Commit graph

33 commits

Author SHA1 Message Date
goat
a2af5e424e deps: update ImGuiScene 2021-01-21 14:28:04 +01:00
goat
0cea6ffe10 feat: expose Device and WindowHandle on UiBuilder 2021-01-21 14:16:26 +01:00
goat
46dd6c5eaf deps: add FFXIVClientStructs reference 2021-01-15 23:59:04 +01:00
goat
a4840006f3 deps: remove Discord.Net 2020-12-05 23:52:28 +01:00
goat
5ae756577c deps: remove accidental submodule 2020-12-05 02:09:41 +01:00
goat
d392ee9afa fix: also load plugins with API level higher than current dalamud 2020-12-03 20:48:08 +01:00
goat
86c4b14d9d deps: update ImGuiScene 2020-08-17 13:00:47 +02:00
goat
7ac4881595 deps: update ImGuiScene 2020-08-03 20:06:11 +02:00
meli
fcd98ee2bb Add ability for plugins to add ImGui fonts at runtime, though we should discourage this as much as possible. Also sneak in an api-matching update to part of ImGuiScene, to make more things useable in SamplePlugin 2020-04-29 17:13:05 -07:00
meli
be1fa75a83 pull in imguiscene fix for mouse input breaking 2020-04-20 09:00:38 -07:00
meli
a80218d741 expose imguiscene method to load textures from raw pixel data; underlying handling may change, but UIBuilder api can probably remain this way 2020-04-03 16:42:20 -07:00
meli
b8d293a480 Clear keystates when ImGui wants text input; pull in related updates to ImGuiScene 2020-03-28 12:26:59 -07:00
meli
03a7681b38 Pull in ImGuiScene fix for stuck text inputs 2020-03-19 10:57:06 -07:00
meli
9b2d41d7f9 Fix: pull in ImGuiScene update to fix custom unicode typed text being automatically processed and broken by win32 2020-02-29 11:22:49 -08:00
meli
803e69d1b7 Fix #38 - resizing the game window was causing swapchain ResizeBuffers() to fail, leading to corrupt render targets 2020-02-27 23:01:43 -08:00
goat
6d57da2fec fix: add experimental fix for Discord.Net 100% cpu bug, restructure project 2020-02-17 20:57:56 +09:00
meli
757cf69431 Pull in ImGuiScene updates to render state backup and restore 2020-01-24 21:48:43 -08:00
meli
cc676a25f5 Add support for loading images for use in ImGui windows 2020-01-23 13:45:40 -08:00
meli
3ca7c6c19c Set path for imgui's ini file to the general dalamud data directory, so it won't conflict with other imgui applications and is obvious to users that it is part of dalamud 2020-01-20 13:25:05 -08:00
meli
7321819961 pull in minor ImGuiScene cleanup 2020-01-20 11:16:53 -08:00
meli
deb208642f Super quick cleanup of cursor changes, pull in associated ImGuiScene changes 2020-01-20 09:58:31 -08:00
goat
348783d394 hack: workaround for ffxiv trying to take over hardware cursor 2020-01-21 01:30:17 +09:00
meli
aac9e3a485 Pull in ImGuiScene updates 2020-01-12 08:21:23 -08:00
meli
099e0e107b pull in ImGuiScene updates for cursor fix 2020-01-10 10:29:43 -08:00
meli
eabd5467f1 Update cursor behavior. Should resolve fps and flicker issues when vsync is off, but now there will be 2 cursors in the ui, and the game cursor will change based on what is underneath the ui, even though it won't be interactable through the window 2020-01-10 10:02:25 -08:00
meli
5623b2ceb8 pull in submodule updates 2020-01-09 02:25:38 -08:00
meli
655f356293 pull in ImGuiScene updates for functional input 2020-01-05 14:37:39 -08:00
meli
557ec18f29 pull in basic input handling for testing 2020-01-04 16:40:47 -08:00
meli
187105bf50 simple direct render. Probably a good idea to look into threading the render to do a bit less work in present and block the frame for less time. May also need to use a separate render target depending on how this works with reshade etc. No input handling at all right now 2020-01-04 14:11:07 -08:00
meli
661e79aa2f WIP updates for direct render testing. Currently ImGui draws, but basically off into space and nothing is visible. Working on porting some reshade logic to see if we can get away with simple additional targets and msaa handling 2019-12-28 18:24:54 -08:00
meli
31c2bd72a7 Pull in ImGuiScene updates 2019-12-22 07:49:26 -08:00
meli
cb2e2cfe40 Update to latest ImGuiScene 2019-12-21 08:58:26 -08:00
goat
6535daade7 feat: first interface WIP 2019-12-11 03:11:53 +09:00