.MenuItem("Load blacklisted plugins", (byte*)null, pluginManager.LoadBannedPlugins))
{
pluginManager.LoadBannedPlugins = !pluginManager.LoadBannedPlugins;
}
@ -1025,8 +1024,8 @@ internal class DalamudInterface : IInternalDisposableService
}
ImGui.Separator();
ImGui.MenuItem("API Level:" + PluginManager.DalamudApiLevel, false);
ImGui.MenuItem("Loaded plugins:" + pluginManager.InstalledPlugins.Count(), false);
ImGui.MenuItem("API Level:" + PluginManager.DalamudApiLevel, false, false);
ImGui.MenuItem("Loaded plugins:" + pluginManager.InstalledPlugins.Count(), false, false);
ImGui.EndMenu();
}

View file

@ -1,11 +1,10 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Internal.DesignSystem;
/// <summary>
@ -45,7 +44,7 @@ internal static partial class DalamudComponents
return Button(text);
}
}
private static bool Button(string text)
{
using (ImRaii.PushStyle(ImGuiStyleVar.FramePadding, ButtonPadding))

View file

@ -2,15 +2,13 @@
using System.Numerics;
using CheapLoc;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Plugin.Internal;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.DesignSystem;
/// <summary>

View file

@ -3,13 +3,10 @@ using System.Runtime.InteropServices;
using System.Text;
using CheapLoc;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Gui.Toast;
using Dalamud.Interface.Utility;
using Dalamud.Logging.Internal;
using ImGuiNET;
using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows;
@ -38,13 +35,13 @@ namespace Dalamud.Interface.Internal;
internal sealed unsafe class ImGuiClipboardFunctionProvider : IInternalDisposableService
{
private static readonly ModuleLog Log = new(nameof(ImGuiClipboardFunctionProvider));
private readonly nint clipboardUserDataOriginal;
private readonly nint setTextOriginal;
private readonly nint getTextOriginal;
private readonly void* clipboardUserDataOriginal;
private readonly void* setTextOriginal;
private readonly void* getTextOriginal;
[ServiceManager.ServiceDependency]
private readonly ToastGui toastGui = Service<ToastGui>.Get();
private ImVectorWrapper<byte> clipboardData;
private GCHandle clipboardUserData;
@ -58,9 +55,9 @@ internal sealed unsafe class ImGuiClipboardFunctionProvider : IInternalDisposabl
this.clipboardUserDataOriginal = io.ClipboardUserData;
this.setTextOriginal = io.SetClipboardTextFn;
this.getTextOriginal = io.GetClipboardTextFn;
io.ClipboardUserData = GCHandle.ToIntPtr(this.clipboardUserData = GCHandle.Alloc(this));
io.SetClipboardTextFn = (nint)(delegate* unmanaged<nint, byte*, void>)&StaticSetClipboardTextImpl;
io.GetClipboardTextFn = (nint)(delegate* unmanaged<nint, byte*>)&StaticGetClipboardTextImpl;
io.ClipboardUserData = GCHandle.ToIntPtr(this.clipboardUserData = GCHandle.Alloc(this)).ToPointer();
io.SetClipboardTextFn = (delegate* unmanaged<nint, byte*, void>)&StaticSetClipboardTextImpl;
io.GetClipboardTextFn = (delegate* unmanaged<nint, byte*>)&StaticGetClipboardTextImpl;
this.clipboardData = new(0);
return;
@ -118,7 +115,7 @@ internal sealed unsafe class ImGuiClipboardFunctionProvider : IInternalDisposabl
var hMem = GlobalAlloc(GMEM.GMEM_MOVEABLE, (nuint)((str.Length + 1) * 2));
if (hMem == 0)
throw new OutOfMemoryException();
var ptr = (char*)GlobalLock(hMem);
if (ptr == null)
{
@ -150,7 +147,7 @@ internal sealed unsafe class ImGuiClipboardFunctionProvider : IInternalDisposabl
private byte* GetClipboardTextImpl()
{
this.clipboardData.Clear();
var formats = stackalloc uint[] { CF.CF_UNICODETEXT, CF.CF_TEXT };
if (GetPriorityClipboardFormat(formats, 2) < 1 || !this.OpenClipboardOrShowError())
{

View file

@ -119,13 +119,13 @@ internal unsafe partial class InterfaceManager
this.ResizeBuffers?.InvokeSafely();
this.scene?.OnPreResize();
this.backend?.OnPreResize();
var ret = this.dxgiSwapChainResizeBuffersHook!.Original(swapChain, bufferCount, width, height, newFormat, swapChainFlags);
if (ret == DXGI.DXGI_ERROR_INVALID_CALL)
Log.Error("invalid call to resizeBuffers");
this.scene?.OnPostResize((int)width, (int)height);
this.backend?.OnPostResize((int)width, (int)height);
return ret;
}

View file

@ -14,23 +14,23 @@ internal unsafe partial class InterfaceManager
private void ReShadeAddonInterfaceOnDestroySwapChain(ref ReShadeAddonInterface.ApiObject swapChain)
{
var swapChainNative = swapChain.GetNative<IDXGISwapChain>();
if (this.scene?.SwapChain.NativePointer != (nint)swapChainNative)
if (this.backend?.IsAttachedToPresentationTarget((nint)swapChainNative) is not true)
return;
this.scene?.OnPreResize();
this.backend?.OnPreResize();
}
private void ReShadeAddonInterfaceOnInitSwapChain(ref ReShadeAddonInterface.ApiObject swapChain)
{
var swapChainNative = swapChain.GetNative<IDXGISwapChain>();
if (this.scene?.SwapChain.NativePointer != (nint)swapChainNative)
if (this.backend?.IsAttachedToPresentationTarget((nint)swapChainNative) is not true)
return;
DXGI_SWAP_CHAIN_DESC desc;
if (swapChainNative->GetDesc(&desc).FAILED)
return;
this.scene?.OnPostResize((int)desc.BufferDesc.Width, (int)desc.BufferDesc.Height);
this.backend?.OnPostResize((int)desc.BufferDesc.Width, (int)desc.BufferDesc.Height);
}
private void ReShadeAddonInterfaceOnPresent(
@ -42,16 +42,16 @@ internal unsafe partial class InterfaceManager
{
var swapChainNative = swapChain.GetNative<IDXGISwapChain>();
if (this.RenderDalamudCheckAndInitialize(swapChainNative, 0) is { } activeScene)
this.RenderDalamudDraw(activeScene);
if (this.RenderDalamudCheckAndInitialize(swapChainNative, 0) is { } activebackend)
this.RenderDalamudDraw(activebackend);
}
private void ReShadeAddonInterfaceOnReShadeOverlay(ref ReShadeAddonInterface.ApiObject runtime)
{
var swapChainNative = runtime.GetNative<IDXGISwapChain>();
if (this.RenderDalamudCheckAndInitialize(swapChainNative, 0) is { } activeScene)
this.RenderDalamudDraw(activeScene);
if (this.RenderDalamudCheckAndInitialize(swapChainNative, 0) is { } activebackend)
this.RenderDalamudDraw(activebackend);
}
private int AsReShadeAddonDxgiSwapChainResizeBuffersDetour(

View file

@ -9,7 +9,7 @@ using System.Threading;
using System.Threading.Tasks;
using CheapLoc;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Game;
using Dalamud.Game.ClientState.GamePad;
@ -17,6 +17,7 @@ using Dalamud.Game.ClientState.Keys;
using Dalamud.Hooking;
using Dalamud.Hooking.Internal;
using Dalamud.Hooking.WndProcHook;
using Dalamud.Interface.ImGuiBackend;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.ImGuiNotification.Internal;
using Dalamud.Interface.Internal.Asserts;
@ -33,20 +34,16 @@ using Dalamud.Logging.Internal;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using Dalamud.Utility.Timing;
using ImGuiNET;
using ImGuiScene;
using JetBrains.Annotations;
using PInvoke;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static TerraFX.Interop.Windows.Windows;
using CSFramework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework;
using DWMWINDOWATTRIBUTE = Windows.Win32.Graphics.Dwm.DWMWINDOWATTRIBUTE;
// general dev notes, here because it's easiest
/*
@ -102,7 +99,7 @@ internal partial class InterfaceManager : IInternalDisposableService
private readonly AssertHandler assertHandler = new();
private RawDX11Scene? scene;
private IWin32Backend? backend;
private Hook<SetCursorDelegate>? setCursorHook;
private Hook<ReShadeDxgiSwapChainPresentDelegate>? reShadeDxgiSwapChainPresentHook;
@ -115,9 +112,9 @@ internal partial class InterfaceManager : IInternalDisposableService
private ILockedImFont? defaultFontResourceLock;
// can't access imgui IO before first present call
private bool lastWantCapture = false;
private HWND gameWindowHandle;
private bool lastWantCapture;
private bool isOverrideGameCursor = true;
private IntPtr gameWindowHandle;
[ServiceManager.ServiceConstructor]
private InterfaceManager()
@ -126,12 +123,12 @@ internal partial class InterfaceManager : IInternalDisposableService
}
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate IntPtr SetCursorDelegate(IntPtr hCursor);
private delegate nint SetCursorDelegate(nint hCursor);
/// <summary>
/// This event gets called each frame to facilitate ImGui drawing.
/// </summary>
public event RawDX11Scene.BuildUIDelegate? Draw;
public event IImGuiBackend.BuildUiDelegate? Draw;
/// <summary>
/// This event gets called when ResizeBuffers is called.
@ -199,36 +196,26 @@ internal partial class InterfaceManager : IInternalDisposableService
/// <summary>
/// Gets the DX11 scene.
/// </summary>
public RawDX11Scene? Scene => this.scene;
/// <summary>
/// Gets the D3D11 device instance.
/// </summary>
public SharpDX.Direct3D11.Device? Device => this.scene?.Device;
/// <summary>
/// Gets the address handle to the main process window.
/// </summary>
public IntPtr WindowHandlePtr => this.scene?.WindowHandlePtr ?? IntPtr.Zero;
public IImGuiBackend? Backend => this.backend;
/// <summary>
/// Gets or sets a value indicating whether the game's cursor should be overridden with the ImGui cursor.
/// </summary>
public bool OverrideGameCursor
{
get => this.scene?.UpdateCursor ?? this.isOverrideGameCursor;
get => this.backend?.UpdateCursor ?? this.isOverrideGameCursor;
set
{
this.isOverrideGameCursor = value;
if (this.scene != null)
this.scene.UpdateCursor = value;
if (this.backend != null)
this.backend.UpdateCursor = value;
}
}
/// <summary>
/// Gets a value indicating whether the Dalamud interface ready to use.
/// </summary>
public bool IsReady => this.scene != null;
public bool IsReady => this.backend != null;
/// <summary>
/// Gets or sets a value indicating whether Draw events should be dispatched.
@ -242,20 +229,24 @@ internal partial class InterfaceManager : IInternalDisposableService
/// <summary>
/// Gets a value indicating the native handle of the game main window.
/// </summary>
public IntPtr GameWindowHandle
public unsafe HWND GameWindowHandle
{
get
{
if (this.gameWindowHandle == 0)
{
nint gwh = 0;
while ((gwh = NativeFunctions.FindWindowEx(0, gwh, "FFXIVGAME", 0)) != 0)
var gwh = default(HWND);
fixed (char* pClass = "FFXIVGAME")
{
_ = User32.GetWindowThreadProcessId(gwh, out var pid);
if (pid == Environment.ProcessId && User32.IsWindowVisible(gwh))
while ((gwh = FindWindowExW(default, gwh, (ushort*)pClass, default)) != default)
{
this.gameWindowHandle = gwh;
break;
uint pid;
_ = GetWindowThreadProcessId(gwh, &pid);
if (pid == Environment.ProcessId && IsWindowVisible(gwh))
{
this.gameWindowHandle = gwh;
break;
}
}
}
}
@ -324,7 +315,7 @@ internal partial class InterfaceManager : IInternalDisposableService
this.IconFontHandle = null;
Interlocked.Exchange(ref this.dalamudAtlas, null)?.Dispose();
Interlocked.Exchange(ref this.scene, null)?.Dispose();
Interlocked.Exchange(ref this.backend, null)?.Dispose();
return;
@ -459,27 +450,27 @@ internal partial class InterfaceManager : IInternalDisposableService
/// Get video memory information.
/// </summary>
/// <returns>The currently used video memory, or null if not available.</returns>
public (long Used, long Available)? GetD3dMemoryInfo()
public unsafe (long Used, long Available)? GetD3dMemoryInfo()
{
if (this.Device == null)
if (this.backend?.DeviceHandle is 0 or null)
return null;
try
{
var dxgiDev = this.Device.QueryInterfaceOrNull<SharpDX.DXGI.Device>();
var dxgiAdapter = dxgiDev?.Adapter.QueryInterfaceOrNull<SharpDX.DXGI.Adapter4>();
if (dxgiAdapter == null)
return null;
using var device = default(ComPtr<IDXGIDevice>);
using var adapter = default(ComPtr<IDXGIAdapter>);
using var adapter4 = default(ComPtr<IDXGIAdapter4>);
var memInfo = dxgiAdapter.QueryVideoMemoryInfo(0, SharpDX.DXGI.MemorySegmentGroup.Local);
return (memInfo.CurrentUsage, memInfo.CurrentReservation);
}
catch
{
// ignored
}
if (new ComPtr<IUnknown>((IUnknown*)this.backend.DeviceHandle).As(&device).FAILED)
return null;
return null;
if (device.Get()->GetAdapter(adapter.GetAddressOf()).FAILED)
return null;
if (adapter.As(&adapter4).FAILED)
return null;
var vmi = default(DXGI_QUERY_VIDEO_MEMORY_INFO);
adapter4.Get()->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP.DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &vmi);
return ((long)vmi.CurrentUsage, (long)vmi.CurrentReservation);
}
/// <summary>
@ -488,23 +479,24 @@ internal partial class InterfaceManager : IInternalDisposableService
/// </summary>
public void ClearStacks()
{
this.scene?.ClearStacksOnContext();
ImGuiHelpers.ClearStacksOnContext();
}
/// <summary>
/// Toggle Windows 11 immersive mode on the game window.
/// </summary>
/// <param name="enabled">Value.</param>
internal void SetImmersiveMode(bool enabled)
internal unsafe void SetImmersiveMode(bool enabled)
{
if (this.GameWindowHandle == 0)
throw new InvalidOperationException("Game window is not yet ready.");
var value = enabled ? 1 : 0;
((HRESULT)NativeFunctions.DwmSetWindowAttribute(
this.GameWindowHandle,
NativeFunctions.DWMWINDOWATTRIBUTE.DWMWA_USE_IMMERSIVE_DARK_MODE,
ref value,
sizeof(int))).ThrowOnError();
var value = enabled ? 1u : 0u;
global::Windows.Win32.PInvoke.DwmSetWindowAttribute(
new(new IntPtr(this.GameWindowHandle.Value)),
DWMWINDOWATTRIBUTE.DWMWA_USE_IMMERSIVE_DARK_MODE,
&value,
sizeof(uint)).ThrowOnFailure();
}
private static InterfaceManager WhenFontsReady()
@ -537,9 +529,9 @@ internal partial class InterfaceManager : IInternalDisposableService
/// and initializes ImGui for drawing.</summary>
/// <param name="swapChain">The swap chain to test and initialize ImGui with if conditions are met.</param>
/// <param name="flags">Flags passed to <see cref="IDXGISwapChain.Present"/>.</param>
