mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-02 05:43:40 +01:00
Merge branch 'master' into StatusEffects
This commit is contained in:
commit
fc5a816594
27 changed files with 229 additions and 183 deletions
|
|
@ -14,10 +14,10 @@
|
|||
</PropertyGroup>
|
||||
<PropertyGroup Label="Feature">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<AssemblyVersion>5.1.0.4</AssemblyVersion>
|
||||
<FileVersion>5.1.0.4</FileVersion>
|
||||
<AssemblyVersion>5.1.0.5</AssemblyVersion>
|
||||
<FileVersion>5.1.0.5</FileVersion>
|
||||
<Description>XIVLauncher addon injection</Description>
|
||||
<Version>5.1.0.4</Version>
|
||||
<Version>5.1.0.5</Version>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DocumentationFile></DocumentationFile>
|
||||
|
|
|
|||
|
|
@ -18,17 +18,6 @@ namespace Dalamud
|
|||
|
||||
public List<string> BadWords { get; set; }
|
||||
|
||||
public enum PreferredRole
|
||||
{
|
||||
None,
|
||||
All,
|
||||
Tank,
|
||||
Dps,
|
||||
Healer
|
||||
}
|
||||
|
||||
public Dictionary<int, PreferredRole> PreferredRoleReminders { get; set; }
|
||||
|
||||
public bool DutyFinderTaskbarFlash { get; set; } = true;
|
||||
public bool DutyFinderChatMessage { get; set; } = true;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using System.Diagnostics;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
|
@ -179,7 +180,7 @@ namespace Dalamud {
|
|||
|
||||
public void Start() {
|
||||
#if DEBUG
|
||||
ReplaceExceptionHandler();
|
||||
//ReplaceExceptionHandler();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
@ -249,6 +250,31 @@ namespace Dalamud {
|
|||
|
||||
private void BuildDalamudUi()
|
||||
{
|
||||
if (!this.isImguiDrawDevMenu && !ClientState.Condition.Any())
|
||||
{
|
||||
ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(0, 0, 0, 0));
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonActive, new Vector4(0, 0, 0, 0));
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, new Vector4(0, 0, 0, 0));
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0, 0, 0, 1));
|
||||
ImGui.PushStyleColor(ImGuiCol.TextSelectedBg, new Vector4(0, 0, 0, 1));
|
||||
ImGui.PushStyleColor(ImGuiCol.Border, new Vector4(0, 0, 0, 1));
|
||||
ImGui.PushStyleColor(ImGuiCol.BorderShadow, new Vector4(0, 0, 0, 1));
|
||||
ImGui.PushStyleColor(ImGuiCol.WindowBg, new Vector4(0, 0, 0, 1));
|
||||
|
||||
ImGui.SetNextWindowPos(new Vector2(0, 0), ImGuiCond.Always);
|
||||
ImGui.SetNextWindowBgAlpha(1);
|
||||
|
||||
if (ImGui.Begin("DevMenu Opener", ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoSavedSettings))
|
||||
{
|
||||
if (ImGui.Button("###devMenuOpener", new Vector2(40, 25)))
|
||||
this.isImguiDrawDevMenu = true;
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
ImGui.PopStyleColor(5);
|
||||
}
|
||||
|
||||
if (this.isImguiDrawDevMenu)
|
||||
{
|
||||
if (ImGui.BeginMainMenuBar())
|
||||
|
|
@ -515,10 +541,6 @@ namespace Dalamud {
|
|||
});
|
||||
#endif
|
||||
|
||||
CommandManager.AddHandler("/xlbonus", new CommandInfo(OnRouletteBonusNotifyCommand) {
|
||||
HelpMessage = Loc.Localize("DalamudBonusHelp", "Notify when a roulette has a bonus you specified. Run without parameters for more info. Usage: /xlbonus <roulette name> <role name>")
|
||||
});
|
||||
|
||||
CommandManager.AddHandler("/xldev", new CommandInfo(OnDebugDrawDevMenu) {
|
||||
HelpMessage = Loc.Localize("DalamudDevMenuHelp", "Draw dev menu DEBUG"),
|
||||
ShowInHelp = false
|
||||
|
|
@ -669,46 +691,6 @@ namespace Dalamud {
|
|||
}
|
||||
#endif
|
||||
|
||||
private void OnRouletteBonusNotifyCommand(string command, string arguments)
|
||||
{
|
||||
