meli
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eabd5467f1
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Update cursor behavior. Should resolve fps and flicker issues when vsync is off, but now there will be 2 cursors in the ui, and the game cursor will change based on what is underneath the ui, even though it won't be interactable through the window
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2020-01-10 10:02:25 -08:00 |
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meli
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5623b2ceb8
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pull in submodule updates
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2020-01-09 02:25:38 -08:00 |
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meli
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655f356293
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pull in ImGuiScene updates for functional input
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2020-01-05 14:37:39 -08:00 |
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meli
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557ec18f29
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pull in basic input handling for testing
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2020-01-04 16:40:47 -08:00 |
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meli
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187105bf50
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simple direct render. Probably a good idea to look into threading the render to do a bit less work in present and block the frame for less time. May also need to use a separate render target depending on how this works with reshade etc. No input handling at all right now
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2020-01-04 14:11:07 -08:00 |
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meli
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661e79aa2f
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WIP updates for direct render testing. Currently ImGui draws, but basically off into space and nothing is visible. Working on porting some reshade logic to see if we can get away with simple additional targets and msaa handling
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2019-12-28 18:24:54 -08:00 |
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meli
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31c2bd72a7
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Pull in ImGuiScene updates
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2019-12-22 07:49:26 -08:00 |
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meli
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cb2e2cfe40
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Update to latest ImGuiScene
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2019-12-21 08:58:26 -08:00 |
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goat
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6535daade7
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feat: first interface WIP
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2019-12-11 03:11:53 +09:00 |
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