Liam
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95d4bcab06
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update submodule
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2021-03-29 20:20:31 -04:00 |
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goat
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dd0cff0cf2
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Update ImGuiScene
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2021-02-10 19:02:59 +01:00 |
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goat
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31216efc7b
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deps: update ImGuiScene
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2021-01-26 15:52:49 +01:00 |
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goat
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301cbc12b8
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deps: update ImGuiScene
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2021-01-22 22:39:42 +01:00 |
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goat
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6d189e1d41
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deps: update ImGuiScene for real
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2021-01-21 17:25:58 +01:00 |
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goat
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a2af5e424e
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deps: update ImGuiScene
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2021-01-21 14:28:04 +01:00 |
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goat
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0cea6ffe10
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feat: expose Device and WindowHandle on UiBuilder
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2021-01-21 14:16:26 +01:00 |
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goat
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46dd6c5eaf
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deps: add FFXIVClientStructs reference
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2021-01-15 23:59:04 +01:00 |
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goat
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a4840006f3
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deps: remove Discord.Net
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2020-12-05 23:52:28 +01:00 |
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goat
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5ae756577c
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deps: remove accidental submodule
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2020-12-05 02:09:41 +01:00 |
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goat
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d392ee9afa
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fix: also load plugins with API level higher than current dalamud
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2020-12-03 20:48:08 +01:00 |
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goat
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86c4b14d9d
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deps: update ImGuiScene
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2020-08-17 13:00:47 +02:00 |
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goat
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7ac4881595
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deps: update ImGuiScene
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2020-08-03 20:06:11 +02:00 |
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meli
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fcd98ee2bb
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Add ability for plugins to add ImGui fonts at runtime, though we should discourage this as much as possible. Also sneak in an api-matching update to part of ImGuiScene, to make more things useable in SamplePlugin
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2020-04-29 17:13:05 -07:00 |
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meli
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be1fa75a83
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pull in imguiscene fix for mouse input breaking
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2020-04-20 09:00:38 -07:00 |
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meli
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a80218d741
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expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way
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2020-04-03 16:42:20 -07:00 |
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meli
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b8d293a480
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Clear keystates when ImGui wants text input; pull in related updates to ImGuiScene
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2020-03-28 12:26:59 -07:00 |
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meli
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03a7681b38
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Pull in ImGuiScene fix for stuck text inputs
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2020-03-19 10:57:06 -07:00 |
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meli
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9b2d41d7f9
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Fix: pull in ImGuiScene update to fix custom unicode typed text being automatically processed and broken by win32
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2020-02-29 11:22:49 -08:00 |
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meli
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803e69d1b7
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Fix #38 - resizing the game window was causing swapchain ResizeBuffers() to fail, leading to corrupt render targets
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2020-02-27 23:01:43 -08:00 |
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goat
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6d57da2fec
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fix: add experimental fix for Discord.Net 100% cpu bug, restructure project
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2020-02-17 20:57:56 +09:00 |
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meli
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757cf69431
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Pull in ImGuiScene updates to render state backup and restore
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2020-01-24 21:48:43 -08:00 |
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meli
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cc676a25f5
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Add support for loading images for use in ImGui windows
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2020-01-23 13:45:40 -08:00 |
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meli
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3ca7c6c19c
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Set path for imgui's ini file to the general dalamud data directory, so it won't conflict with other imgui applications and is obvious to users that it is part of dalamud
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2020-01-20 13:25:05 -08:00 |
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meli
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7321819961
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pull in minor ImGuiScene cleanup
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2020-01-20 11:16:53 -08:00 |
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meli
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deb208642f
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Super quick cleanup of cursor changes, pull in associated ImGuiScene changes
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2020-01-20 09:58:31 -08:00 |
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goat
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348783d394
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hack: workaround for ffxiv trying to take over hardware cursor
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2020-01-21 01:30:17 +09:00 |
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meli
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aac9e3a485
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Pull in ImGuiScene updates
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2020-01-12 08:21:23 -08:00 |
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meli
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099e0e107b
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pull in ImGuiScene updates for cursor fix
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2020-01-10 10:29:43 -08:00 |
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meli
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eabd5467f1
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Update cursor behavior. Should resolve fps and flicker issues when vsync is off, but now there will be 2 cursors in the ui, and the game cursor will change based on what is underneath the ui, even though it won't be interactable through the window
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2020-01-10 10:02:25 -08:00 |
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meli
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5623b2ceb8
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pull in submodule updates
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2020-01-09 02:25:38 -08:00 |
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meli
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655f356293
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pull in ImGuiScene updates for functional input
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2020-01-05 14:37:39 -08:00 |
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meli
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557ec18f29
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pull in basic input handling for testing
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2020-01-04 16:40:47 -08:00 |
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meli
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187105bf50
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simple direct render. Probably a good idea to look into threading the render to do a bit less work in present and block the frame for less time. May also need to use a separate render target depending on how this works with reshade etc. No input handling at all right now
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2020-01-04 14:11:07 -08:00 |
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meli
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661e79aa2f
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WIP updates for direct render testing. Currently ImGui draws, but basically off into space and nothing is visible. Working on porting some reshade logic to see if we can get away with simple additional targets and msaa handling
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2019-12-28 18:24:54 -08:00 |
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meli
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31c2bd72a7
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Pull in ImGuiScene updates
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2019-12-22 07:49:26 -08:00 |
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meli
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cb2e2cfe40
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Update to latest ImGuiScene
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2019-12-21 08:58:26 -08:00 |
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goat
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6535daade7
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feat: first interface WIP
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2019-12-11 03:11:53 +09:00 |
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