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Class DalamudPluginInterface

This class acts as an interface to various objects needed to interact with Dalamud and the game.

Inheritance
System.Object
DalamudPluginInterface
Implements
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Plugin
Assembly: Dalamud.dll
Syntax
public class DalamudPluginInterface : IDisposable

Fields

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ClientState

The ClientState object that allows you to access current client memory information like actors, territories, etc.

Declaration
public readonly ClientState ClientState
Field Value
Type Description
ClientState
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CommandManager

The CommandManager object that allows you to add and remove custom chat commands.

Declaration
public readonly CommandManager CommandManager
Field Value
Type Description
CommandManager
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Data

A DataManager instance which allows you to access game data needed by the main dalamud features.

Declaration
public readonly DataManager Data
Field Value
Type Description
DataManager
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Framework

The Framework object that allows you to interact with the client.

Declaration
public readonly Framework Framework
Field Value
Type Description
Framework
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SeStringManager

A SeStringManager instance which allows creating and parsing SeString payloads.

Declaration
public readonly SeStringManager SeStringManager
Field Value
Type Description
SeStringManager
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TargetModuleScanner

A SigScanner instance targeting the main module of the FFXIV process.

Declaration
public readonly SigScanner TargetModuleScanner
Field Value
Type Description
SigScanner
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UiBuilder

A UiBuilder instance which allows you to draw UI into the game via ImGui draw calls.

Declaration
public readonly UiBuilder UiBuilder
Field Value
Type Description
UiBuilder

Properties

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Reason

The reason this plugin was loaded.

Declaration
public PluginLoadReason Reason { get; }
Property Value
Type Description
PluginLoadReason

Methods

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Dispose()

Unregister your plugin and dispose all references. You have to call this when your IDalamudPlugin is disposed.

Declaration
public void Dispose()
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GetPluginConfig()

Get a previously saved plugin configuration or null if none was saved before.

Declaration
public IPluginConfiguration GetPluginConfig()
Returns
Type Description
IPluginConfiguration

A previously saved config or null if none was saved before.

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Log(String, Object[])

Log a templated message to the in-game debug log.

Declaration
[Obsolete]
public void Log(string messageTemplate, params object[] values)
Parameters
Type Name Description
System.String messageTemplate

The message template.

System.Object[] values

Values to log.

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LogError(Exception, String, Object[])

Log a templated error message to the in-game debug log.

Declaration
[Obsolete]
public void LogError(Exception exception, string messageTemplate, params object[] values)
Parameters
Type Name Description
System.Exception exception

The exception that caused the error.

System.String messageTemplate

The message template.

System.Object[] values

Values to log.

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LogError(String, Object[])

Log a templated error message to the in-game debug log.

Declaration
[Obsolete]
public void LogError(string messageTemplate, params object[] values)
Parameters
Type Name Description
System.String messageTemplate

The message template.

System.Object[] values

Values to log.

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SavePluginConfig(IPluginConfiguration)

Save a plugin configuration(inheriting IPluginConfiguration).

Declaration
public void SavePluginConfig(IPluginConfiguration currentConfig)
Parameters
Type Name Description
IPluginConfiguration currentConfig

The current configuration.

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SendMessage(ExpandoObject)

Send a message to all subscribed plugins.

Declaration
public void SendMessage(ExpandoObject message)
Parameters
Type Name Description
System.Dynamic.ExpandoObject message

The message to send.

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SendMessage(String, ExpandoObject)

Send a message to a specific plugin.

Declaration
public bool SendMessage(string pluginName, ExpandoObject message)
Parameters
Type Name Description
System.String pluginName

The InternalName of the plugin to send the message to.

System.Dynamic.ExpandoObject message

The message to send.

Returns
Type Description
System.Boolean

True if the corresponding plugin was present and received the message.

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Subscribe(String, Action<ExpandoObject>)

Subscribe to an IPC message by a plugin.

Declaration
public void Subscribe(string pluginName, Action<ExpandoObject> action)
Parameters
Type Name Description
System.String pluginName

The InternalName of the plugin to subscribe to.

System.Action<System.Dynamic.ExpandoObject> action

The action to take when a message was received.

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SubscribeAny(Action<String, ExpandoObject>)

Subscribe to an IPC message by any plugin.

Declaration
public void SubscribeAny(Action<string, ExpandoObject> action)
Parameters
Type Name Description
System.Action<System.String, System.Dynamic.ExpandoObject> action

The action to take when a message was received.

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Unsubscribe(String)

Unsubscribe from messages from a plugin.

Declaration
public void Unsubscribe(string pluginName)
Parameters
Type Name Description
System.String pluginName

The InternalName of the plugin to unsubscribe from.

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UnsubscribeAny()

Unsubscribe from messages from any plugin.

Declaration
public void UnsubscribeAny()

Implements

System.IDisposable
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