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Manual overloads for ImGui functions accepting text (#2319)
* wip2 * Implement AutoUtf8Buffer * reformat * Work on manual bindings * restructure * Name scripts properly * Update utility functions to use ImU8String * add overloads * Add more overloads * Use ImGuiWindow from gen, support AddCallback * Use LibraryImport for custom ImGuiNative functinos * Make manual overloads for string-returning functinos * Make all overloads with self as its first parameter extension methods * Fix overload resolution by removing unnecessary * in => scoped in * Fix compilation errors
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293 changed files with 61312 additions and 754 deletions
48
imgui/Dalamud.Bindings.ImGui/Custom/ImDrawList.Custom.cs
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48
imgui/Dalamud.Bindings.ImGui/Custom/ImDrawList.Custom.cs
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui;
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public unsafe partial struct ImDrawList
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{
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public void AddText(Vector2 pos, uint col, ImU8String text)
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{
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fixed (ImDrawList* thisPtr = &this)
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ImGui.AddText(thisPtr, pos, col, text);
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}
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth,
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scoped in Vector4 cpuFineClipRect)
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{
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fixed (ImDrawList* thisPtr = &this)
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ImGui.AddText(thisPtr, font, fontSize, pos, col, text, wrapWidth, cpuFineClipRect);
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}
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth = 0f)
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{
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fixed (ImDrawList* thisPtr = &this)
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ImGui.AddText(thisPtr, font, fontSize, pos, col, text, wrapWidth);
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}
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}
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public partial struct ImDrawListPtr
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{
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public void AddText(Vector2 pos, uint col, ImU8String text) => ImGui.AddText(this, pos, col, text);
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth,
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scoped in Vector4 cpuFineClipRect) => ImGui.AddText(
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this,
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font,
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fontSize,
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pos,
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col,
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text,
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wrapWidth,
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cpuFineClipRect);
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth = 0f) =>
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ImGui.AddText(this, font, fontSize, pos, col, text, wrapWidth);
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}
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