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AgingSteps => SelfTestSteps
This commit is contained in:
parent
95bac801b2
commit
d2cae32bc2
29 changed files with 108 additions and 108 deletions
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@ -4,7 +4,7 @@ using System.Numerics;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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using Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Windowing;
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using Dalamud.Logging.Internal;
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@ -20,40 +20,40 @@ internal class SelfTestWindow : Window
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{
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private static readonly ModuleLog Log = new("AGING");
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private readonly List<IAgingStep> steps =
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private readonly List<ISelfTestStep> steps =
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new()
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{
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new LoginEventAgingStep(),
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new WaitFramesAgingStep(1000),
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new EnterTerritoryAgingStep(148, "Central Shroud"),
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new ItemPayloadAgingStep(),
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new ContextMenuAgingStep(),
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new NamePlateAgingStep(),
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new ActorTableAgingStep(),
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new FateTableAgingStep(),
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new AetheryteListAgingStep(),
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new ConditionAgingStep(),
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new ToastAgingStep(),
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new TargetAgingStep(),
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new KeyStateAgingStep(),
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new GamepadStateAgingStep(),
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new ChatAgingStep(),
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new HoverAgingStep(),
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new LuminaAgingStep<Item>(true),
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new LuminaAgingStep<Level>(true),
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new LuminaAgingStep<Lumina.Excel.Sheets.Action>(true),
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new LuminaAgingStep<Quest>(true),
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new LuminaAgingStep<TerritoryType>(false),
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new AddonLifecycleAgingStep(),
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new PartyFinderAgingStep(),
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new HandledExceptionAgingStep(),
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new DutyStateAgingStep(),
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new GameConfigAgingStep(),
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new MarketBoardAgingStep(),
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new SheetRedirectResolverAgingStep(),
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new NounProcessorAgingStep(),
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new SeStringEvaluatorAgingStep(),
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new LogoutEventAgingStep(),
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new LoginEventSelfTestStep(),
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new WaitFramesSelfTestStep(1000),
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new EnterTerritorySelfTestStep(148, "Central Shroud"),
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new ItemPayloadSelfTestStep(),
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new ContextMenuSelfTestStep(),
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new NamePlateSelfTestStep(),
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new ActorTableSelfTestStep(),
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new FateTableSelfTestStep(),
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new AetheryteListSelfTestStep(),
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new ConditionSelfTestStep(),
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new ToastSelfTestStep(),
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new TargetSelfTestStep(),
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new KeyStateSelfTestStep(),
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new GamepadStateSelfTestStep(),
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new ChatSelfTestStep(),
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new HoverSelfTestStep(),
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new LuminaSelfTestStep<Item>(true),
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new LuminaSelfTestStep<Level>(true),
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new LuminaSelfTestStep<Lumina.Excel.Sheets.Action>(true),
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new LuminaSelfTestStep<Quest>(true),
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new LuminaSelfTestStep<TerritoryType>(false),
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new AddonLifecycleSelfTestStep(),
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new PartyFinderSelfTestStep(),
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new HandledExceptionSelfTestStep(),
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new DutyStateSelfTestStep(),
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new GameConfigSelfTestStep(),
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new MarketBoardSelfTestStep(),
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new SheetRedirectResolverSelfTestStep(),
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new NounProcessorSelfTestStep(),
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new SeStringEvaluatorSelfTestStep(),
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new LogoutEventSelfTestStep(),
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};
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private readonly List<(SelfTestStepResult Result, TimeSpan? Duration)> stepResults = new();
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@ -2,12 +2,12 @@ using Dalamud.Game.ClientState.Objects;
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using Dalamud.Utility;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the Actor Table.
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/// </summary>
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internal class ActorTableAgingStep : IAgingStep
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internal class ActorTableSelfTestStep : ISelfTestStep
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{
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private int index = 0;
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@ -5,23 +5,23 @@ using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup AddonLifecycle Service.
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/// </summary>
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internal class AddonLifecycleAgingStep : IAgingStep
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internal class AddonLifecycleSelfTestStep : ISelfTestStep
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{
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private readonly List<AddonLifecycleEventListener> listeners;
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private AddonLifecycle? service;
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private TestStep currentStep = TestStep.CharacterRefresh;
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private bool listenersRegistered;
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/// <summary>
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/// Initializes a new instance of the <see cref="AddonLifecycleAgingStep"/> class.