/// <returns>An initialized instance of <see cref="RawDX11Scene"/>, or <c>null</c> if <paramref name="swapChain"/>
/// <returns>An initialized instance of <see cref="IDXGISwapChain"/>, or <c>null</c> if <paramref name="swapChain"/>
/// is not the main swap chain.</returns>
private unsafe RawDX11Scene? RenderDalamudCheckAndInitialize(IDXGISwapChain* swapChain, uint flags)
private unsafe IImGuiBackend? RenderDalamudCheckAndInitialize(IDXGISwapChain* swapChain, uint flags)
{
// Quoting ReShade dxgi_swapchain.cpp DXGISwapChain::on_present:
// > Some D3D11 games test presentation for timing and composition purposes
@ -552,7 +544,7 @@ internal partial class InterfaceManager : IInternalDisposableService
Debug.Assert(this.dalamudAtlas is not null, "dalamudAtlas should have been set already");
var activeScene = this.scene ?? this.InitScene(swapChain);
var activeBackend = this.backend ?? this.InitBackend(swapChain);
if (!this.dalamudAtlas!.HasBuiltAtlas)
{
@ -566,12 +558,12 @@ internal partial class InterfaceManager : IInternalDisposableService
return null;
}
return activeScene;
return activeBackend;
}
/// <summary>Draws Dalamud to the given scene representing the ImGui context.</summary>
/// <param name="activeScene">The scene to draw to.</param>
private void RenderDalamudDraw(RawDX11Scene activeScene)
/// <param name="activeBackend">The scene to draw to.</param>
private void RenderDalamudDraw(IImGuiBackend activeBackend)
{
this.CumulativePresentCalls++;
this.IsMainThreadInPresent = true;
@ -584,7 +576,7 @@ internal partial class InterfaceManager : IInternalDisposableService
// Enable viewports if there are no issues.
var viewportsEnable = this.dalamudConfiguration.IsDisableViewport ||
activeScene.SwapChain.IsFullScreen ||
activeBackend.IsMainViewportFullScreen() ||
ImGui.GetPlatformIO().Monitors.Size == 1;
if (viewportsEnable)
ImGui.GetIO().ConfigFlags &= ~ImGuiConfigFlags.ViewportsEnable;
@ -592,41 +584,48 @@ internal partial class InterfaceManager : IInternalDisposableService
ImGui.GetIO().ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
// Call drawing functions, which in turn will call Draw event.
activeScene.Render();
activeBackend.Render();
this.PostImGuiRender();
this.IsMainThreadInPresent = false;
}
private unsafe RawDX11Scene InitScene(IDXGISwapChain* swapChain)
private unsafe IImGuiBackend InitBackend(IDXGISwapChain* swapChain)
{
RawDX11Scene newScene;
IWin32Backend newBackend;
using (Timings.Start("IM Scene Init"))
{
try
{
newBackend = new Dx11Win32Backend(swapChain);
this.assertHandler.Setup();
newScene = new RawDX11Scene((nint)swapChain);
}
catch (DllNotFoundException ex)
{
Service<InterfaceManagerWithScene>.ProvideException(ex);
Log.Error(ex, "Could not load ImGui dependencies.");
var res = User32.MessageBox(
IntPtr.Zero,
"Dalamud plugins require the Microsoft Visual C++ Redistributable to be installed.\nPlease install the runtime from the official Microsoft website or disable Dalamud.\n\nDo you want to download the redistributable now?",
"Dalamud Error",
User32.MessageBoxOptions.MB_YESNO | User32.MessageBoxOptions.MB_TOPMOST | User32.MessageBoxOptions.MB_ICONERROR);
if (res == User32.MessageBoxResult.IDYES)
fixed (void* lpText =
"Dalamud plugins require the Microsoft Visual C++ Redistributable to be installed.\nPlease install the runtime from the official Microsoft website or disable Dalamud.\n\nDo you want to download the redistributable now?")
{
var psi = new ProcessStartInfo
fixed (void* lpCaption = "Dalamud Error")
{
FileName = "https://aka.ms/vs/16/release/vc_redist.x64.exe",
UseShellExecute = true,
};
Process.Start(psi);
var res = MessageBoxW(
default,
(ushort*)lpText,
(ushort*)lpCaption,
MB.MB_YESNO | MB.MB_TOPMOST | MB.MB_ICONERROR);
if (res == IDYES)
{
var psi = new ProcessStartInfo
{
FileName = "https://aka.ms/vs/16/release/vc_redist.x64.exe",
UseShellExecute = true,
};
Process.Start(psi);
}
}
}
Environment.Exit(-1);
@ -638,7 +637,8 @@ internal partial class InterfaceManager : IInternalDisposableService
var startInfo = Service<Dalamud>.Get().StartInfo;
var configuration = Service<DalamudConfiguration>.Get();
var iniFileInfo = new FileInfo(Path.Combine(Path.GetDirectoryName(startInfo.ConfigurationPath)!, "dalamudUI.ini"));
var iniFileInfo = new FileInfo(
Path.Combine(Path.GetDirectoryName(startInfo.ConfigurationPath)!, "dalamudUI.ini"));
try
{
@ -661,16 +661,18 @@ internal partial class InterfaceManager : IInternalDisposableService
Log.Error(ex, "Could not delete dalamudUI.ini");
}
newScene.UpdateCursor = this.isOverrideGameCursor;
newScene.ImGuiIniPath = iniFileInfo.FullName;
newScene.OnBuildUI += this.Display;
newScene.OnNewInputFrame += this.OnNewInputFrame;
newBackend.UpdateCursor = this.isOverrideGameCursor;
newBackend.IniPath = iniFileInfo.FullName;
newBackend.BuildUi += this.Display;
newBackend.NewInputFrame += this.OnNewInputFrame;
StyleModel.TransferOldModels();
if (configuration.SavedStyles == null || configuration.SavedStyles.All(x => x.Name != StyleModelV1.DalamudStandard.Name))
if (configuration.SavedStyles == null ||
configuration.SavedStyles.All(x => x.Name != StyleModelV1.DalamudStandard.Name))
{
configuration.SavedStyles = new List<StyleModel> { StyleModelV1.DalamudStandard, StyleModelV1.DalamudClassic };
configuration.SavedStyles = new List<StyleModel>
{ StyleModelV1.DalamudStandard, StyleModelV1.DalamudClassic };
configuration.ChosenStyle = StyleModelV1.DalamudStandard.Name;
}
else if (configuration.SavedStyles.Count == 1)
@ -726,16 +728,16 @@ internal partial class InterfaceManager : IInternalDisposableService
Log.Information("[IM] Scene & ImGui setup OK!");
}
this.scene = newScene;
this.backend = newBackend;
Service<InterfaceManagerWithScene>.Provide(new(this));
this.wndProcHookManager.PreWndProc += this.WndProcHookManagerOnPreWndProc;
return newScene;
return newBackend;
}
private unsafe void WndProcHookManagerOnPreWndProc(WndProcEventArgs args)
private void WndProcHookManagerOnPreWndProc(WndProcEventArgs args)
{
var r = this.scene?.ProcessWndProcW(args.Hwnd, (User32.WindowMessage)args.Message, args.WParam, args.LParam);
var r = this.backend?.ProcessWndProcW(args.Hwnd, args.Message, args.WParam, args.LParam);
if (r is not null)
args.SuppressWithValue(r.Value);
}
@ -792,7 +794,7 @@ internal partial class InterfaceManager : IInternalDisposableService
new()
{
SizePx = Service<FontAtlasFactory>.Get().DefaultFontSpec.SizePx,
GlyphRanges = new ushort[] { 0x20, 0x20, 0x00 },
GlyphRanges = [0x20, 0x20, 0x00],
})));
this.MonoFontHandle = (FontHandle)this.dalamudAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
@ -825,7 +827,7 @@ internal partial class InterfaceManager : IInternalDisposableService
() =>
{
// Update the ImGui default font.
ImGui.GetIO().NativePtr->FontDefault = fontLocked.ImFont;
ImGui.GetIO().Handle->FontDefault = fontLocked.ImFont;
// Update the reference to the resources of the default font.
this.defaultFontResourceLock?.Dispose();
@ -1057,13 +1059,13 @@ internal partial class InterfaceManager : IInternalDisposableService
this.dxgiSwapChainHook?.Enable();
}
private IntPtr SetCursorDetour(IntPtr hCursor)
private nint SetCursorDetour(nint hCursor)
{
if (this.lastWantCapture && (!this.scene?.IsImGuiCursor(hCursor) ?? false) && this.OverrideGameCursor)
return IntPtr.Zero;
if (this.lastWantCapture && (!this.backend?.IsImGuiCursor(hCursor) ?? false) && this.OverrideGameCursor)
return default;
return this.setCursorHook?.IsDisposed is not false
? User32.SetCursor(new(hCursor, false)).DangerousGetHandle()
? SetCursor((HCURSOR)hCursor)
: this.setCursorHook.Original(hCursor);
}

