* Add InventoryWidget
* Update InventoryWidget
- Use GameInventoryItem.GetReadOnlySpanOfInventory
- Display Stains
- Display Materia
* Display CrafterContentId in InventoryWidget
* Fix display of HQ items in InventoryWidget
Also removes the Base ItemId, because Dalamud doesn't apply flags.
* Make columns Itemid and Quantity copyable
* Update ImGuiComponents & ImGuiHelpers
Took some helper functions created for `UiDebug2`, and incorporated them into `ImGuiComponents` / `ImGuiHelpers` instead
- `IconButton()` (and its various overloads) now includes an optional size parameter
- `IconButtonSelect()` has been added, allowing a row or grid of IconButtons to serve as a radio-like input
- `HelpMarker()` now includes an optional color parameter
- `ClickToCopyText()` now includes an optional color parameter, and includes the `FontAwesome.Copy` icon in the tooltip.
- Implemented ImRaii in these files
These changes are intended not to break any existing calls in plugins or within Dalamud itself.
* Fix ambiguous overloads
* UiDebug2 Updates
- Fixed XY coordinate display
- Added AtkValue table to AddonTree display
- Restored old behaviour wherein the Addon display initially only shows the Root node and a collapsed node list
- The above should also fix the Element Selector / Search behaviour, allowing it to scroll correctly to the searched node
- Now displays field offsets for any node/component whose pointer exists in the addon struct
- Tidied up node tree headers by removing memory addresses (they're still readable in the opened tree, of course)
* GameGui uses CS methods now
Co-authored-by: Infi <infiziert@protonmail.ch>
* Shove even more things over to CS
* Clean up NetworkHandlers too
* bump cs so things build at least
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Co-authored-by: Infi <infiziert@protonmail.ch>
* Add file dialog to add a dev plugin
* Require dev plugins to be paths to the DLL
* Only allow .dlls in the dev plugin setting entry
* Update dev plugin location hint
* update wording
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Co-authored-by: KazWolfe <KazWolfe@users.noreply.github.com>