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Class SMNGauge

In-memory SMN job gauge.

Inheritance
System.Object
JobGaugeBase
JobGaugeBase<SummonerGauge>
SMNGauge
Inherited Members
JobGaugeBase.Address
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class SMNGauge : JobGaugeBase<SummonerGauge>

Properties

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AetherFlags

Gets the current aether flags. Use the summon accessors instead.

Declaration
public byte AetherFlags { get; }
Property Value
Type Description
System.Byte
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HasAetherflowStacks

Gets a value indicating whether there are any Aetherflow stacks available.

Declaration
public bool HasAetherflowStacks { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsBahamutReady

Gets a value indicating whether Bahamut is ready to be summoned.

Declaration
public bool IsBahamutReady { get; }
Property Value
Type Description
System.Boolean

true or false.

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IsPhoenixReady

Gets a value indicating whether if Phoenix is ready to be summoned.

Declaration
public bool IsPhoenixReady { get; }
Property Value
Type Description
System.Boolean

true or false.

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ReturnSummon

Gets the summon that will return after the current summon expires.

Declaration
public SummonPet ReturnSummon { get; }
Property Value
Type Description
SummonPet
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ReturnSummonGlam

Gets the summon glam for the ReturnSummon.

Declaration
public PetGlam ReturnSummonGlam { get; }
Property Value
Type Description
PetGlam
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TimerRemaining

Gets the time remaining for the current summon.

Declaration
public short TimerRemaining { get; }
Property Value
Type Description
System.Int16
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