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Manual overloads for ImGui functions accepting text (#2319)
* wip2 * Implement AutoUtf8Buffer * reformat * Work on manual bindings * restructure * Name scripts properly * Update utility functions to use ImU8String * add overloads * Add more overloads * Use ImGuiWindow from gen, support AddCallback * Use LibraryImport for custom ImGuiNative functinos * Make manual overloads for string-returning functinos * Make all overloads with self as its first parameter extension methods * Fix overload resolution by removing unnecessary * in => scoped in * Fix compilation errors
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293 changed files with 61312 additions and 754 deletions
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imgui/Dalamud.Bindings.ImGui/Custom/ImDrawCallbackEnum.cs
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imgui/Dalamud.Bindings.ImGui/Custom/ImDrawCallbackEnum.cs
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namespace Dalamud.Bindings.ImGui;
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public enum ImDrawCallbackEnum : long
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{
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Empty,
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/// <summary>
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/// Special Draw callback value to request renderer backend to reset the graphics/render state.
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/// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at
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/// this address. This is useful for example if you submitted callbacks which you know have altered the render
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/// state, and you want it to be restored. It is not done by default because they are many perfectly useful way of
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/// altering render state for imgui contents (e.g. changing shader/blending settings before an Image call).
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/// </summary>
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ResetRenderState = ImGui.ImDrawCallbackResetRenderState,
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}
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