View file

@ -1,5 +1,6 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Game;
using Dalamud.Game.Gui;
using Dalamud.Interface.ImGuiSeStringRenderer.Internal;
@ -10,7 +11,7 @@ using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using Lumina.Text.ReadOnly;
// Customised version of https://github.com/aers/FFXIVUIDebug
@ -87,7 +88,7 @@ internal unsafe class UiDebug
var addonName = atkUnitBase->NameString;
var agent = Service<GameGui>.Get().FindAgentInterface(atkUnitBase);
ImGui.Text($"{addonName}");
ImGui.Text(addonName);
ImGui.SameLine();
ImGui.PushStyleColor(ImGuiCol.Text, isVisible ? 0xFF00FF00 : 0xFF0000FF);
ImGui.Text(isVisible ? "Visible" : "Not Visible");
@ -211,7 +212,7 @@ internal unsafe class UiDebug
ImGui.SameLine();
Service<SeStringRenderer>.Get().Draw(textNode->NodeText);
ImGui.InputText($"Replace Text##{(ulong)textNode:X}", new IntPtr(textNode->NodeText.StringPtr), (uint)textNode->NodeText.BufSize);
ImGui.InputText($"Replace Text##{(ulong)textNode:X}", new(textNode->NodeText.StringPtr, (int)textNode->NodeText.BufSize));
ImGui.SameLine();
if (ImGui.Button($"Encode##{(ulong)textNode:X}"))
@ -299,7 +300,7 @@ internal unsafe class UiDebug
if (ImGui.TreeNode($"Texture##{(ulong)kernelTexture->D3D11ShaderResourceView:X}"))
{
ImGui.Image(
new IntPtr(kernelTexture->D3D11ShaderResourceView),
new ImTextureID(kernelTexture->D3D11ShaderResourceView),
new Vector2(kernelTexture->ActualWidth, kernelTexture->ActualHeight));
ImGui.TreePop();
}
@ -310,7 +311,7 @@ internal unsafe class UiDebug
$"Texture##{(ulong)textureInfo->AtkTexture.KernelTexture->D3D11ShaderResourceView:X}"))
{
ImGui.Image(
new IntPtr(textureInfo->AtkTexture.KernelTexture->D3D11ShaderResourceView),
new ImTextureID(textureInfo->AtkTexture.KernelTexture->D3D11ShaderResourceView),
new Vector2(
textureInfo->AtkTexture.KernelTexture->ActualWidth,
textureInfo->AtkTexture.KernelTexture->ActualHeight));

View file

@ -1,12 +1,12 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal.UiDebug2.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Memory;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace Dalamud.Interface.Internal.UiDebug2.Browsing;
@ -112,7 +112,7 @@ public unsafe partial class AddonTree
}
catch (Exception ex)
{
ImGui.TextColored(new(1, 0, 0, 1), $"{ex}");
ImGui.TextColored(new Vector4(1, 0, 0, 1), $"{ex}");
}
}
}

View file

@ -2,10 +2,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Components;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Interface.FontAwesomeIcon;
using static Dalamud.Interface.Internal.UiDebug2.ElementSelector;
@ -122,7 +121,7 @@ public unsafe partial class AddonTree : IDisposable
ImGui.SameLine();
ImGui.SameLine();
ImGui.TextColored(isVisible ? new(0.1f, 1f, 0.1f, 1f) : new(0.6f, 0.6f, 0.6f, 1), isVisible ? "Visible" : "Not Visible");
ImGui.TextColored(isVisible ? new Vector4(0.1f, 1f, 0.1f, 1f) : new(0.6f, 0.6f, 0.6f, 1), isVisible ? "Visible" : "Not Visible");
ImGui.SameLine(ImGui.GetWindowWidth() - 100);

View file

@ -1,13 +1,12 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static ImGuiNET.ImGuiTableColumnFlags;
using static ImGuiNET.ImGuiTableFlags;
using static Dalamud.Bindings.ImGui.ImGuiTableColumnFlags;
using static Dalamud.Bindings.ImGui.ImGuiTableFlags;
namespace Dalamud.Interface.Internal.UiDebug2.Browsing;
@ -58,11 +57,11 @@ public static class Events
ImGui.TableNextColumn();
ImGui.TextUnformatted($"{evt->State.StateFlags}");
ImGui.TableNextColumn();
ImGui.TextUnformatted($"{evt->State.UnkFlags1}");
ImGui.TextUnformatted($"{evt->State.ReturnFlags}");
ImGui.TableNextColumn();
ImGuiHelpers.ClickToCopyText($"{(nint)evt->Target:X}", null, new Vector4(0.6f, 0.6f, 0.6f, 1));
ImGuiHelpers.ClickToCopyText($"{(nint)evt->Target:X}", default, new Vector4(0.6f, 0.6f, 0.6f, 1));
ImGui.TableNextColumn();
ImGuiHelpers.ClickToCopyText($"{(nint)evt->Listener:X}", null, new Vector4(0.6f, 0.6f, 0.6f, 1));
ImGuiHelpers.ClickToCopyText($"{(nint)evt->Listener:X}", default, new Vector4(0.6f, 0.6f, 0.6f, 1));
evt = evt->NextEvent;
}
}

View file

@ -1,7 +1,7 @@
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Interface.Internal.UiDebug2.Utility.Gui;
using static Dalamud.Utility.Util;

View file

@ -1,21 +1,20 @@
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Components;
using Dalamud.Interface.Internal.UiDebug2.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Bindings.ImGui.ImGuiColorEditFlags;
using static Dalamud.Bindings.ImGui.ImGuiInputTextFlags;
using static Dalamud.Bindings.ImGui.ImGuiTableColumnFlags;
using static Dalamud.Bindings.ImGui.ImGuiTableFlags;
using static Dalamud.Interface.ColorHelpers;
using static Dalamud.Interface.FontAwesomeIcon;
using static Dalamud.Interface.Internal.UiDebug2.Utility.Gui;
using static Dalamud.Interface.Utility.ImGuiHelpers;
using static ImGuiNET.ImGuiColorEditFlags;
using static ImGuiNET.ImGuiInputTextFlags;
using static ImGuiNET.ImGuiTableColumnFlags;
using static ImGuiNET.ImGuiTableFlags;
namespace Dalamud.Interface.Internal.UiDebug2.Browsing;
@ -266,7 +265,7 @@ internal unsafe partial class NineGridNodeTree
ImGui.Text("Ninegrid Offsets:");
ImGui.TableNextColumn();
ImGui.SetNextItemWidth(150);
if (ImGui.DragFloat2($"##{(nint)this.Node:X}ngOffsetLR", ref lr, 1, 0))
if (ImGui.DragFloat2($"##{(nint)this.Node:X}ngOffsetLR", ref lr, 1f, 0f))
{
this.NgNode->LeftOffset = (short)Math.Max(0, lr.X);
this.NgNode->RightOffset = (short)Math.Max(0, lr.Y);
@ -278,7 +277,7 @@ internal unsafe partial class NineGridNodeTree
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.SetNextItemWidth(150);
if (ImGui.DragFloat2($"##{(nint)this.Node:X}ngOffsetTB", ref tb, 1, 0))
if (ImGui.DragFloat2($"##{(nint)this.Node:X}ngOffsetTB", ref tb, 1f, 0f))
{
this.NgNode->TopOffset = (short)Math.Max(0, tb.X);
this.NgNode->BottomOffset = (short)Math.Max(0, tb.Y);
@ -322,7 +321,7 @@ internal unsafe partial class TextNodeTree
ImGui.Text("Font:");
ImGui.TableNextColumn();
ImGui.SetNextItemWidth(150);
if (ImGui.Combo($"##{(nint)this.Node:X}fontType", ref fontIndex, FontNames, FontList.Count))
if (ImGui.Combo($"##{(nint)this.Node:X}fontType", ref fontIndex, FontNames))
{
this.TxtNode->FontType = FontList[fontIndex];
}

View file

@ -1,19 +1,18 @@
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Bindings.ImGui.ImGuiTableColumnFlags;
using static Dalamud.Bindings.ImGui.ImGuiTableFlags;
using static Dalamud.Bindings.ImGui.ImGuiTreeNodeFlags;
using static Dalamud.Interface.ColorHelpers;
using static Dalamud.Interface.Internal.UiDebug2.Utility.Gui;
using static Dalamud.Utility.Util;
using static FFXIVClientStructs.FFXIV.Component.GUI.TextureType;
using static ImGuiNET.ImGuiTableColumnFlags;
using static ImGuiNET.ImGuiTableFlags;
using static ImGuiNET.ImGuiTreeNodeFlags;
namespace Dalamud.Interface.Internal.UiDebug2.Browsing;
@ -227,13 +226,13 @@ internal unsafe partial class ImageNodeTree : ResNodeTree
ImGui.TableNextColumn();
ImGui.TextColored(!hiRes ? new(1) : new(0.6f, 0.6f, 0.6f, 1), "Standard:\t");
ImGui.TextColored(!hiRes ? new Vector4(1) : new(0.6f, 0.6f, 0.6f, 1), "Standard:\t");
ImGui.SameLine();
var cursX = ImGui.GetCursorPosX();
PrintPartCoords(u / 2f, v / 2f, width / 2f, height / 2f);
ImGui.TextColored(hiRes ? new(1) : new(0.6f, 0.6f, 0.6f, 1), "Hi-Res:\t");
ImGui.TextColored(hiRes ? new Vector4(1) : new(0.6f, 0.6f, 0.6f, 1), "Hi-Res:\t");
ImGui.SameLine();
ImGui.SetCursorPosX(cursX);

