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Manual overloads for ImGui functions accepting text (#2319)
* wip2 * Implement AutoUtf8Buffer * reformat * Work on manual bindings * restructure * Name scripts properly * Update utility functions to use ImU8String * add overloads * Add more overloads * Use ImGuiWindow from gen, support AddCallback * Use LibraryImport for custom ImGuiNative functinos * Make manual overloads for string-returning functinos * Make all overloads with self as its first parameter extension methods * Fix overload resolution by removing unnecessary * in => scoped in * Fix compilation errors
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0c63541864
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293 changed files with 61312 additions and 754 deletions
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@ -136,11 +136,7 @@ public static partial class ImGuiHelpers
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/// <param name="name">The name/ID of the window.</param>
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/// <param name="position">The position of the window.</param>
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/// <param name="condition">When to set the position.</param>
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public static void SetWindowPosRelativeMainViewport(string name, Vector2 position, ImGuiCond condition = ImGuiCond.None)
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=> ImGui.SetWindowPos(name, position + MainViewport.Pos, condition);
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/// <inheritdoc cref="SetWindowPosRelativeMainViewport(string, Vector2, ImGuiCond)"/>
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public static void SetWindowPosRelativeMainViewport(ReadOnlySpan<byte> name, Vector2 position, ImGuiCond condition = ImGuiCond.None)
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public static void SetWindowPosRelativeMainViewport(ImU8String name, Vector2 position, ImGuiCond condition = ImGuiCond.None)
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=> ImGui.SetWindowPos(name, position + MainViewport.Pos, condition);
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/// <summary>
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@ -166,11 +162,7 @@ public static partial class ImGuiHelpers
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/// </summary>
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/// <param name="text">Text in the button.</param>
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/// <returns><see cref="Vector2"/> with the size of the button.</returns>
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public static Vector2 GetButtonSize(string text)
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=> ImGui.CalcTextSize(text) + (ImGui.GetStyle().FramePadding * 2);
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/// <inheritdoc cref="GetButtonSize(string)"/>
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public static Vector2 GetButtonSize(ReadOnlySpan<byte> text)
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public static Vector2 GetButtonSize(ImU8String text)
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=> ImGui.CalcTextSize(text) + (ImGui.GetStyle().FramePadding * 2);
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/// <summary>
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@ -179,11 +171,8 @@ public static partial class ImGuiHelpers
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/// <param name="text">The text to show.</param>
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/// <param name="textCopy">The text to copy when clicked.</param>
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/// <param name="color">The color of the text.</param>
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public static void ClickToCopyText(string text, string? textCopy = null, Vector4? color = null)
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public static void ClickToCopyText(ImU8String text, ImU8String textCopy = default, Vector4? color = null)
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{
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text ??= string.Empty;
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textCopy ??= text;
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using (var col = new ImRaii.Color())
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{
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if (color.HasValue)
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@ -191,7 +180,7 @@ public static partial class ImGuiHelpers
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col.Push(ImGuiCol.Text, color.Value);
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}
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ImGui.TextUnformatted(text);
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ImGui.TextUnformatted(text.Span);
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}
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if (ImGui.IsItemHovered())
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@ -206,52 +195,17 @@ public static partial class ImGuiHelpers
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}
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ImGui.SameLine();
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ImGui.TextUnformatted(textCopy);
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ImGui.TextUnformatted(textCopy.IsNull ? text.Span : textCopy.Span);
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}
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}
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if (ImGui.IsItemClicked())
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{
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ImGui.SetClipboardText(textCopy);
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}
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}
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/// <inheritdoc cref="ClickToCopyText(string, string?, Vector4?)"/>
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public static void ClickToCopyText(ReadOnlySpan<byte> text, ReadOnlySpan<byte> textCopy = default, Vector4? color = null)
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{
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if (textCopy.IsEmpty)
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textCopy = text;
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using (var col = new ImRaii.Color())
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{
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if (color.HasValue)
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{
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col.Push(ImGuiCol.Text, color.Value);
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}
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ImGui.TextUnformatted(text);
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ImGui.SetClipboardText(textCopy.IsNull ? text.Span : textCopy.Span);
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}
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if (ImGui.IsItemHovered())
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{
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ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
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using (ImRaii.Tooltip())
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{
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using (ImRaii.PushFont(UiBuilder.IconFont))
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{
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ImGui.TextUnformatted(FontAwesomeIcon.Copy.ToIconString());
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}
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ImGui.SameLine();
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ImGui.TextUnformatted(textCopy);
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}
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}
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if (ImGui.IsItemClicked())
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{
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ImGui.SetClipboardText(textCopy);
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}
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text.Dispose();
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textCopy.Dispose();
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}
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/// <summary>Draws a SeString.</summary>
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@ -285,32 +239,14 @@ public static partial class ImGuiHelpers
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/// Write unformatted text wrapped.
