Class SMNGauge
In-memory SMN job gauge.
Inherited Members
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class SMNGauge : JobGaugeBase<SummonerGauge>
Properties
| Improve this Doc View SourceAetherFlags
Gets the current aether flags. Use the summon accessors instead.
Declaration
public AetherFlags AetherFlags { get; }
Property Value
| Type | Description |
|---|---|
| AetherFlags |
AetherflowStacks
Gets the amount of Aetherflow available.
Declaration
public byte AetherflowStacks { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
Attunement
Gets the amount of aspected Attunment remaining.
Declaration
public byte Attunement { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
AttunmentTimerRemaining
Gets the time remaining for the current attunement.
Declaration
public ushort AttunmentTimerRemaining { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt16 |
HasAetherflowStacks
Gets a value indicating whether there are any Aetherflow stacks available.
Declaration
public bool HasAetherflowStacks { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsBahamutReady
Gets a value indicating whether Bahamut is ready to be summoned.
Declaration
public bool IsBahamutReady { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsGarudaAttuned
Gets a value indicating whether if Garuda is currently attuned.
Declaration
public bool IsGarudaAttuned { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsGarudaReady
Gets a value indicating whether if Garuda is ready to be summoned.
Declaration
public bool IsGarudaReady { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsIfritAttuned
Gets a value indicating whether if Ifrit is currently attuned.
Declaration
public bool IsIfritAttuned { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsIfritReady
Gets a value indicating whether if Ifrit is ready to be summoned.
Declaration
public bool IsIfritReady { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsPhoenixReady
Gets a value indicating whether if Phoenix is ready to be summoned.
Declaration
public bool IsPhoenixReady { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsTitanAttuned
Gets a value indicating whether if Titan is currently attuned.
Declaration
public bool IsTitanAttuned { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsTitanReady
Gets a value indicating whether if Titan is ready to be summoned.
Declaration
public bool IsTitanReady { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
ReturnSummon
Gets the summon that will return after the current summon expires. This maps to the Lumina.Excel.GeneratedSheets.Pet sheet.
Declaration
public SummonPet ReturnSummon { get; }
Property Value
| Type | Description |
|---|---|
| SummonPet |
ReturnSummonGlam
Gets the summon glam for the ReturnSummon. This maps to the Lumina.Excel.GeneratedSheets.PetMirage sheet.
Declaration
public PetGlam ReturnSummonGlam { get; }
Property Value
| Type | Description |
|---|---|
| PetGlam |
SummonTimerRemaining
Gets the time remaining for the current summon.
Declaration
public ushort SummonTimerRemaining { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt16 |