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17 commits
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11 changed files with 91 additions and 19 deletions
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@ -6,7 +6,7 @@
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<PropertyGroup Label="Feature">
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<Description>XIV Launcher addon framework</Description>
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<DalamudVersion>13.0.0.13</DalamudVersion>
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<DalamudVersion>13.0.0.16</DalamudVersion>
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<AssemblyVersion>$(DalamudVersion)</AssemblyVersion>
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<Version>$(DalamudVersion)</Version>
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<FileVersion>$(DalamudVersion)</FileVersion>
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@ -82,8 +82,13 @@ internal sealed class DataManager : IInternalDisposableService, IDataManager
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var tsInfo =
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JsonConvert.DeserializeObject<LauncherTroubleshootingInfo>(
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dalamud.StartInfo.TroubleshootingPackData);
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this.HasModifiedGameDataFiles =
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tsInfo?.IndexIntegrity is LauncherTroubleshootingInfo.IndexIntegrityResult.Failed or LauncherTroubleshootingInfo.IndexIntegrityResult.Exception;
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// Don't fail for IndexIntegrityResult.Exception, since the check during launch has a very small timeout
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// this.HasModifiedGameDataFiles =
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// tsInfo?.IndexIntegrity is LauncherTroubleshootingInfo.IndexIntegrityResult.Failed;
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// TODO: Put above back when check in XL is fixed
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this.HasModifiedGameDataFiles = false;
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if (this.HasModifiedGameDataFiles)
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Log.Verbose("Game data integrity check failed!\n{TsData}", dalamud.StartInfo.TroubleshootingPackData);
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@ -305,7 +305,8 @@ internal class GameInventory : IInternalDisposableService
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private GameInventoryItem[] CreateItemsArray(int length)
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{
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var items = new GameInventoryItem[length];
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items.Initialize();
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foreach (ref var item in items.AsSpan())
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item = new();
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return items;
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}
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@ -7,6 +7,7 @@ using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Console;
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using Dalamud.Memory;
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using Dalamud.Utility;
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@ -37,6 +38,8 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
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private readonly WndProcDelegate wndProcDelegate;
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private readonly nint platformNamePtr;
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private readonly IConsoleVariable<bool> cvLogMouseEvents;
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private ViewportHandler viewportHandler;
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private int mouseButtonsDown;
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@ -87,6 +90,11 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
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this.cursors[(int)ImGuiMouseCursor.ResizeNwse] = LoadCursorW(default, IDC.IDC_SIZENWSE);
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this.cursors[(int)ImGuiMouseCursor.Hand] = LoadCursorW(default, IDC.IDC_HAND);
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this.cursors[(int)ImGuiMouseCursor.NotAllowed] = LoadCursorW(default, IDC.IDC_NO);
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this.cvLogMouseEvents = Service<ConsoleManager>.Get().AddVariable(
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"imgui.log_mouse_events",
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"Log mouse events to console for debugging",
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false);
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}
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/// <summary>
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@ -267,11 +275,23 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
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case WM.WM_XBUTTONDOWN:
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case WM.WM_XBUTTONDBLCLK:
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{
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if (this.cvLogMouseEvents.Value)
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{
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Log.Verbose(
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"Handle MouseDown {Btn} WantCaptureMouse: {Want} mouseButtonsDown: {Down}",
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GetButton(msg, wParam),
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io.WantCaptureMouse,
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this.mouseButtonsDown);
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}
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var button = GetButton(msg, wParam);
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if (io.WantCaptureMouse)
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{
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if (this.mouseButtonsDown == 0 && GetCapture() == nint.Zero)
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{
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SetCapture(hWndCurrent);
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}
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this.mouseButtonsDown |= 1 << button;
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io.AddMouseButtonEvent(button, true);
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return default(LRESULT);
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@ -288,12 +308,28 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
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case WM.WM_MBUTTONUP:
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case WM.WM_XBUTTONUP:
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{
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if (this.cvLogMouseEvents.Value)
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{
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Log.Verbose(
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"Handle MouseUp {Btn} WantCaptureMouse: {Want} mouseButtonsDown: {Down}",
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GetButton(msg, wParam),
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io.WantCaptureMouse,
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this.mouseButtonsDown);
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}
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var button = GetButton(msg, wParam);
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if (io.WantCaptureMouse)
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// Need to check if we captured the button event away from the game here, otherwise the game might get
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// a down event but no up event, causing the cursor to get stuck.
