Struct MobHunt
Note: The game does not clear the data when a mark is completed.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI
Assembly: FFXIVClientStructs.dll
Syntax
public struct MobHunt
Fields
| Improve this Doc View SourceCurrentKills
Declaration
public int *CurrentKills
Field Value
| Type | Description |
|---|---|
| System.Int32* |
MarkID
Declaration
public byte *MarkID
Field Value
| Type | Description |
|---|---|
| System.Byte* |
ObtainedFlags
Declaration
public int ObtainedFlags
Field Value
| Type | Description |
|---|---|
| System.Int32 |
unkArray
Declaration
public byte *unkArray
Field Value
| Type | Description |
|---|---|
| System.Byte* |
Methods
| Improve this Doc View SourceInstance()
Declaration
public static MobHunt*Instance()
Returns
| Type | Description |
|---|---|
| MobHunt* |
IsMarkBillObtained(Int32)
Declaration
public bool IsMarkBillObtained(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index |
Returns
| Type | Description |
|---|---|
| System.Boolean |