View file

@ -1,7 +1,6 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal.UiDebug2.Utility;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Interface.ColorHelpers;
using static Dalamud.Utility.Util;

View file

@ -2,13 +2,14 @@ using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Components;
using Dalamud.Interface.Internal.UiDebug2.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Bindings.ImGui.ImGuiCol;
using static Dalamud.Bindings.ImGui.ImGuiTreeNodeFlags;
using static Dalamud.Interface.ColorHelpers;
using static Dalamud.Interface.FontAwesomeIcon;
using static Dalamud.Interface.Internal.UiDebug2.Browsing.Events;
@ -18,9 +19,6 @@ using static Dalamud.Interface.Internal.UiDebug2.Utility.Gui;
using static Dalamud.Utility.Util;
using static FFXIVClientStructs.FFXIV.Component.GUI.NodeFlags;
using static ImGuiNET.ImGuiCol;
using static ImGuiNET.ImGuiTreeNodeFlags;
namespace Dalamud.Interface.Internal.UiDebug2.Browsing;
/// <summary>

View file

@ -1,15 +1,15 @@
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.ImGuiSeStringRenderer;
using Dalamud.Interface.Internal.UiDebug2.Utility;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Interface.ColorHelpers;
using static Dalamud.Interface.Internal.UiDebug2.Utility.Gui;
@ -47,7 +47,7 @@ internal unsafe partial class TextNodeTree : ResNodeTree
return;
}
ImGui.TextColored(new(1), "Text:");
ImGui.TextColored(new Vector4(1), "Text:");
ImGui.SameLine();
try

View file

@ -1,6 +1,6 @@
using System.Collections.Generic;
using ImGuiNET;
using Dalamud.Bindings.ImGui;
namespace Dalamud.Interface.Internal.UiDebug2.Browsing;

View file

@ -2,20 +2,19 @@ using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Client.Graphics;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Bindings.ImGui.ImGuiTableColumnFlags;
using static Dalamud.Bindings.ImGui.ImGuiTableFlags;
using static Dalamud.Bindings.ImGui.ImGuiTreeNodeFlags;
using static Dalamud.Interface.ColorHelpers;
using static Dalamud.Interface.Internal.UiDebug2.Utility.Gui;
using static Dalamud.Utility.Util;
using static FFXIVClientStructs.FFXIV.Component.GUI.NodeType;
using static ImGuiNET.ImGuiTableColumnFlags;
using static ImGuiNET.ImGuiTableFlags;
using static ImGuiNET.ImGuiTreeNodeFlags;
// ReSharper disable SuggestBaseTypeForParameter
namespace Dalamud.Interface.Internal.UiDebug2.Browsing;
@ -75,7 +74,7 @@ public readonly unsafe partial struct TimelineTree
("Frame Time", $"{this.NodeTimeline->FrameTime:F2} ({this.NodeTimeline->FrameTime * 30:F0})"));
PrintFieldValuePairs(("Active Label Id", $"{this.NodeTimeline->ActiveLabelId}"), ("Duration", $"{this.NodeTimeline->LabelFrameIdxDuration}"), ("End Frame", $"{this.NodeTimeline->LabelEndFrameIdx}"));
ImGui.TextColored(new(0.6f, 0.6f, 0.6f, 1), "Animation List");
ImGui.TextColored(new Vector4(0.6f, 0.6f, 0.6f, 1), "Animation List");
for (var a = 0; a < animationCount; a++)
{

View file

@ -3,23 +3,23 @@ using System.Globalization;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Components;
using Dalamud.Interface.Internal.UiDebug2.Browsing;
using Dalamud.Interface.Internal.UiDebug2.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static System.Globalization.NumberFormatInfo;
using static Dalamud.Bindings.ImGui.ImGuiCol;
using static Dalamud.Bindings.ImGui.ImGuiWindowFlags;
using static Dalamud.Interface.FontAwesomeIcon;
using static Dalamud.Interface.Internal.UiDebug2.UiDebug2;
using static Dalamud.Interface.UiBuilder;
using static Dalamud.Interface.Utility.ImGuiHelpers;
using static FFXIVClientStructs.FFXIV.Component.GUI.NodeFlags;
using static ImGuiNET.ImGuiCol;
using static ImGuiNET.ImGuiWindowFlags;
// ReSharper disable StructLacksIEquatable.Global
#pragma warning disable CS0659

View file

@ -1,9 +1,9 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal.UiDebug2.Browsing;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using ImGuiNET;
namespace Dalamud.Interface.Internal.UiDebug2;

View file

@ -1,10 +1,10 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal.UiDebug2.Browsing;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static Dalamud.Interface.Internal.UiDebug2.UiDebug2;

View file

@ -1,14 +1,14 @@
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Components;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static System.StringComparison;
using static Dalamud.Interface.FontAwesomeIcon;
namespace Dalamud.Interface.Internal.UiDebug2;

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@ -1,17 +1,15 @@
using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Gui;
using Dalamud.Interface.Internal.UiDebug2.Browsing;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using Dalamud.Logging.Internal;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static ImGuiNET.ImGuiWindowFlags;
using static Dalamud.Bindings.ImGui.ImGuiWindowFlags;
namespace Dalamud.Interface.Internal.UiDebug2;

View file

@ -1,13 +1,12 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Client.Graphics;
using ImGuiNET;
using static Dalamud.Bindings.ImGui.ImGuiCol;
using static Dalamud.Interface.ColorHelpers;
using static ImGuiNET.ImGuiCol;
namespace Dalamud.Interface.Internal.UiDebug2.Utility;
@ -29,7 +28,7 @@ internal static class Gui
var grey60 = new Vector4(0.6f, 0.6f, 0.6f, 1);
if (copy)
{
ImGuiHelpers.ClickToCopyText(value, null, grey60);
ImGuiHelpers.ClickToCopyText(value, default, grey60);
}
else
{

View file

@ -2,11 +2,12 @@ using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using static System.MathF;
using static Dalamud.Interface.ColorHelpers;
namespace Dalamud.Interface.Internal.UiDebug2.Utility;

View file

@ -5,13 +5,12 @@ using System.Linq;
using System.Net.Http.Json;
using System.Threading.Tasks;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Windowing;
using Dalamud.Networking.Http;
using ImGuiNET;
using Newtonsoft.Json;
namespace Dalamud.Interface.Internal.Windows;
@ -69,7 +68,7 @@ public class BranchSwitcherWindow : Window
var si = Service<Dalamud>.Get().StartInfo;
var itemsArray = this.branches.Select(x => x.Key).ToArray();
ImGui.ListBox("Branch", ref this.selectedBranchIndex, itemsArray, itemsArray.Length);
ImGui.ListBox("Branch", ref this.selectedBranchIndex, itemsArray);
var pickedBranch = this.branches.ElementAt(this.selectedBranchIndex);

