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fix(SMNGauge): actually return attunement timer instead of summon timer (closes #705)
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@ -27,7 +27,7 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
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/// <summary>
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/// Gets the time remaining for the current attunement.
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/// </summary>
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public ushort AttunmentTimerRemaining => this.Struct->SummonTimer;
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public ushort AttunmentTimerRemaining => this.Struct->AttunementTimer;
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/// <summary>
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/// Gets the summon that will return after the current summon expires.
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