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feat: always use vtable resolver
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parent
31d8d45c72
commit
c974a05178
2 changed files with 4 additions and 22 deletions
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@ -9,6 +9,7 @@ namespace Dalamud.Game.Internal.DXGI
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/// <summary>
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/// The address resolver for native D3D11 methods to facilitate displaying the Dalamud UI.
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/// </summary>
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[Obsolete("This has been deprecated in favor of the VTable resolver.")]
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public sealed class SwapChainSigResolver : BaseAddressResolver, ISwapChainAddressResolver
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{
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/// <inheritdoc/>
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@ -48,7 +48,7 @@ namespace Dalamud.Interface.Internal
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private readonly Hook<SetCursorDelegate> setCursorHook;
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private readonly ManualResetEvent fontBuildSignal;
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private readonly ISwapChainAddressResolver address;
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private readonly SwapChainVtableResolver address;
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private RawDX11Scene? scene;
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// can't access imgui IO before first present call
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@ -66,27 +66,8 @@ namespace Dalamud.Interface.Internal
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this.fontBuildSignal = new ManualResetEvent(false);
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try
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{
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var sigResolver = new SwapChainSigResolver();
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sigResolver.Setup(scanner);
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Log.Verbose("Found SwapChain via signatures.");
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this.address = sigResolver;
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}
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catch (KeyNotFoundException)
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{
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// The SigScanner method fails on wine/proton since DXGI is not a real DLL. We fall back to vtable to detect our Present function address.
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Log.Debug("Could not get SwapChain address via sig method, falling back to vtable");
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var vtableResolver = new SwapChainVtableResolver();
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vtableResolver.Setup(scanner);
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Log.Verbose("Found SwapChain via vtable.");
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this.address = vtableResolver;
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}
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this.address = new SwapChainVtableResolver();
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this.address.Setup(scanner);
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try
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{
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