View file

@ -3,7 +3,7 @@ using System.Linq;
using System.Numerics;
using CheapLoc;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Game;
using Dalamud.Game.Gui;
@ -22,11 +22,8 @@ using Dalamud.Plugin.Internal.AutoUpdate;
using Dalamud.Plugin.Services;
using Dalamud.Storage.Assets;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.UI;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows;
/// <summary>
@ -35,7 +32,7 @@ namespace Dalamud.Interface.Internal.Windows;
internal sealed class ChangelogWindow : Window, IDisposable
{
private const string WarrantsChangelogForMajorMinor = "10.0.";
private const string ChangeLog =
@"• Updated Dalamud for compatibility with Patch 7.0
Made a lot of behind-the-scenes changes to make Dalamud and plugins more stable and reliable
@ -43,7 +40,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
Refreshed the Dalamud/plugin installer UI
";
private static readonly TimeSpan TitleScreenWaitTime = TimeSpan.FromSeconds(0.5f);
private static readonly TimeSpan TitleScreenWaitTime = TimeSpan.FromSeconds(0.5f);
private readonly TitleScreenMenuWindow tsmWindow;
@ -54,40 +51,40 @@ internal sealed class ChangelogWindow : Window, IDisposable
private readonly Lazy<IFontHandle> bannerFont;
private readonly Lazy<IDalamudTextureWrap> apiBumpExplainerTexture;
private readonly Lazy<IDalamudTextureWrap> logoTexture;
private readonly InOutCubic windowFade = new(TimeSpan.FromSeconds(2.5f))
{
Point1 = Vector2.Zero,
Point2 = new Vector2(2f),
};
private readonly InOutCubic bodyFade = new(TimeSpan.FromSeconds(0.8f))
{
Point1 = Vector2.Zero,
Point2 = Vector2.One,
};
private readonly InOutCubic titleFade = new(TimeSpan.FromSeconds(0.5f))
{
Point1 = Vector2.Zero,
Point2 = Vector2.One,
};
private readonly InOutCubic fadeOut = new(TimeSpan.FromSeconds(0.5f))
{
Point1 = Vector2.One,
Point2 = Vector2.Zero,
};
private State state = State.WindowFadeIn;
private bool needFadeRestart = false;
private bool isFadingOutForStateChange = false;
private State? stateAfterFadeOut;
private AutoUpdateBehavior? chosenAutoUpdateBehavior;
private Dictionary<string, int> currentFtueLevels = new();
private DateTime? isEligibleSince;
@ -110,7 +107,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
: base("What's new in Dalamud?##ChangelogWindow", ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse, true)
{
this.gameGui = gameGui;
this.tsmWindow = tsmWindow;
this.Namespace = "DalamudChangelogWindow";
this.privateAtlas = this.scopedFinalizer.Add(
@ -125,7 +122,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
// If we are going to show a changelog, make sure we have the font ready, otherwise it will hitch
if (WarrantsChangelog())
_ = this.bannerFont.Value;
framework.Update += this.FrameworkOnUpdate;
this.scopedFinalizer.Add(() => framework.Update -= this.FrameworkOnUpdate);
}
@ -138,7 +135,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
AskAutoUpdate,
Links,
}
/// <summary>
/// Check if a changelog should be shown.
/// </summary>
@ -163,7 +160,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
this.isFadingOutForStateChange = false;
this.stateAfterFadeOut = null;
this.state = State.WindowFadeIn;
this.windowFade.Reset();
this.bodyFade.Reset();
@ -172,9 +169,9 @@ internal sealed class ChangelogWindow : Window, IDisposable
this.needFadeRestart = true;
this.chosenAutoUpdateBehavior = null;
this.currentFtueLevels = Service<DalamudConfiguration>.Get().SeenFtueLevels;
base.OnOpen();
}
@ -182,17 +179,17 @@ internal sealed class ChangelogWindow : Window, IDisposable
public override void OnClose()
{
base.OnClose();
this.tsmWindow.AllowDrawing = true;
Service<DalamudInterface>.Get().SetCreditsDarkeningAnimation(false);
var configuration = Service<DalamudConfiguration>.Get();
if (this.chosenAutoUpdateBehavior.HasValue)
{
configuration.AutoUpdateBehavior = this.chosenAutoUpdateBehavior.Value;
}
configuration.SeenFtueLevels = this.currentFtueLevels;
configuration.QueueSave();
}
@ -203,7 +200,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0);
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, Vector2.Zero);
ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 10f);
base.PreDraw();
if (this.needFadeRestart)
@ -212,15 +209,15 @@ internal sealed class ChangelogWindow : Window, IDisposable
this.titleFade.Restart();
this.needFadeRestart = false;
}
this.windowFade.Update();
this.titleFade.Update();
this.fadeOut.Update();
ImGui.SetNextWindowBgAlpha(Math.Clamp(this.windowFade.EasedPoint.X, 0, 0.9f));
this.Size = new Vector2(900, 400);
this.SizeCondition = ImGuiCond.Always;
// Center the window on the main viewport
var viewportPos = ImGuiHelpers.MainViewport.Pos;
var viewportSize = ImGuiHelpers.MainViewport.Size;
@ -233,9 +230,9 @@ internal sealed class ChangelogWindow : Window, IDisposable
public override void PostDraw()
{
ImGui.PopStyleVar(3);
this.ResetMovieTimer();
base.PostDraw();
}
@ -248,13 +245,13 @@ internal sealed class ChangelogWindow : Window, IDisposable
configuration.LastChangelogMajorMinor = WarrantsChangelogForMajorMinor;
configuration.QueueSave();
}
var windowSize = ImGui.GetWindowSize();
var dummySize = 10 * ImGuiHelpers.GlobalScale;
ImGui.Dummy(new Vector2(dummySize));
ImGui.SameLine();
var logoContainerSize = new Vector2(windowSize.X * 0.2f - dummySize, windowSize.Y);
using (var child = ImRaii.Child("###logoContainer", logoContainerSize, false))
{
@ -262,23 +259,23 @@ internal sealed class ChangelogWindow : Window, IDisposable
return;
var logoSize = new Vector2(logoContainerSize.X);
// Center the logo in the container
ImGui.SetCursorPos(new Vector2(logoContainerSize.X / 2 - logoSize.X / 2, logoContainerSize.Y / 2 - logoSize.Y / 2));
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, Math.Clamp(this.windowFade.EasedPoint.X - 0.5f, 0f, 1f)))
ImGui.Image(this.logoTexture.Value.ImGuiHandle, logoSize);
ImGui.Image(this.logoTexture.Value.Handle, logoSize);
}
ImGui.SameLine();
ImGui.Dummy(new Vector2(dummySize));
ImGui.SameLine();
using (var child = ImRaii.Child("###textContainer", new Vector2((windowSize.X * 0.8f) - dummySize * 4, windowSize.Y), false))
{
if (!child)
return;
ImGuiHelpers.ScaledDummy(20);
var titleFadeVal = this.isFadingOutForStateChange ? this.fadeOut.EasedPoint.X : this.titleFade.EasedPoint.X;
@ -292,21 +289,21 @@ internal sealed class ChangelogWindow : Window, IDisposable
case State.ExplainerIntro:
ImGuiHelpers.CenteredText("New And Improved");
break;
case State.ExplainerApiBump:
ImGuiHelpers.CenteredText("Plugin Updates");
break;
case State.AskAutoUpdate:
ImGuiHelpers.CenteredText("Auto-Updates");
break;
case State.Links:
ImGuiHelpers.CenteredText("Enjoy!");
break;
}
}
ImGuiHelpers.ScaledDummy(8);
if (this.state == State.WindowFadeIn && this.windowFade.EasedPoint.X > 1.5f)
@ -321,11 +318,11 @@ internal sealed class ChangelogWindow : Window, IDisposable
this.bodyFade.Restart();
this.titleFade.Restart();
this.isFadingOutForStateChange = false;
this.stateAfterFadeOut = null;
}
this.bodyFade.Update();
var bodyFadeVal = this.isFadingOutForStateChange ? this.fadeOut.EasedPoint.X : this.bodyFade.EasedPoint.X;
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, Math.Clamp(bodyFadeVal, 0, 1f)))
@ -334,10 +331,10 @@ internal sealed class ChangelogWindow : Window, IDisposable