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/// Initializes a new instance of the <see cref="AddonLifecycleSelfTestStep"/> class.
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/// </summary>
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public AddonLifecycleAgingStep()
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public AddonLifecycleSelfTestStep()
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{
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this.listeners = new List<AddonLifecycleEventListener>
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{
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@ -33,7 +33,7 @@ internal class AddonLifecycleAgingStep : IAgingStep
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new(AddonEvent.PreFinalize, "Character", this.PreFinalize),
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};
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}
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private enum TestStep
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{
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CharacterRefresh,
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@ -44,10 +44,10 @@ internal class AddonLifecycleAgingStep : IAgingStep
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CharacterFinalize,
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Complete,
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}
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/// <inheritdoc/>
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public string Name => "Test AddonLifecycle";
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/// <inheritdoc/>
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public SelfTestStepResult RunStep()
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{
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@ -60,7 +60,7 @@ internal class AddonLifecycleAgingStep : IAgingStep
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{
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this.service.RegisterListener(listener);
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}
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this.listenersRegistered = true;
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}
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@ -89,7 +89,7 @@ internal class AddonLifecycleAgingStep : IAgingStep
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// Nothing to report to tester.
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break;
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}
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return this.currentStep is TestStep.Complete ? SelfTestStepResult.Pass : SelfTestStepResult.Waiting;
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}
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@ -101,32 +101,32 @@ internal class AddonLifecycleAgingStep : IAgingStep
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this.service?.UnregisterListener(listener);
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}
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}
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private void PostSetup(AddonEvent eventType, AddonArgs addonInfo)
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{
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{
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if (this.currentStep is TestStep.CharacterSetup) this.currentStep++;
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}
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private void PostUpdate(AddonEvent eventType, AddonArgs addonInfo)
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{
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if (this.currentStep is TestStep.CharacterUpdate) this.currentStep++;
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}
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private void PostDraw(AddonEvent eventType, AddonArgs addonInfo)
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{
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if (this.currentStep is TestStep.CharacterDraw) this.currentStep++;
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}
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private void PostRefresh(AddonEvent eventType, AddonArgs addonInfo)
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{
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if (this.currentStep is TestStep.CharacterRefresh) this.currentStep++;
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}
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private void PostRequestedUpdate(AddonEvent eventType, AddonArgs addonInfo)
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{
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if (this.currentStep is TestStep.CharacterRequestedUpdate) this.currentStep++;
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}
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private void PreFinalize(AddonEvent eventType, AddonArgs addonInfo)
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{
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if (this.currentStep is TestStep.CharacterFinalize) this.currentStep++;
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@ -2,12 +2,12 @@ using Dalamud.Game.ClientState.Aetherytes;
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using Dalamud.Utility;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the Aetheryte List.
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/// </summary>
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internal class AetheryteListAgingStep : IAgingStep
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internal class AetheryteListSelfTestStep : ISelfTestStep
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{
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private int index = 0;
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@ -4,12 +4,12 @@ using Dalamud.Game.Text.SeStringHandling;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for Chat.
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/// </summary>
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internal class ChatAgingStep : IAgingStep
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internal class ChatSelfTestStep : ISelfTestStep
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{
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private int step = 0;
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private bool subscribed = false;
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@ -3,12 +3,12 @@ using Dalamud.Game.ClientState.Conditions;
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using ImGuiNET;
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using Serilog;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for Condition.
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/// </summary>
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internal class ConditionAgingStep : IAgingStep
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internal class ConditionSelfTestStep : ISelfTestStep
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{
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/// <inheritdoc/>
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public string Name => "Test Condition";
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@ -12,12 +12,12 @@ using Lumina.Excel;
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using Lumina.Excel.Sheets;
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using Serilog;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Tests for context menu.
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/// </summary>
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internal class ContextMenuAgingStep : IAgingStep
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internal class ContextMenuSelfTestStep : ISelfTestStep
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{
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private SubStep currentSubStep;
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@ -2,12 +2,12 @@
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the DutyState service class.
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/// </summary>
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internal class DutyStateAgingStep : IAgingStep
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internal class DutyStateSelfTestStep : ISelfTestStep
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{
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private bool subscribed = false;
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private bool hasPassed = false;
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@ -2,12 +2,12 @@ using Dalamud.Game.ClientState;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for Territory Change.
