Manual overloads for ImGui functions accepting text (#2319)

* wip2

* Implement AutoUtf8Buffer

* reformat

* Work on manual bindings

* restructure

* Name scripts properly

* Update utility functions to use ImU8String

* add overloads

* Add more overloads

* Use ImGuiWindow from gen, support AddCallback

* Use LibraryImport for custom ImGuiNative functinos

* Make manual overloads for string-returning functinos

* Make all overloads with self as its first parameter extension methods

* Fix overload resolution by removing unnecessary

* in => scoped in

* Fix compilation errors
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srkizer 2025-08-05 03:14:00 +09:00 committed by GitHub
parent 0c63541864
commit c69329f592
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293 changed files with 61312 additions and 754 deletions

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@ -121,7 +121,7 @@ public unsafe partial class AddonTree : IDisposable
ImGui.SameLine();
ImGui.SameLine();
ImGui.TextColored(isVisible ? new(0.1f, 1f, 0.1f, 1f) : new(0.6f, 0.6f, 0.6f, 1), isVisible ? "Visible" : "Not Visible");
ImGui.TextColored(isVisible ? new Vector4(0.1f, 1f, 0.1f, 1f) : new(0.6f, 0.6f, 0.6f, 1), isVisible ? "Visible" : "Not Visible");
ImGui.SameLine(ImGui.GetWindowWidth() - 100);