if (this.Configuration.DiscordFeatureConfig.CfPreferredRoleChannel == null)
|
||||
Framework.Gui.Chat.PrintError(Loc.Localize("DalamudChannelNotSetup", "You have not set up a discord channel for these notifications - you will only receive them in chat. To do this, please use the XIVLauncher in-game settings."));
|
||||
|
||||
if (string.IsNullOrEmpty(arguments))
|
||||
goto InvalidArgs;
|
||||
|
||||
var argParts = arguments.Split();
|
||||
if (argParts.Length < 2)
|
||||
goto InvalidArgs;
|
||||
|
||||
|
||||
if (this.Configuration.PreferredRoleReminders == null)
|
||||
this.Configuration.PreferredRoleReminders = new Dictionary<int, DalamudConfiguration.PreferredRole>();
|
||||
|
||||
var rouletteIndex = RouletteSlugToKey(argParts[0]);
|
||||
|
||||
if (rouletteIndex == 0)
|
||||
goto InvalidArgs;
|
||||
|
||||
if (!Enum.TryParse(argParts[1].First().ToString().ToUpper() + argParts[1].ToLower().Substring(1), out DalamudConfiguration.PreferredRole role))
|
||||
goto InvalidArgs;
|
||||
|
||||
if (this.Configuration.PreferredRoleReminders.ContainsKey(rouletteIndex))
|
||||
this.Configuration.PreferredRoleReminders[rouletteIndex] = role;
|
||||
else
|
||||
this.Configuration.PreferredRoleReminders.Add(rouletteIndex, role);
|
||||
|
||||
this.Framework.Gui.Chat.Print($"Set bonus notifications for {argParts[0]}({rouletteIndex}) to {role}");
|
||||
this.Framework.Gui.Chat.Print(string.Format(Loc.Localize("DalamudBonusSet", "Set bonus notifications for {0}({1}) to {2}"), argParts[0], rouletteIndex, role));
|
||||
this.Configuration.Save();
|
||||
|
||||
return;
|
||||
|
||||
InvalidArgs:
|
||||
this.Framework.Gui.Chat.PrintError(Loc.Localize("DalamudInvalidArguments", "Unrecognized arguments."));
|
||||
this.Framework.Gui.Chat.Print(Loc.Localize("DalamudBonusPossibleValues", "Possible values for roulette: leveling, 506070, msq, guildhests, expert, trials, mentor, alliance, normal\nPossible values for role: tank, dps, healer, all, none/reset"));
|
||||
}
|
||||
|
||||
private void OnDebugDrawDevMenu(string command, string arguments) {
|
||||
this.isImguiDrawDevMenu = !this.isImguiDrawDevMenu;
|
||||
}
|
||||
|
|
@ -789,27 +771,5 @@ namespace Dalamud {
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
private int RouletteSlugToKey(string slug) => slug.ToLower() switch {
|
||||
"leveling" => 1,
|
||||
"506070" => 2,
|
||||
"msq" => 3,
|
||||
"guildhests" => 4,
|
||||
"expert" => 5,
|
||||
"trials" => 6,
|
||||
"mentor" => 8,
|
||||
"alliance" => 9,
|
||||
"normal" => 10,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
private DalamudConfiguration.PreferredRole RoleNameToPreferredRole(string name) => name.ToLower() switch
|
||||
{
|
||||
"Tank" => DalamudConfiguration.PreferredRole.Tank,
|
||||
"Healer" => DalamudConfiguration.PreferredRole.Healer,
|
||||
"Dps" => DalamudConfiguration.PreferredRole.Dps,
|
||||
"All" => DalamudConfiguration.PreferredRole.All,
|
||||
_ => DalamudConfiguration.PreferredRole.None
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,9 +15,9 @@
|
|||
</PropertyGroup>
|
||||
<PropertyGroup Label="Feature">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<AssemblyVersion>5.1.0.4</AssemblyVersion>
|
||||
<Version>5.1.0.4</Version>
|
||||
<FileVersion>5.1.0.4</FileVersion>
|
||||
<AssemblyVersion>5.1.0.5</AssemblyVersion>
|
||||
<Version>5.1.0.5</Version>
|
||||
<FileVersion>5.1.0.5</FileVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<None Include="$(SolutionDir)/Resources/**/*" CopyToOutputDirectory="PreserveNewest" Visible="false" />
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
|
|||
/// <summary>
|
||||
/// The Lumina instance to use for any necessary data lookups.
