Class SMNGauge
In-memory SMN job gauge.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class SMNGauge : JobGaugeBase<SummonerGauge>
Properties
| Improve this Doc View SourceAetherFlags
Gets the current aether flags. Use the summon accessors instead.
Declaration
public byte AetherFlags { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
HasAetherflowStacks
Gets a value indicating whether there are any Aetherflow stacks available.
Declaration
public bool HasAetherflowStacks { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsBahamutReady
Gets a value indicating whether Bahamut is ready to be summoned.
Declaration
public bool IsBahamutReady { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
IsPhoenixReady
Gets a value indicating whether if Phoenix is ready to be summoned.
Declaration
public bool IsPhoenixReady { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
ReturnSummon
Gets the summon that will return after the current summon expires.
Declaration
public SummonPet ReturnSummon { get; }
Property Value
| Type | Description |
|---|---|
| SummonPet |
ReturnSummonGlam
Gets the summon glam for the ReturnSummon.
Declaration
public PetGlam ReturnSummonGlam { get; }
Property Value
| Type | Description |
|---|---|
| PetGlam |
TimerRemaining
Gets the time remaining for the current summon.
Declaration
public short TimerRemaining { get; }
Property Value
| Type | Description |
|---|---|
| System.Int16 |