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/// </summary>
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/// <param name="text">The text to write.</param>
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public static void SafeTextWrapped(string text) => ImGui.TextWrapped(text.Replace("%", "%%"));
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/// <inheritdoc cref="SafeTextWrapped(string)"/>
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public static void SafeTextWrapped(ReadOnlySpan<byte> text)
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{
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if (text.Contains((byte)'%'))
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ImGui.TextWrapped(Encoding.UTF8.GetString(text).Replace("%", "%%"));
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else
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ImGui.TextWrapped(text);
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}
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public static void SafeTextWrapped(ImU8String text) => ImGui.TextWrapped(text);
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/// <summary>
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/// Write unformatted text wrapped.
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/// </summary>
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/// <param name="color">The color of the text.</param>
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/// <param name="text">The text to write.</param>
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public static void SafeTextColoredWrapped(Vector4 color, string text)
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{
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using (ImRaii.PushColor(ImGuiCol.Text, color))
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{
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SafeTextWrapped(text);
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}
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}
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/// <inheritdoc cref="SafeTextColoredWrapped(Vector4, string)"/>
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public static void SafeTextColoredWrapped(Vector4 color, ReadOnlySpan<byte> text)
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public static void SafeTextColoredWrapped(Vector4 color, ImU8String text)
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{
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using (ImRaii.PushColor(ImGuiCol.Text, color))
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{
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@ -510,16 +446,9 @@ public static partial class ImGuiHelpers
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/// Show centered text.
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/// </summary>
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/// <param name="text">Text to show.</param>
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public static void CenteredText(string text)
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public static void CenteredText(ImU8String text)
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{
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CenterCursorForText(text);
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ImGui.TextUnformatted(text);
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}
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/// <inheritdoc cref="CenteredText(string)"/>
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public static void CenteredText(ReadOnlySpan<byte> text)
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{
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CenterCursorForText(text);
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CenterCursorForText(text.Span);
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ImGui.TextUnformatted(text);
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}
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@ -527,11 +456,7 @@ public static partial class ImGuiHelpers
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/// Center the ImGui cursor for a certain text.
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/// </summary>
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/// <param name="text">The text to center for.</param>
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public static void CenterCursorForText(string text)
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=> CenterCursorFor(ImGui.CalcTextSize(text).X);
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/// <inheritdoc cref="CenterCursorForText(string)"/>
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public static void CenterCursorForText(ReadOnlySpan<byte> text)
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public static void CenterCursorForText(ImU8String text)
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=> CenterCursorFor(ImGui.CalcTextSize(text).X);
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/// <summary>
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@ -666,17 +591,13 @@ public static partial class ImGuiHelpers
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/// </summary>
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/// <param name="data">The callback data.</param>
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/// <param name="s">The new text.</param>
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internal static unsafe void SetTextFromCallback(ImGuiInputTextCallbackData* data, string s)
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internal static void SetTextFromCallback(ref ImGuiInputTextCallbackData data, ImU8String s)
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{
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if (data->BufTextLen != 0)
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data->DeleteChars(0, data->BufTextLen);
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if (data.BufTextLen != 0)
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data.DeleteChars(0, data.BufTextLen);
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var len = Encoding.UTF8.GetByteCount(s);
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var buf = len < 1024 ? stackalloc byte[len] : new byte[len];
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Encoding.UTF8.GetBytes(s, buf);
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fixed (byte* pBuf = buf)
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data->InsertChars(0, pBuf, pBuf + len);
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data->SelectAll();
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data.InsertChars(0, s);
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data.SelectAll();
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}
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/// <summary>
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