Manual overloads for ImGui functions accepting text (#2319)

* wip2

* Implement AutoUtf8Buffer

* reformat

* Work on manual bindings

* restructure

* Name scripts properly

* Update utility functions to use ImU8String

* add overloads

* Add more overloads

* Use ImGuiWindow from gen, support AddCallback

* Use LibraryImport for custom ImGuiNative functinos

* Make manual overloads for string-returning functinos

* Make all overloads with self as its first parameter extension methods

* Fix overload resolution by removing unnecessary

* in => scoped in

* Fix compilation errors
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srkizer 2025-08-05 03:14:00 +09:00 committed by GitHub
parent 0c63541864
commit c69329f592
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293 changed files with 61312 additions and 754 deletions

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@ -0,0 +1,48 @@
using System.Numerics;
namespace Dalamud.Bindings.ImGui;
public unsafe partial struct ImDrawList
{
public void AddText(Vector2 pos, uint col, ImU8String text)
{
fixed (ImDrawList* thisPtr = &this)
ImGui.AddText(thisPtr, pos, col, text);
}
public void AddText(
ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth,
scoped in Vector4 cpuFineClipRect)
{
fixed (ImDrawList* thisPtr = &this)
ImGui.AddText(thisPtr, font, fontSize, pos, col, text, wrapWidth, cpuFineClipRect);
}
public void AddText(
ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth = 0f)
{
fixed (ImDrawList* thisPtr = &this)
ImGui.AddText(thisPtr, font, fontSize, pos, col, text, wrapWidth);
}
}
public partial struct ImDrawListPtr
{
public void AddText(Vector2 pos, uint col, ImU8String text) => ImGui.AddText(this, pos, col, text);
public void AddText(
ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth,
scoped in Vector4 cpuFineClipRect) => ImGui.AddText(
this,
font,
fontSize,
pos,
col,
text,
wrapWidth,
cpuFineClipRect);
public void AddText(
ImFontPtr font, float fontSize, Vector2 pos, uint col, ImU8String text, float wrapWidth = 0f) =>
ImGui.AddText(this, font, fontSize, pos, col, text, wrapWidth);
}