Manual overloads for ImGui functions accepting text (#2319)

* wip2

* Implement AutoUtf8Buffer

* reformat

* Work on manual bindings

* restructure

* Name scripts properly

* Update utility functions to use ImU8String

* add overloads

* Add more overloads

* Use ImGuiWindow from gen, support AddCallback

* Use LibraryImport for custom ImGuiNative functinos

* Make manual overloads for string-returning functinos

* Make all overloads with self as its first parameter extension methods

* Fix overload resolution by removing unnecessary

* in => scoped in

* Fix compilation errors
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srkizer 2025-08-05 03:14:00 +09:00 committed by GitHub
parent 0c63541864
commit c69329f592
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293 changed files with 61312 additions and 754 deletions

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@ -0,0 +1,15 @@
namespace Dalamud.Bindings.ImGui;
public enum ImDrawCallbackEnum : long
{
Empty,
/// <summary>
/// Special Draw callback value to request renderer backend to reset the graphics/render state.
/// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at
/// this address. This is useful for example if you submitted callbacks which you know have altered the render
/// state, and you want it to be restored. It is not done by default because they are many perfectly useful way of
/// altering render state for imgui contents (e.g. changing shader/blending settings before an Image call).
/// </summary>
ResetRenderState = ImGui.ImDrawCallbackResetRenderState,
}