|
||||
/// </summary>
|
||||
protected DataManager DataResolver;
|
||||
public DataManager DataResolver;
|
||||
|
||||
// private for now, since subclasses shouldn't interact with this
|
||||
// To force-invalidate it, Dirty can be set to true
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using System.IO;
|
|||
using System.Linq;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Data.TransientSheet;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
|
|
@ -34,7 +35,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
}
|
||||
}
|
||||
|
||||
[JsonProperty]
|
||||
private uint group;
|
||||
|
||||
[JsonProperty]
|
||||
private uint key;
|
||||
|
||||
internal AutoTranslatePayload() { }
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using Dalamud.Data;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
|
|
@ -22,6 +23,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <remarks>
|
||||
/// Value is evaluated lazily and cached.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public Item Item
|
||||
{
|
||||
get
|
||||
|
|
@ -57,8 +59,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// Whether or not this item link is for a high-quality version of the item.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public bool IsHQ { get; private set; } = false;
|
||||
|
||||
[JsonProperty]
|
||||
private uint itemId;
|
||||
|
||||
internal ItemPayload() { }
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Dalamud.Data;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
|
|
@ -20,6 +21,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <remarks>
|
||||
/// Value is evaluated lazily and cached.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public Map Map
|
||||
{
|
||||
get
|
||||
|
|
@ -36,6 +38,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <remarks>
|
||||
/// Value is evaluated lazily and cached.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public TerritoryType TerritoryType
|
||||
{
|
||||
get
|
||||
|
|
@ -70,6 +73,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// The readable y-coordinate position for this map link. This value is approximate and unrounded.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public float YCoord
|
||||
{
|
||||
get
|
||||
|
|
@ -82,6 +86,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// The printable map coordinates for this link. This value tries to match the in-game printable text as closely as possible
|
||||
/// but is an approximation and may be slightly off for some positions.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public string CoordinateString
|
||||
{
|
||||
get
|
||||
|
|
@ -102,6 +107,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// The region name for this map link. This corresponds to the upper zone name found in the actual in-game map UI. eg, "La Noscea"
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public string PlaceNameRegion
|
||||
{
|
||||
get
|
||||
|
|
@ -115,6 +121,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// The place name for this map link. This corresponds to the lower zone name found in the actual in-game map UI. eg, "Limsa Lominsa Upper Decks"
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public string PlaceName
|
||||
{
|
||||
get
|
||||
|
|
@ -129,7 +136,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// </summary>
|
||||
public string DataString => $"m:{TerritoryType.RowId},{Map.RowId},{RawX},{RawY}";
|
||||
|
||||
[JsonProperty]
|
||||
private uint territoryTypeId;
|
||||
|
||||
[JsonProperty]
|
||||
private uint mapId;
|
||||
// there is no Z; it's purely in the text payload where applicable
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
using Dalamud.Data;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
|
|
@ -14,10 +15,12 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
{
|
||||
public override PayloadType Type => PayloadType.Player;
|
||||
|
||||
[JsonProperty]
|
||||
private string playerName;
|
||||
/// <summary>
|
||||
/// The player's displayed name. This does not contain the server name.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public string PlayerName
|
||||
{
|
||||
get { return this.playerName; }
|
||||
|
|
@ -35,6 +38,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <remarks>
|
||||
/// Value is evaluated lazily and cached.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public World World
|
||||
{
|
||||
get
|
||||
|
|
@ -48,8 +52,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// A text representation of this player link matching how it might appear in-game.
|
||||
/// The world name will always be present.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public string DisplayedName => $"{PlayerName}{(char)SeIconChar.CrossWorld}{World.Name}";
|
||||
|
||||
[JsonProperty]
|
||||
private uint serverId;
|
||||
|
||||
internal PlayerPayload() { }
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
|
@ -20,6 +21,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
|
||||
public override PayloadType Type => PayloadType.Unknown;
|
||||
|
||||
[JsonProperty]
|
||||
private byte[] data;
|
||||
// this is a bit different from the underlying data
|
||||
// We need to store just the chunk data for decode to behave nicely, but when reading data out
|
||||
|
|
@ -28,6 +30,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// The entire payload byte sequence for this payload.
|
||||
/// The returned data is a clone and modifications will not be persisted.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public byte[] Data
|
||||
{
|
||||
get
|
||||
|
|
@ -38,8 +41,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
}
|
||||
}
|
||||
|
||||
[JsonProperty]
|
||||
private byte chunkType;
|
||||
|
||||
[JsonConstructor]
|
||||
internal RawPayload(byte chunkType)
|
||||
{
|
||||
this.chunkType = chunkType;
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Dalamud.Data;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
|
|
@ -20,6 +21,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <remarks>
|
||||
/// Value is evaluated lazily and cached.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public Status Status
|
||||
{
|
||||
get
|
||||
|
|
@ -29,6 +31,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
}
|
||||
}
|
||||
|
||||
[JsonProperty]
|
||||
private uint statusId;
|
||||
|
||||
internal StatusPayload() { }
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
|
@ -13,11 +14,13 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
public override PayloadType Type => PayloadType.RawText;
|
||||
|
||||
// allow modifying the text of existing payloads on the fly
|
||||
[JsonProperty]
|
||||
private string text;
|
||||
/// <summary>
|
||||
/// The text contained in this payload.
