docs: regenerate, include docfx config

This commit is contained in:
goat 2020-02-14 20:24:41 +09:00
parent 6e486d0cea
commit c59f53db2f
384 changed files with 248388 additions and 1052 deletions

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api/.gitignore vendored Normal file
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###############
# temp file #
###############
*.yml
.manifest

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api/index.md Normal file
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# Dalamud Plugin API
This is the documentation for the publicly accessible Dalamud plugin API. See the [market board plugin](https://github.com/goaaats/Dalamud.MbPlugin) as an example.
All plugins have to implement the [IDalamudPlugin interface](Dalamud.Plugin.IDalamudPlugin.yml) that gives them access to objects like the chat command manager and game client information.

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docfx.json Normal file
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{
"metadata": [
{
"src": [
{
"files": [
"Dalamud.sln"
],
}
],
"dest": "api",
"disableGitFeatures": false,
"disableDefaultFilter": false,
"filter": "filterConfig.yml"
}
],
"build": {
"content": [
{
"files": [
"api/**.yml",
"api/index.md"
]
},
{
"files": [
"articles/**.md",
"articles/**/toc.yml",
"toc.yml",
"*.md"
]
}
],
"resource": [
{
"files": [
"images/**"
]
}
],
"overwrite": [
{
"files": [
"apidoc/**.md"
],
"exclude": [
"obj/**",
"docs/**"
]
}
],
"dest": "docs",
"globalMetadataFiles": [],
"fileMetadataFiles": [],
"template": [
"default"
],
"postProcessors": [],
"markdownEngineName": "markdig",
"noLangKeyword": false,
"keepFileLink": false,
"cleanupCacheHistory": false,
"disableGitFeatures": false
}
}

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docs/README.html Normal file
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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Dalamud </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Dalamud ">
<meta name="generator" content="docfx 2.48.1.0">
<link rel="shortcut icon" href="favicon.ico">
<link rel="stylesheet" href="styles/docfx.vendor.css">
<link rel="stylesheet" href="styles/docfx.css">
<link rel="stylesheet" href="styles/main.css">
<meta property="docfx:navrel" content="">
<meta property="docfx:tocrel" content="">
</head>
<body data-spy="scroll" data-target="#affix" data-offset="120">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="index.html">
<img id="logo" class="svg" src="logo.svg" alt="">
</a>
</div>
<div class="collapse navbar-collapse" id="navbar">
<form class="navbar-form navbar-right" role="search" id="search">
<div class="form-group">
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
</div>
</form>
</div>
</div>
</nav>
<div class="subnav navbar navbar-default">
<div class="container hide-when-search" id="breadcrumb">
<ul class="breadcrumb">
<li></li>
</ul>
</div>
</div>
</header>
<div role="main" class="container body-content hide-when-search">
<div class="article row grid">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="">
<h1 id="dalamud--actions-status">Dalamud <a href="https://github.com/goaaats/Dalamud/actions"><img src="https://github.com/goaaats/Dalamud/workflows/Build%20Dalamud/badge.svg" alt="Actions Status"></a></h1>
<p>FFXIV Hooking framework for <a href="https://github.com/goaaats/FFXIVQuickLauncher">FFXIVQuickLauncher</a>.</p>
<p>Thanks to Mino, whose work has made this possible!</p>
</article>
</div>
<div class="hidden-sm col-md-2" role="complementary">
<div class="sideaffix">
<div class="contribution">
<ul class="nav">
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/README.md/#L1" class="contribution-link">Improve this Doc</a>
</li>
</ul>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<!-- <p><a class="back-to-top" href="#top">Back to top</a><p> -->
</nav>
</div>
</div>
</div>
</div>
<footer>
<div class="grad-bottom"></div>
<div class="footer">
<div class="container">
<span class="pull-right">
<a href="#top">Back to top</a>
</span>
<span>Generated by <strong>DocFX</strong></span>
</div>
</div>
</footer>
</div>
<script type="text/javascript" src="styles/docfx.vendor.js"></script>
<script type="text/javascript" src="styles/docfx.js"></script>
<script type="text/javascript" src="styles/main.js"></script>
</body>
</html>

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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Interface IPluginConfiguration
</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Interface IPluginConfiguration
">
<meta name="generator" content="docfx 2.48.1.0">
<link rel="shortcut icon" href="../favicon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
<link rel="stylesheet" href="../styles/docfx.css">
<link rel="stylesheet" href="../styles/main.css">
<meta property="docfx:navrel" content="">
<meta property="docfx:tocrel" content="toc.html">
</head>
<body data-spy="scroll" data-target="#affix" data-offset="120">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="../index.html">
<img id="logo" class="svg" src="../logo.svg" alt="">
</a>
</div>
<div class="collapse navbar-collapse" id="navbar">
<form class="navbar-form navbar-right" role="search" id="search">
<div class="form-group">
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
</div>
</form>
</div>
</div>
</nav>
<div class="subnav navbar navbar-default">
<div class="container hide-when-search" id="breadcrumb">
<ul class="breadcrumb">
<li></li>
</ul>
</div>
</div>
</header>
<div role="main" class="container body-content hide-when-search">
<div class="sidenav hide-when-search">
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
<div class="sidetoggle collapse" id="sidetoggle">
<div id="sidetoc"></div>
</div>
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Dalamud.Configuration.IPluginConfiguration">
<h1 id="Dalamud_Configuration_IPluginConfiguration" data-uid="Dalamud.Configuration.IPluginConfiguration" class="text-break">Interface IPluginConfiguration
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Configuration.html">Dalamud.Configuration</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Configuration_IPluginConfiguration_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public interface IPluginConfiguration</code></pre>
</div>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Configuration_IPluginConfiguration_Version.md&amp;value=---%0Auid%3A%20Dalamud.Configuration.IPluginConfiguration.Version%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Configuration/IPluginConfiguration.cs/#L11">View Source</a>
</span>
<a id="Dalamud_Configuration_IPluginConfiguration_Version_" data-uid="Dalamud.Configuration.IPluginConfiguration.Version*"></a>
<h4 id="Dalamud_Configuration_IPluginConfiguration_Version" data-uid="Dalamud.Configuration.IPluginConfiguration.Version">Version</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">int Version { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
<div class="hidden-sm col-md-2" role="complementary">
<div class="sideaffix">
<div class="contribution">
<ul class="nav">
<li>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Configuration_IPluginConfiguration.md&amp;value=---%0Auid%3A%20Dalamud.Configuration.IPluginConfiguration%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Configuration/IPluginConfiguration.cs/#L9" class="contribution-link">View Source</a>
</li>
</ul>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<!-- <p><a class="back-to-top" href="#top">Back to top</a><p> -->
</nav>
</div>
</div>
</div>
</div>
<footer>
<div class="grad-bottom"></div>
<div class="footer">
<div class="container">
<span class="pull-right">
<a href="#top">Back to top</a>
</span>
<span>Generated by <strong>DocFX</strong></span>
</div>
</div>
</footer>
</div>
<script type="text/javascript" src="../styles/docfx.vendor.js"></script>
<script type="text/javascript" src="../styles/docfx.js"></script>
<script type="text/javascript" src="../styles/main.js"></script>
</body>
</html>

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@ -5,16 +5,18 @@
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Add your introductions here! </title>
<title>Namespace Dalamud.Configuration
</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Add your introductions here! ">
<meta name="generator" content="docfx 2.43.1.0">
<meta name="title" content="Namespace Dalamud.Configuration
">
<meta name="generator" content="docfx 2.48.1.0">
<link rel="shortcut icon" href="../favicon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
<link rel="stylesheet" href="../styles/docfx.css">
<link rel="stylesheet" href="../styles/main.css">
<meta property="docfx:navrel" content="../toc.html">
<meta property="docfx:navrel" content="">
<meta property="docfx:tocrel" content="toc.html">
@ -66,9 +68,17 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="">
<h1 id="add-your-introductions-here">Add your introductions here!</h1>
<article class="content wrap" id="_content" data-uid="Dalamud.Configuration">
<h1 id="Dalamud_Configuration" data-uid="Dalamud.Configuration" class="text-break">Namespace Dalamud.Configuration
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="interfaces">Interfaces
</h3>
<h4><a class="xref" href="Dalamud.Configuration.IPluginConfiguration.html">IPluginConfiguration</a></h4>
<section></section>
</article>
</div>

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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class DataManager
</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class DataManager
">
<meta name="generator" content="docfx 2.48.1.0">
<link rel="shortcut icon" href="../favicon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
<link rel="stylesheet" href="../styles/docfx.css">
<link rel="stylesheet" href="../styles/main.css">
<meta property="docfx:navrel" content="">
<meta property="docfx:tocrel" content="toc.html">
</head>
<body data-spy="scroll" data-target="#affix" data-offset="120">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="../index.html">
<img id="logo" class="svg" src="../logo.svg" alt="">
</a>
</div>
<div class="collapse navbar-collapse" id="navbar">
<form class="navbar-form navbar-right" role="search" id="search">
<div class="form-group">
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
</div>
</form>
</div>
</div>
</nav>
<div class="subnav navbar navbar-default">
<div class="container hide-when-search" id="breadcrumb">
<ul class="breadcrumb">
<li></li>
</ul>
</div>
</div>
</header>
<div role="main" class="container body-content hide-when-search">
<div class="sidenav hide-when-search">
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
<div class="sidetoggle collapse" id="sidetoggle">
<div id="sidetoc"></div>
</div>
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Dalamud.Data.DataManager">
<h1 id="Dalamud_Data_DataManager" data-uid="Dalamud.Data.DataManager" class="text-break">Class DataManager
</h1>
<div class="markdown level0 summary"><p>This class provides data for Dalamud-internal features, but can also be used by plugins if needed.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">DataManager</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Data.html">Dalamud.Data</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Data_DataManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class DataManager</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager__ctor.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L24">View Source</a>
</span>
<a id="Dalamud_Data_DataManager__ctor_" data-uid="Dalamud.Data.DataManager.#ctor*"></a>
<h4 id="Dalamud_Data_DataManager__ctor" data-uid="Dalamud.Data.DataManager.#ctor">DataManager()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public DataManager()</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_ContentFinderCondition.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.ContentFinderCondition%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L20">View Source</a>
</span>
<h4 id="Dalamud_Data_DataManager_ContentFinderCondition" data-uid="Dalamud.Data.DataManager.ContentFinderCondition">ContentFinderCondition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ReadOnlyDictionary&lt;uint, JObject&gt; ContentFinderCondition</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.ObjectModel.ReadOnlyDictionary</span>&lt;<span class="xref">System.UInt32</span>, <span class="xref">Newtonsoft.Json.Linq.JObject</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_ServerOpCodes.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.ServerOpCodes%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L19">View Source</a>
</span>
<h4 id="Dalamud_Data_DataManager_ServerOpCodes" data-uid="Dalamud.Data.DataManager.ServerOpCodes">ServerOpCodes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ReadOnlyDictionary&lt;string, ushort&gt; ServerOpCodes</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.ObjectModel.ReadOnlyDictionary</span>&lt;<span class="xref">System.String</span>, <span class="xref">System.UInt16</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Data_DataManager_IsDataReady.md&amp;value=---%0Auid%3A%20Dalamud.Data.DataManager.IsDataReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Data/DataManager.cs/#L22">View Source</a>
</span>
<a id="Dalamud_Data_DataManager_IsDataReady_" data-uid="Dalamud.Data.DataManager.IsDataReady*"></a>
<h4 id="Dalamud_Data_DataManager_IsDataReady" data-uid="Dalamud.Data.DataManager.IsDataReady">IsDataReady</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsDataReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
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<h4 id="Dalamud_Data_DataManager_Initialize" data-uid="Dalamud.Data.DataManager.Initialize">Initialize()</h4>
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<h5 class="decalaration">Declaration</h5>
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<head>
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<title>Enum SeString.PlayerLinkType
<title>Namespace Dalamud.Data
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<h1 id="Dalamud_Game_Chat_SeString_PlayerLinkType" data-uid="Dalamud.Game.Chat.SeString.PlayerLinkType" class="text-break">Enum SeString.PlayerLinkType
<h1 id="Dalamud_Data" data-uid="Dalamud.Data" class="text-break">Namespace Dalamud.Data
</h1>
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<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.html">Dalamud.Game.Chat</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeString_PlayerLinkType_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum PlayerLinkType</code></pre>
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<h3 id="fields">Fields
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<h3 id="classes">Classes
</h3>
<table class="table table-bordered table-striped table-condensed">
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<th>Name</th>
<th>Description</th>
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<tbody>
<tr>
<td id="Dalamud_Game_Chat_SeString_PlayerLinkType_ItemLink">ItemLink</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
</div>
<h4><a class="xref" href="Dalamud.Data.DataManager.html">DataManager</a></h4>
<section><p>This class provides data for Dalamud-internal features, but can also be used by plugins if needed.</p>
</section>
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@ -10,13 +10,13 @@
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<h3 id="methods">Methods
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L129">View Source</a>
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<h4 id="Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_" data-uid="Dalamud.Game.Chat.EnumExtensions.GetAttribute``1(System.Enum)">GetAttribute&lt;TAttribute&gt;(Enum)</h4>
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@ -177,6 +182,12 @@
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<title>Enum Payload.EmbeddedInfoType
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payload_EmbeddedInfoType" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.EmbeddedInfoType" class="text-break">Enum Payload.EmbeddedInfoType
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payload_EmbeddedInfoType_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected enum EmbeddedInfoType</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_EmbeddedInfoType_ItemLink">ItemLink</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_EmbeddedInfoType_LinkTerminator">LinkTerminator</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_EmbeddedInfoType_PlayerName">PlayerName</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_EmbeddedInfoType_Status">Status</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L110" class="contribution-link">View Source</a>
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.IntegerType" class="text-break">Enum Payload.IntegerType
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected enum IntegerType</code></pre>
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<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
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<th>Name</th>
<th>Description</th>
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<thead>
<tbody>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Byte">Byte</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_ByteTimes256">ByteTimes256</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Int16">Int16</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Int16Plus1Million">Int16Plus1Million</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Int24">Int24</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_IntegerType_Int32">Int32</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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@ -5,18 +5,18 @@
<head>
<meta charset="utf-8">
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<title>Enum SeString.SeStringPayloadType
<title>Enum Payload.SeStringChunkType
</title>
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<meta name="title" content="Enum Payload.SeStringChunkType
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@ -68,18 +68,18 @@
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeString.SeStringPayloadType">
<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.SeStringChunkType">
<h1 id="Dalamud_Game_Chat_SeString_SeStringPayloadType" data-uid="Dalamud.Game.Chat.SeString.SeStringPayloadType" class="text-break">Enum SeString.SeStringPayloadType
<h1 id="Dalamud_Game_Chat_SeStringHandling_Payload_SeStringChunkType" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.SeStringChunkType" class="text-break">Enum Payload.SeStringChunkType
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.html">Dalamud.Game.Chat</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeString_SeStringPayloadType_syntax">Syntax</h5>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payload_SeStringChunkType_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum SeStringPayloadType</code></pre>
<pre><code class="lang-csharp hljs">protected enum SeStringChunkType</code></pre>
</div>
<h3 id="fields">Fields
</h3>
@ -92,7 +92,7 @@
<thead>
<tbody>
<tr>
<td id="Dalamud_Game_Chat_SeString_SeStringPayloadType_PlayerLink">PlayerLink</td>
<td id="Dalamud_Game_Chat_SeStringHandling_Payload_SeStringChunkType_Interactable">Interactable</td>
<td></td>
</tr>
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@ -108,6 +108,12 @@
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<title>Class Payload
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload">
<h1 id="Dalamud_Game_Chat_SeStringHandling_Payload" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload" class="text-break">Class Payload
</h1>
<div class="markdown level0 summary"><p>This class represents a parsed SeString payload.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">Payload</span></div>
<div class="level2"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.html">ItemPayload</a></div>
<div class="level2"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.html">PlayerPayload</a></div>
<div class="level2"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.html">RawPayload</a></div>
<div class="level2"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.html">StatusPayload</a></div>