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/// </summary>
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internal class EnterTerritoryAgingStep : IAgingStep
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internal class EnterTerritorySelfTestStep : ISelfTestStep
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{
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private readonly ushort territory;
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private readonly string terriName;
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@ -15,11 +15,11 @@ internal class EnterTerritoryAgingStep : IAgingStep
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private bool hasPassed = false;
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/// <summary>
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/// Initializes a new instance of the <see cref="EnterTerritoryAgingStep"/> class.
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/// Initializes a new instance of the <see cref="EnterTerritorySelfTestStep"/> class.
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/// </summary>
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/// <param name="terri">The territory to check for.</param>
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/// <param name="name">Name to show.</param>
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public EnterTerritoryAgingStep(ushort terri, string name)
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public EnterTerritorySelfTestStep(ushort terri, string name)
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{
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this.terriName = name;
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this.territory = terri;
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@ -2,12 +2,12 @@ using Dalamud.Game.ClientState.Fates;
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using Dalamud.Utility;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the Fate Table.
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/// </summary>
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internal class FateTableAgingStep : IAgingStep
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internal class FateTableSelfTestStep : ISelfTestStep
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{
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private byte index = 0;
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@ -2,12 +2,12 @@
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test of GameConfig.
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/// </summary>
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internal class GameConfigAgingStep : IAgingStep
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internal class GameConfigSelfTestStep : ISelfTestStep
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{
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private bool started;
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private bool isStartedLegacy;
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@ -7,12 +7,12 @@ using Lumina.Text.Payloads;
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using LSeStringBuilder = Lumina.Text.SeStringBuilder;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the Gamepad State.
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/// </summary>
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internal class GamepadStateAgingStep : IAgingStep
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internal class GamepadStateSelfTestStep : ISelfTestStep
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{
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/// <inheritdoc/>
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public string Name => "Test GamePadState";
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@ -1,11 +1,11 @@
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using System.Runtime.InteropServices;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test dedicated to handling of Access Violations.
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/// </summary>
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internal class HandledExceptionAgingStep : IAgingStep
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internal class HandledExceptionSelfTestStep : ISelfTestStep
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{
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/// <inheritdoc/>
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public string Name => "Test Handled Exception";
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@ -2,12 +2,12 @@ using Dalamud.Game.Gui;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the Hover events.
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/// </summary>
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internal class HoverAgingStep : IAgingStep
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internal class HoverSelfTestStep : ISelfTestStep
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{
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private bool clearedItem = false;
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private bool clearedAction = false;
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@ -1,9 +1,9 @@
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Interface for test implementations.
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/// </summary>
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internal interface IAgingStep
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internal interface ISelfTestStep
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{
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/// <summary>
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/// Gets the name of the test.
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@ -4,12 +4,12 @@ using Dalamud.Game.Text.SeStringHandling.Payloads;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for item payloads.
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/// </summary>
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internal class ItemPayloadAgingStep : IAgingStep
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internal class ItemPayloadSelfTestStep : ISelfTestStep
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{
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private SubStep currentSubStep;
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@ -2,12 +2,12 @@ using Dalamud.Game.ClientState.Keys;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the Key State.
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/// </summary>
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internal class KeyStateAgingStep : IAgingStep
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internal class KeyStateSelfTestStep : ISelfTestStep
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{
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/// <inheritdoc/>
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public string Name => "Test KeyState";
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@ -2,12 +2,12 @@ using Dalamud.Game.ClientState;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the login events.
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/// </summary>
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internal class LoginEventAgingStep : IAgingStep
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internal class LoginEventSelfTestStep : ISelfTestStep
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{
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private bool subscribed = false;
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private bool hasPassed = false;
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@ -2,12 +2,12 @@ using Dalamud.Game.ClientState;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for the login events.
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/// </summary>
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internal class LogoutEventAgingStep : IAgingStep
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internal class LogoutEventSelfTestStep : ISelfTestStep
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{
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private bool subscribed = false;
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private bool hasPassed = false;
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@ -2,14 +2,14 @@ using Dalamud.Data;
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using Dalamud.Utility;
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using Lumina.Excel;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
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/// <summary>
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/// Test setup for Lumina.
