Event naming convention

This commit is contained in:
liam 2021-08-11 12:39:43 -04:00
parent 40bdd6b41c
commit fecaa5d504

View file

@ -1,5 +1,4 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
@ -55,7 +54,7 @@ namespace Dalamud.Game.Gui.FlyText
/// <param name="yOffset">The vertical offset to place the flytext at. 0 is default. Negative values result
/// in text appearing higher on the screen. This does not change where the element begins to fade.</param>
/// <param name="handled">Whether this flytext has been handled. If a subscriber sets this to true, the FlyText will not appear.</param>
public delegate void FlyTextDelegate(
public delegate void OnFlyTextDelegate(
ref FlyTextKind kind,
ref int val1,
ref int val2,
@ -98,7 +97,7 @@ namespace Dalamud.Game.Gui.FlyText
/// <summary>
/// The FlyText event that can be subscribed to.
/// </summary>
public event FlyTextDelegate? OnFlyText;
public event OnFlyTextDelegate? FlyText;
private Dalamud Dalamud { get; }
@ -220,7 +219,7 @@ namespace Dalamud.Game.Gui.FlyText
$"text1({text1.ToInt64():X}, \"{tmpText1}\") text2({text2.ToInt64():X}, \"{tmpText2}\") " +
$"color({color:X}) icon({icon}) yOffset({yOffset})");
Log.Verbose("[FlyText] Calling flytext events!");
this.OnFlyText?.Invoke(
this.FlyText?.Invoke(
ref tmpKind,
ref tmpVal1,
ref tmpVal2,