<div class="level2"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.html">TextPayload</a></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public abstract class Payload</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.END_BYTE%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L103">View Source</a>
</span>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.END_BYTE">END_BYTE</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected const byte END_BYTE = 3</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.START_BYTE%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L102">View Source</a>
</span>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.START_BYTE">START_BYTE</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected const byte START_BYTE = 2</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L17">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public abstract PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_Encode.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.Encode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payload_Encode_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Encode*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Encode">Encode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public abstract byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.GetInteger(System.IO.BinaryReader)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L131">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetInteger*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetInteger(System.IO.BinaryReader)">GetInteger(BinaryReader)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected static int GetInteger(BinaryReader input)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">input</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.GetTypeForIntegerBytes(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L200">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetTypeForIntegerBytes*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.GetTypeForIntegerBytes(System.Byte[])">GetTypeForIntegerBytes(Byte[])</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected static Payload.IntegerType GetTypeForIntegerBytes(byte[] bytes)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">bytes</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.IntegerType.html">Payload.IntegerType</a></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.MakeInteger(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L191">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.MakeInteger*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.MakeInteger(System.Int32)">MakeInteger(Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected static byte[] MakeInteger(int value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.Process(System.IO.BinaryReader)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payload.cs/#L25">View Source</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payload_Process_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Process*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Process(System.IO.BinaryReader)">Process(BinaryReader)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Payload Process(BinaryReader reader)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payload.ProcessChunkImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.ProcessChunkImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected abstract void ProcessChunkImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_Payload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payload.Resolve">Resolve()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public abstract void Resolve()</code></pre>
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<title>Enum PayloadType
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<h1 id="Dalamud_Game_Chat_SeStringHandling_PayloadType" data-uid="Dalamud.Game.Chat.SeStringHandling.PayloadType" class="text-break">Enum PayloadType
</h1>
<div class="markdown level0 summary"><p>All parsed types of SeString payloads.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_PayloadType_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum PayloadType</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_PayloadType_Item">Item</td>
<td><p>An SeString payload representing an Item link.</p>
</td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_PayloadType_Player">Player</td>
<td><p>An SeString payload representing a player link.</p>
</td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_PayloadType_RawText">RawText</td>
<td><p>An SeString payload representing raw, typed text.</p>
</td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_PayloadType_Status">Status</td>
<td><p>An SeString payload representing an Status Effect link.</p>
</td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_SeStringHandling_PayloadType_Unknown">Unknown</td>
<td><p>An SeString payload representing any data we don't handle.</p>
</td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload" class="text-break">Class ItemPayload
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">ItemPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_">Payload.Process(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_">Payload.MakeInteger(Int32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___">Payload.GetTypeForIntegerBytes(Byte[])</a>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.MemberwiseClone()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.html">Dalamud.Game.Chat.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ItemPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload__ctor.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload__ctor" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.#ctor">ItemPayload()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public ItemPayload()</code></pre>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload__ctor_System_Int32_System_Boolean_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.#ctor(System.Int32,System.Boolean)">ItemPayload(Int32, Boolean)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ItemPayload(int itemId, bool isHQ)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
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<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
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<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">itemId</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isHQ</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_IsHQ_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.IsHQ*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_IsHQ" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.IsHQ">IsHQ</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsHQ { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_ItemId_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.ItemId*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_ItemId" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.ItemId">ItemId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int ItemId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_ItemName_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.ItemName*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_ItemName" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.ItemName">ItemName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string ItemName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Type">Payload.Type</a></div>
<h3 id="methods">Methods
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_Encode_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.Encode*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.Encode">Encode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Encode">Payload.Encode()</a></div>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_">Payload.ProcessChunkImpl(BinaryReader, Int64)</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_Resolve_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.Resolve*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.Resolve">Resolve()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void Resolve()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Resolve">Payload.Resolve()</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_ToString_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.ToString*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_ItemPayload_ToString" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.ToString">ToString()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
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<title>Class PlayerPayload
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload" class="text-break">Class PlayerPayload
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">PlayerPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_">Payload.Process(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_">Payload.MakeInteger(Int32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___">Payload.GetTypeForIntegerBytes(Byte[])</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.MemberwiseClone()</span>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.html">Dalamud.Game.Chat.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.#ctor">PlayerPayload()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerPayload()</code></pre>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.%23ctor(System.String%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload__ctor_System_String_System_Int32_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.#ctor(System.String,System.Int32)">PlayerPayload(String, Int32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PlayerPayload(string playerName, int serverId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">playerName</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">serverId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_PlayerName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.PlayerName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_PlayerName_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.PlayerName*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_PlayerName" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.PlayerName">PlayerName</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string PlayerName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ServerId_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ServerId*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ServerId" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ServerId">ServerId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int ServerId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ServerName_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ServerName*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ServerName" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ServerName">ServerName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string ServerName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Type">Payload.Type</a></div>
<h3 id="methods">Methods
</h3>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_Encode_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.Encode*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.Encode">Encode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Encode">Payload.Encode()</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ProcessChunkImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ProcessChunkImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_">Payload.ProcessChunkImpl(BinaryReader, Int64)</a></div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_Resolve.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.Resolve%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_Resolve_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.Resolve*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.Resolve">Resolve()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void Resolve()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Resolve">Payload.Resolve()</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ToString_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ToString*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_PlayerPayload_ToString" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload" class="text-break">Class RawPayload
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">RawPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_">Payload.Process(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_">Payload.MakeInteger(Int32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___">Payload.GetTypeForIntegerBytes(Byte[])</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.html">Dalamud.Game.Chat.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class RawPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload__ctor_System_Byte_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.%23ctor(System.Byte)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload__ctor_System_Byte_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.#ctor(System.Byte)">RawPayload(Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public RawPayload(byte chunkType)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">chunkType</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_ChunkType.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.ChunkType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_ChunkType_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.ChunkType*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_ChunkType" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.ChunkType">ChunkType</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte ChunkType { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_Data" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.Data">Data</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte[] Data { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.Type">Type</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></td>
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<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Type">Payload.Type</a></div>
<h3 id="methods">Methods
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<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.Encode">Encode()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Encode">Payload.Encode()</a></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_">Payload.ProcessChunkImpl(BinaryReader, Int64)</a></div>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.Resolve">Resolve()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void Resolve()</code></pre>
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<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Resolve">Payload.Resolve()</a></div>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_RawPayload_ToString" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.ToString">ToString()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
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<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload" class="text-break">Class StatusPayload
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">StatusPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_">Payload.Process(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_">Payload.MakeInteger(Int32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___">Payload.GetTypeForIntegerBytes(Byte[])</a>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.html">Dalamud.Game.Chat.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class StatusPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor">StatusPayload()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusPayload()</code></pre>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor_System_Int32_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor(System.Int32)">StatusPayload(Int32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusPayload(int statusId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">statusId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusId_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusId*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusId" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusId">StatusId</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int StatusId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusName_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusName*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusName" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusName">StatusName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string StatusName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Type">Payload.Type</a></div>
<h3 id="methods">Methods
</h3>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Encode_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Encode*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Encode">Encode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Encode">Payload.Encode()</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ProcessChunkImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ProcessChunkImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_">Payload.ProcessChunkImpl(BinaryReader, Int64)</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Resolve_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Resolve*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Resolve">Resolve()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void Resolve()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Resolve">Payload.Resolve()</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ToString_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ToString*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ToString" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ToString">ToString()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
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<title>Class TextPayload
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload" class="text-break">Class TextPayload
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">TextPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_">Payload.Process(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_Int32_">Payload.MakeInteger(Int32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetTypeForIntegerBytes_System_Byte___">Payload.GetTypeForIntegerBytes(Byte[])</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetHashCode()</span>
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<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.html">Dalamud.Game.Chat.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TextPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload__ctor.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload__ctor" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.#ctor">TextPayload()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextPayload()</code></pre>
</div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload__ctor_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.%23ctor(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload__ctor_System_String_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.#ctor(System.String)">TextPayload(String)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextPayload(string text)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L31">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_RawData_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.RawData*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_RawData" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.RawData">RawData</h4>
<div class="markdown level1 summary"><p>The raw unconverted data of this text payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte[] RawData { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Text.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Text%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L20">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Text_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Text*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Text" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Text">Text</h4>
<div class="markdown level1 summary"><p>The Text of this text payload as an UTF-8 converted string.
