* wip2 * Implement AutoUtf8Buffer * reformat * Work on manual bindings * restructure * Name scripts properly * Update utility functions to use ImU8String * add overloads * Add more overloads * Use ImGuiWindow from gen, support AddCallback * Use LibraryImport for custom ImGuiNative functinos * Make manual overloads for string-returning functinos * Make all overloads with self as its first parameter extension methods * Fix overload resolution by removing unnecessary * in => scoped in * Fix compilation errors |
||
|---|---|---|
| .github | ||
| .nuke | ||
| build | ||
| Dalamud | ||
| Dalamud.Boot | ||
| Dalamud.Common | ||
| Dalamud.CorePlugin | ||
| Dalamud.Injector | ||
| Dalamud.Injector.Boot | ||
| Dalamud.Test | ||
| DalamudCrashHandler | ||
| docs | ||
| external | ||
| imgui | ||
| lib | ||
| targets | ||
| tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| build.cmd | ||
| build.ps1 | ||
| build.sh | ||
| CreateHashList.ps1 | ||
| Dalamud.sln | ||
| Dalamud.sln.DotSettings | ||
| Directory.Build.props | ||
| docfx.json | ||
| filter_imgui_bindings.ps1 | ||
| filterConfig.yml | ||
| generate_imgui_bindings.ps1 | ||
| global.json | ||
| index.md | ||
| LICENSE | ||
| README.md | ||
| release.ps1 | ||
| sign.ps1 | ||
| stylecop.json | ||
Dalamud

Dalamud is a plugin development framework for FFXIV that provides access to game data and native interoperability with the game itself to add functionality and quality-of-life.
It is meant to be used in conjunction with XIVLauncher, which manages and launches Dalamud for you. It is generally not recommended for end users to try to run Dalamud manually as XIVLauncher manages multiple required dependencies.
Hold Up!
If you are just trying to use Dalamud, you don't need to do anything on this page - please download XIVLauncher from its official page and follow the setup instructions.
Building and testing locally
Please check the docs page on building Dalamud for more information and required dependencies.
Plugin development
Dalamud features a growing API for in-game plugin development with game data and chat access and overlays. Please see our Developer FAQ and the API documentation for more details.
If you need any support regarding the API or usage of Dalamud, please join our discord server.
Thanks to Mino, whose work has made this possible!
Components & Pipeline
These components are used in order to load Dalamud into a target process. Dalamud can be loaded via DLL injection, or by rewriting a process' entrypoint.
| Name | Purpose |
|---|---|
| Dalamud.Injector.Boot (C++) | Loads the .NET Core runtime into a process via hostfxr and kicks off Dalamud.Injector |
| Dalamud.Injector (C#) | Performs DLL injection on the target process |
| Dalamud.Boot (C++) | Loads the .NET Core runtime into the active process and kicks off Dalamud, or rewrites a target process' entrypoint to do so |
| Dalamud (C#) | Core API, game bindings, plugin framework |
| Dalamud.CorePlugin (C#) | Testbed plugin that can access Dalamud internals, to prototype new Dalamud features |