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// Can happen if WantCaptureMouse becomes true in between down and up
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if (io.WantCaptureMouse && (this.mouseButtonsDown & (1 << button)) != 0)
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{
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this.mouseButtonsDown &= ~(1 << button);
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if (this.mouseButtonsDown == 0 && GetCapture() == hWndCurrent)
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{
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ReleaseCapture();
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}
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io.AddMouseButtonEvent(button, false);
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return default(LRESULT);
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}
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@ -458,7 +494,12 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
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// (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.)
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var mousePos = mouseScreenPos;
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if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) == 0)
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ClientToScreen(focusedWindow, &mousePos);
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{
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// Use game window, otherwise, positions are calculated based on the focused window which might not be the game.
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// Leads to offsets.
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ClientToScreen(this.hWnd, &mousePos);
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}
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io.AddMousePosEvent(mousePos.x, mousePos.y);
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}
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@ -170,7 +170,7 @@ internal class SeStringRenderer : IServiceType
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// This also does argument validation for drawParams. Do it here.
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// `using var` makes a struct read-only, but we do want to modify it.
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var stateStorage = new SeStringDrawState(
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using var stateStorage = new SeStringDrawState(
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sss,
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drawParams,
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ThreadSafety.IsMainThread ? this.colorStackSetMainThread : new(this.colorStackSetMainThread.ColorTypes),
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@ -25,7 +25,9 @@ public record struct SeStringDrawParams
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public SeStringReplacementEntity.GetEntityDelegate? GetEntity { get; set; }
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/// <summary>Gets or sets the screen offset of the left top corner.</summary>
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/// <value>Screen offset to draw at, or <c>null</c> to use <see cref="ImGui.GetCursorScreenPos()"/>.</value>
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/// <value>Screen offset to draw at, or <c>null</c> to use <see cref="ImGui.GetCursorScreenPos()"/>, if no <see cref="TargetDrawList"/>
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/// is specified. Otherwise, you must specify it (for example, by passing <see cref="ImGui.GetCursorScreenPos()"/> when passing the window
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/// draw list.</value>
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public Vector2? ScreenOffset { get; set; }
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/// <summary>Gets or sets the font to use.</summary>
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@ -10,6 +10,7 @@ using Dalamud.Interface.Utility;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using Lumina.Text.Payloads;
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using Lumina.Text.ReadOnly;
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@ -17,7 +18,7 @@ namespace Dalamud.Interface.ImGuiSeStringRenderer;
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/// <summary>Calculated values from <see cref="SeStringDrawParams"/> using ImGui styles.</summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe ref struct SeStringDrawState
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public unsafe ref struct SeStringDrawState : IDisposable
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{
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private static readonly int ChannelCount = Enum.GetValues<SeStringDrawChannel>().Length;
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@ -63,11 +64,12 @@ public unsafe ref struct SeStringDrawState
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else
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{
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this.drawList = ssdp.TargetDrawList.Value;
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this.ScreenOffset = Vector2.Zero;
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this.ScreenOffset = ssdp.ScreenOffset ?? Vector2.Zero;
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// API14: Remove, always throw
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if (ThreadSafety.IsMainThread)
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{
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this.ScreenOffset = ssdp.ScreenOffset ?? ImGui.GetCursorScreenPos();
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this.FontSize = ssdp.FontSize ?? ImGui.GetFontSize();
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}
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else
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@ -193,6 +195,9 @@ public unsafe ref struct SeStringDrawState
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/// <summary>Gets the text fragments.</summary>
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internal List<TextFragment> Fragments { get; }
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/// <inheritdoc/>
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public void Dispose() => this.splitter.ClearFreeMemory();
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/// <summary>Sets the current channel in the ImGui draw list splitter.</summary>
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/// <param name="channelIndex">Channel to switch to.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -669,6 +669,8 @@ internal class DalamudInterface : IInternalDisposableService
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{
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using var barColor = ImRaii.PushColor(ImGuiCol.WindowBg, new Vector4(0.060f, 0.060f, 0.060f, 0.773f));