Don't rely on this for accurate representation of SE payload data, please check RawData instead.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Text { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L12">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Type">Payload.Type</a></div>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Encode.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Encode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L45">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Encode_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Encode*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Encode">Encode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Encode">Payload.Encode()</a></div>
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<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.ProcessChunkImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L55">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_ProcessChunkImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.ProcessChunkImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_">Payload.ProcessChunkImpl(BinaryReader, Int64)</a></div>
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<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Resolve.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Resolve%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L40">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Resolve_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Resolve*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.Resolve">Resolve()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void Resolve()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Resolve">Payload.Resolve()</a></div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_ToString.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.ToString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L50">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_ToString_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.ToString*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload_ToString" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_TextPayload.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/TextPayload.cs/#L10" class="contribution-link">View Source</a>
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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payloads" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads" class="text-break">Namespace Dalamud.Game.Chat.SeStringHandling.Payloads
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.ItemPayload.html">ItemPayload</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.PlayerPayload.html">PlayerPayload</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.RawPayload.html">RawPayload</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.html">StatusPayload</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.TextPayload.html">TextPayload</a></h4>
<section></section>
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<h1 id="Dalamud_Game_Chat_SeStringHandling_SeString" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString" class="text-break">Class SeString
</h1>
<div class="markdown level0 summary"><p>This class represents a parsed SeString.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">SeString</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_SeString_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SeString</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeString__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString__ctor_System_Collections_Generic_List_Dalamud_Game_Chat_SeStringHandling_Payload__" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.#ctor(System.Collections.Generic.List{Dalamud.Game.Chat.SeStringHandling.Payload})">SeString(List&lt;Payload&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString(List&lt;Payload&gt; payloads)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>&gt;</td>
<td><span class="parametername">payloads</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Payloads" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Payloads">Payloads</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Payload&gt; Payloads { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>&gt;</td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_TextValue" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.TextValue">TextValue</h4>
<div class="markdown level1 summary"><p>Helper function to get all raw text from a message as a single joined string</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string TextValue { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><p>All the raw text from the contained payloads, joined into a single string</p>
</td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Encode">Encode()</h4>
<div class="markdown level1 summary"><p>Encode a parsed/created SeString to an array of bytes, to be used for injection.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><p>The bytes of the message.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Parse_System_Byte___" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Parse(System.Byte[])">Parse(Byte[])</h4>
<div class="markdown level1 summary"><p>Parse an array of bytes to a SeString.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static SeString Parse(byte[] bytes)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">bytes</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td></td>
</tr>
</tbody>
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<title>Namespace Dalamud.Game.Chat.SeStringHandling
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeStringHandling">
<h1 id="Dalamud_Game_Chat_SeStringHandling" data-uid="Dalamud.Game.Chat.SeStringHandling" class="text-break">Namespace Dalamud.Game.Chat.SeStringHandling
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></h4>
<section><p>This class represents a parsed SeString payload.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></h4>
<section><p>This class represents a parsed SeString.</p>
</section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.EmbeddedInfoType.html">Payload.EmbeddedInfoType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.IntegerType.html">Payload.IntegerType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.SeStringChunkType.html">Payload.SeStringChunkType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></h4>
<section><p>All parsed types of SeString payloads.</p>
</section>
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@ -10,13 +10,13 @@
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class XivChatEntry
">
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@ -112,15 +112,20 @@
</div>
<h3 id="properties">Properties
</h3>
<a id="Dalamud_Game_Chat_XivChatEntry_Message_" data-uid="Dalamud.Game.Chat.XivChatEntry.Message*"></a>
<h4 id="Dalamud_Game_Chat_XivChatEntry_Message" data-uid="Dalamud.Game.Chat.XivChatEntry.Message">Message</h4>
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<h4 id="Dalamud_Game_Chat_XivChatEntry_MessageBytes" data-uid="Dalamud.Game.Chat.XivChatEntry.MessageBytes">MessageBytes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Message { get; set; }</code></pre>
<pre><code class="lang-csharp hljs">public byte[] MessageBytes { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -132,13 +137,18 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Chat_XivChatEntry_Name_" data-uid="Dalamud.Game.Chat.XivChatEntry.Name*"></a>
<h4 id="Dalamud_Game_Chat_XivChatEntry_Name" data-uid="Dalamud.Game.Chat.XivChatEntry.Name">Name</h4>
<div class="markdown level1 summary"></div>
@ -162,8 +172,13 @@
</tr>
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<h4 id="Dalamud_Game_Chat_XivChatEntry_Parameters" data-uid="Dalamud.Game.Chat.XivChatEntry.Parameters">Parameters</h4>
<div class="markdown level1 summary"></div>
@ -187,8 +202,13 @@
</tr>
</tbody>
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<h4 id="Dalamud_Game_Chat_XivChatEntry_SenderId" data-uid="Dalamud.Game.Chat.XivChatEntry.SenderId">SenderId</h4>
<div class="markdown level1 summary"></div>
@ -212,8 +232,13 @@
</tr>
</tbody>
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</span>
<a id="Dalamud_Game_Chat_XivChatEntry_Type_" data-uid="Dalamud.Game.Chat.XivChatEntry.Type*"></a>
<h4 id="Dalamud_Game_Chat_XivChatEntry_Type" data-uid="Dalamud.Game.Chat.XivChatEntry.Type">Type</h4>
<div class="markdown level1 summary"></div>
@ -244,6 +269,12 @@
<div class="sideaffix">
<div class="contribution">
<ul class="nav">
<li>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatEntry.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatEntry%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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@ -10,13 +10,13 @@
<meta name="viewport" content="width=device-width">
<meta name="title" content="Enum XivChatType
">
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@ -73,7 +73,8 @@
<h1 id="Dalamud_Game_Chat_XivChatType" data-uid="Dalamud.Game.Chat.XivChatType" class="text-break">Enum XivChatType
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>The FFXIV chat types as seen in the LogKind ex table.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.html">Dalamud.Game.Chat</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
@ -96,13 +97,45 @@
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell">CrossLinkShell</td>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell1">CrossLinkShell1</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell2">CrossLinkShell2</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell3">CrossLinkShell3</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell4">CrossLinkShell4</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell5">CrossLinkShell5</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell6">CrossLinkShell6</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell7">CrossLinkShell7</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossLinkShell8">CrossLinkShell8</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CrossParty">CrossParty</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_CustomEmote">CustomEmote</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_Debug">Debug</td>
<td></td>
@ -171,6 +204,10 @@
<td id="Dalamud_Game_Chat_XivChatType_PvPTeam">PvPTeam</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_RetainerSale">RetainerSale</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_Say">Say</td>
<td></td>
@ -179,6 +216,10 @@
<td id="Dalamud_Game_Chat_XivChatType_Shout">Shout</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_StandardEmote">StandardEmote</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_Chat_XivChatType_SystemError">SystemError</td>
<td></td>
@ -215,6 +256,12 @@
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<div class="contribution">
<ul class="nav">
<li>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatType.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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@ -10,13 +10,13 @@
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">
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@ -112,8 +112,13 @@
</div>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeExtensions_GetDetails_Dalamud_Game_Chat_XivChatType_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeExtensions.GetDetails(Dalamud.Game.Chat.XivChatType)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_XivChatTypeExtensions_GetDetails_" data-uid="Dalamud.Game.Chat.XivChatTypeExtensions.GetDetails*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeExtensions_GetDetails_Dalamud_Game_Chat_XivChatType_" data-uid="Dalamud.Game.Chat.XivChatTypeExtensions.GetDetails(Dalamud.Game.Chat.XivChatType)">GetDetails(XivChatType)</h4>
<div class="markdown level1 summary"></div>
@ -161,6 +166,12 @@
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeExtensions.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeExtensions%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L110" class="contribution-link">View Source</a>
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">
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@ -234,8 +234,13 @@
</div>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute_DefaultColor.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute.DefaultColor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_DefaultColor_" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.DefaultColor*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_DefaultColor" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.DefaultColor">DefaultColor</h4>
<div class="markdown level1 summary"></div>
@ -259,8 +264,13 @@
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute_FancyName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute.FancyName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_FancyName_" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.FancyName*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_FancyName" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.FancyName">FancyName</h4>
<div class="markdown level1 summary"></div>
@ -284,6 +294,36 @@
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute_Slug.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute.Slug%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L124">View Source</a>
</span>
<a id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_Slug_" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.Slug*"></a>
<h4 id="Dalamud_Game_Chat_XivChatTypeInfoAttribute_Slug" data-uid="Dalamud.Game.Chat.XivChatTypeInfoAttribute.Slug">Slug</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Slug { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.Runtime.InteropServices._Attribute</span>
@ -295,6 +335,12 @@
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_XivChatTypeInfoAttribute.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.XivChatTypeInfoAttribute%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/XivChatType.cs/#L116" class="contribution-link">View Source</a>
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<meta name="viewport" content="width=device-width">
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">
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@ -79,10 +79,6 @@
</h3>
<h4><a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html">EnumExtensions</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeString.html">SeString</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeString.SeStringPayloadContainer.html">SeString.SeStringPayloadContainer</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.XivChatEntry.html">XivChatEntry</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.XivChatTypeExtensions.html">XivChatTypeExtensions</a></h4>
@ -91,14 +87,9 @@
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Dalamud.Game.Chat.SeString.IntegerType.html">SeString.IntegerType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeString.PlayerLinkType.html">SeString.PlayerLinkType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.SeString.SeStringPayloadType.html">SeString.SeStringPayloadType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Chat.XivChatType.html">XivChatType</a></h4>
<section></section>
<section><p>The FFXIV chat types as seen in the LogKind ex table.</p>
</section>
</article>
</div>

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@ -10,13 +10,13 @@
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">
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@ -112,8 +112,13 @@
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ChatHandlers__ctor_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ChatHandlers.%23ctor(Dalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ChatHandlers__ctor_" data-uid="Dalamud.Game.ChatHandlers.#ctor*"></a>
<h4 id="Dalamud_Game_ChatHandlers__ctor_Dalamud_Dalamud_" data-uid="Dalamud.Game.ChatHandlers.#ctor(Dalamud.Dalamud)">ChatHandlers(Dalamud)</h4>
<div class="markdown level1 summary"></div>
@ -141,8 +146,13 @@
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ChatHandlers_LastLink.md&amp;value=---%0Auid%3A%20Dalamud.Game.ChatHandlers.LastLink%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ChatHandlers_LastLink_" data-uid="Dalamud.Game.ChatHandlers.LastLink*"></a>
<h4 id="Dalamud_Game_ChatHandlers_LastLink" data-uid="Dalamud.Game.ChatHandlers.LastLink">LastLink</h4>
<div class="markdown level1 summary"></div>
@ -173,6 +183,12 @@
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ChatHandlers.md&amp;value=---%0Auid%3A%20Dalamud.Game.ChatHandlers%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ChatHandlers.cs/#L16" class="contribution-link">View Source</a>
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">
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@ -118,8 +118,13 @@
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable__ctor_Dalamud_Game_ClientState_ClientStateAddressResolver_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.%23ctor(Dalamud.Game.ClientState.ClientStateAddressResolver)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable__ctor_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable__ctor_Dalamud_Game_ClientState_ClientStateAddressResolver_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.#ctor(Dalamud.Game.ClientState.ClientStateAddressResolver)">ActorTable(ClientStateAddressResolver)</h4>
<div class="markdown level1 summary"><p>Set up the actor table collection.</p>
@ -149,8 +154,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable_Item_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Item*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Item_System_Int32_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Item(System.Int32)">Item[Int32]</h4>
<div class="markdown level1 summary"><p>Get an actor at the specified spawn index.</p>
@ -194,8 +204,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Length" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Length">Length</h4>
<div class="markdown level1 summary"><p>The amount of currently spawned actors.</p>
@ -222,8 +237,13 @@
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_GetEnumerator" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.GetEnumerator">GetEnumerator()</h4>
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@ -249,8 +269,13 @@
</table>
<h3 id="eii">Explicit Interface Implementations
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_CopyTo_System_Array_System_Int32_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#CopyTo(System.Array,System.Int32)">ICollection.CopyTo(Array, Int32)</h4>
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@ -281,8 +306,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_Count" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#Count">ICollection.Count</h4>
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@ -306,8 +336,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_IsSynchronized" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#IsSynchronized">ICollection.IsSynchronized</h4>
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@ -331,8 +366,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_SyncRoot" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#SyncRoot">ICollection.SyncRoot</h4>
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@ -370,6 +410,12 @@
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@ -104,8 +104,13 @@
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<h3 id="fields">Fields
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Position3_X" data-uid="Dalamud.Game.ClientState.Actors.Position3.X">X</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
@ -128,8 +133,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Position3_Y" data-uid="Dalamud.Game.ClientState.Actors.Position3.Y">Y</h4>
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<div class="markdown level1 conceptual"></div>
@ -152,8 +162,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Position3_Z" data-uid="Dalamud.Game.ClientState.Actors.Position3.Z">Z</h4>
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@ -183,6 +198,12 @@
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@ -73,7 +73,7 @@
<h1 id="Dalamud_Game_ClientState_Actors_Resolvers_ClassJob" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.ClassJob" class="text-break">Class ClassJob
</h1>
<div class="markdown level0 summary"><p>This object represents a world a character can reside on.</p>
<div class="markdown level0 summary"><p>This object represents a class or job.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
@ -113,8 +113,13 @@
