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Merge pull request #538 from daemitus/windowSystem
Add more escape-button logging
This commit is contained in:
commit
dfd48f47c6
3 changed files with 15 additions and 1 deletions
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@ -78,7 +78,10 @@ namespace Dalamud.Game.Internal
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// "Close Addon"
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if (cmd == 12 && WindowSystem.HasAnyWindowSystemFocus)
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{
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Log.Verbose($"Cancelling global event CloseAddon command due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
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return IntPtr.Zero;
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}
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return this.hookAtkUnitBaseReceiveGlobalEvent.Original(thisPtr, cmd, a3, a4, a5);
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}
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@ -86,7 +89,10 @@ namespace Dalamud.Game.Internal
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private void AgentHudOpenSystemMenuDetour(void* thisPtr, AtkValue* atkValueArgs, uint menuSize)
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{
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if (WindowSystem.HasAnyWindowSystemFocus)
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{
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Log.Verbose($"Cancelling OpenSystemMenu due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
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return;
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}
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var configuration = Service<DalamudConfiguration>.Get();
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@ -648,6 +648,7 @@ namespace Dalamud.Interface.Internal
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this.lastWantCapture = this.LastImGuiIoPtr.WantCaptureMouse;
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WindowSystem.HasAnyWindowSystemFocus = false;
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WindowSystem.FocusedWindowSystemNamespace = string.Empty;
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this.Draw?.Invoke();
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Service<NotificationManager>.Get().Draw();
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@ -31,7 +31,12 @@ namespace Dalamud.Interface.Windowing
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/// Gets a value indicating whether any <see cref="WindowSystem"/> contains any <see cref="Window"/>
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/// that has focus and is not marked to be excluded from consideration.
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/// </summary>
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public static bool HasAnyWindowSystemFocus { get; internal set; }
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public static bool HasAnyWindowSystemFocus { get; internal set; } = false;
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/// <summary>
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/// Gets the name of the currently focused window system that is redirecting normal escape functionality.
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/// </summary>
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public static string FocusedWindowSystemNamespace { get; internal set; } = string.Empty;
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/// <summary>
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/// Gets the timespan since the last time any window was focused.
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@ -109,6 +114,8 @@ namespace Dalamud.Interface.Windowing
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}
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HasAnyWindowSystemFocus = true;
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FocusedWindowSystemNamespace = this.Namespace;
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lastAnyFocus = DateTimeOffset.Now;
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}
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else
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