refactor: NativeAclFix => GameStart

This commit is contained in:
goaaats 2022-06-20 15:52:48 +02:00
parent ff4a292444
commit ea2277ae8f
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GPG key ID: 49E2AA8C6A76498B
2 changed files with 5 additions and 5 deletions

View file

@ -450,7 +450,7 @@ namespace Dalamud.Injector
{ {
try try
{ {
NativeAclFix.ClaimSeDebug(); GameStart.ClaimSeDebug();
Log.Information("SeDebugPrivilege claimed."); Log.Information("SeDebugPrivilege claimed.");
} }
catch (Win32Exception e2) catch (Win32Exception e2)
@ -593,7 +593,7 @@ namespace Dalamud.Injector
} }
var gameArgumentString = string.Join(" ", gameArguments.Select(x => EncodeParameterArgument(x))); var gameArgumentString = string.Join(" ", gameArguments.Select(x => EncodeParameterArgument(x)));
var process = NativeAclFix.LaunchGame(Path.GetDirectoryName(gamePath), gamePath, gameArgumentString, noFixAcl, (Process p) => var process = GameStart.LaunchGame(Path.GetDirectoryName(gamePath), gamePath, gameArgumentString, noFixAcl, (Process p) =>
{ {
if (!withoutDalamud && mode == "entrypoint") if (!withoutDalamud && mode == "entrypoint")
{ {
@ -696,7 +696,7 @@ namespace Dalamud.Injector
{ {
try try
{ {
NativeAclFix.CopyAclFromSelfToTargetProcess(process.SafeHandle.DangerousGetHandle()); GameStart.CopyAclFromSelfToTargetProcess(process.SafeHandle.DangerousGetHandle());
} }
catch (Win32Exception e1) catch (Win32Exception e1)
{ {

View file

@ -12,9 +12,9 @@ using Serilog;
namespace Dalamud.Injector namespace Dalamud.Injector
{ {
/// <summary> /// <summary>
/// Class responsible for stripping ACL protections from processes. /// Class responsible for starting the game and stripping ACL protections from processes.
/// </summary> /// </summary>
public static class NativeAclFix public static class GameStart
{ {
/// <summary> /// <summary>
/// Start a process without ACL protections. /// Start a process without ACL protections.