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<h3 id="constructors">Constructors
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Resolvers_ClassJob__ctor_System_Byte_" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.ClassJob.#ctor(System.Byte)">ClassJob(Byte)</h4>
<div class="markdown level1 summary"><p>Set up the ClassJob resolver with the provided ID.</p>
@ -144,8 +149,13 @@
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<h3 id="fields">Fields
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<h4 id="Dalamud_Game_ClientState_Actors_Resolvers_ClassJob_Id" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.ClassJob.Id">Id</h4>
<div class="markdown level1 summary"><p>ID of the ClassJob.</p>
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@ -171,8 +181,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_ClientState_Actors_Resolvers_ClassJob_Name_" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.ClassJob.Name*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Resolvers_ClassJob_Name" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.ClassJob.Name">Name</h4>
<div class="markdown level1 summary"><p>Name of the ClassJob.</p>
@ -204,6 +219,12 @@
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<a id="Dalamud_Game_ClientState_Actors_Resolvers_World__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.World.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Resolvers_World__ctor_System_Byte_" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.World.#ctor(System.Byte)">World(Byte)</h4>
<div class="markdown level1 summary"><p>Set up the world resolver with the provided ID.</p>
@ -144,8 +149,13 @@
</table>
<h3 id="fields">Fields
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Resolvers_World_Id" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.World.Id">Id</h4>
<div class="markdown level1 summary"><p>ID of the world.</p>
</div>
@ -171,8 +181,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Resolvers_World_Name" data-uid="Dalamud.Game.ClientState.Actors.Resolvers.World.Name">Name</h4>
<div class="markdown level1 summary"><p>Name of the world.</p>
@ -204,6 +219,12 @@
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@ -78,7 +78,7 @@
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Dalamud.Game.ClientState.Actors.Resolvers.ClassJob.html">ClassJob</a></h4>
<section><p>This object represents a world a character can reside on.</p>
<section><p>This object represents a class or job.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Actors.Resolvers.World.html">World</a></h4>
<section><p>This object represents a world a character can reside on.</p>

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@ -10,13 +10,13 @@
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<meta name="title" content="Class Actor
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@ -114,8 +114,13 @@
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<h3 id="constructors">Constructors
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor__ctor_Dalamud_Game_ClientState_Structs_Actor_" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.#ctor(Dalamud.Game.ClientState.Structs.Actor)">Actor(Actor)</h4>
<div class="markdown level1 summary"><p>Initialize a representation of a basic FFXIV actor.</p>
@ -145,8 +150,13 @@
</table>
<h3 id="fields">Fields
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_actorStruct" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.actorStruct">actorStruct</h4>
<div class="markdown level1 summary"><p>The memory representation of the base actor.</p>
</div>
@ -172,8 +182,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_ActorId" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.ActorId">ActorId</h4>
<div class="markdown level1 summary"><p>Actor ID of this <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>.</p>
@ -198,8 +213,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_Name" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.Name">Name</h4>
<div class="markdown level1 summary"><p>Displayname of this <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>.</p>
@ -224,11 +244,17 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_ObjectKind" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.ObjectKind">ObjectKind</h4>
<div class="markdown level1 summary"><p>Entity kind of this <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>. See <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_ObjectKind">ObjectKind</a> for possible values.</p>
<div class="markdown level1 summary"><p>Entity kind of this <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>. See <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html#Dalamud_Game_ClientState_Actors_Types_Actor_ObjectKind">ObjectKind</a> for
possible values.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
@ -250,8 +276,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Actor_Position" data-uid="Dalamud.Game.ClientState.Actors.Types.Actor.Position">Position</h4>
<div class="markdown level1 summary"><p>Position of this <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>.</p>
@ -283,6 +314,12 @@
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<meta name="viewport" content="width=device-width">
<meta name="title" content="Class Chara
">
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@ -131,8 +131,13 @@
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<h3 id="constructors">Constructors
</h3>
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<div class="markdown level1 summary"><p>Set up a new Chara with the provided memory representation.</p>
@ -162,8 +167,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_ClassJob" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.ClassJob">ClassJob</h4>
<div class="markdown level1 summary"><p>The ClassJob of this Chara.</p>
@ -188,8 +198,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_CurrentHp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.CurrentHp">CurrentHp</h4>
<div class="markdown level1 summary"><p>The current HP of this Chara.</p>
@ -214,8 +229,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_CurrentMp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.CurrentMp">CurrentMp</h4>
<div class="markdown level1 summary"><p>The current MP of this Chara.</p>
@ -240,8 +260,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_Level" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.Level">Level</h4>
<div class="markdown level1 summary"><p>The level of this Chara.</p>
@ -266,8 +291,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_MaxHp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.MaxHp">MaxHp</h4>
<div class="markdown level1 summary"><p>The maximum HP of this Chara.</p>
@ -292,8 +322,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_Chara_MaxMp" data-uid="Dalamud.Game.ClientState.Actors.Types.Chara.MaxMp">MaxMp</h4>
<div class="markdown level1 summary"><p>The maximum MP of this Chara.</p>
@ -325,6 +360,12 @@
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<meta name="title" content="Class BattleNpc
">
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@ -152,8 +152,13 @@
</div>
<h3 id="constructors">Constructors
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc__ctor_Dalamud_Game_ClientState_Structs_Actor_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.#ctor(Dalamud.Game.ClientState.Structs.Actor)">BattleNpc(Actor)</h4>
<div class="markdown level1 summary"><p>Set up a new BattleNpc with the provided memory representation.</p>
@ -183,8 +188,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_BattleNpcKind" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.BattleNpcKind">BattleNpcKind</h4>
<div class="markdown level1 summary"><p>The BattleNpc <a class="xref" href="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpcSubKind.html">BattleNpcSubKind</a> of this BattleNpc.</p>
@ -209,8 +219,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_BattleNpc_OwnerId" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.BattleNpc.OwnerId">OwnerId</h4>
<div class="markdown level1 summary"><p>The ID of this BattleNpc's owner.</p>
@ -242,6 +257,12 @@
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@ -149,8 +149,13 @@
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_Dalamud_Game_ClientState_Structs_Actor_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.%23ctor(Dalamud.Game.ClientState.Structs.Actor)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc__ctor_Dalamud_Game_ClientState_Structs_Actor_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.#ctor(Dalamud.Game.ClientState.Structs.Actor)">Npc(Actor)</h4>
<div class="markdown level1 summary"><p>Set up a new NPC with the provided memory representation.</p>
@ -180,8 +185,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_DataId_" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.DataId*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_Types_NonPlayer_Npc_DataId" data-uid="Dalamud.Game.ClientState.Actors.Types.NonPlayer.Npc.DataId">DataId</h4>
<div class="markdown level1 summary"><p>The data ID of the NPC linking to their respective game data.</p>
@ -213,6 +223,12 @@
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@ -148,8 +148,13 @@
</div>
<h3 id="constructors">Constructors
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<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter__ctor_Dalamud_Game_ClientState_Structs_Actor_" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.#ctor(Dalamud.Game.ClientState.Structs.Actor)">PlayerCharacter(Actor)</h4>
<div class="markdown level1 summary"><p>Set up a new player character with the provided memory representation.</p>
@ -179,8 +184,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_CurrentWorld" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.CurrentWorld">CurrentWorld</h4>
<div class="markdown level1 summary"><p>The current <a class="xref" href="Dalamud.Game.ClientState.Actors.Resolvers.World.html">World</a> of the character.</p>
@ -205,8 +215,13 @@
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<h4 id="Dalamud_Game_ClientState_Actors_Types_PlayerCharacter_HomeWorld" data-uid="Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.HomeWorld">HomeWorld</h4>
<div class="markdown level1 summary"><p>The home <a class="xref" href="Dalamud.Game.ClientState.Actors.Resolvers.World.html">World</a> of the character.</p>
@ -238,6 +253,12 @@
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<h3 id="constructors">Constructors
</h3>
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<a id="Dalamud_Game_ClientState_ClientState__ctor_" data-uid="Dalamud.Game.ClientState.ClientState.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState__ctor_Dalamud_Dalamud_Dalamud_Game_SigScanner_System_Diagnostics_ProcessModule_" data-uid="Dalamud.Game.ClientState.ClientState.#ctor(Dalamud.Dalamud,Dalamud.Game.SigScanner,System.Diagnostics.ProcessModule)">ClientState(Dalamud, SigScanner, ProcessModule)</h4>
<h4 id="Dalamud_Game_ClientState_ClientState__ctor_Dalamud_Dalamud_Dalamud_DalamudStartInfo_Dalamud_Game_SigScanner_System_Diagnostics_ProcessModule_" data-uid="Dalamud.Game.ClientState.ClientState.#ctor(Dalamud.Dalamud,Dalamud.DalamudStartInfo,Dalamud.Game.SigScanner,System.Diagnostics.ProcessModule)">ClientState(Dalamud, DalamudStartInfo, SigScanner, ProcessModule)</h4>
<div class="markdown level1 summary"><p>Set up client state access.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ClientState(Dalamud dalamud, SigScanner scanner, ProcessModule targetModule)</code></pre>
<pre><code class="lang-csharp hljs">public ClientState(Dalamud dalamud, DalamudStartInfo startInfo, SigScanner scanner, ProcessModule targetModule)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -142,6 +147,12 @@
<td><span class="xref">Dalamud.Dalamud</span></td>
<td><span class="parametername">dalamud</span></td>
<td><p>Dalamud instance</p>
</td>
</tr>
<tr>
<td><span class="xref">Dalamud.DalamudStartInfo</span></td>
<td><span class="parametername">startInfo</span></td>
<td><p>StartInfo of the current Dalamud launch</p>
</td>
</tr>
<tr>
@ -160,15 +171,20 @@
</table>
<h3 id="fields">Fields
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_Actors.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.Actors%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_Actors" data-uid="Dalamud.Game.ClientState.ClientState.Actors">Actors</h4>
<div class="markdown level1 summary"><p>The table of all present actors.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ActorTable Actors</code></pre>
<pre><code class="lang-csharp hljs">public readonly ActorTable Actors</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -185,10 +201,105 @@
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_ClientLanguage.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.ClientLanguage%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_ClientLanguage" data-uid="Dalamud.Game.ClientState.ClientState.ClientLanguage">ClientLanguage</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ClientLanguage ClientLanguage</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dalamud.ClientLanguage</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_JobGauges.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.JobGauges%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_JobGauges" data-uid="Dalamud.Game.ClientState.ClientState.JobGauges">JobGauges</h4>
<div class="markdown level1 summary"><p>The class facilitating Job Gauge data access</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public JobGauges JobGauges</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.JobGauges.html">JobGauges</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_LocalContentId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.LocalContentId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_ClientState_LocalContentId_" data-uid="Dalamud.Game.ClientState.ClientState.LocalContentId*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState_LocalContentId" data-uid="Dalamud.Game.ClientState.ClientState.LocalContentId">LocalContentId</h4>
<div class="markdown level1 summary"><p>The content ID of the local character.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong LocalContentId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt64</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_LocalPlayer.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.LocalPlayer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_ClientState_LocalPlayer_" data-uid="Dalamud.Game.ClientState.ClientState.LocalPlayer*"></a>
<h4 id="Dalamud_Game_ClientState_ClientState_LocalPlayer" data-uid="Dalamud.Game.ClientState.ClientState.LocalPlayer">LocalPlayer</h4>
<div class="markdown level1 summary"><p>The local player character, if one is present.</p>
@ -215,8 +326,13 @@
</table>
<h3 id="events">Events
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_ClientState_PropertyChanged.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.ClientState.PropertyChanged%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<h4 id="Dalamud_Game_ClientState_ClientState_PropertyChanged" data-uid="Dalamud.Game.ClientState.ClientState.PropertyChanged">PropertyChanged</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
@ -250,6 +366,12 @@
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View file

@ -5,18 +5,18 @@
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class SeString
<title>Class JobGauges
</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class SeString
<meta name="title" content="Class JobGauges
">
<meta name="generator" content="docfx 2.43.1.0">
<meta name="generator" content="docfx 2.48.1.0">
<link rel="shortcut icon" href="../favicon.ico">
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<meta property="docfx:navrel" content="../toc.html">
<meta property="docfx:navrel" content="">
<meta property="docfx:tocrel" content="toc.html">
@ -68,17 +68,17 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeString">
<article class="content wrap" id="_content" data-uid="Dalamud.Game.ClientState.JobGauges">
<h1 id="Dalamud_Game_Chat_SeString" data-uid="Dalamud.Game.Chat.SeString" class="text-break">Class SeString
<h1 id="Dalamud_Game_ClientState_JobGauges" data-uid="Dalamud.Game.ClientState.JobGauges" class="text-break">Class JobGauges
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">SeString</span></div>
<div class="level1"><span class="xref">JobGauges</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
@ -104,41 +104,63 @@
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.html">Dalamud.Game.Chat</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.html">Dalamud.Game.ClientState</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeString_syntax">Syntax</h5>
<h5 id="Dalamud_Game_ClientState_JobGauges_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SeString</code></pre>
<pre><code class="lang-csharp hljs">public class JobGauges</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauges__ctor_Dalamud_Game_ClientState_ClientStateAddressResolver_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauges.%23ctor(Dalamud.Game.ClientState.ClientStateAddressResolver)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_JobGauges__ctor_" data-uid="Dalamud.Game.ClientState.JobGauges.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauges__ctor_Dalamud_Game_ClientState_ClientStateAddressResolver_" data-uid="Dalamud.Game.ClientState.JobGauges.#ctor(Dalamud.Game.ClientState.ClientStateAddressResolver)">JobGauges(ClientStateAddressResolver)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public JobGauges(ClientStateAddressResolver addressResolver)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dalamud.Game.ClientState.ClientStateAddressResolver</span></td>
<td><span class="parametername">addressResolver</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Dalamud_Game_Chat_SeString_GetInteger_" data-uid="Dalamud.Game.Chat.SeString.GetInteger*"></a>
<h4 id="Dalamud_Game_Chat_SeString_GetInteger_System_IO_BinaryReader_" data-uid="Dalamud.Game.Chat.SeString.GetInteger(System.IO.BinaryReader)">GetInteger(BinaryReader)</h4>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauges_Get__1.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauges.Get%60%601%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_JobGauges_Get_" data-uid="Dalamud.Game.ClientState.JobGauges.Get*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauges_Get__1" data-uid="Dalamud.Game.ClientState.JobGauges.Get``1">Get&lt;T&gt;()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected static int GetInteger(BinaryReader input)</code></pre>
<pre><code class="lang-csharp hljs">public T Get&lt;T&gt;()</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">input</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
@ -149,96 +171,22 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="xref">T</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Dalamud_Game_Chat_SeString_GetInteger_" data-uid="Dalamud.Game.Chat.SeString.GetInteger*"></a>
<h4 id="Dalamud_Game_Chat_SeString_GetInteger_System_IO_BinaryReader_Dalamud_Game_Chat_SeString_IntegerType_" data-uid="Dalamud.Game.Chat.SeString.GetInteger(System.IO.BinaryReader,Dalamud.Game.Chat.SeString.IntegerType)">GetInteger(BinaryReader, SeString.IntegerType)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected static int GetInteger(BinaryReader input, SeString.IntegerType type)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<h5 class="typeParameters">Type Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">input</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeString.IntegerType.html">SeString.IntegerType</a></td>
<td><span class="parametername">type</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Dalamud_Game_Chat_SeString_Parse_" data-uid="Dalamud.Game.Chat.SeString.Parse*"></a>
<h4 id="Dalamud_Game_Chat_SeString_Parse_System_String_" data-uid="Dalamud.Game.Chat.SeString.Parse(System.String)">Parse(String)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static (string Output, List&lt;SeString.SeStringPayloadContainer&gt; Payloads)Parse(string input)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">input</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.ValueTuple</span>&lt;<span class="xref">System.String</span>, <span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="Dalamud.Game.Chat.SeString.SeStringPayloadContainer.html">SeString.SeStringPayloadContainer</a>&gt;&gt;</td>
<td><span class="parametername">T</span></td>
<td></td>
</tr>
</tbody>
@ -250,6 +198,12 @@
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<div class="contribution">
