Merge branch 'imgui-bindings' into api13

# Conflicts:
#	Dalamud/Game/Gui/GameGui.cs
#	Dalamud/Interface/Internal/UiDebug.cs
#	Dalamud/Interface/Internal/Windows/Data/Widgets/AddonWidget.cs
#	Dalamud/Interface/Internal/Windows/SelfTest/Steps/ItemPayloadSelfTestStep.cs
This commit is contained in:
Kaz Wolfe 2025-08-04 11:30:14 -07:00
commit bd52c60c6f
No known key found for this signature in database
GPG key ID: 258813F53A16EBB4
1006 changed files with 1126138 additions and 4022 deletions

View file

@ -3,7 +3,7 @@ using System.Linq;
using System.Threading.Tasks;
using CheapLoc;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Console;
using Dalamud.Game;
@ -24,8 +24,6 @@ using Dalamud.Logging.Internal;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Plugin.Services;
using ImGuiNET;
namespace Dalamud.Plugin.Internal.AutoUpdate;
/// <summary>

View file

@ -1,14 +1,13 @@
using System.Collections.Generic;
using System.Linq.Expressions;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.ImGuiNotification.Internal;
using Dalamud.Interface.Internal;
using Dalamud.Plugin.Internal.Types;
using ImGuiNET;
using Serilog;
namespace Dalamud.Plugin.Internal;

View file

@ -1,7 +1,7 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.GamePad;
using ImGuiNET;
namespace Dalamud.Plugin.Services;
@ -16,12 +16,12 @@ public interface IGamepadState
/// Gets the pointer to the current instance of the GamepadInput struct.
/// </summary>
public nint GamepadInputAddress { get; }
/// <summary>
/// Gets the left analogue sticks tilt vector.
/// </summary>
public Vector2 LeftStick { get; }
/// <summary>
/// Gets the right analogue sticks tilt vector.
/// </summary>

View file

@ -5,12 +5,11 @@ using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal.Windows.Data.Widgets;
using Dalamud.Interface.Textures;
using Dalamud.Interface.Textures.TextureWraps;
using ImGuiNET;
using Lumina.Data.Files;
namespace Dalamud.Plugin.Services;
@ -214,7 +213,7 @@ public interface ITextureProvider
/// to read using <see cref="CreateFromClipboardAsync"/>.</summary>
/// <returns><c>true</c> if it is the case.</returns>
bool HasClipboardImage();
/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
/// <remarks>
/// <para>This function does not throw exceptions.</para>