{
this.isFadingOutForStateChange = true;
this.stateAfterFadeOut = nextState;
this.fadeOut.Restart();
}
bool DrawNextButton(State nextState)
{
// Draw big, centered next button at the bottom of the window
@ -346,7 +343,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
var buttonWidth = ImGui.CalcTextSize(buttonText).X + 40 * ImGuiHelpers.GlobalScale;
ImGui.SetCursorPosY(windowSize.Y - buttonHeight - (20 * ImGuiHelpers.GlobalScale));
ImGuiHelpers.CenterCursorFor((int)buttonWidth);
if (ImGui.Button(buttonText, new Vector2(buttonWidth, buttonHeight)) && !this.isFadingOutForStateChange)
{
GoToNextState(nextState);
@ -355,7 +352,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
return false;
}
switch (this.state)
{
case State.WindowFadeIn:
@ -366,10 +363,10 @@ internal sealed class ChangelogWindow : Window, IDisposable
ImGuiHelpers.ScaledDummy(5);
ImGui.TextWrapped("This changelog is a quick overview of the most important changes in this version.");
ImGui.TextWrapped("Please click next to see a quick guide to updating your plugins.");
DrawNextButton(State.ExplainerApiBump);
break;
case State.ExplainerApiBump:
ImGui.TextWrapped("Take care! Due to changes in this patch, all of your plugins need to be updated and were disabled automatically.");
ImGui.TextWrapped("This is normal and required for major game updates.");
@ -378,14 +375,14 @@ internal sealed class ChangelogWindow : Window, IDisposable
ImGuiHelpers.ScaledDummy(5);
ImGui.TextWrapped("Please keep in mind that not all of your plugins may already be updated for the new version.");
ImGui.TextWrapped("If some plugins are displayed with a red cross in the 'Installed Plugins' tab, they may not yet be available.");
ImGuiHelpers.ScaledDummy(15);
ImGuiHelpers.CenterCursorFor(this.apiBumpExplainerTexture.Value.Width);
ImGui.Image(
this.apiBumpExplainerTexture.Value.ImGuiHandle,
this.apiBumpExplainerTexture.Value.Handle,
this.apiBumpExplainerTexture.Value.Size);
if (!this.currentFtueLevels.TryGetValue(FtueLevels.AutoUpdate.Name, out var autoUpdateLevel) || autoUpdateLevel < FtueLevels.AutoUpdate.AutoUpdateInitial)
{
if (DrawNextButton(State.AskAutoUpdate))
@ -397,23 +394,23 @@ internal sealed class ChangelogWindow : Window, IDisposable
{
DrawNextButton(State.Links);
}
break;
case State.AskAutoUpdate:
ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudWhite, Loc.Localize("DalamudSettingsAutoUpdateHint",
"Dalamud can update your plugins automatically, making sure that you always " +
"have the newest features and bug fixes. You can choose when and how auto-updates are run here."));
ImGuiHelpers.ScaledDummy(2);
ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsAutoUpdateDisclaimer1",
"You can always update your plugins manually by clicking the update button in the plugin list. " +
"You can also opt into updates for specific plugins by right-clicking them and selecting \"Always auto-update\"."));
ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsAutoUpdateDisclaimer2",
"Dalamud will only notify you about updates while you are idle."));
ImGuiHelpers.ScaledDummy(15);
bool DrawCenteredButton(string text, float height)
{
var buttonHeight = height * ImGuiHelpers.GlobalScale;
@ -427,97 +424,97 @@ internal sealed class ChangelogWindow : Window, IDisposable
using (ImRaii.PushColor(ImGuiCol.Button, ImGuiColors.DPSRed))
{
if (DrawCenteredButton("Enable auto-updates", 30))
{
{
this.chosenAutoUpdateBehavior = AutoUpdateBehavior.UpdateMainRepo;
GoToNextState(State.Links);
}
}
ImGuiHelpers.ScaledDummy(2);
using (ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, 1))
using (var buttonColor = ImRaii.PushColor(ImGuiCol.Button, Vector4.Zero))
{
buttonColor.Push(ImGuiCol.Border, ImGuiColors.DalamudGrey3);
if (DrawCenteredButton("Disable auto-updates", 25))
{
{
this.chosenAutoUpdateBehavior = AutoUpdateBehavior.OnlyNotify;
GoToNextState(State.Links);
}
}
break;
case State.Links:
ImGui.TextWrapped("If you note any issues or need help, please check the FAQ, and reach out on our Discord if you need help.");
ImGui.TextWrapped("Enjoy your time with the game and Dalamud!");
ImGuiHelpers.ScaledDummy(45);
bool CenteredIconButton(FontAwesomeIcon icon, string text)
{
var buttonWidth = ImGuiComponents.GetIconButtonWithTextWidth(icon, text);
ImGuiHelpers.CenterCursorFor((int)buttonWidth);
return ImGuiComponents.IconButtonWithText(icon, text);
}
if (CenteredIconButton(FontAwesomeIcon.Download, "Open Plugin Installer"))
{
Service<DalamudInterface>.Get().OpenPluginInstaller();
this.IsOpen = false;
Dismiss();
}
ImGuiHelpers.ScaledDummy(5);
ImGuiHelpers.CenterCursorFor(
(int)(ImGuiComponents.GetIconButtonWithTextWidth(FontAwesomeIcon.Globe, "See the FAQ") +
ImGuiComponents.GetIconButtonWithTextWidth(FontAwesomeIcon.LaughBeam, "Join our Discord server") +
(5 * ImGuiHelpers.GlobalScale) +
(5 * ImGuiHelpers.GlobalScale) +
(ImGui.GetStyle().ItemSpacing.X * 4)));
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Globe, "See the FAQ"))
{
Util.OpenLink("https://goatcorp.github.io/faq/");
}
ImGui.SameLine();
ImGuiHelpers.ScaledDummy(5);
ImGui.SameLine();
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.LaughBeam, "Join our Discord server"))
{
Util.OpenLink("https://discord.gg/3NMcUV5");
}
ImGuiHelpers.ScaledDummy(5);
if (CenteredIconButton(FontAwesomeIcon.Heart, "Support what we care about"))
{
Util.OpenLink("https://goatcorp.github.io/faq/support");
}
var buttonHeight = 30 * ImGuiHelpers.GlobalScale;
var buttonText = "Close";
var buttonWidth = ImGui.CalcTextSize(buttonText).X + 40 * ImGuiHelpers.GlobalScale;
ImGui.SetCursorPosY(windowSize.Y - buttonHeight - (20 * ImGuiHelpers.GlobalScale));
ImGuiHelpers.CenterCursorFor((int)buttonWidth);
if (ImGui.Button(buttonText, new Vector2(buttonWidth, buttonHeight)))
{
this.IsOpen = false;
Dismiss();
}
break;
}
}
// Draw close button in the top right corner
ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, 100f);
var btnAlpha = Math.Clamp(this.windowFade.EasedPoint.X - 0.5f, 0f, 1f);
ImGui.PushStyleColor(ImGuiCol.Button, ImGuiColors.DPSRed.WithAlpha(btnAlpha).Desaturate(0.3f));
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudWhite.WithAlpha(btnAlpha));
var childSize = ImGui.GetWindowSize();
var closeButtonSize = 15 * ImGuiHelpers.GlobalScale;
ImGui.SetCursorPos(new Vector2(childSize.X - closeButtonSize - (10 * ImGuiHelpers.GlobalScale), 10 * ImGuiHelpers.GlobalScale));
@ -544,7 +541,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
{
this.scopedFinalizer.Dispose();
}
private void FrameworkOnUpdate(IFramework unused)
{
if (!WarrantsChangelog())
@ -555,7 +552,7 @@ internal sealed class ChangelogWindow : Window, IDisposable
if (this.openedThroughEligibility)
return;
var isEligible = this.gameGui.GetAddonByName("_TitleMenu", 1) != IntPtr.Zero;
var charaSelect = this.gameGui.GetAddonByName("CharaSelect", 1);
@ -572,14 +569,14 @@ internal sealed class ChangelogWindow : Window, IDisposable
{
this.isEligibleSince = null;
}
if (this.isEligibleSince != null && DateTime.Now - this.isEligibleSince > TitleScreenWaitTime)
{
this.IsOpen = true;
this.openedThroughEligibility = true;
}
}
private unsafe void ResetMovieTimer()
{
var uiModule = UIModule.Instance();