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_ActorId" data-uid="Dalamud.Game.ClientState.Structs.Actor.ActorId">ActorId</h4>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_ClassJob" data-uid="Dalamud.Game.ClientState.Structs.Actor.ClassJob">ClassJob</h4>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_CurrentHp" data-uid="Dalamud.Game.ClientState.Structs.Actor.CurrentHp">CurrentHp</h4>
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<h4 id="Dalamud_Game_ClientState_Structs_Actor_CurrentWorld" data-uid="Dalamud.Game.ClientState.Structs.Actor.CurrentWorld">CurrentWorld</h4>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_ASTGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.ASTGauge" class="text-break">Struct ASTGauge
</h1>
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<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_ASTGauge_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public struct ASTGauge</code></pre>
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<h3 id="methods">Methods
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool ContainsSeal(SealType seal)</code></pre>
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<th>Description</th>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_ASTGauge_DrawnCard" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.ASTGauge.DrawnCard">DrawnCard()</h4>
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<pre><code class="lang-csharp hljs">public CardType DrawnCard()</code></pre>
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<h5 class="returns">Returns</h5>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge" class="text-break">Struct BLMGauge
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
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<div>
<span class="xref">System.ValueType.GetHashCode()</span>
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<span class="xref">System.ValueType.ToString()</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct BLMGauge</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_ElementTimeRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.ElementTimeRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_ElementTimeRemaining" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.ElementTimeRemaining">ElementTimeRemaining</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short ElementTimeRemaining</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Int16</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_NumPolyglotStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.NumPolyglotStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_NumPolyglotStacks" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.NumPolyglotStacks">NumPolyglotStacks</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumPolyglotStacks</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_NumUmbralHearts" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.NumUmbralHearts">NumUmbralHearts</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumUmbralHearts</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_TimeUntilNextPolyglot.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.TimeUntilNextPolyglot%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_TimeUntilNextPolyglot" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.TimeUntilNextPolyglot">TimeUntilNextPolyglot</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short TimeUntilNextPolyglot</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
<td></td>
</tr>
</tbody>
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<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_InAstralFire.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.InAstralFire%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_InAstralFire" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.InAstralFire">InAstralFire()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool InAstralFire()</code></pre>
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<h5 class="returns">Returns</h5>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_InUmbralIce" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.InUmbralIce">InUmbralIce()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public bool InUmbralIce()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_IsEnoActive.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.IsEnoActive%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BLMGauge_IsEnoActive" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.IsEnoActive">IsEnoActive()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsEnoActive()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BOTDState">
<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_BOTDState" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BOTDState" class="text-break">Enum BOTDState
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_BOTDState_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum BOTDState : byte</code></pre>
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<h3 id="fields">Fields
</h3>
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<th>Name</th>
<th>Description</th>
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<thead>
<tbody>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_BOTDState_BOTD">BOTD</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_BOTDState_LOTD">LOTD</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_BOTDState_NONE">NONE</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge" class="text-break">Struct BRDGauge
</h1>
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<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<span class="xref">System.ValueType.GetHashCode()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct BRDGauge</code></pre>
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<h3 id="fields">Fields
</h3>
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<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_ActiveSong.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.ActiveSong%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/BRDGauge.cs/#L14">View Source</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_ActiveSong" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.ActiveSong">ActiveSong</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CurrentSong ActiveSong</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
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<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.CurrentSong.html">CurrentSong</a></td>
<td></td>
</tr>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_NumSongStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.NumSongStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/BRDGauge.cs/#L13">View Source</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_NumSongStacks" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.NumSongStacks">NumSongStacks</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumSongStacks</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_SongTimer.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.SongTimer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/BRDGauge.cs/#L12">View Source</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_BRDGauge_SongTimer" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.SongTimer">SongTimer</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short SongTimer</code></pre>
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<td><span class="xref">System.Int16</span></td>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_CardType" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.CardType" class="text-break">Enum CardType
</h1>
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<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum CardType : byte</code></pre>
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<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_ARROW">ARROW</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_BALANCE">BALANCE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_BOLE">BOLE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_EWER">EWER</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_LADY">LADY</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_LORD">LORD</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_NONE">NONE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_SPEAR">SPEAR</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CardType_SPIRE">SPIRE</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
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<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_CurrentSong" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.CurrentSong" class="text-break">Enum CurrentSong
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_CurrentSong_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum CurrentSong : byte</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
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<th>Name</th>
<th>Description</th>
</tr>
<thead>
<tbody>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CurrentSong_ARMY">ARMY</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CurrentSong_MAGE">MAGE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_CurrentSong_WANDERER">WANDERER</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge" class="text-break">Struct DNCGauge
</h1>
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<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct DNCGauge</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_Esprit.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.Esprit%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/DNCGauge.cs/#L13">View Source</a>
</span>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_Esprit" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.Esprit">Esprit</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Esprit</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_NumCompleteSteps.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.NumCompleteSteps%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_NumCompleteSteps" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.NumCompleteSteps">NumCompleteSteps</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumCompleteSteps</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_NumFeathers" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.NumFeathers">NumFeathers</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumFeathers</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Description</th>
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<tr>
<td><span class="xref">System.Byte</span></td>
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<h3 id="methods">Methods
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_IsDancing.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.IsDancing%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_IsDancing_" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.IsDancing*"></a>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_IsDancing" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.IsDancing">IsDancing()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsDancing()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_NextStep.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.NextStep%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_NextStep_" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.NextStep*"></a>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DNCGauge_NextStep" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.NextStep">NextStep()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong NextStep()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt64</span></td>
<td></td>
</tr>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_DRGGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRGGauge" class="text-break">Struct DRGGauge
</h1>
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<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<span class="xref">System.ValueType.GetHashCode()</span>
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<span class="xref">System.Object.GetType()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_DRGGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct DRGGauge</code></pre>
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<h3 id="fields">Fields
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DRGGauge_BOTDState" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRGGauge.BOTDState">BOTDState</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public BOTDState BOTDState</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DRGGauge_BOTDTimer" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRGGauge.BOTDTimer">BOTDTimer</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public short BOTDTimer</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">System.Int16</span></td>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DRGGauge_EyeCount.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DRGGauge.EyeCount%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DRGGauge_EyeCount" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRGGauge.EyeCount">EyeCount</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte EyeCount</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">System.Byte</span></td>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge" class="text-break">Struct DRKGauge
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
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<div>
<span class="xref">System.ValueType.GetHashCode()</span>
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<span class="xref">System.ValueType.ToString()</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct DRKGauge</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_Blood.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.Blood%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_Blood" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.Blood">Blood</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Blood</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_DarksideTimeRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.DarksideTimeRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_DarksideTimeRemaining" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.DarksideTimeRemaining">DarksideTimeRemaining</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short DarksideTimeRemaining</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_ShadowTimeRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.ShadowTimeRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_ShadowTimeRemaining" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.ShadowTimeRemaining">ShadowTimeRemaining</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short ShadowTimeRemaining</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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</thead>
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<tr>
<td><span class="xref">System.Int16</span></td>
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<h3 id="methods">Methods
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_HasDarkArts.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.HasDarkArts%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_HasDarkArts_" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.HasDarkArts*"></a>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_DRKGauge_HasDarkArts" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.HasDarkArts">HasDarkArts()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public bool HasDarkArts()</code></pre>
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<h5 class="returns">Returns</h5>
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<td><span class="xref">System.Boolean</span></td>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_DismissedFairy" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.DismissedFairy" class="text-break">Enum DismissedFairy
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_DismissedFairy_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum DismissedFairy : byte</code></pre>
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<h3 id="fields">Fields
</h3>
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<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_DismissedFairy_EOS">EOS</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_DismissedFairy_SELENE">SELENE</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge" class="text-break">Struct GNBGauge
</h1>
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<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct GNBGauge</code></pre>
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<h3 id="fields">Fields
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge_AmmoComboStepNumber.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge.AmmoComboStepNumber%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge_AmmoComboStepNumber" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge.AmmoComboStepNumber">AmmoComboStepNumber</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte AmmoComboStepNumber</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Description</th>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge_MaxTimerDuration.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge.MaxTimerDuration%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge_MaxTimerDuration" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge.MaxTimerDuration">MaxTimerDuration</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short MaxTimerDuration</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">System.Int16</span></td>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge_NumAmmo.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge.NumAmmo%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_GNBGauge_NumAmmo" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge.NumAmmo">NumAmmo</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumAmmo</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">System.Byte</span></td>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge" class="text-break">Struct MCHGauge
</h1>
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<h5>Inherited Members</h5>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct MCHGauge</code></pre>
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<h3 id="fields">Fields
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_Battery.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.Battery%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_Battery" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.Battery">Battery</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Battery</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_Heat.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.Heat%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_Heat" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.Heat">Heat</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Heat</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_LastRobotBatteryPower.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.LastRobotBatteryPower%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_LastRobotBatteryPower" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.LastRobotBatteryPower">LastRobotBatteryPower</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte LastRobotBatteryPower</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_OverheatTimeRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.OverheatTimeRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_OverheatTimeRemaining" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.OverheatTimeRemaining">OverheatTimeRemaining</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short OverheatTimeRemaining</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_RobotTimeRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.RobotTimeRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_RobotTimeRemaining" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.RobotTimeRemaining">RobotTimeRemaining</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short RobotTimeRemaining</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
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<h3 id="methods">Methods
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_IsOverheated" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.IsOverheated">IsOverheated()</h4>
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<pre><code class="lang-csharp hljs">public bool IsOverheated()</code></pre>
