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Class SMNGauge

In-memory SMN job gauge.

Inheritance
System.Object
JobGaugeBase
JobGaugeBase<SummonerGauge>
SMNGauge
Inherited Members
JobGaugeBase.Address
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class SMNGauge : JobGaugeBase<SummonerGauge>

Properties

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AetherFlags

Gets the current aether flags. Use the summon accessors instead.

Declaration
public AetherFlags AetherFlags { get; }
Property Value
Type Description
AetherFlags
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AetherflowStacks

Gets the amount of Aetherflow available.

Declaration
public byte AetherflowStacks { get; }
Property Value
Type Description
System.Byte
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Attunement

Gets the amount of aspected Attunment remaining.

Declaration
public byte Attunement { get; }
Property Value
Type Description
System.Byte
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AttunmentTimerRemaining

Gets the time remaining for the current attunement.

Declaration
public ushort AttunmentTimerRemaining { get; }
Property Value
Type Description
System.UInt16
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HasAetherflowStacks

Gets a value indicating whether there are any Aetherflow stacks available.

Declaration
public bool HasAetherflowStacks { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsBahamutReady

Gets a value indicating whether Bahamut is ready to be summoned.

Declaration
public bool IsBahamutReady { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsGarudaAttuned

Gets a value indicating whether if Garuda is currently attuned.

Declaration
public bool IsGarudaAttuned { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsGarudaReady

Gets a value indicating whether if Garuda is ready to be summoned.

Declaration
public bool IsGarudaReady { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsIfritAttuned

Gets a value indicating whether if Ifrit is currently attuned.

Declaration
public bool IsIfritAttuned { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsIfritReady

Gets a value indicating whether if Ifrit is ready to be summoned.

Declaration
public bool IsIfritReady { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsPhoenixReady

Gets a value indicating whether if Phoenix is ready to be summoned.

Declaration
public bool IsPhoenixReady { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsTitanAttuned

Gets a value indicating whether if Titan is currently attuned.

Declaration
public bool IsTitanAttuned { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsTitanReady

Gets a value indicating whether if Titan is ready to be summoned.

Declaration
public bool IsTitanReady { get; }
Property Value
Type Description
System.Boolean

true or false.

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ReturnSummon

Gets the summon that will return after the current summon expires. This maps to the Lumina.Excel.GeneratedSheets.Pet sheet.

Declaration
public SummonPet ReturnSummon { get; }
Property Value
Type Description
SummonPet
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ReturnSummonGlam

Gets the summon glam for the ReturnSummon. This maps to the Lumina.Excel.GeneratedSheets.PetMirage sheet.

Declaration
public PetGlam ReturnSummonGlam { get; }
Property Value
Type Description
PetGlam
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SummonTimerRemaining

Gets the time remaining for the current summon.

Declaration
public ushort SummonTimerRemaining { get; }
Property Value
Type Description
System.UInt16
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