Manual overloads for ImGui functions accepting text (#2319)

* wip2

* Implement AutoUtf8Buffer

* reformat

* Work on manual bindings

* restructure

* Name scripts properly

* Update utility functions to use ImU8String

* add overloads

* Add more overloads

* Use ImGuiWindow from gen, support AddCallback

* Use LibraryImport for custom ImGuiNative functinos

* Make manual overloads for string-returning functinos

* Make all overloads with self as its first parameter extension methods

* Fix overload resolution by removing unnecessary

* in => scoped in

* Fix compilation errors
This commit is contained in:
srkizer 2025-08-05 03:14:00 +09:00 committed by GitHub
parent 0c63541864
commit c69329f592
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293 changed files with 61312 additions and 754 deletions

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@ -0,0 +1,52 @@
// <auto-generated/>
using HexaGen.Runtime;
using System;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Dalamud.Bindings.ImGui;
public unsafe partial struct ImFontGlyphRangesBuilderPtr
{
public unsafe void AddChar(ushort c)
{
ImGuiNative.AddChar(Handle, c);
}
public unsafe void AddRanges(ushort* ranges)
{
ImGuiNative.AddRanges(Handle, ranges);
}
public unsafe void BuildRanges(ImVector<ushort>* outRanges)
{
ImGuiNative.BuildRanges(Handle, outRanges);
}
public unsafe void BuildRanges(ref ImVector<ushort> outRanges)
{
fixed (ImVector<ushort>* poutRanges = &outRanges)
{
ImGuiNative.BuildRanges(Handle, (ImVector<ushort>*)poutRanges);
}
}
public unsafe void Clear()
{
ImGuiNative.Clear(Handle);
}
public unsafe void Destroy()
{
ImGuiNative.Destroy(Handle);
}
public unsafe bool GetBit(nuint n)
{
byte ret = ImGuiNative.GetBit(Handle, n);
return ret != 0;
}
public unsafe void SetBit(nuint n)
{
ImGuiNative.SetBit(Handle, n);
}
}
// DISCARDED: AddText