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<h5 class="returns">Returns</h5>
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<td><span class="xref">System.Boolean</span></td>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MCHGauge_IsRobotActive" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.IsRobotActive">IsRobotActive()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsRobotActive()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge" class="text-break">Struct MNKGauge
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
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<div>
<span class="xref">System.ValueType.ToString()</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct MNKGauge</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_GLTimer.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.GLTimer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/MNKGauge.cs/#L12">View Source</a>
</span>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_GLTimer" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.GLTimer">GLTimer</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte GLTimer</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_NumChakra.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.NumChakra%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_NumChakra" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.NumChakra">NumChakra</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumChakra</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_NumGLStacks" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.NumGLStacks">NumGLStacks</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumGLStacks</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_IsGLTimerFroze.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.IsGLTimerFroze%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_MNKGauge_IsGLTimerFroze" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.IsGLTimerFroze">IsGLTimerFroze()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsGLTimerFroze()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_Mudras" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.Mudras" class="text-break">Enum Mudras
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_Mudras_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum Mudras : byte</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
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<th>Name</th>
<th>Description</th>
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<thead>
<tbody>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_Mudras_CHI">CHI</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_Mudras_JIN">JIN</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_Mudras_TEN">TEN</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_NINGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.NINGauge" class="text-break">Struct NINGauge
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct NINGauge</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_HutonTimeLeft.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.HutonTimeLeft%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_HutonTimeLeft" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.HutonTimeLeft">HutonTimeLeft</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int HutonTimeLeft</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_Ninki.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.Ninki%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/NINGauge.cs/#L14">View Source</a>
</span>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_Ninki" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.Ninki">Ninki</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Ninki</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_NumHutonManualCasts.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.NumHutonManualCasts%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_NumHutonManualCasts" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.NumHutonManualCasts">NumHutonManualCasts</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumHutonManualCasts</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_TCJMudrasUsed.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.TCJMudrasUsed%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/NINGauge.cs/#L13">View Source</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_NINGauge_TCJMudrasUsed" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.TCJMudrasUsed">TCJMudrasUsed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte TCJMudrasUsed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<head>
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<title>Class SeString.SeStringPayloadContainer
<title>Struct PLDGauge
</title>
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<meta name="title" content="Class SeString.SeStringPayloadContainer
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">
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@ -68,25 +68,23 @@
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.PLDGauge">
<h1 id="Dalamud_Game_Chat_SeString_SeStringPayloadContainer" data-uid="Dalamud.Game.Chat.SeString.SeStringPayloadContainer" class="text-break">Class SeString.SeStringPayloadContainer
<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_PLDGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.PLDGauge" class="text-break">Struct PLDGauge
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">SeString.SeStringPayloadContainer</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
<span class="xref">System.ValueType.Equals(System.Object)</span>
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<span class="xref">System.Object.Equals(System.Object)</span>
<span class="xref">System.ValueType.GetHashCode()</span>
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<div>
<span class="xref">System.ValueType.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
@ -94,35 +92,33 @@
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.html">Dalamud.Game.Chat</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeString_SeStringPayloadContainer_syntax">Syntax</h5>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_PLDGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SeStringPayloadContainer</code></pre>
<pre><code class="lang-csharp hljs">public struct PLDGauge</code></pre>
</div>
<h3 id="properties">Properties
<h3 id="fields">Fields
</h3>
<a id="Dalamud_Game_Chat_SeString_SeStringPayloadContainer_Param1_" data-uid="Dalamud.Game.Chat.SeString.SeStringPayloadContainer.Param1*"></a>
<h4 id="Dalamud_Game_Chat_SeString_SeStringPayloadContainer_Param1" data-uid="Dalamud.Game.Chat.SeString.SeStringPayloadContainer.Param1">Param1</h4>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_PLDGauge_GaugeAmount.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.PLDGauge.GaugeAmount%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_PLDGauge_GaugeAmount" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.PLDGauge.GaugeAmount">GaugeAmount</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public object Param1 { get; set; }</code></pre>
<pre><code class="lang-csharp hljs">public byte GaugeAmount</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
@ -132,32 +128,7 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.Object</span></td>
<td></td>
</tr>
</tbody>
</table>
<a id="Dalamud_Game_Chat_SeString_SeStringPayloadContainer_Type_" data-uid="Dalamud.Game.Chat.SeString.SeStringPayloadContainer.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeString_SeStringPayloadContainer_Type" data-uid="Dalamud.Game.Chat.SeString.SeStringPayloadContainer.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString.SeStringPayloadType Type { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeString.SeStringPayloadType.html">SeString.SeStringPayloadType</a></td>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
@ -169,6 +140,12 @@
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_PetGlam" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.PetGlam" class="text-break">Enum PetGlam
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_PetGlam_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum PetGlam : byte</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Name</th>
<th>Description</th>
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<thead>
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<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_PetGlam_EMERALD">EMERALD</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_PetGlam_NONE">NONE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_PetGlam_RUBY">RUBY</td>
<td></td>
</tr>
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<h3 id="extensionmethods">Extension Methods</h3>
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<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_RDMGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.RDMGauge" class="text-break">Struct RDMGauge
</h1>
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<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<span class="xref">System.ValueType.GetHashCode()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_RDMGauge_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public struct RDMGauge</code></pre>
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<h3 id="fields">Fields
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_RDMGauge_BlackGauge.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.RDMGauge.BlackGauge%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_RDMGauge_BlackGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.RDMGauge.BlackGauge">BlackGauge</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte BlackGauge</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_RDMGauge_WhiteGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.RDMGauge.WhiteGauge">WhiteGauge</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte WhiteGauge</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<tr>
<th>Type</th>
<th>Description</th>
</tr>
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<tr>
<td><span class="xref">System.Byte</span></td>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_SAMGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SAMGauge" class="text-break">Struct SAMGauge
</h1>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_SAMGauge_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public struct SAMGauge</code></pre>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SAMGauge_Kenki" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SAMGauge.Kenki">Kenki</h4>
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<pre><code class="lang-csharp hljs">public byte Kenki</code></pre>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SAMGauge_Sen" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SAMGauge.Sen">Sen</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Sen Sen</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.Sen.html">Sen</a></td>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_SCHGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SCHGauge" class="text-break">Struct SCHGauge
</h1>
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<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<span class="xref">System.ValueType.GetHashCode()</span>
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<span class="xref">System.ValueType.ToString()</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_SCHGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct SCHGauge</code></pre>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SCHGauge_DismissedFairy" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SCHGauge.DismissedFairy">DismissedFairy</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public DismissedFairy DismissedFairy</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.DismissedFairy.html">DismissedFairy</a></td>
<td></td>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SCHGauge_FairyGaugeAmount" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SCHGauge.FairyGaugeAmount">FairyGaugeAmount</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte FairyGaugeAmount</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SCHGauge_NumAetherflowStacks" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SCHGauge.NumAetherflowStacks">NumAetherflowStacks</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumAetherflowStacks</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_SCHGauge_SeraphTimer.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.SCHGauge.SeraphTimer%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SCHGauge_SeraphTimer" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SCHGauge.SeraphTimer">SeraphTimer</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short SeraphTimer</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
<td></td>
</tr>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge" class="text-break">Struct SMNGauge
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
</div>
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<span class="xref">System.ValueType.ToString()</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct SMNGauge</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_NumStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.NumStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_NumStacks" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.NumStacks">NumStacks</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte NumStacks</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_ReturnSummon.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.ReturnSummon%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_ReturnSummon" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.ReturnSummon">ReturnSummon</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SummonPet ReturnSummon</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.SummonPet.html">SummonPet</a></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_ReturnSummonGlam.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.ReturnSummonGlam%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_ReturnSummonGlam" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.ReturnSummonGlam">ReturnSummonGlam</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PetGlam ReturnSummonGlam</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.PetGlam.html">PetGlam</a></td>
<td></td>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_TimerRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.TimerRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_TimerRemaining" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.TimerRemaining">TimerRemaining</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short TimerRemaining</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_HasAetherflowStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.HasAetherflowStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_HasAetherflowStacks_" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.HasAetherflowStacks*"></a>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_HasAetherflowStacks" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.HasAetherflowStacks">HasAetherflowStacks()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool HasAetherflowStacks()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_IsBahamutReady.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.IsBahamutReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_IsBahamutReady_" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.IsBahamutReady*"></a>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_IsBahamutReady" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.IsBahamutReady">IsBahamutReady()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsBahamutReady()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/Structs/JobGauge/SMNGauge.cs/#L19">View Source</a>
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<a id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_IsPhoenixReady_" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.IsPhoenixReady*"></a>
<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_SMNGauge_IsPhoenixReady" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.IsPhoenixReady">IsPhoenixReady()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsPhoenixReady()</code></pre>
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<h5 class="returns">Returns</h5>
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<td><span class="xref">System.Boolean</span></td>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_SealType" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SealType" class="text-break">Enum SealType
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_SealType_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum SealType : byte</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<th>Name</th>
<th>Description</th>
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<thead>
<tbody>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_SealType_CELESTIAL">CELESTIAL</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_SealType_MOON">MOON</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_SealType_NONE">NONE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_SealType_SUN">SUN</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_Sen" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.Sen" class="text-break">Enum Sen
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_Sen_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Flags]
public enum Sen : byte</code></pre>
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<h3 id="fields">Fields
</h3>
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<th>Name</th>
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<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_Sen_GETSU">GETSU</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_Sen_KA">KA</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_Sen_NONE">NONE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_Sen_SETSU">SETSU</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Structs_JobGauge_Sen.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Structs.JobGauge.Sen%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_SummonPet" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.SummonPet" class="text-break">Enum SummonPet
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_SummonPet_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum SummonPet : byte</code></pre>
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<h3 id="fields">Fields
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<td id="Dalamud_Game_ClientState_Structs_JobGauge_SummonPet_GARUDA">GARUDA</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_SummonPet_IFRIT">IFRIT</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_SummonPet_NONE">NONE</td>
<td></td>
</tr>
<tr>
<td id="Dalamud_Game_ClientState_Structs_JobGauge_SummonPet_TITAN">TITAN</td>
<td></td>
</tr>
</tbody>
</thead></thead></table>
<h3 id="extensionmethods">Extension Methods</h3>
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<a class="xref" href="Dalamud.Game.Chat.EnumExtensions.html#Dalamud_Game_Chat_EnumExtensions_GetAttribute__1_System_Enum_">EnumExtensions.GetAttribute&lt;TAttribute&gt;()</a>
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</h1>
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<h5>Inherited Members</h5>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_WARGauge_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public struct WARGauge</code></pre>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_WARGauge_BeastGaugeAmount" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.WARGauge.BeastGaugeAmount">BeastGaugeAmount</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte BeastGaugeAmount</code></pre>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge_WHMGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.WHMGauge" class="text-break">Struct WHMGauge
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.html">Dalamud.Game.ClientState.Structs.JobGauge</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Structs_JobGauge_WHMGauge_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">public struct WHMGauge</code></pre>
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<h3 id="fields">Fields
