Struct UIState
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: FFXIVClientStructs.dll
Syntax
Fields
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ActiveDirector
Declaration
public Director*ActiveDirector
Field Value
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AreaInstance
Declaration
public AreaInstance AreaInstance
Field Value
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Buddy
Declaration
Field Value
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Cabinet
Declaration
Field Value
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ContentsFinder
Declaration
public ContentsFinder ContentsFinder
Field Value
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ContentsNote
Declaration
public ContentsNote ContentsNote
Field Value
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FateDirector
Declaration
public FateDirector*FateDirector
Field Value
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Hate
Declaration
Field Value
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Hater
Declaration
Field Value
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Hotbar
Declaration
Field Value
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Map
Declaration
Field Value
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MarkingController
Declaration
public MarkingController MarkingController
Field Value
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MobHunt
Declaration
Field Value
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PlayerState
Declaration
public PlayerState PlayerState
Field Value
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RecipeNote
Declaration
public RecipeNote RecipeNote
Field Value
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RelicNote
Declaration
public RelicNote RelicNote
Field Value
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Revive
Declaration
Field Value
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Telepo
Declaration
Field Value
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UnlockedCompanionsBitmask
Declaration
public byte *UnlockedCompanionsBitmask
Field Value
| Type |
Description |
| System.Byte* |
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UnlockLinkBitmask
Declaration
public byte *UnlockLinkBitmask
Field Value
| Type |
Description |
| System.Byte* |
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WeaponState
Declaration
public WeaponState WeaponState
Field Value
Methods
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Instance()
Declaration
public static UIState*Instance()
Returns
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IsCompanionUnlocked(UInt32)
Check if a companion (minion) is unlocked for the current character.
Declaration
public bool IsCompanionUnlocked(uint companionId)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
companionId |
The ID of the companion/minion to check for.
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Returns
| Type |
Description |
| System.Boolean |
Returns true if the specified minion is unlocked.
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IsEmoteUnlocked(UInt16)
Declaration
public bool IsEmoteUnlocked(ushort emoteId)
Parameters
| Type |
Name |
Description |
| System.UInt16 |
emoteId |
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Returns
| Type |
Description |
| System.Boolean |
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IsInstanceContentCompleted(UInt32)
Declaration
public static bool IsInstanceContentCompleted(uint instanceContentId)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
instanceContentId |
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Returns
| Type |
Description |
| System.Boolean |
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IsInstanceContentUnlocked(UInt32)
Declaration
public static bool IsInstanceContentUnlocked(uint instanceContentId)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
instanceContentId |
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Returns
| Type |
Description |
| System.Boolean |
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IsItemActionUnlocked(Void*)
Declaration
public long IsItemActionUnlocked(void *itemExdPtr)
Parameters
| Type |
Name |
Description |
| System.Void* |
itemExdPtr |
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Returns
| Type |
Description |
| System.Int64 |
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IsTripleTriadCardUnlocked(UInt16)
Declaration
public bool IsTripleTriadCardUnlocked(ushort cardId)
Parameters
| Type |
Name |
Description |
| System.UInt16 |
cardId |
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Returns
| Type |
Description |
| System.Boolean |
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IsUnlockLinkUnlocked(UInt32)
Declaration
public bool IsUnlockLinkUnlocked(uint unlockLink)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
unlockLink |
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Returns
| Type |
Description |
| System.Boolean |
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IsUnlockLinkUnlockedOrQuestCompleted(UInt32, Byte, Boolean)
Declaration
public bool IsUnlockLinkUnlockedOrQuestCompleted(uint unlockLinkOrQuestId, byte minQuestProgression = 0, bool a4 = true)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
unlockLinkOrQuestId |
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| System.Byte |
minQuestProgression |
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| System.Boolean |
a4 |
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Returns
| Type |
Description |
| System.Boolean |
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