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Manual overloads for ImGui functions accepting text (#2319)
* wip2 * Implement AutoUtf8Buffer * reformat * Work on manual bindings * restructure * Name scripts properly * Update utility functions to use ImU8String * add overloads * Add more overloads * Use ImGuiWindow from gen, support AddCallback * Use LibraryImport for custom ImGuiNative functinos * Make manual overloads for string-returning functinos * Make all overloads with self as its first parameter extension methods * Fix overload resolution by removing unnecessary * in => scoped in * Fix compilation errors
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293 changed files with 61312 additions and 754 deletions
26
imgui/Dalamud.Bindings.ImGui/Custom/ImGuiWindow.Custom.cs
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26
imgui/Dalamud.Bindings.ImGui/Custom/ImGuiWindow.Custom.cs
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namespace Dalamud.Bindings.ImGui;
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public unsafe partial struct ImGuiWindow
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{
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public readonly uint GetID(ImU8String str)
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{
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fixed (ImGuiWindow* thisPtr = &this) return ImGuiP.GetID(thisPtr, str);
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}
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public readonly uint GetID(void* ptr)
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{
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fixed (ImGuiWindow* thisPtr = &this) return ImGuiP.GetID(thisPtr, ptr);
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}
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public readonly uint GetID(int n)
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{
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fixed (ImGuiWindow* thisPtr = &this) return ImGuiP.GetID(thisPtr, n);
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}
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}
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public unsafe partial struct ImGuiWindowPtr
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{
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public readonly uint GetID(ImU8String str) => ImGuiP.GetID(this.Handle, str);
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public readonly uint GetID(void* ptr) => ImGuiP.GetID(this.Handle, ptr);
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public readonly uint GetID(int n) => ImGuiP.GetID(this.Handle, n);
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}
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