|
||||
/// This may contain SE's special unicode characters.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public string Text
|
||||
{
|
||||
get { return this.text; }
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Dalamud.Data;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
|
|
@ -31,6 +32,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <remarks>
|
||||
/// Value is evaluated lazily and cached.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public UIColor UIColor
|
||||
{
|
||||
get
|
||||
|
|
@ -43,6 +45,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// The color key used as a lookup in the UIColor table for this foreground color.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public ushort ColorKey
|
||||
{
|
||||
get { return this.colorKey; }
|
||||
|
|
@ -57,6 +60,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// The Red/Green/Blue values for this foreground color, encoded as a typical hex color.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public uint RGB
|
||||
{
|
||||
get
|
||||
|
|
@ -65,6 +69,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
}
|
||||
}
|
||||
|
||||
[JsonProperty]
|
||||
private ushort colorKey;
|
||||
|
||||
internal UIForegroundPayload() { }
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Dalamud.Data;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
|
|
@ -31,6 +32,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <remarks>
|
||||
/// Value is evaluated lazily and cached.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public UIColor UIColor
|
||||
{
|
||||
get
|
||||
|
|
@ -43,6 +45,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// The color key used as a lookup in the UIColor table for this glow color.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public ushort ColorKey
|
||||
{
|
||||
get { return this.colorKey; }
|
||||
|
|
@ -57,6 +60,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
/// <summary>
|
||||
/// The Red/Green/Blue values for this glow color, encoded as a typical hex color.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public uint RGB
|
||||
{
|
||||
get
|
||||
|
|
@ -65,6 +69,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
}
|
||||
}
|
||||
|
||||
[JsonProperty]
|
||||
private ushort colorKey;
|
||||
|
||||
internal UIGlowPayload() { }
|
||||
|
|
|
|||
|
|
@ -3,7 +3,9 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling
|
||||
{
|
||||
|
|
@ -38,6 +40,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
|
|||
/// Creates a new SeString from an ordered list of payloads.
|
||||
/// </summary>
|
||||
/// <param name="payloads">The Payload objects to make up this string.</param>
|
||||
[JsonConstructor]
|
||||
public SeString(List<Payload> payloads)
|
||||
{
|
||||
Payloads = payloads;
|
||||
|
|
@ -100,5 +103,42 @@ namespace Dalamud.Game.Chat.SeStringHandling
|
|||
|
||||
return messageBytes.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializes the SeString to json
|
||||
/// </summary>
|
||||
/// <returns>An json representation of this object</returns>
|
||||
public string ToJson()
|
||||
{
|
||||
return JsonConvert.SerializeObject(this, Formatting.Indented, new JsonSerializerSettings()
|
||||
{
|
||||
PreserveReferencesHandling = PreserveReferencesHandling.Objects,
|
||||
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
|
||||
TypeNameHandling = TypeNameHandling.Auto
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a SeString from a json. (For testing - not recommended for production use.)
|
||||
/// </summary>
|
||||
/// <param name="json">A serialized SeString produced by ToJson() <see cref="ToJson"/></param>
|
||||
/// <param name="dataManager">An initialized instance of DataManager for Lumina queries.</param>
|
||||
/// <returns>A SeString initialized with values from the json</returns>
|
||||
public static SeString FromJson(string json, DataManager dataManager)
|
||||
{
|
||||
var s = JsonConvert.DeserializeObject<SeString>(json, new JsonSerializerSettings
|
||||
{
|
||||
PreserveReferencesHandling = PreserveReferencesHandling.Objects,
|
||||
TypeNameHandling = TypeNameHandling.Auto,
|
||||
ConstructorHandling = ConstructorHandling.AllowNonPublicDefaultConstructor
|
||||
});
|
||||
|
||||
foreach(var payload in s.Payloads)
|
||||
{
|
||||
payload.DataResolver = dataManager;
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -92,6 +92,7 @@ namespace Dalamud.Game.ClientState.Actors {
|
|||
return actorStruct.ObjectKind switch {
|
||||
ObjectKind.Player => new PlayerCharacter(offset, actorStruct, this.dalamud),
|
||||
ObjectKind.BattleNpc => new BattleNpc(offset, actorStruct, this.dalamud),
|
||||
ObjectKind.EventObj => new EventObj(offset, actorStruct, this.dalamud),
|
||||
_ => new Actor(offset, actorStruct, this.dalamud)
|
||||
};
|
||||
}
|
||||
|
|
|
|||
21
Dalamud/Game/ClientState/Actors/Types/NonPlayer/EventObj.cs
Normal file
21
Dalamud/Game/ClientState/Actors/Types/NonPlayer/EventObj.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
|
||||
namespace Dalamud.Game.ClientState.Actors.Types.NonPlayer {
|
||||
/// <summary>
|
||||
/// This class represents an EventObj.
|
||||
/// </summary>
|
||||
public class EventObj : Actor {
|
||||
/// <summary>
|
||||
/// Set up a new EventObj with the provided memory representation.
