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Struct TargetSystem

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.Control
Assembly: FFXIVClientStructs.dll
Syntax
public struct TargetSystem

Fields

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FocusTarget

Declaration
public GameObject*FocusTarget
Field Value
Type Description
GameObject*
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GPoseTarget

Declaration
public GameObject*GPoseTarget
Field Value
Type Description
GameObject*
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MouseOverTarget

Declaration
public GameObject*MouseOverTarget
Field Value
Type Description
GameObject*
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PreviousTarget

Declaration
public GameObject*PreviousTarget
Field Value
Type Description
GameObject*
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SoftTarget

Declaration
public GameObject*SoftTarget
Field Value
Type Description
GameObject*
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Target

Declaration
public GameObject*Target
Field Value
Type Description
GameObject*
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TargetObjectId

Declaration
public uint TargetObjectId
Field Value
Type Description
System.UInt32

Methods

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GetCurrentTarget()

Declaration
[MemberFunction("E8 ?? ?? ?? ?? 48 3B C6 0F 94 C0")]
public GameObject*GetCurrentTarget()
Returns
Type Description
GameObject*
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GetCurrentTargetID()

Declaration
[MemberFunction("E8 ?? ?? ?? ?? 48 3B D8 74 51")]
public uint GetCurrentTargetID()
Returns
Type Description
System.UInt32
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Instance()

Declaration
[StaticAddress("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 3B C6 0F 95 C0", 0, false)]
public static TargetSystem*Instance()
Returns
Type Description
TargetSystem*
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IsObjectInViewRange(GameObject*)

Declaration
[MemberFunction("48 85 D2 74 2C 4C 63 89")]
public bool IsObjectInViewRange(GameObject*obj)
Parameters
Type Name Description
GameObject* obj
Returns
Type Description
System.Boolean
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