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docs: Explain what the UI*Payloads actually are.
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2 changed files with 4 additions and 2 deletions
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@ -10,7 +10,8 @@ using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads;
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/// <summary>
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/// <summary>
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/// An SeString Payload representing a UI foreground color applied to following text payloads.
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/// An SeString Payload that allows text to have a specific color. The color selected will be determined by the
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/// <see cref="Lumina.Excel.Sheets.UIColor.Dark"/> theme's coloring, regardless of the active theme.
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/// </summary>
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/// </summary>
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public class UIForegroundPayload : Payload
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public class UIForegroundPayload : Payload
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{
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{
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@ -10,7 +10,8 @@ using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads;
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/// <summary>
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/// <summary>
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/// An SeString Payload representing a UI glow color applied to following text payloads.
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/// An SeString Payload that allows text to have a specific edge glow. The color selected will be determined by the
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/// <see cref="Lumina.Excel.Sheets.UIColor.Light"/> theme's coloring, regardless of the active theme.
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/// </summary>
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/// </summary>
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public class UIGlowPayload : Payload
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public class UIGlowPayload : Payload
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{
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{
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