|
||||
/// </summary>
|
||||
/// <param name="actorStruct">The memory representation of the base actor.</param>
|
||||
/// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
|
||||
/// <param name="address">The address of this actor in memory.</param>
|
||||
public EventObj(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud) : base(address, actorStruct, dalamud) { }
|
||||
|
||||
/// <summary>
|
||||
/// The data ID of the NPC linking to their respective game data.
|
||||
/// </summary>
|
||||
public int DataId => this.actorStruct.DataId;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,8 +22,6 @@ namespace Dalamud.Game.Network {
|
|||
private readonly bool optOutMbUploads;
|
||||
private readonly IMarketBoardUploader uploader;
|
||||
|
||||
private byte[] lastPreferredRole;
|
||||
|
||||
public delegate Task CfPop(ContentFinderCondition cfc);
|
||||
public event CfPop ProcessCfPop;
|
||||
|
||||
|
|
@ -90,60 +88,6 @@ namespace Dalamud.Game.Network {
|
|||
return;
|
||||
}
|
||||
|
||||
if (opCode == this.dalamud.Data.ServerOpCodes["CfPreferredRole"]) {
|
||||
if (this.dalamud.Configuration.PreferredRoleReminders == null)
|
||||
return;
|
||||
|
||||
var data = new byte[64];
|
||||
Marshal.Copy(dataPtr, data, 0, 32);
|
||||
|
||||
if (this.lastPreferredRole == null) {
|
||||
this.lastPreferredRole = data;
|
||||
return;
|
||||
}
|
||||
|
||||
Task.Run(async () => {
|
||||
for (var rouletteIndex = 1; rouletteIndex < 11; rouletteIndex++) {
|
||||
var currentRoleKey = data[rouletteIndex];
|
||||
var prevRoleKey = this.lastPreferredRole[rouletteIndex];
|
||||
|
||||
Log.Verbose("CfPreferredRole: {0} - {1} => {2}", rouletteIndex, prevRoleKey, currentRoleKey);
|
||||
|
||||
if (currentRoleKey != prevRoleKey) {
|
||||
var rouletteName = rouletteIndex switch {
|
||||
1 => "Duty Roulette: Leveling",
|
||||
2 => "Duty Roulette: Level 50/60/70 Dungeons",
|
||||
3 => "Duty Roulette: Main Scenario",
|
||||
4 => "Duty Roulette: Guildhests",
|
||||
5 => "Duty Roulette: Expert",
|
||||
6 => "Duty Roulette: Trials",
|
||||
8 => "Duty Roulette: Mentor",
|
||||
9 => "Duty Roulette: Alliance Raids",
|
||||
10 => "Duty Roulette: Normal Raids",
|
||||
_ => "Unknown ContentRoulette"
|
||||
};
|
||||
|
||||
var prevRoleName = RoleKeyToPreferredRole(prevRoleKey);
|
||||
var currentRoleName = RoleKeyToPreferredRole(currentRoleKey);
|
||||
|
||||
if (!this.dalamud.Configuration.PreferredRoleReminders.TryGetValue(rouletteIndex, out var roleToCheck))
|
||||
return;
|
||||
|
||||
if (roleToCheck == DalamudConfiguration.PreferredRole.All || currentRoleName != roleToCheck)
|
||||
return;
|
||||
|
||||
this.dalamud.Framework.Gui.Chat.Print($"Roulette bonus for {rouletteName} changed: {prevRoleName} => {currentRoleName}");
|
||||
|
||||
if (this.dalamud.BotManager.IsConnected)
|
||||
await this.dalamud.BotManager.ProcessCfPreferredRoleChange(rouletteName, prevRoleName.ToString(), currentRoleName.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
this.lastPreferredRole = data;
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.optOutMbUploads) {
|
||||
if (opCode == this.dalamud.Data.ServerOpCodes["MarketBoardItemRequestStart"]) {
|
||||
var catalogId = (uint) Marshal.ReadInt32(dataPtr);
|
||||
|
|
@ -235,6 +179,19 @@ namespace Dalamud.Game.Network {
|
|||
request.History.AddRange(listing.HistoryListings);
|
||||
|
||||
Log.Verbose("Added history for item#{0}", listing.CatalogId);
|
||||
|
||||
if (request.AmountToArrive == 0) {
|
||||
Log.Verbose("Request had 0 amount, uploading now");
|
||||
|
||||
try
|
||||
{
|
||||
Task.Run(() => this.uploader.Upload(request));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Market Board data upload failed.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (opCode == this.dalamud.Data.ServerOpCodes["MarketTaxRates"])
|
||||
|
|
@ -254,14 +211,5 @@ namespace Dalamud.Game.Network {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private DalamudConfiguration.PreferredRole RoleKeyToPreferredRole(int key) => key switch
|
||||
{
|
||||
1 => DalamudConfiguration.PreferredRole.Tank,