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barColor.Push(ImGuiCol.MenuBarBg, Vector4.Zero);
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barColor.Push(ImGuiCol.Border, Vector4.Zero);
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barColor.Push(ImGuiCol.BorderShadow, Vector4.Zero);
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if (ImGui.BeginMainMenuBar())
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{
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var pluginManager = Service<PluginManager>.Get();
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@ -177,6 +177,24 @@ internal unsafe class SeStringRendererTestWidget : IDataWindowWidget
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ImGuiHelpers.SeStringWrapped(this.logkind.Value.Data.Span, this.style);
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}
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if (ImGui.CollapsingHeader("Draw into drawlist"))
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{
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ImGuiHelpers.ScaledDummy(100);
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ImGui.SetCursorScreenPos(ImGui.GetItemRectMin() + ImGui.GetStyle().FramePadding);
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var clipMin = ImGui.GetItemRectMin() + ImGui.GetStyle().FramePadding;
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var clipMax = ImGui.GetItemRectMax() - ImGui.GetStyle().FramePadding;
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clipMin.Y = MathF.Max(clipMin.Y, ImGui.GetWindowPos().Y);
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clipMax.Y = MathF.Min(clipMax.Y, ImGui.GetWindowPos().Y + ImGui.GetWindowHeight());
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var dl = ImGui.GetWindowDrawList();
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dl.PushClipRect(clipMin, clipMax);
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ImGuiHelpers.CompileSeStringWrapped(
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"<icon(1)>Test test<icon(1)>",
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new SeStringDrawParams
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{ Color = 0xFFFFFFFF, WrapWidth = float.MaxValue, TargetDrawList = dl });
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dl.PopClipRect();
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}
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if (ImGui.CollapsingHeader("Addon Table"u8))
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{
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if (ImGui.BeginTable("Addon Sheet"u8, 3))
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@ -53,6 +53,7 @@ internal class PresetModel
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/// <summary>
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/// Gets a value indicating whether this preset is in the default state.
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/// </summary>
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[JsonIgnore]
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public bool IsDefault =>
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!this.IsPinned &&
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!this.IsClickThrough &&
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@ -84,7 +84,7 @@ public abstract class Window
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Click = _ =>
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{
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this.internalIsClickthrough = false;
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this.presetDirty = false;
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this.presetDirty = true;
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ImGui.OpenPopup(AdditionsPopupName);
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},
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Priority = int.MinValue,
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@ -672,16 +672,13 @@ public abstract class Window
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Task.FromResult<IDalamudTextureWrap>(tex));
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}
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if (!this.hasError)
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if (isErrorStylePushed)
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{
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this.PostDraw();
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Style.StyleModelV1.DalamudStandard.Pop();
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}
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else
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{
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if (isErrorStylePushed)
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{
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Style.StyleModelV1.DalamudStandard.Pop();
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}
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this.PostDraw();
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}
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this.PostHandlePreset(persistence);
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@ -864,7 +861,7 @@ public abstract class Window
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foreach (var button in this.allButtons)
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{
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if (this.internalIsClickthrough && !button.AvailableClickthrough)
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return;
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continue;
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Vector2 position = new(titleBarRect.Max.X - padR - buttonSize, titleBarRect.Min.Y + style.FramePadding.Y);
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padR += buttonSize + style.ItemInnerSpacing.X;
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@ -908,7 +905,7 @@ public abstract class Window
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private void DrawErrorMessage()
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{
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// TODO: Once window systems are services, offer to reload the plugin
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ImGui.TextColoredWrapped(ImGuiColors.DalamudRed,Loc.Localize("WindowSystemErrorOccurred", "An error occurred while rendering this window. Please contact the developer for details."));
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ImGui.TextColoredWrapped(ImGuiColors.DalamudRed, Loc.Localize("WindowSystemErrorOccurred", "An error occurred while rendering this window. Please contact the developer for details."));
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ImGuiHelpers.ScaledDummy(5);
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