Commit graph

12 commits

Author SHA1 Message Date
goat
348783d394 hack: workaround for ffxiv trying to take over hardware cursor 2020-01-21 01:30:17 +09:00
meli
aac9e3a485 Pull in ImGuiScene updates 2020-01-12 08:21:23 -08:00
meli
099e0e107b pull in ImGuiScene updates for cursor fix 2020-01-10 10:29:43 -08:00
meli
eabd5467f1 Update cursor behavior. Should resolve fps and flicker issues when vsync is off, but now there will be 2 cursors in the ui, and the game cursor will change based on what is underneath the ui, even though it won't be interactable through the window 2020-01-10 10:02:25 -08:00
meli
5623b2ceb8 pull in submodule updates 2020-01-09 02:25:38 -08:00
meli
655f356293 pull in ImGuiScene updates for functional input 2020-01-05 14:37:39 -08:00
meli
557ec18f29 pull in basic input handling for testing 2020-01-04 16:40:47 -08:00
meli
187105bf50 simple direct render. Probably a good idea to look into threading the render to do a bit less work in present and block the frame for less time. May also need to use a separate render target depending on how this works with reshade etc. No input handling at all right now 2020-01-04 14:11:07 -08:00
meli
661e79aa2f WIP updates for direct render testing. Currently ImGui draws, but basically off into space and nothing is visible. Working on porting some reshade logic to see if we can get away with simple additional targets and msaa handling 2019-12-28 18:24:54 -08:00
meli
31c2bd72a7 Pull in ImGuiScene updates 2019-12-22 07:49:26 -08:00
meli
cb2e2cfe40 Update to latest ImGuiScene 2019-12-21 08:58:26 -08:00
goat
6535daade7 feat: first interface WIP 2019-12-11 03:11:53 +09:00