|
||||
2 => DalamudConfiguration.PreferredRole.Dps,
|
||||
3 => DalamudConfiguration.PreferredRole.Dps,
|
||||
4 => DalamudConfiguration.PreferredRole.Healer,
|
||||
_ => DalamudConfiguration.PreferredRole.None
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,6 +24,9 @@ namespace Dalamud.Interface
|
|||
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_fr.json", "UIRes/loc/dalamud/dalamud_fr.json" },
|
||||
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_it.json", "UIRes/loc/dalamud/dalamud_it.json" },
|
||||
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_ja.json", "UIRes/loc/dalamud/dalamud_ja.json" },
|
||||
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_ko.json", "UIRes/loc/dalamud/dalamud_ko.json" },
|
||||
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_no.json", "UIRes/loc/dalamud/dalamud_no.json" },
|
||||
{AssetStoreUrl + "UIRes/loc/dalamud/dalamud_ru.json", "UIRes/loc/dalamud/dalamud_ru.json" },
|
||||
{"https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf", "UIRes/gamesym.ttf" }
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -11,13 +11,13 @@ namespace Dalamud.Interface {
|
|||
private readonly Dalamud dalamud;
|
||||
private string assemblyVersion = Util.AssemblyVersion;
|
||||
|
||||
private const bool WarrantsChangelog = false;
|
||||
private const bool WarrantsChangelog = true;
|
||||
private const string ChangeLog =
|
||||
@"* All plugin windows now hide together with the in-game UI when you toggle it.
|
||||
You can change this behaviour with /xlsettings under the ""Look&Feel"" tab.
|
||||
* The ""Item hovering"" feature, which was previously broken due to patch 5.3 is now working again.
|
||||
* Added some extra infos about the state of the addon to the log, so we can help you better in case you encounter crashes.
|
||||
* Added this changelog window.";
|
||||
@"* The /xlbonus command was removed - it has been remade as the ""Adventurer in Need"" plugin by Caraxi and is way better now. Please check it out!
|
||||
* Plugin UI is now also hidden when in GPose or in a cutscene. You can disable this in the /xlsettings window.
|
||||
* Universalis will now be updated when a shown item has no listings.
|
||||
* Updated the localization files
|
||||
* Added Norwegian, Korean and Russian localization - thanks a lot to all of our translators, especially Ridge, Hibiya and xDarkOne! If you wish to join the effort, please check our #translations channel.";
|
||||
|
||||
public DalamudChangelogWindow(Dalamud dalamud) {
|
||||
this.dalamud = dalamud;
|
||||
|
|
|
|||
|
|
@ -34,13 +34,29 @@ Pohky
|
|||
|
||||
Localization by:
|
||||
|
||||
Truci
|
||||
fmauNeko
|
||||
Roy
|
||||
karashiiro
|
||||
Airiel
|
||||
Akira
|
||||
area402
|
||||
Ridge
|
||||
availuzje
|
||||
CBMaca
|
||||
Delaene
|
||||
fang2hou
|
||||
Miu
|
||||
fmauNeko
|
||||
qtBxi
|
||||
N30n014
|
||||
JasonLucas
|
||||
karashiiro
|
||||
hibiya
|
||||
sayumizumi
|
||||
N30N014
|
||||
Neocrow
|
||||
OhagiYamada
|
||||
xDarkOne
|
||||
Truci
|
||||
Roy
|
||||
xenris
|
||||
Xorus
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -99,8 +99,8 @@ namespace Dalamud.Interface
|
|||
|
||||
ImGui.Dummy(new Vector2(10f, 10f));
|
||||
|
||||
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden"), ref this.doToggleUiHide);
|
||||
ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay."));
|
||||
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden and during cutscenes and gpose"), ref this.doToggleUiHide);
|
||||
ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay, or upon entering gpose or a cutscene."));
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using System.Linq;
|
|||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using CheapLoc;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.Internal.DXGI;
|
||||
|
|
@ -207,9 +208,13 @@ namespace Dalamud.Interface
|
|||
// Sets up a deferred invocation of font rebuilding, before the next render frame
|
||||
public void RebuildFonts()
|
||||
{
|
||||
Log.Verbose("[FONT] RebuildFonts() called");
|
||||
|
||||
