Manual overloads for ImGui functions accepting text (#2319)

* wip2

* Implement AutoUtf8Buffer

* reformat

* Work on manual bindings

* restructure

* Name scripts properly

* Update utility functions to use ImU8String

* add overloads

* Add more overloads

* Use ImGuiWindow from gen, support AddCallback

* Use LibraryImport for custom ImGuiNative functinos

* Make manual overloads for string-returning functinos

* Make all overloads with self as its first parameter extension methods

* Fix overload resolution by removing unnecessary

* in => scoped in

* Fix compilation errors
This commit is contained in:
srkizer 2025-08-05 03:14:00 +09:00 committed by GitHub
parent 0c63541864
commit c69329f592
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293 changed files with 61312 additions and 754 deletions

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@ -568,7 +568,7 @@ internal class SeStringCreatorWidget : IDataWindowWidget
}
}).OrderBy(sheetName => sheetName, StringComparer.InvariantCulture).ToArray();
var sheetChanged = ImGui.Combo("Sheet Name", ref this.importSelectedSheetName, this.validImportSheetNames, this.validImportSheetNames.Length);
var sheetChanged = ImGui.Combo("Sheet Name", ref this.importSelectedSheetName, this.validImportSheetNames);
try
{
@ -683,7 +683,7 @@ internal class SeStringCreatorWidget : IDataWindowWidget
ImGui.TableNextColumn(); // Type
var type = (int)entry.Type;
ImGui.SetNextItemWidth(-1);
if (ImGui.Combo($"##Type{i}", ref type, ["String", "Macro", "Fixed"], 3))
if (ImGui.Combo($"##Type{i}", ref type, ["String", "Macro", "Fixed"]))
{
entry.Type = (TextEntryType)type;
updateString |= true;