refactor: ObjectTable.SearchByID -> SearchById

This commit is contained in:
goat 2021-08-22 23:14:08 +02:00
parent ff6fa4bf50
commit cf54c6dc30
No known key found for this signature in database
GPG key ID: F18F057873895461
5 changed files with 7 additions and 7 deletions

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@ -36,7 +36,7 @@ namespace Dalamud.Game.ClientState.Buddy
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
public GameObject? GameObject => Service<ObjectTable>.Get().SearchByID(this.ObjectId);
public GameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.ObjectId);
/// <summary>
/// Gets the current health of this buddy.

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@ -61,16 +61,16 @@ namespace Dalamud.Game.ClientState.Objects
/// <summary>
/// Search for a game object by their Object ID.
/// </summary>
/// <param name="objectID">Object ID to find.</param>
/// <param name="objectId">Object ID to find.</param>
/// <returns>A game object or null.</returns>
public GameObject? SearchByID(uint objectID)
public GameObject? SearchById(uint objectId)
{
foreach (var obj in this)
{
if (obj == null)
continue;
if (obj.ObjectId == objectID)
if (obj.ObjectId == objectId)
return obj;
}

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@ -156,7 +156,7 @@ namespace Dalamud.Game.ClientState.Objects.Types
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
public virtual GameObject? TargetObject => Service<ObjectTable>.Get().SearchByID(this.TargetObjectId);
public virtual GameObject? TargetObject => Service<ObjectTable>.Get().SearchById(this.TargetObjectId);
/// <summary>
/// Gets the underlying structure.

View file

@ -56,7 +56,7 @@ namespace Dalamud.Game.ClientState.Party
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
public GameObject? GameObject => Service<ObjectTable>.Get().SearchByID(this.ObjectId);
public GameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.ObjectId);
/// <summary>
/// Gets the current HP of this party member.

View file

@ -61,7 +61,7 @@ namespace Dalamud.Game.ClientState.Statuses
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
public GameObject? SourceObject => Service<ObjectTable>.Get().SearchByID(this.SourceID);
public GameObject? SourceObject => Service<ObjectTable>.Get().SearchById(this.SourceID);
private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address;
}