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_WHMGauge_LilyTimer" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.WHMGauge.LilyTimer">LilyTimer</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public short LilyTimer</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<td><span class="xref">System.Int16</span></td>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_WHMGauge_NumBloodLily" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.WHMGauge.NumBloodLily">NumBloodLily</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte NumBloodLily</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<h4 id="Dalamud_Game_ClientState_Structs_JobGauge_WHMGauge_NumLilies" data-uid="Dalamud.Game.ClientState.Structs.JobGauge.WHMGauge.NumLilies">NumLilies</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte NumLilies</code></pre>
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<h1 id="Dalamud_Game_ClientState_Structs_JobGauge" data-uid="Dalamud.Game.ClientState.Structs.JobGauge" class="text-break">Namespace Dalamud.Game.ClientState.Structs.JobGauge
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<h3 id="structs">Structs
</h3>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.ASTGauge.html">ASTGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.BLMGauge.html">BLMGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.BRDGauge.html">BRDGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.DNCGauge.html">DNCGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.DRGGauge.html">DRGGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.DRKGauge.html">DRKGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.GNBGauge.html">GNBGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.MCHGauge.html">MCHGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.MNKGauge.html">MNKGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.NINGauge.html">NINGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.PLDGauge.html">PLDGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.RDMGauge.html">RDMGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.SAMGauge.html">SAMGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.SCHGauge.html">SCHGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.SMNGauge.html">SMNGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.WARGauge.html">WARGauge</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.WHMGauge.html">WHMGauge</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.BOTDState.html">BOTDState</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.CardType.html">CardType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.CurrentSong.html">CurrentSong</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.DismissedFairy.html">DismissedFairy</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.Mudras.html">Mudras</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.PetGlam.html">PetGlam</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.SealType.html">SealType</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.Sen.html">Sen</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Structs.JobGauge.SummonPet.html">SummonPet</a></h4>
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<h4><a class="xref" href="Dalamud.Game.ClientState.ClientState.html">ClientState</a></h4>
<section><p>This class represents the state of the game client at the time of access.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.JobGauges.html">JobGauges</a></h4>
<section></section>
</article>
</div>

View file

@ -10,13 +10,13 @@
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<meta name="title" content="Delegate CommandInfo.HandlerDelegate
">
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@ -73,7 +73,8 @@
<h1 id="Dalamud_Game_Command_CommandInfo_HandlerDelegate" data-uid="Dalamud.Game.Command.CommandInfo.HandlerDelegate" class="text-break">Delegate CommandInfo.HandlerDelegate
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>The function to be executed when the command is dispatched.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Command.html">Dalamud.Game.Command</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
@ -94,12 +95,14 @@
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">command</span></td>
<td></td>
<td><p>The command itself.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">arguments</span></td>
<td></td>
<td><p>The arguments supplied to the command, ready for parsing.</p>
</td>
</tr>
</tbody>
</table>
@ -110,6 +113,12 @@
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">
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@ -73,7 +73,8 @@
<h1 id="Dalamud_Game_Command_CommandInfo" data-uid="Dalamud.Game.Command.CommandInfo" class="text-break">Class CommandInfo
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>This class describes a registered command.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
@ -112,11 +113,17 @@
</div>
<h3 id="constructors">Constructors
</h3>
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<h4 id="Dalamud_Game_Command_CommandInfo__ctor_Dalamud_Game_Command_CommandInfo_HandlerDelegate_" data-uid="Dalamud.Game.Command.CommandInfo.#ctor(Dalamud.Game.Command.CommandInfo.HandlerDelegate)">CommandInfo(CommandInfo.HandlerDelegate)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Create a new CommandInfo with the provided handler.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -141,11 +148,17 @@
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_Command_CommandInfo_Handler_" data-uid="Dalamud.Game.Command.CommandInfo.Handler*"></a>
<h4 id="Dalamud_Game_Command_CommandInfo_Handler" data-uid="Dalamud.Game.Command.CommandInfo.Handler">Handler</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>A <a class="xref" href="Dalamud.Game.Command.CommandInfo.HandlerDelegate.html">CommandInfo.HandlerDelegate</a> which will be called when the command is dispatched.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -166,11 +179,17 @@
</tr>
</tbody>
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<h4 id="Dalamud_Game_Command_CommandInfo_HelpMessage" data-uid="Dalamud.Game.Command.CommandInfo.HelpMessage">HelpMessage</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The help message for this command.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
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@ -191,11 +210,17 @@
</tr>
</tbody>
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<h4 id="Dalamud_Game_Command_CommandInfo_ShowInHelp" data-uid="Dalamud.Game.Command.CommandInfo.ShowInHelp">ShowInHelp</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>If this command should be shown in the help output.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
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@ -223,6 +248,12 @@
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">
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@ -73,7 +73,8 @@
<h1 id="Dalamud_Game_Command_CommandManager" data-uid="Dalamud.Game.Command.CommandManager" class="text-break">Class CommandManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>This class manages registered in-game slash commands.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
@ -112,15 +113,20 @@
</div>
<h3 id="constructors">Constructors
</h3>
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<h4 id="Dalamud_Game_Command_CommandManager__ctor_Dalamud_Dalamud_System_Int32_" data-uid="Dalamud.Game.Command.CommandManager.#ctor(Dalamud.Dalamud,System.Int32)">CommandManager(Dalamud, Int32)</h4>
<h4 id="Dalamud_Game_Command_CommandManager__ctor_Dalamud_Dalamud_Dalamud_ClientLanguage_" data-uid="Dalamud.Game.Command.CommandManager.#ctor(Dalamud.Dalamud,Dalamud.ClientLanguage)">CommandManager(Dalamud, ClientLanguage)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CommandManager(Dalamud dalamud, int langId)</code></pre>
<pre><code class="lang-csharp hljs">public CommandManager(Dalamud dalamud, ClientLanguage language)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -138,19 +144,25 @@
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">langId</span></td>
<td><span class="xref">Dalamud.ClientLanguage</span></td>
<td><span class="parametername">language</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_Command_CommandManager_Commands_" data-uid="Dalamud.Game.Command.CommandManager.Commands*"></a>
<h4 id="Dalamud_Game_Command_CommandManager_Commands" data-uid="Dalamud.Game.Command.CommandManager.Commands">Commands</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Read-only list of all registered commands.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -173,11 +185,17 @@
</table>
<h3 id="methods">Methods
</h3>
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<a id="Dalamud_Game_Command_CommandManager_AddHandler_" data-uid="Dalamud.Game.Command.CommandManager.AddHandler*"></a>
<h4 id="Dalamud_Game_Command_CommandManager_AddHandler_System_String_Dalamud_Game_Command_CommandInfo_" data-uid="Dalamud.Game.Command.CommandManager.AddHandler(System.String,Dalamud.Game.Command.CommandInfo)">AddHandler(String, CommandInfo)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Add a command handler, which you can use to add your own custom commands to the in-game chat.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -196,12 +214,14 @@
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">command</span></td>
<td></td>
<td><p>The command to register.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.Command.CommandInfo.html">CommandInfo</a></td>
<td><span class="parametername">info</span></td>
<td></td>
<td><p>A <a class="xref" href="Dalamud.Game.Command.CommandInfo.html">CommandInfo</a> object describing the command.</p>
</td>
</tr>
</tbody>
</table>
@ -216,15 +236,22 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p>If adding was successful.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Command_CommandManager_DispatchCommand_" data-uid="Dalamud.Game.Command.CommandManager.DispatchCommand*"></a>
<h4 id="Dalamud_Game_Command_CommandManager_DispatchCommand_System_String_System_String_Dalamud_Game_Command_CommandInfo_" data-uid="Dalamud.Game.Command.CommandManager.DispatchCommand(System.String,System.String,Dalamud.Game.Command.CommandInfo)">DispatchCommand(String, String, CommandInfo)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Dispatch the handling of a command.</p>
</div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -243,25 +270,34 @@
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">command</span></td>
<td></td>
<td><p>The command to dispatch.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">argument</span></td>
<td></td>
<td><p>The provided arguments.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.Command.CommandInfo.html">CommandInfo</a></td>
<td><span class="parametername">info</span></td>
<td></td>
<td><p>A <a class="xref" href="Dalamud.Game.Command.CommandInfo.html">CommandInfo</a> object describing this command.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Command_CommandManager_RemoveHandler_System_String_" data-uid="Dalamud.Game.Command.CommandManager.RemoveHandler(System.String)">RemoveHandler(String)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Remove a command from the command handlers.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -280,7 +316,8 @@
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">command</span></td>
<td></td>
<td><p>The command to remove.</p>
</td>
</tr>
</tbody>
</table>
@ -295,7 +332,8 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p>If the removal was successful.</p>
</td>
</tr>
</tbody>
</table>
@ -306,6 +344,12 @@
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<meta name="viewport" content="width=device-width">
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">
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@ -78,13 +78,16 @@
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Dalamud.Game.Command.CommandInfo.html">CommandInfo</a></h4>
<section></section>
<section><p>This class describes a registered command.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.Command.CommandManager.html">CommandManager</a></h4>
<section></section>
<section><p>This class manages registered in-game slash commands.</p>
</section>
<h3 id="delegates">Delegates
</h3>
<h4><a class="xref" href="Dalamud.Game.Command.CommandInfo.HandlerDelegate.html">CommandInfo.HandlerDelegate</a></h4>
<section></section>
<section><p>The function to be executed when the command is dispatched.</p>
</section>
</article>
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<h1 id="Dalamud_Game_Internal_DXGI_SwapChainSigResolver" data-uid="Dalamud.Game.Internal.DXGI.SwapChainSigResolver" class="text-break">Class SwapChainSigResolver
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">Dalamud.Game.Internal.BaseAddressResolver</span></div>
<div class="level2"><span class="xref">SwapChainSigResolver</span></div>
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<h5>Inherited Members</h5>
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<span class="xref">System.Object.ToString()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Internal.DXGI.html">Dalamud.Game.Internal.DXGI</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_DXGI_SwapChainSigResolver_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sealed class SwapChainSigResolver : BaseAddressResolver, ISwapChainAddressResolver</code></pre>
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<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_Internal_DXGI_SwapChainSigResolver_Present" data-uid="Dalamud.Game.Internal.DXGI.SwapChainSigResolver.Present">Present</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr Present { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
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</thead>
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<tr>
<td><span class="xref">System.IntPtr</span></td>
<td></td>
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<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_DXGI_SwapChainSigResolver_Setup64Bit_Dalamud_Game_SigScanner_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.DXGI.SwapChainSigResolver.Setup64Bit(Dalamud.Game.SigScanner)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_DXGI_SwapChainSigResolver_Setup64Bit_" data-uid="Dalamud.Game.Internal.DXGI.SwapChainSigResolver.Setup64Bit*"></a>
<h4 id="Dalamud_Game_Internal_DXGI_SwapChainSigResolver_Setup64Bit_Dalamud_Game_SigScanner_" data-uid="Dalamud.Game.Internal.DXGI.SwapChainSigResolver.Setup64Bit(Dalamud.Game.SigScanner)">Setup64Bit(SigScanner)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void Setup64Bit(SigScanner sig)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
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<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
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<tr>
<td><a class="xref" href="Dalamud.Game.SigScanner.html">SigScanner</a></td>
<td><span class="parametername">sig</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">Dalamud.Game.Internal.BaseAddressResolver.Setup64Bit(Dalamud.Game.SigScanner)</span></div>
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<h1 id="Dalamud_Game_Internal_DXGI_SwapChainVtableResolver" data-uid="Dalamud.Game.Internal.DXGI.SwapChainVtableResolver" class="text-break">Class SwapChainVtableResolver
</h1>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">Dalamud.Game.Internal.BaseAddressResolver</span></div>
<div class="level2"><span class="xref">SwapChainVtableResolver</span></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Internal.DXGI.html">Dalamud.Game.Internal.DXGI</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_DXGI_SwapChainVtableResolver_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SwapChainVtableResolver : BaseAddressResolver, ISwapChainAddressResolver</code></pre>
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<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_Internal_DXGI_SwapChainVtableResolver_Present" data-uid="Dalamud.Game.Internal.DXGI.SwapChainVtableResolver.Present">Present</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr Present { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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</thead>
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<td><span class="xref">System.IntPtr</span></td>
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<h3 id="methods">Methods
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_DXGI_SwapChainVtableResolver_Setup64Bit_Dalamud_Game_SigScanner_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.DXGI.SwapChainVtableResolver.Setup64Bit(Dalamud.Game.SigScanner)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_DXGI_SwapChainVtableResolver_Setup64Bit_" data-uid="Dalamud.Game.Internal.DXGI.SwapChainVtableResolver.Setup64Bit*"></a>
<h4 id="Dalamud_Game_Internal_DXGI_SwapChainVtableResolver_Setup64Bit_Dalamud_Game_SigScanner_" data-uid="Dalamud.Game.Internal.DXGI.SwapChainVtableResolver.Setup64Bit(Dalamud.Game.SigScanner)">Setup64Bit(SigScanner)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void Setup64Bit(SigScanner sig)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
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<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.SigScanner.html">SigScanner</a></td>
<td><span class="parametername">sig</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">Dalamud.Game.Internal.BaseAddressResolver.Setup64Bit(Dalamud.Game.SigScanner)</span></div>
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<h3 id="classes">Classes
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<h4><a class="xref" href="Dalamud.Game.Internal.DXGI.SwapChainSigResolver.html">SwapChainSigResolver</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Internal.DXGI.SwapChainVtableResolver.html">SwapChainVtableResolver</a></h4>
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<h1 id="Dalamud_Game_Internal_File_ResourceManager" data-uid="Dalamud.Game.Internal.File.ResourceManager" class="text-break">Class ResourceManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">ResourceManager</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetHashCode()</span>
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<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Internal.File.html">Dalamud.Game.Internal.File</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_File_ResourceManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ResourceManager</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_File_ResourceManager__ctor_Dalamud_Dalamud_Dalamud_Game_SigScanner_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.File.ResourceManager.%23ctor(Dalamud.Dalamud%2CDalamud.Game.SigScanner)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Internal/Resource/ResourceManager.cs/#L33">View Source</a>
</span>
<a id="Dalamud_Game_Internal_File_ResourceManager__ctor_" data-uid="Dalamud.Game.Internal.File.ResourceManager.#ctor*"></a>
<h4 id="Dalamud_Game_Internal_File_ResourceManager__ctor_Dalamud_Dalamud_Dalamud_Game_SigScanner_" data-uid="Dalamud.Game.Internal.File.ResourceManager.#ctor(Dalamud.Dalamud,Dalamud.Game.SigScanner)">ResourceManager(Dalamud, SigScanner)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ResourceManager(Dalamud dalamud, SigScanner scanner)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dalamud.Dalamud</span></td>
<td><span class="parametername">dalamud</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.SigScanner.html">SigScanner</a></td>
<td><span class="parametername">scanner</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="Dalamud_Game_Internal_File_ResourceManager_Dispose" data-uid="Dalamud.Game.Internal.File.ResourceManager.Dispose">Dispose()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<a id="Dalamud_Game_Internal_File_ResourceManager_Enable_" data-uid="Dalamud.Game.Internal.File.ResourceManager.Enable*"></a>
<h4 id="Dalamud_Game_Internal_File_ResourceManager_Enable" data-uid="Dalamud.Game.Internal.File.ResourceManager.Enable">Enable()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Enable()</code></pre>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Internal/Resource/ResourceManager.cs/#L140">View Source</a>
</span>
<a id="Dalamud_Game_Internal_File_ResourceManager_FilePathHasInvalidChars_" data-uid="Dalamud.Game.Internal.File.ResourceManager.FilePathHasInvalidChars*"></a>
<h4 id="Dalamud_Game_Internal_File_ResourceManager_FilePathHasInvalidChars_System_String_" data-uid="Dalamud.Game.Internal.File.ResourceManager.FilePathHasInvalidChars(System.String)">FilePathHasInvalidChars(String)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool FilePathHasInvalidChars(string path)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">path</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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<h1 id="Dalamud_Game_Internal_File" data-uid="Dalamud.Game.Internal.File" class="text-break">Namespace Dalamud.Game.Internal.File
</h1>
<div class="markdown level0 summary"></div>
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<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Dalamud.Game.Internal.File.ResourceManager.html">ResourceManager</a></h4>
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@ -73,7 +73,8 @@
<h1 id="Dalamud_Game_Internal_Framework" data-uid="Dalamud.Game.Internal.Framework" class="text-break">Class Framework
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>This class represents the Framework of the native game client and grants access to various subsystems.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
@ -116,8 +117,13 @@
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<h3 id="constructors">Constructors
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@ -150,11 +156,17 @@
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="Dalamud_Game_Internal_Framework_Gui" data-uid="Dalamud.Game.Internal.Framework.Gui">Gui</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The GUI subsystem, used to access e.g. chat.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -175,8 +187,13 @@
</tr>
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<h4 id="Dalamud_Game_Internal_Framework_Libc" data-uid="Dalamud.Game.Internal.Framework.Libc">Libc</h4>
<div class="markdown level1 summary"></div>
@ -200,11 +217,17 @@
</tr>
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<h4 id="Dalamud_Game_Internal_Framework_Network" data-uid="Dalamud.Game.Internal.Framework.Network">Network</h4>
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<div class="markdown level1 summary"><p>The Network subsystem, used to access network data.</p>
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<h5 class="decalaration">Declaration</h5>
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<h4 id="Dalamud_Game_Internal_Framework_Dispose" data-uid="Dalamud.Game.Internal.Framework.Dispose">Dispose()</h4>
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@ -237,8 +265,13 @@
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@ -249,8 +282,13 @@
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<h3 id="events">Events
</h3>
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<h4 id="Dalamud_Game_Internal_Framework_OnUpdateEvent" data-uid="Dalamud.Game.Internal.Framework.OnUpdateEvent">OnUpdateEvent</h4>
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@ -284,6 +322,12 @@
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@ -79,7 +79,7 @@
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_Gui_ChatGui_OnMessageDelegate_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public delegate void OnMessageDelegate(XivChatType type, uint senderId, string sender, ref string message, ref bool isHandled);</code></pre>
<pre><code class="lang-csharp hljs">public delegate void OnMessageDelegate(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled);</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -102,12 +102,12 @@
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td><span class="parametername">sender</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td><span class="parametername">message</span></td>
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@ -125,6 +125,12 @@
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<title>Delegate ChatGui.OnMessageRawDelegate
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Internal.Gui.ChatGui.OnMessageRawDelegate">
<h1 id="Dalamud_Game_Internal_Gui_ChatGui_OnMessageRawDelegate" data-uid="Dalamud.Game.Internal.Gui.ChatGui.OnMessageRawDelegate" class="text-break">Delegate ChatGui.OnMessageRawDelegate
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Internal.Gui.html">Dalamud.Game.Internal.Gui</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_Gui_ChatGui_OnMessageRawDelegate_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public delegate void OnMessageRawDelegate(XivChatType type, uint senderId, ref StdString sender, ref StdString message, ref bool isHandled);</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.XivChatType.html">XivChatType</a></td>
<td><span class="parametername">type</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">senderId</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.Internal.Libc.StdString.html">StdString</a></td>
<td><span class="parametername">sender</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.Internal.Libc.StdString.html">StdString</a></td>
<td><span class="parametername">message</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isHandled</span></td>
<td></td>
</tr>
</tbody>
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@ -116,8 +116,13 @@
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<h3 id="constructors">Constructors
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@ -155,8 +160,13 @@
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<h3 id="properties">Properties
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@ -207,8 +222,13 @@
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@ -217,8 +237,13 @@
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@ -254,8 +284,13 @@
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<a id="Dalamud_Game_Internal_Gui_ChatGui_PrintChat_" data-uid="Dalamud.Game.Internal.Gui.ChatGui.PrintChat*"></a>
<h4 id="Dalamud_Game_Internal_Gui_ChatGui_PrintChat_Dalamud_Game_Chat_XivChatEntry_" data-uid="Dalamud.Game.Internal.Gui.ChatGui.PrintChat(Dalamud.Game.Chat.XivChatEntry)">PrintChat(XivChatEntry)</h4>
<div class="markdown level1 summary"><p>Queue a chat message. While method is named as PrintChat, it only add a entry to the queue,
@ -284,8 +319,13 @@ later to be processed when UpdateQueue() is called.</p>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Internal_Gui_ChatGui_PrintError_" data-uid="Dalamud.Game.Internal.Gui.ChatGui.PrintError*"></a>
<h4 id="Dalamud_Game_Internal_Gui_ChatGui_PrintError_System_String_" data-uid="Dalamud.Game.Internal.Gui.ChatGui.PrintError(System.String)">PrintError(String)</h4>
<div class="markdown level1 summary"></div>
@ -311,8 +351,13 @@ later to be processed when UpdateQueue() is called.</p>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_ChatGui_UpdateQueue_Dalamud_Game_Internal_Framework_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.ChatGui.UpdateQueue(Dalamud.Game.Internal.Framework)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_Gui_ChatGui_UpdateQueue_" data-uid="Dalamud.Game.Internal.Gui.ChatGui.UpdateQueue*"></a>
<h4 id="Dalamud_Game_Internal_Gui_ChatGui_UpdateQueue_Dalamud_Game_Internal_Framework_" data-uid="Dalamud.Game.Internal.Gui.ChatGui.UpdateQueue(Dalamud.Game.Internal.Framework)">UpdateQueue(Framework)</h4>
<div class="markdown level1 summary"><p>Process a chat queue.</p>
@ -341,8 +386,13 @@ later to be processed when UpdateQueue() is called.</p>
</table>
<h3 id="events">Events
</h3>
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<h4 id="Dalamud_Game_Internal_Gui_ChatGui_OnChatMessage" data-uid="Dalamud.Game.Internal.Gui.ChatGui.OnChatMessage">OnChatMessage</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
@ -365,6 +415,36 @@ later to be processed when UpdateQueue() is called.</p>
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<h4 id="Dalamud_Game_Internal_Gui_ChatGui_OnChatMessageRaw" data-uid="Dalamud.Game.Internal.Gui.ChatGui.OnChatMessageRaw">OnChatMessageRaw</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Please use OnChatMessage instead. For modifications, it will take precedence.&quot;)]
public event ChatGui.OnMessageRawDelegate OnChatMessageRaw</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Internal.Gui.ChatGui.OnMessageRawDelegate.html">ChatGui.OnMessageRawDelegate</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IDisposable</span>
@ -376,6 +456,12 @@ later to be processed when UpdateQueue() is called.</p>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Internal/Gui/ChatGui.cs/#L13" class="contribution-link">View Source</a>
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@ -10,13 +10,13 @@
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">
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@ -116,8 +116,13 @@
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<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui__ctor_System_IntPtr_Dalamud_Game_SigScanner_Dalamud_Dalamud_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.%23ctor(System.IntPtr%2CDalamud.Game.SigScanner%2CDalamud.Dalamud)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_Gui_GameGui__ctor_" data-uid="Dalamud.Game.Internal.Gui.GameGui.#ctor*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui__ctor_System_IntPtr_Dalamud_Game_SigScanner_Dalamud_Dalamud_" data-uid="Dalamud.Game.Internal.Gui.GameGui.#ctor(System.IntPtr,Dalamud.Game.SigScanner,Dalamud.Dalamud)">GameGui(IntPtr, SigScanner, Dalamud)</h4>
<div class="markdown level1 summary"></div>
@ -155,8 +160,13 @@
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_Internal_Gui_GameGui_Chat_" data-uid="Dalamud.Game.Internal.Gui.GameGui.Chat*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_Chat" data-uid="Dalamud.Game.Internal.Gui.GameGui.Chat">Chat</h4>
<div class="markdown level1 summary"></div>
@ -182,8 +192,13 @@
</table>
<h3 id="methods">Methods
</h3>
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<a id="Dalamud_Game_Internal_Gui_GameGui_Dispose_" data-uid="Dalamud.Game.Internal.Gui.GameGui.Dispose*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_Dispose" data-uid="Dalamud.Game.Internal.Gui.GameGui.Dispose">Dispose()</h4>
<div class="markdown level1 summary"></div>
@ -192,8 +207,13 @@
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<a id="Dalamud_Game_Internal_Gui_GameGui_Enable_" data-uid="Dalamud.Game.Internal.Gui.GameGui.Enable*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_Enable" data-uid="Dalamud.Game.Internal.Gui.GameGui.Enable">Enable()</h4>
<div class="markdown level1 summary"></div>
@ -202,6 +222,38 @@
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Enable()</code></pre>
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<a id="Dalamud_Game_Internal_Gui_GameGui_SetBgm_" data-uid="Dalamud.Game.Internal.Gui.GameGui.SetBgm*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_SetBgm_System_UInt16_" data-uid="Dalamud.Game.Internal.Gui.GameGui.SetBgm(System.UInt16)">SetBgm(UInt16)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetBgm(ushort bgmKey)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td><span class="parametername">bgmKey</span></td>
<td></td>
</tr>
</tbody>
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<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IDisposable</span>
@ -213,6 +265,12 @@
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<h1 id="Dalamud_Game_Internal_Gui_TargetManager_GetTargetDelegate" data-uid="Dalamud.Game.Internal.Gui.TargetManager.GetTargetDelegate" class="text-break">Delegate TargetManager.GetTargetDelegate
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Internal.Gui.html">Dalamud.Game.Internal.Gui</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_Gui_TargetManager_GetTargetDelegate_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public delegate IntPtr GetTargetDelegate(IntPtr manager);</code></pre>
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<h5 class="parameters">Parameters</h5>
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<th>Type</th>
<th>Name</th>
<th>Description</th>
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<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">manager</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.IntPtr</span></td>
<td></td>
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Internal.Gui.TargetManager">
<h1 id="Dalamud_Game_Internal_Gui_TargetManager" data-uid="Dalamud.Game.Internal.Gui.TargetManager" class="text-break">Class TargetManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">TargetManager</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.MemberwiseClone()</span>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Internal.Gui.html">Dalamud.Game.Internal.Gui</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_Gui_TargetManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TargetManager</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_TargetManager__ctor_Dalamud_Dalamud_Dalamud_Game_SigScanner_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.TargetManager.%23ctor(Dalamud.Dalamud%2CDalamud.Game.SigScanner)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_Gui_TargetManager__ctor_" data-uid="Dalamud.Game.Internal.Gui.TargetManager.#ctor*"></a>
<h4 id="Dalamud_Game_Internal_Gui_TargetManager__ctor_Dalamud_Dalamud_Dalamud_Game_SigScanner_" data-uid="Dalamud.Game.Internal.Gui.TargetManager.#ctor(Dalamud.Dalamud,Dalamud.Game.SigScanner)">TargetManager(Dalamud, SigScanner)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TargetManager(Dalamud dalamud, SigScanner scanner)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dalamud.Dalamud</span></td>
<td><span class="parametername">dalamud</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.SigScanner.html">SigScanner</a></td>
<td><span class="parametername">scanner</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="Dalamud_Game_Internal_Gui_TargetManager_Dispose" data-uid="Dalamud.Game.Internal.Gui.TargetManager.Dispose">Dispose()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<a id="Dalamud_Game_Internal_Gui_TargetManager_Enable_" data-uid="Dalamud.Game.Internal.Gui.TargetManager.Enable*"></a>
<h4 id="Dalamud_Game_Internal_Gui_TargetManager_Enable" data-uid="Dalamud.Game.Internal.Gui.TargetManager.Enable">Enable()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Enable()</code></pre>
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<meta name="viewport" content="width=device-width">
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@ -81,10 +81,16 @@
<section></section>
<h4><a class="xref" href="Dalamud.Game.Internal.Gui.GameGui.html">GameGui</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Internal.Gui.TargetManager.html">TargetManager</a></h4>
<section></section>
<h3 id="delegates">Delegates
</h3>
<h4><a class="xref" href="Dalamud.Game.Internal.Gui.ChatGui.OnMessageDelegate.html">ChatGui.OnMessageDelegate</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Internal.Gui.ChatGui.OnMessageRawDelegate.html">ChatGui.OnMessageRawDelegate</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.Internal.Gui.TargetManager.GetTargetDelegate.html">TargetManager.GetTargetDelegate</a></h4>
<section></section>
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@ -10,13 +10,13 @@
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class LibcFunction
">
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<h3 id="constructors">Constructors
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<a id="Dalamud_Game_Internal_Libc_LibcFunction__ctor_" data-uid="Dalamud.Game.Internal.Libc.LibcFunction.#ctor*"></a>
<h4 id="Dalamud_Game_Internal_Libc_LibcFunction__ctor_Dalamud_Game_SigScanner_" data-uid="Dalamud.Game.Internal.Libc.LibcFunction.#ctor(Dalamud.Game.SigScanner)">LibcFunction(SigScanner)</h4>
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@ -141,15 +146,20 @@
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="Dalamud_Game_Internal_Libc_LibcFunction_NewString_System_String_" data-uid="Dalamud.Game.Internal.Libc.LibcFunction.NewString(System.String)">NewString(String)</h4>
<h4 id="Dalamud_Game_Internal_Libc_LibcFunction_NewString_System_Byte___" data-uid="Dalamud.Game.Internal.Libc.LibcFunction.NewString(System.Byte[])">NewString(Byte[])</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public OwnedStdString NewString(string content)</code></pre>
<pre><code class="lang-csharp hljs">public OwnedStdString NewString(byte[] content)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -162,7 +172,7 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">content</span></td>
<td></td>
</tr>
@ -190,6 +200,12 @@
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<h3 id="properties">Properties
</h3>
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@ -143,8 +148,13 @@
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<h3 id="methods">Methods
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<h4 id="Dalamud_Game_Internal_Libc_OwnedStdString_Dispose" data-uid="Dalamud.Game.Internal.Libc.OwnedStdString.Dispose">Dispose()</h4>
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@ -153,8 +163,13 @@
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<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<h4 id="Dalamud_Game_Internal_Libc_OwnedStdString_Finalize" data-uid="Dalamud.Game.Internal.Libc.OwnedStdString.Finalize">Finalize()</h4>
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@ -163,15 +178,20 @@
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Read()</code></pre>
<pre><code class="lang-csharp hljs">public StdString Read()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
@ -183,7 +203,7 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><a class="xref" href="Dalamud.Game.Internal.Libc.StdString.html">StdString</a></td>
<td></td>
</tr>
</tbody>
@ -199,6 +219,12 @@
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@ -109,19 +109,86 @@
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Internal_Libc_StdString_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static class StdString</code></pre>
<pre><code class="lang-csharp hljs">public class StdString</code></pre>
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<h3 id="properties">Properties
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<h4 id="Dalamud_Game_Internal_Libc_StdString_RawData" data-uid="Dalamud.Game.Internal.Libc.StdString.RawData">RawData</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte[] RawData { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Internal_Libc_StdString_Value" data-uid="Dalamud.Game.Internal.Libc.StdString.Value">Value</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Value { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="Dalamud_Game_Internal_Libc_StdString_ReadFromPointer_System_IntPtr_" data-uid="Dalamud.Game.Internal.Libc.StdString.ReadFromPointer(System.IntPtr)">ReadFromPointer(IntPtr)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string ReadFromPointer(IntPtr cstring)</code></pre>
<pre><code class="lang-csharp hljs">public static StdString ReadFromPointer(IntPtr cstring)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
@ -150,7 +217,7 @@
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><a class="xref" href="Dalamud.Game.Internal.Libc.StdString.html">StdString</a></td>
<td></td>
</tr>
</tbody>
@ -162,6 +229,12 @@
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@ -105,6 +105,12 @@
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@ -116,8 +116,13 @@
</div>
<h3 id="constructors">Constructors
</h3>
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<div class="markdown level1 summary"></div>
@ -150,8 +155,13 @@
</table>
<h3 id="fields">Fields
</h3>
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@ -176,8 +186,13 @@
</table>
<h3 id="methods">Methods
</h3>
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<h4 id="Dalamud_Game_Internal_Network_GameNetwork_Dispose" data-uid="Dalamud.Game.Internal.Network.GameNetwork.Dispose">Dispose()</h4>
<div class="markdown level1 summary"></div>
@ -186,8 +201,13 @@
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<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<h4 id="Dalamud_Game_Internal_Network_GameNetwork_Enable" data-uid="Dalamud.Game.Internal.Network.GameNetwork.Enable">Enable()</h4>
<div class="markdown level1 summary"></div>
@ -196,6 +216,39 @@
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<pre><code class="lang-csharp hljs">public void Enable()</code></pre>
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<h4 id="Dalamud_Game_Internal_Network_GameNetwork_UpdateQueue_Dalamud_Game_Internal_Framework_" data-uid="Dalamud.Game.Internal.Network.GameNetwork.UpdateQueue(Dalamud.Game.Internal.Framework)">UpdateQueue(Framework)</h4>
<div class="markdown level1 summary"><p>Process a chat queue.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void UpdateQueue(Framework framework)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Internal.Framework.html">Framework</a></td>
<td><span class="parametername">framework</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IDisposable</span>
@ -207,6 +260,12 @@
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