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@ -81,7 +81,7 @@ namespace Dalamud.Game.ClientState.Structs
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// Normally pack=2 should work, but ByTVal or Injection breaks this.
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// Normally pack=2 should work, but ByTVal or Injection breaks this.
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// [FieldOffset(ActorOffsets.CompanyTag)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)] public string CompanyTag;
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// [FieldOffset(ActorOffsets.CompanyTag)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)] public string CompanyTag;
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// [FieldOffset(ActorOffsets.BattleNpcTargetActorId)] public int BattleNpcTargetActorId;
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[FieldOffset(ActorOffsets.BattleNpcTargetActorId)] public int BattleNpcTargetActorId;
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[FieldOffset(ActorOffsets.NameId)] public int NameId;
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[FieldOffset(ActorOffsets.NameId)] public int NameId;
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[FieldOffset(ActorOffsets.CurrentWorld)] public ushort CurrentWorld;
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[FieldOffset(ActorOffsets.CurrentWorld)] public ushort CurrentWorld;
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[FieldOffset(ActorOffsets.HomeWorld)] public ushort HomeWorld;
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[FieldOffset(ActorOffsets.HomeWorld)] public ushort HomeWorld;
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