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/// </summary>
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/// <typeparam name="T">ExcelRow to run test on.</typeparam>
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/// <param name="isLargeSheet">Whether or not the sheet is large. If it is large, the self test will iterate through the full sheet in one frame and benchmark the time taken.</param>
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internal class LuminaAgingStep<T>(bool isLargeSheet) : IAgingStep
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internal class LuminaSelfTestStep<T>(bool isLargeSheet) : ISelfTestStep
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where T : struct, IExcelRow<T>
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{
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private int step = 0;
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@ -5,12 +5,12 @@ using Dalamud.Game.MarketBoard;
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using Dalamud.Game.Network.Structures;
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using ImGuiNET;
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|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Tests the various market board events.
|
||||
/// </summary>
|
||||
internal class MarketBoardAgingStep : IAgingStep
|
||||
internal class MarketBoardSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private SubStep currentSubStep;
|
||||
private bool eventsSubscribed;
|
||||
|
|
@ -6,12 +6,12 @@ using Dalamud.Game.Text.SeStringHandling.Payloads;
|
|||
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Tests for nameplates.
|
||||
/// </summary>
|
||||
internal class NamePlateAgingStep : IAgingStep
|
||||
internal class NamePlateSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private SubStep currentSubStep;
|
||||
private Dictionary<ulong, int>? updateCount;
|
||||
|
|
@ -6,12 +6,12 @@ using ImGuiNET;
|
|||
|
||||
using LSheets = Lumina.Excel.Sheets;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Test setup for NounProcessor.
|
||||
/// </summary>
|
||||
internal class NounProcessorAgingStep : IAgingStep
|
||||
internal class NounProcessorSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private NounTestEntry[] tests =
|
||||
[
|
||||
|
|
@ -3,12 +3,12 @@ using Dalamud.Game.Gui.PartyFinder.Types;
|
|||
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Test setup for Party Finder events.
|
||||
/// </summary>
|
||||
internal class PartyFinderAgingStep : IAgingStep
|
||||
internal class PartyFinderSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private bool subscribed = false;
|
||||
private bool hasPassed = false;
|
||||
|
|
@ -5,12 +5,12 @@ using ImGuiNET;
|
|||
|
||||
using Lumina.Text.ReadOnly;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Test setup for SeStringEvaluator.
|
||||
/// </summary>
|
||||
internal class SeStringEvaluatorAgingStep : IAgingStep
|
||||
internal class SeStringEvaluatorSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private int step = 0;
|
||||
|
||||
|
|
@ -8,12 +8,12 @@ using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
|||
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Test setup for SheetRedirectResolver.
|
||||
/// </summary>
|
||||
internal class SheetRedirectResolverAgingStep : IAgingStep
|
||||
internal class SheetRedirectResolverSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private RedirectEntry[] redirects =
|
||||
[
|
||||
|
|
@ -4,12 +4,12 @@ using Dalamud.Game.ClientState.Objects.Types;
|
|||
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Test setup for targets.
|
||||
/// </summary>
|
||||
internal class TargetAgingStep : IAgingStep
|
||||
internal class TargetSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private int step = 0;
|
||||
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
using Dalamud.Game.Gui.Toast;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Test setup for toasts.
|
||||
/// </summary>
|
||||
internal class ToastAgingStep : IAgingStep
|
||||
internal class ToastSelfTestStep : ISelfTestStep
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public string Name => "Test Toasts";
|
||||
|
|
@ -1,18 +1,18 @@
|
|||
namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
|
||||
namespace Dalamud.Interface.Internal.Windows.SelfTest.Steps;
|
||||
|
||||
/// <summary>
|
||||
/// Test that waits N frames.
|
||||
/// </summary>
|
||||
internal class WaitFramesAgingStep : IAgingStep
|
||||
internal class WaitFramesSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private readonly int frames;
|
||||
private int cFrames;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WaitFramesAgingStep"/> class.
|
||||
/// Initializes a new instance of the <see cref="WaitFramesSelfTestStep"/> class.
|
||||
/// </summary>
|
||||
/// <param name="frames">Amount of frames to wait.</param>
|
||||
public WaitFramesAgingStep(int frames)
|
||||
public WaitFramesSelfTestStep(int frames)
|
||||
{
|
||||
this.frames = frames;
|
||||
this.cFrames = frames;
|
||||
Loading…
Add table
Add a link
Reference in a new issue