Manual overloads for ImGui functions accepting text (#2319)

* wip2

* Implement AutoUtf8Buffer

* reformat

* Work on manual bindings

* restructure

* Name scripts properly

* Update utility functions to use ImU8String

* add overloads

* Add more overloads

* Use ImGuiWindow from gen, support AddCallback

* Use LibraryImport for custom ImGuiNative functinos

* Make manual overloads for string-returning functinos

* Make all overloads with self as its first parameter extension methods

* Fix overload resolution by removing unnecessary

* in => scoped in

* Fix compilation errors
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srkizer 2025-08-05 03:14:00 +09:00 committed by GitHub
parent 0c63541864
commit c69329f592
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293 changed files with 61312 additions and 754 deletions

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@ -161,12 +161,10 @@ public readonly ref struct ImGuiId
ImGui.PushID((void*)this.Numeric);
return true;
case Type.U16:
fixed (void* p = this.U16)
ImGui.PushID((byte*)p, (byte*)p + (this.U16.Length * 2));
ImGui.PushID(this.U16);
return true;
case Type.U8:
fixed (void* p = this.U8)
ImGui.PushID((byte*)p, (byte*)p + this.U8.Length);
ImGui.PushID(this.U8);
return true;
case Type.None:
default: