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Merge branch 'imgui-bindings' into api13
# Conflicts: # Dalamud/Game/Gui/GameGui.cs # Dalamud/Interface/Internal/UiDebug.cs # Dalamud/Interface/Internal/Windows/Data/Widgets/AddonWidget.cs # Dalamud/Interface/Internal/Windows/SelfTest/Steps/ItemPayloadSelfTestStep.cs
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commit
bd52c60c6f
1006 changed files with 1126138 additions and 4022 deletions
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@ -3,7 +3,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using CheapLoc;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Configuration.Internal;
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using Dalamud.Console;
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using Dalamud.Game;
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@ -24,8 +24,6 @@ using Dalamud.Logging.Internal;
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using Dalamud.Plugin.Internal.Types;
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using Dalamud.Plugin.Services;
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using ImGuiNET;
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namespace Dalamud.Plugin.Internal.AutoUpdate;
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/// <summary>
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@ -1,14 +1,13 @@
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using System.Collections.Generic;
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using System.Linq.Expressions;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface;
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using Dalamud.Interface.ImGuiNotification;
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using Dalamud.Interface.ImGuiNotification.Internal;
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using Dalamud.Interface.Internal;
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using Dalamud.Plugin.Internal.Types;
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using ImGuiNET;
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using Serilog;
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namespace Dalamud.Plugin.Internal;
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@ -1,7 +1,7 @@
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using System.Numerics;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Game.ClientState.GamePad;
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using ImGuiNET;
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namespace Dalamud.Plugin.Services;
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@ -16,12 +16,12 @@ public interface IGamepadState
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/// Gets the pointer to the current instance of the GamepadInput struct.
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/// </summary>
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public nint GamepadInputAddress { get; }
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/// <summary>
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/// Gets the left analogue sticks tilt vector.
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/// </summary>
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public Vector2 LeftStick { get; }
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/// <summary>
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/// Gets the right analogue sticks tilt vector.
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/// </summary>
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@ -5,12 +5,11 @@ using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.Internal.Windows.Data.Widgets;
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using Dalamud.Interface.Textures;
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using Dalamud.Interface.Textures.TextureWraps;
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using ImGuiNET;
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using Lumina.Data.Files;
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namespace Dalamud.Plugin.Services;
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@ -214,7 +213,7 @@ public interface ITextureProvider
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/// to read using <see cref="CreateFromClipboardAsync"/>.</summary>
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/// <returns><c>true</c> if it is the case.</returns>
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bool HasClipboardImage();
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/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
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/// <remarks>
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/// <para>This function does not throw exceptions.</para>
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