// don't invoke this multiple times per frame, in case multiple plugins call it
|
||||
if (!this.isRebuildingFonts)
|
||||
{
|
||||
Log.Verbose("[FONT] RebuildFonts() trigger");
|
||||
|
||||
this.isRebuildingFonts = true;
|
||||
this.scene.OnNewRenderFrame += RebuildFontsInternal;
|
||||
}
|
||||
|
|
@ -300,10 +305,18 @@ namespace Dalamud.Interface
|
|||
}, GCHandleType.Pinned);
|
||||
IconFont = ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathIcon, 17.0f, null, iconRangeHandle.AddrOfPinnedObject());
|
||||
|
||||
Log.Verbose("[FONT] Invoke OnBuildFonts");
|
||||
this.OnBuildFonts?.Invoke();
|
||||
Log.Verbose("[FONT] OnBuildFonts OK!");
|
||||
|
||||
for (var i = 0; i < ImGui.GetIO().Fonts.Fonts.Size; i++) {
|
||||
Log.Verbose("{0} - {1}", i, ImGui.GetIO().Fonts.Fonts[i].GetDebugName());
|
||||
}
|
||||
|
||||
ImGui.GetIO().Fonts.Build();
|
||||
|
||||
Log.Verbose("[FONT] Fonts built!");
|
||||
|
||||
fontConfig.Destroy();
|
||||
japaneseRangeHandle.Free();
|
||||
gameRangeHandle.Free();
|
||||
|
|
@ -313,11 +326,15 @@ namespace Dalamud.Interface
|
|||
// This is intended to only be called as a handler attached to scene.OnNewRenderFrame
|
||||
private void RebuildFontsInternal()
|
||||
{
|
||||
Log.Verbose("[FONT] RebuildFontsInternal() called");
|
||||
SetupFonts();
|
||||
|
||||
Log.Verbose("[FONT] RebuildFontsInternal() detaching");
|
||||
this.scene.OnNewRenderFrame -= RebuildFontsInternal;
|
||||
this.scene.InvalidateFonts();
|
||||
|
||||
Log.Verbose("[FONT] Font Rebuild OK!");
|
||||
|
||||
this.isRebuildingFonts = false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.Internal.Gui;
|
||||
using ImGuiNET;
|
||||
using ImGuiScene;
|
||||
|
|
@ -38,9 +39,12 @@ namespace Dalamud.Interface
|
|||
/// </summary>
|
||||
public bool DisableAutomaticUiHide { get; set; } = false;
|
||||
|
||||
private readonly InterfaceManager interfaceManager;
|
||||
private readonly GameGui gameGui;
|
||||
private readonly DalamudConfiguration config;
|
||||
private bool CutsceneOrGposeActive => this.dalamud.ClientState != null && this.dalamud.ClientState.Condition[ConditionFlag.OccupiedInCutSceneEvent] ||
|
||||
this.dalamud.ClientState.Condition[ConditionFlag.WatchingCutscene] ||
|
||||
this.dalamud.ClientState.Condition[ConditionFlag.WatchingCutscene78];
|
||||
|
||||
private Dalamud dalamud;
|
||||
|
||||
#if DEBUG
|
||||
internal static bool DoStats { get; set; } = true;
|
||||
#else
|
||||
|
|
@ -56,13 +60,11 @@ namespace Dalamud.Interface
|
|||
/// </summary>
|
||||
/// <param name="interfaceManager">The interface manager to register on.</param>
|
||||
/// <param name="namespaceName">The plugin namespace.</param>
|
||||
internal UiBuilder(InterfaceManager interfaceManager, GameGui gameGui, DalamudConfiguration config, string namespaceName) {
|
||||
internal UiBuilder(Dalamud dalamud, string namespaceName) {
|
||||
this.namespaceName = namespaceName;
|
||||
|
||||
this.interfaceManager = interfaceManager;
|
||||
this.gameGui = gameGui;
|
||||
this.config = config;
|
||||
this.interfaceManager.OnDraw += OnDraw;
|
||||
this.dalamud = dalamud;
|
||||
this.dalamud.InterfaceManager.OnDraw += OnDraw;
|
||||
this.stopwatch = new System.Diagnostics.Stopwatch();
|
||||
}
|
||||
|
||||
|
|
@ -70,7 +72,7 @@ namespace Dalamud.Interface
|
|||
/// Unregister the UiBuilder. Do not call this in plugin code.
|
||||
/// </summary>
|
||||
public void Dispose() {
|
||||
this.interfaceManager.OnDraw -= OnDraw;
|
||||
this.dalamud.InterfaceManager.OnDraw -= OnDraw;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -79,7 +81,7 @@ namespace Dalamud.Interface
|
|||
/// <param name="filePath">The full filepath to the image.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> object wrapping the created image. Use <see cref="TextureWrap.ImGuiHandle"/> inside ImGui.Image()</returns>
|
||||
public TextureWrap LoadImage(string filePath) =>
|
||||
this.interfaceManager.LoadImage(filePath);
|
||||
this.dalamud.InterfaceManager.LoadImage(filePath);
|
||||
|
||||
/// <summary>
|
||||
/// Loads an image from a byte stream, such as a png downloaded into memory.
