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Update DRG gauge
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2 changed files with 9 additions and 27 deletions
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@ -1,23 +0,0 @@
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namespace Dalamud.Game.ClientState.JobGauge.Enums
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{
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/// <summary>
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/// DRG Blood of the Dragon state types.
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/// </summary>
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public enum BOTDState : byte
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{
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/// <summary>
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/// Inactive type.
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/// </summary>
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NONE = 0,
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/// <summary>
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/// Blood of the Dragon is active.
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/// </summary>
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BOTD = 1,
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/// <summary>
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/// Life of the Dragon is active.
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/// </summary>
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LOTD = 2,
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}
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}
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@ -19,18 +19,23 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
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}
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}
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/// <summary>
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/// <summary>
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/// Gets the time remaining for Blood of the Dragon in milliseconds.
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/// Gets the time remaining for Life of the Dragon in milliseconds.
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/// </summary>
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/// </summary>
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public short BOTDTimer => this.Struct->BotdTimer;
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public short LOTDTimer => this.Struct->LotdTimer;
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/// <summary>
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/// <summary>
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/// Gets the current state of Blood of the Dragon.
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/// Gets a value indicating whether Life of the Dragon is active.
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/// </summary>
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/// </summary>
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public BOTDState BOTDState => (BOTDState)this.Struct->BotdState;
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public bool IsLOTDActive => this.Struct->LotdState == 2;
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/// <summary>
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/// <summary>
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/// Gets the count of eyes opened during Blood of the Dragon.
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/// Gets the count of eyes opened during Blood of the Dragon.
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/// </summary>
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/// </summary>
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public byte EyeCount => this.Struct->EyeCount;
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public byte EyeCount => this.Struct->EyeCount;
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/// <summary>
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/// Gets the amount of Firstminds' Focus available.
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/// </summary>
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public byte FirstmindsFocusCount => this.Struct->FirstmindsFocusCount;
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}
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}
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}
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}
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