Class GameObject
This class represents a GameObject in FFXIV.
Inheritance
System.Object
GameObject
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: Dalamud.dll
Syntax
public class GameObject : IEquatable<GameObject>
Fields
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InvalidGameObjectId
IDs of non-networked GameObjects.
Declaration
public const uint InvalidGameObjectId = 3758096384U
Field Value
| Type |
Description |
| System.UInt32 |
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Properties
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Address
Gets the address of the game object in memory.
Declaration
public IntPtr Address { get; }
Property Value
| Type |
Description |
| System.IntPtr |
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DataId
Gets the data ID for linking to other respective game data.
Declaration
public uint DataId { get; }
Property Value
| Type |
Description |
| System.UInt32 |
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HitboxRadius
Declaration
public float HitboxRadius { get; }
Property Value
| Type |
Description |
| System.Single |
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IsDead
Gets a value indicating whether the object is dead or alive.
Declaration
public bool IsDead { get; }
Property Value
| Type |
Description |
| System.Boolean |
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Name
Declaration
public SeString Name { get; }
Property Value
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ObjectId
Declaration
public uint ObjectId { get; }
Property Value
| Type |
Description |
| System.UInt32 |
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ObjectIndex
Gets the index of this object in the object table.
Declaration
public ushort ObjectIndex { get; }
Property Value
| Type |
Description |
| System.UInt16 |
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ObjectKind
Declaration
public ObjectKind ObjectKind { get; }
Property Value
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OwnerId
Gets the ID of this GameObject's owner.
Declaration
public uint OwnerId { get; }
Property Value
| Type |
Description |
| System.UInt32 |
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Position
Declaration
public Vector3 Position { get; }
Property Value
| Type |
Description |
| System.Numerics.Vector3 |
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Rotation
Gets the rotation of this GameObject.
This ranges from -pi to pi radians.
Declaration
public float Rotation { get; }
Property Value
| Type |
Description |
| System.Single |
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Struct
Gets the underlying structure.
Declaration
protected GameObject*Struct { get; }
Property Value
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SubKind
Gets the sub kind of this Actor.
Declaration
public byte SubKind { get; }
Property Value
| Type |
Description |
| System.Byte |
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TargetObject
Gets the target object of the game object.
Declaration
public virtual GameObject TargetObject { get; }
Property Value
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TargetObjectId
Gets the current target of the game object.
Declaration
public virtual ulong TargetObjectId { get; }
Property Value
| Type |
Description |
| System.UInt64 |
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YalmDistanceX
Gets the X distance from the local player in yalms.
Declaration
public byte YalmDistanceX { get; }
Property Value
| Type |
Description |
| System.Byte |
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YalmDistanceZ
Gets the Y distance from the local player in yalms.
Declaration
public byte YalmDistanceZ { get; }
Property Value
| Type |
Description |
| System.Byte |
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Methods
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| System.Object |
obj |
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Returns
| Type |
Description |
| System.Boolean |
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Overrides
System.Object.Equals(System.Object)
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
| Type |
Description |
| System.Int32 |
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Overrides
System.Object.GetHashCode()
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IsValid()
Gets a value indicating whether this actor is still valid in memory.
Declaration
Returns
| Type |
Description |
| System.Boolean |
True or false.
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IsValid(GameObject)
Gets a value indicating whether this actor is still valid in memory.
Declaration
public static bool IsValid(GameObject actor)
Parameters
| Type |
Name |
Description |
| GameObject |
actor |
The actor to check.
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Returns
| Type |
Description |
| System.Boolean |
True or false.
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ToString()
Declaration
public override string ToString()
Returns
| Type |
Description |
| System.String |
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Overrides
System.Object.ToString()
Operators
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Equality(GameObject, GameObject)
Declaration
public static bool operator ==(GameObject gameObject1, GameObject gameObject2)
Parameters
Returns
| Type |
Description |
| System.Boolean |
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Implicit(GameObject to Boolean)
This allows you to if (obj) {...} to check for validity.
Declaration
public static implicit operator bool (GameObject gameObject)
Parameters
| Type |
Name |
Description |
| GameObject |
gameObject |
The actor to check.
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Returns
| Type |
Description |
| System.Boolean |
True or false.
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Inequality(GameObject, GameObject)
Declaration
public static bool operator !=(GameObject actor1, GameObject actor2)
Parameters
Returns
| Type |
Description |
| System.Boolean |
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Explicit Interface Implementations
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IEquatable<GameObject>.Equals(GameObject)
Declaration
bool IEquatable<GameObject>.Equals(GameObject other)
Parameters
Returns
| Type |
Description |
| System.Boolean |
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Implements
System.IEquatable<T>