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Update ActorTable signature
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1 changed files with 1 additions and 1 deletions
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@ -23,7 +23,7 @@ namespace Dalamud.Game.ClientState
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// We don't need those anymore, but maybe someone else will - let's leave them here for good measure
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// We don't need those anymore, but maybe someone else will - let's leave them here for good measure
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//ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
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//ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
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//SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??");
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//SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??");
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ActorTable = sig.GetStaticAddressFromSig("88 91 ?? ?? ?? ?? 48 8D 3D ?? ?? ?? ??");
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ActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 44 0F B6 83");
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LocalContentId = sig.GetStaticAddressFromSig("48 0F 44 05 ?? ?? ?? ?? 48 39 07");
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LocalContentId = sig.GetStaticAddressFromSig("48 0F 44 05 ?? ?? ?? ?? 48 39 07");
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JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10;
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JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10;
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