|
||||
|
|
@ -87,7 +89,7 @@ namespace Dalamud.Interface
|
|||
/// <param name="imageData">A byte array containing the raw image data.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> object wrapping the created image. Use <see cref="TextureWrap.ImGuiHandle"/> inside ImGui.Image()</returns>
|
||||
public TextureWrap LoadImage(byte[] imageData) =>
|
||||
this.interfaceManager.LoadImage(imageData);
|
||||
this.dalamud.InterfaceManager.LoadImage(imageData);
|
||||
|
||||
/// <summary>
|
||||
/// Loads an image from raw unformatted pixel data, with no type or header information. To load formatted data, use <see cref="LoadImage(byte[])"/>.
|
||||
|
|
@ -98,7 +100,7 @@ namespace Dalamud.Interface
|
|||
/// <param name="numChannels">The number of channels (bytes per pixel) of the image contained in <paramref name="imageData"/>. This should usually be 4.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> object wrapping the created image. Use <see cref="TextureWrap.ImGuiHandle"/> inside ImGui.Image()</returns>
|
||||
public TextureWrap LoadImageRaw(byte[] imageData, int width, int height, int numChannels) =>
|
||||
this.interfaceManager.LoadImageRaw(imageData, width, height, numChannels);
|
||||
this.dalamud.InterfaceManager.LoadImageRaw(imageData, width, height, numChannels);
|
||||
|
||||
/// <summary>
|
||||
/// An event that is called any time ImGui fonts need to be rebuilt.<br/>
|
||||
|
|
@ -109,8 +111,8 @@ namespace Dalamud.Interface
|
|||
/// </summary>
|
||||
public Action OnBuildFonts
|
||||
{
|
||||
get { return this.interfaceManager.OnBuildFonts; }
|
||||
set { this.interfaceManager.OnBuildFonts = value; }
|
||||
get { return this.dalamud.InterfaceManager.OnBuildFonts; }
|
||||
set { this.dalamud.InterfaceManager.OnBuildFonts = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -118,8 +120,11 @@ namespace Dalamud.Interface
|
|||
/// This will invoke any <see cref="OnBuildFonts"/> handlers and ensure that any loaded fonts are
|
||||
/// ready to be used on the next UI frame.
|
||||
/// </summary>
|
||||
public void RebuildFonts() =>
|
||||
this.interfaceManager.RebuildFonts();
|
||||
public void RebuildFonts()
|
||||
{
|
||||
Log.Verbose("[FONT] {0} plugin is initiating FONT REBUILD", this.namespaceName);
|
||||
this.dalamud.InterfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that is fired when the plugin should open its configuration interface.
|
||||
|
|
@ -130,7 +135,7 @@ namespace Dalamud.Interface
|
|||
|
||||
private void OnDraw() {
|
||||
|
||||
if (this.gameGui.GameUiHidden && this.config.ToggleUiHide && !DisableAutomaticUiHide)
|
||||
if ((this.dalamud.Framework.Gui.GameUiHidden || CutsceneOrGposeActive) && this.dalamud.Configuration.ToggleUiHide && !DisableAutomaticUiHide)
|
||||
return;
|
||||
|
||||
ImGui.PushID(this.namespaceName);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Dalamud
|
|||
class Localization {
|
||||
private readonly string workingDirectory;
|
||||
|
||||
public static readonly string[] ApplicableLangCodes = { "de", "ja", "fr", "it", "es" };
|
||||
public static readonly string[] ApplicableLangCodes = { "de", "ja", "fr", "it", "es", "ko", "no", "ru" };
|
||||
|
||||
public Localization(string workingDirectory) {
|
||||
this.workingDirectory = workingDirectory;
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ namespace Dalamud.Plugin
|
|||
this.CommandManager = dalamud.CommandManager;
|
||||
this.Framework = dalamud.Framework;
|
||||
this.ClientState = dalamud.ClientState;
|
||||
this.UiBuilder = new UiBuilder(dalamud.InterfaceManager, dalamud.Framework.Gui, dalamud.Configuration, pluginName);
|
||||
this.UiBuilder = new UiBuilder(dalamud, pluginName);
|
||||
this.TargetModuleScanner = dalamud.SigScanner;
|
||||
this.Data = dalamud.Data;
|
||||
this.SeStringManager = dalamud.SeStringManager;
|
||||
|
|
|
|||
|
|
@ -57,7 +57,8 @@ namespace Dalamud.Plugin
|
|||
ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoScrollbar);
|
||||
|
||||
ImGui.Text(Loc.Localize("InstallerHint", "This window allows you install and remove in-game plugins.\nThey are made by third-party developers."));
|
||||
ImGui.SameLine();
|
||||
ImGui.SameLine(ImGui.GetWindowWidth() - 250);
|
||||
ImGui.SetNextItemWidth(240);
|
||||
ImGui.InputTextWithHint("###XPlPluginInstaller_Search", Loc.Localize("InstallerSearch", "Search"), ref this.searchText, 100);
|
||||
ImGui.Separator();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue