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Struct MobHunt

Note: The game does not clear the data when a mark is completed.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI
Assembly: FFXIVClientStructs.dll
Syntax
public struct MobHunt

Fields

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CurrentKills

Declaration
public int *CurrentKills
Field Value
Type Description
System.Int32*
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MarkID

Declaration
public byte *MarkID
Field Value
Type Description
System.Byte*
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ObtainedFlags

Declaration
public int ObtainedFlags
Field Value
Type Description
System.Int32
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unkArray

Declaration
public byte *unkArray
Field Value
Type Description
System.Byte*

Methods

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Instance()

Declaration
public static MobHunt*Instance()
Returns
Type Description
MobHunt*
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IsMarkBillObtained(Int32)

Declaration
public bool IsMarkBillObtained(int index)
Parameters
Type Name Description
System.Int32 index
Returns
Type Description
System.Boolean
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