View file

@ -3,9 +3,9 @@ using System.Linq;
using System.Numerics;
using System.Reflection;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Windowing;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows;

View file

@ -1,13 +1,13 @@
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Animation;
using Dalamud.Interface.Animation.EasingFunctions;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Components;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Windowing;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows;

View file

@ -7,6 +7,7 @@ using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Console;
using Dalamud.Game;
@ -21,9 +22,6 @@ using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Internal;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using ImGuiNET;
using Serilog;
using Serilog.Events;
@ -114,10 +112,7 @@ internal class ConsoleWindow : Window, IDisposable
this.configuration.DalamudConfigurationSaved += this.OnDalamudConfigurationSaved;
unsafe
{
this.clipperPtr = new(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
}
this.clipperPtr = ImGui.ImGuiListClipper();
}
/// <summary>Gets the queue where log entries that are not processed yet are stored.</summary>
@ -840,11 +835,9 @@ internal class ConsoleWindow : Window, IDisposable
}
}
private unsafe int CommandInputCallback(ImGuiInputTextCallbackData* data)
private int CommandInputCallback(ref ImGuiInputTextCallbackData data)
{
var ptr = new ImGuiInputTextCallbackDataPtr(data);
switch (data->EventFlag)
switch (data.EventFlag)
{
case ImGuiInputTextFlags.CallbackEdit:
this.completionZipText = null;
@ -852,9 +845,7 @@ internal class ConsoleWindow : Window, IDisposable
break;
case ImGuiInputTextFlags.CallbackCompletion:
var textBytes = new byte[data->BufTextLen];
Marshal.Copy((IntPtr)data->Buf, textBytes, 0, data->BufTextLen);
var text = Encoding.UTF8.GetString(textBytes);
var text = Encoding.UTF8.GetString(data.BufTextSpan);
var words = text.Split();
@ -899,8 +890,8 @@ internal class ConsoleWindow : Window, IDisposable
if (toComplete != null)
{
ptr.DeleteChars(0, ptr.BufTextLen);
ptr.InsertChars(0, toComplete);
data.DeleteChars(0, data.BufTextLen);
data.InsertChars(0, toComplete);
}
}
@ -909,14 +900,14 @@ internal class ConsoleWindow : Window, IDisposable
case ImGuiInputTextFlags.CallbackHistory:
var prevPos = this.historyPos;
if (ptr.EventKey == ImGuiKey.UpArrow)
if (data.EventKey == ImGuiKey.UpArrow)
{
if (this.historyPos == -1)
this.historyPos = this.configuration.LogCommandHistory.Count - 1;
else if (this.historyPos > 0)
this.historyPos--;
}
else if (data->EventKey == ImGuiKey.DownArrow)
else if (data.EventKey == ImGuiKey.DownArrow)
{
if (this.historyPos != -1)
{
@ -931,8 +922,8 @@ internal class ConsoleWindow : Window, IDisposable
{
var historyStr = this.historyPos >= 0 ? this.configuration.LogCommandHistory[this.historyPos] : string.Empty;
ptr.DeleteChars(0, ptr.BufTextLen);
ptr.InsertChars(0, historyStr);
data.DeleteChars(0, data.BufTextLen);
data.InsertChars(0, historyStr);
}
break;
@ -1121,7 +1112,7 @@ internal class ConsoleWindow : Window, IDisposable
charOffsets[charOffsetsIndex++] = line.Length;
var screenPos = ImGui.GetCursorScreenPos();
var drawList = ImGui.GetWindowDrawList().NativePtr;
var drawList = ImGui.GetWindowDrawList().Handle;
var font = ImGui.GetFont();
var size = ImGui.GetFontSize();
var scale = size / font.FontSize;

View file

@ -1,14 +1,13 @@
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Gui;
using Dalamud.Interface.Components;
using Dalamud.Interface.Internal.Windows.Data.Widgets;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Windowing;
using Dalamud.Utility;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.Internal.Windows.Data;

View file

@ -1,10 +1,9 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.ImGuiNotification.Internal;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data;
/// <summary>Useful functions for implementing data window widgets.</summary>

View file

@ -1,5 +1,6 @@
using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Game.Inventory;
using Dalamud.Game.Inventory.InventoryEventArgTypes;
@ -7,9 +8,6 @@ using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Logging.Internal;
using ImGuiNET;
using Serilog.Events;
namespace Dalamud.Interface.Internal.Windows.Data;
@ -46,7 +44,7 @@ internal class GameInventoryTestWidget : IDataWindowWidget
ImGuiColors.DalamudRed,
"Enable LogLevel=Information display to see the logs.");
}
using var table = ImRaii.Table(this.DisplayName, 3, ImGuiTableFlags.SizingFixedFit);
if (!table.Success)
return;

View file

@ -1,7 +1,6 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data;
/// <summary>

View file

@ -1,12 +1,11 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
@ -19,11 +18,11 @@ public class AddonLifecycleWidget : IDataWindowWidget
/// <inheritdoc/>
public string DisplayName { get; init; } = "Addon Lifecycle";
/// <inheritdoc/>
[MemberNotNullWhen(true, "AddonLifecycle")]
public bool Ready { get; set; }
private AddonLifecycle? AddonLifecycle { get; set; }
/// <inheritdoc/>
@ -38,7 +37,7 @@ public class AddonLifecycleWidget : IDataWindowWidget
this.Ready = true;
});
}
/// <inheritdoc/>
public void Draw()
{
@ -62,11 +61,11 @@ public class AddonLifecycleWidget : IDataWindowWidget
ImGui.Unindent();
}
}
private void DrawEventListeners()
{
if (!this.Ready) return;
foreach (var eventType in Enum.GetValues<AddonEvent>())
{
if (ImGui.CollapsingHeader(eventType.ToString()))
@ -78,7 +77,7 @@ public class AddonLifecycleWidget : IDataWindowWidget
{
ImGui.Text("No Listeners Registered for Event");
}
if (ImGui.BeginTable("AddonLifecycleListenersTable", 2))
{
ImGui.TableSetupColumn("##AddonName", ImGuiTableColumnFlags.WidthFixed, 100.0f * ImGuiHelpers.GlobalScale);
@ -92,10 +91,10 @@ public class AddonLifecycleWidget : IDataWindowWidget
ImGui.TableNextColumn();
ImGui.Text($"{listener.FunctionDelegate.Method.DeclaringType?.FullName ?? "Unknown Declaring Type"}::{listener.FunctionDelegate.Method.Name}");
}
ImGui.EndTable();
}
ImGui.Unindent();
}
}
@ -111,7 +110,7 @@ public class AddonLifecycleWidget : IDataWindowWidget
{
ImGui.Text("No ReceiveEvent Hooks are Registered");
}
foreach (var receiveEventListener in this.AddonLifecycle.ReceiveEventListeners)
{
if (ImGui.CollapsingHeader(string.Join(", ", receiveEventListener.AddonNames)))
@ -135,7 +134,7 @@ public class AddonLifecycleWidget : IDataWindowWidget
var text = receiveEventListener.Hook.IsEnabled ? "Enabled" : "Disabled";
ImGui.TextColored(color, text);
}
ImGui.Columns(1);
}
}

View file

@ -1,9 +1,8 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Gui;
using Dalamud.Game.NativeWrapper;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
@ -16,7 +15,7 @@ internal unsafe class AddonWidget : IDataWindowWidget
private AgentInterfacePtr agentInterfacePtr;
/// <inheritdoc/>
public string DisplayName { get; init; } = "Addon";
public string DisplayName { get; init; } = "Addon";
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; }

View file

@ -1,10 +1,9 @@
using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Game;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
@ -19,7 +18,7 @@ internal class AddressesWidget : IDataWindowWidget
public string[]? CommandShortcuts { get; init; } = { "address" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Addresses";
public string DisplayName { get; init; } = "Addresses";
/// <inheritdoc/>
public bool Ready { get; set; }
@ -29,7 +28,7 @@ internal class AddressesWidget : IDataWindowWidget
{
this.Ready = true;
}
/// <inheritdoc/>
public void Draw()
{

View file

@ -1,7 +1,6 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Aetherytes;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
@ -14,9 +13,9 @@ internal class AetherytesWidget : IDataWindowWidget
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = { "aetherytes" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Aetherytes";
public string DisplayName { get; init; } = "Aetherytes";
/// <inheritdoc/>
public void Load()

View file

@ -1,13 +1,10 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using Lumina.Text.ReadOnly;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
@ -36,7 +33,7 @@ internal unsafe class AtkArrayDataBrowserWidget : IDataWindowWidget
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = { "atkarray" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Atk Array Data";

View file

@ -1,6 +1,6 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Buddy;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
@ -16,9 +16,9 @@ internal class BuddyListWidget : IDataWindowWidget
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = { "buddy", "buddylist" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Buddy List";
public string DisplayName { get; init; } = "Buddy List";
/// <inheritdoc/>
public void Load()

View file

@ -1,10 +1,9 @@
using System.Linq;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Command;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
@ -14,9 +13,9 @@ internal class CommandWidget : IDataWindowWidget
{
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = { "command" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Command";
public string DisplayName { get; init; } = "Command";
/// <inheritdoc/>
public bool Ready { get; set; }
@ -44,7 +43,7 @@ internal class CommandWidget : IDataWindowWidget
ImGui.TableSetupColumn("HelpMessage", ImGuiTableColumnFlags.NoSort);
ImGui.TableSetupColumn("In Help?", ImGuiTableColumnFlags.NoSort);
ImGui.TableHeadersRow();
var sortSpecs = ImGui.TableGetSortSpecs();
var commands = commandManager.Commands.ToArray();
@ -65,16 +64,16 @@ internal class CommandWidget : IDataWindowWidget
foreach (var command in commands)
{
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
ImGui.Text(command.Key);
ImGui.TableNextColumn();
ImGui.Text(commandManager.GetHandlerAssemblyName(command.Key, command.Value));
ImGui.TableNextColumn();
ImGui.TextWrapped(command.Value.HelpMessage);
ImGui.TableNextColumn();
ImGui.Text(command.Value.ShowInHelp ? "Yes" : "No");
}

View file

@ -1,8 +1,7 @@
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
@ -15,9 +14,9 @@ internal class ConditionWidget : IDataWindowWidget
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = { "condition" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Condition";
public string DisplayName { get; init; } = "Condition";
/// <inheritdoc/>
public void Load()

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