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Class UiBuilder

This class represents the Dalamud UI that is drawn on top of the game. It can be used to draw custom windows and overlays.

Inheritance
System.Object
UiBuilder
Implements
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Interface
Assembly: Dalamud.dll
Syntax
public class UiBuilder : IDisposable

Properties

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DefaultFont

Gets the default Dalamud font based on Noto Sans CJK Medium in 17pt - supporting all game languages and icons.

Declaration
public static ImFontPtr DefaultFont { get; }
Property Value
Type Description
ImFontPtr
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Device

Gets the game's active Direct3D device.

Declaration
public Device Device { get; }
Property Value
Type Description
SharpDX.Direct3D11.Device
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DisableAutomaticUiHide

Gets or sets a value indicating whether this plugin should hide its UI automatically when the game's UI is hidden.

Declaration
public bool DisableAutomaticUiHide { get; set; }
Property Value
Type Description
System.Boolean
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DisableCutsceneUiHide

Gets or sets a value indicating whether this plugin should hide its UI automatically during cutscenes.

Declaration
public bool DisableCutsceneUiHide { get; set; }
Property Value
Type Description
System.Boolean
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DisableGposeUiHide

Gets or sets a value indicating whether this plugin should hide its UI automatically while gpose is active.

Declaration
public bool DisableGposeUiHide { get; set; }
Property Value
Type Description
System.Boolean
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DisableUserUiHide

Gets or sets a value indicating whether this plugin should hide its UI automatically when the user toggles the UI.

Declaration
public bool DisableUserUiHide { get; set; }
Property Value
Type Description
System.Boolean
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IconFont

Gets the default Dalamud icon font based on FontAwesome 5 Free solid in 17pt.

Declaration
public static ImFontPtr IconFont { get; }
Property Value
Type Description
ImFontPtr
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OnBuildFonts

Gets or sets an action that is called any time ImGui fonts need to be rebuilt.
Any ImFontPtr objects that you store can be invalidated when fonts are rebuilt (at any time), so you should both reload your custom fonts and restore those pointers inside this handler.
PLEASE remove this handler inside Dispose, or when you no longer need your fonts!

Declaration
public Action OnBuildFonts { get; set; }
Property Value
Type Description
System.Action
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WindowHandlePtr

Gets the game's main window handle.

Declaration
public IntPtr WindowHandlePtr { get; }
Property Value
Type Description
System.IntPtr

Methods

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Dispose()

Unregister the UiBuilder. Do not call this in plugin code.

Declaration
public void Dispose()
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LoadImage(Byte[])

Loads an image from a byte stream, such as a png downloaded into memory.

Declaration
public TextureWrap LoadImage(byte[] imageData)
Parameters
Type Name Description
System.Byte[] imageData

A byte array containing the raw image data.

Returns
Type Description
TextureWrap

A TextureWrap object wrapping the created image. Use ImGuiHandle inside ImGui.Image().

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LoadImage(String)

Loads an image from the specified file.

Declaration
public TextureWrap LoadImage(string filePath)
Parameters
Type Name Description
System.String filePath

The full filepath to the image.

Returns
Type Description
TextureWrap

A TextureWrap object wrapping the created image. Use ImGuiHandle inside ImGui.Image().

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LoadImageRaw(Byte[], Int32, Int32, Int32)

Loads an image from raw unformatted pixel data, with no type or header information. To load formatted data, use LoadImage(Byte[]).

Declaration
public TextureWrap LoadImageRaw(byte[] imageData, int width, int height, int numChannels)
Parameters
Type Name Description
System.Byte[] imageData

A byte array containing the raw pixel data.

System.Int32 width

The width of the image contained in imageData.

System.Int32 height

The height of the image contained in imageData.

System.Int32 numChannels

The number of channels (bytes per pixel) of the image contained in imageData. This should usually be 4.

Returns
Type Description
TextureWrap

A TextureWrap object wrapping the created image. Use ImGuiHandle inside ImGui.Image().

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RebuildFonts()

Call this to queue a rebuild of the font atlas.
This will invoke any OnBuildFonts handlers and ensure that any loaded fonts are ready to be used on the next UI frame.

Declaration
public void RebuildFonts()

Events

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OnBuildUi

The delegate that gets called when Dalamud is ready to draw your windows or overlays. When it is called, you can use static ImGui calls.

Declaration
public event RawDX11Scene.BuildUIDelegate OnBuildUi
Event Type
Type Description
RawDX11Scene.BuildUIDelegate
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OnOpenConfigUi

Event that is fired when the plugin should open its configuration interface.

Declaration
public event EventHandler OnOpenConfigUi
Event Type
Type Description
System.EventHandler

Implements

System.IDisposable
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